Commit 78014f32da introduced a bug that
made us pre-allocate buffers into the last available free slots instead
of the first available ones. This in turn caused more re-allocations,
and possibly triggered driver bugs.
Change-Id: Ic4a70e676b4f2bbb054bc873be62ced26e3099a0
i) Send ack for wake_up sensors on the socket connection instead of using Binder RPC.
ii) Cache events per connection in case there are write failures. Compute cache size
from FIFO counts of sensors.
iii) Send FlushCompleteEvent only for apps that explicitly called flush().
Change-Id: I018969736b7794b1b930529586f2294a03ee8667
If getNativeBuffer() is called on a NULL GraphicBuffer the
static_cast of this from GraphicBuffer* to ANativeWindowBuffer*
will return a small pointer like (ANativeWindowBuffer*)0x10.
This value can propagate past NULL checks until it causes a crash
far away from the original NULL pointer. Crash immediately
instead.
Change-Id: Id614b9eb1484108b3c3c733545309844c4b87532
If getNativeBuffer() is called on a NULL GraphicBuffer the
static_cast of this from GraphicBuffer* to ANativeWindowBuffer*
will return a small pointer like (ANativeWindowBuffer*)0x10.
This value can propagate past NULL checks until it causes a crash
far away from the original NULL pointer. Crash immediately
instead.
Change-Id: Id614b9eb1484108b3c3c733545309844c4b87532
BufferQueueProducer::allocateBuffers used to keep the BufferQueueCore
mutex while doing the buffer allocation, which would cause the consumer
(which also needs the mutex) to block if the allocation takes a long
time.
Instead, release the mutex while doing the allocation, and grab it again
before filling the slots. Keep a bool state and a condvar to prevent
other producers from trying to allocate the slots while the mutex is
released.
Bug: 11792166
Change-Id: I4ab1319995ef892be2beba892f1fdbf50ce0416d
(cherry picked from commit ea96044470)
In most cases, EGLImages can be created one-to-one with graphic
buffers in slots, but that was difficult due to some special
cases:
- ReleaseTexImage binds a custom 'unslotted' debug image.
- When all slots are freed, we still need to hang on to one.
These cases were handled by keeping an additional reference to
the 'current' buffer (mCurrentTextureBuf), but we would create
new images since we can't reference count them in the same way.
This patch uses the same semantics, except that it reference
counts the image (an EglImage wrapper class) rather than just
buffer. The wrapper class also detects the cases when we need
a new EGLImage, and only creates them in those rare cases.
Change-Id: I2915761dbe49d2a9bda1f59e60f857543634636b
dumpstate was not dumping any stack traces for vm processes because
it was failing the string compare for /system/bin/app_process.
64-bit devices use app_process32 and app_process64 instead of
app_process, and zygote64 alongside zygote. Change the string
matching to be prefix matching.
(cherry picked from commit 8eb25d552b)
Change-Id: I6b1568161fae278f0e6107990e5b750cf0ca902b
Add SELinux MAC for the list and find functionality
to service_manager. By default the list action uses
the service_manager_type attribute as its target
object.
(cherry picked from commit c67e6307ca)
Change-Id: Iaf14b21346822a6b544091a0f4a9949117934b9a
Bug: 15116722
- Adds a sticky transform field that can be set from a
SurfaceFlinger client Surface. This transform is
added to any transform applied to the Surface.
Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
The existing code worked in practice, but wasn't quite correct in
theory and relied on implementation details of other code. It's still
somewhat unusual and subtle, but now is correct-in-theory (I believe)
and a little better documented.
Bug: 16044767
Change-Id: I22b01d6640f0b7beca7cbfc74981795a3218b064
(cherry picked from commit c61576794e)
This is necessary to use C11/C++11 stdlib atomics, which the next
change will do. This change also fixes a couple bits of syntax that
both GCC and Clang refuse to compile in -std=c++11 mode.
Change-Id: Ia14d9d6b537a3bb106c23e19a277e48be180754c
This forces all SurfaceFlinger sources to be recompiled when the
Makefile changes; that's overkill sometimes but makes sure everything
gets recompiled when compile options (or similar) changes.
Change-Id: I2b3c3090fc1c35078e13c77fbb1a78d447c39158