Commit Graph

4 Commits

Author SHA1 Message Date
Mathias Agopian
49457ac092 Encapsulate textures into their own Texture class
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
2013-08-16 16:29:02 -07:00
Mathias Agopian
458197de00 Fix ES2 composition on some devices
- turns out fragment shaders don't have default precision by default
- GLES 1.x extensions that became core in GLES 2.0 don't always work
  as extensions in GLES 2.0 (!)

Bug: 8679321
Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
2013-08-15 14:56:51 -07:00
Mathias Agopian
3f84483382 SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
2013-08-13 16:07:45 -07:00
Mathias Agopian
875d8e1323 Refactor SF. Move all GL operations in their own class.
this is the first step to add support for GLES 2.x, this
change breaks the dependency of SF on GLES 1.x by moving
all operation into their own class.

Bug: 8679321

Change-Id: I0d2741eca2cefe67dfd9cf837cac10c4d126928b
2013-07-03 14:39:27 -07:00