Condition must be initialized with SHARED for the old behavior, where
they can be used accross processes.
Updated the two places android that require SHARED conditions.
PRIVATE conditions (and mutexes) use more efficient syscalls.
Change-Id: I9a281a4b88206e92ac559c66554e886b9c62db3a
On binder incalls, the handler thread is given the caller's priority by the
driver, but not the caller's cgroup. We have explicit code that sets the
handler's cgroup to match the caller's, *except* that the system process
explicitly disables this behavior. This led to a siuation in which we were
running binder incalls to the system process at nice=10 but cgroup=fg.
That's fine as far as it goes, except that if a GC happened in the handler
thread, it would be promoted to foreground priority and cgroup both, to avoid
having the GC take forever. Then, when GC finished, the original priority
is reset, and the cgroup set *based on that priority*. This would push the
handler thread into nice=10 cgroup=bg_non_interactive -- which matches the
caller, but is supposed to be impossible in the system process.
The end result of this was that we could be running "lengthy" operations in
the system process in the background. Unfortunately, some of the operations
that wound up like this would hold important global system locks for up to
twenty seconds as a result, making the entire device unresponsive to input
for that period.
This CL fixes the binder incall setup to ensure that within the system process,
a binder incall is always begun from the normal foreground priority as well
as cgroup. In practice now the device still becomes laggy/sluggish when the
offending lock-holding time-consuming incall occurs, but since it still runs
as a foreground task it is able to proceed to completion within a short time
rather than taking 20 seconds.
Fixes bug #2403717
Change-Id: Id046aeabd0e80c48eef94accc37842835eab308d
- AudioPolicyManager: allow platform specific choice for opening a direct output.
Also fixed problems in direct output management.
- AudioFliinger: use shorter standby delay and track inactivity grace period for direct output
thread to free hardware resources as soon as possible.
- AudioSystem: do not use cached output selection in getOutput() when a direct output
can be selected.
Change-Id: If44b50d29237b8402ffd7a5ba1dc43c56f903e9b
if a buffer couldn't be allocated because of an OOM, SF could, in some case dereference
a null pointer.
Change-Id: I5321248c38a21e56d5278b6aada2694e64451378
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.
Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
This loosens our restriction on many manifest attributes requiring
literal string values, to allow various ones to use values from
resources. This is only allowed if the resource value does not change
from configuration changes, and the restriction is still in place
for attributes that are core to security (requesting permissions) or
market operation (used libraries and features etc).
Change-Id: I4da02f6a5196cb6a7dbcff9ac25403904c42c2c8
Part 1 of the fix: when the user doesn't elect to use the car dock
for music and media, the APM was not aware of the device being
docked.
This is fixed by dissociating the notification for the APM of
the docking to the dock from the sink state change of the A2DP
device.
Also missing was forcing the volumes to be reevaluated whenever
the device is docked or undocked, as volumes for docks may
differ, even when the same output device is being used.
Change-Id: If5314e27821a71adbd6df6fdf887c45208241d96
- fix a bug when hacking video buffers into gralloc buffers
where the buffer size was incorrect this was causing the
"direct-form-texture" mode to fail
- also when the above fails, make sure to revert to the
"mdp copy mode" before going to "slow mode"
- finally disable completely the "direct-from-texture" mode
for now. It cannot work because the allocated buffers can't
respect the GPU constraints (alignment and such). We'll
have to find a solution for that.
The problem is that AudioRecord never exits read() when a timeout occurs while trying
to get new PCM data from audio hardware input buffer: it just keeps waiting and retrying until stop() is called.
In the same time, opencore AndroidAudioInput::audin_thread_func() loop cannot be exited when stuck
in AudioRecord::read() because the iExitAudioThread flag can only be sampled when AudioRecord::read()
returns. We remain stuck with the audio input thread running.
The fix consists in modifying AudioRecord behavior in case of timeout when getting new PCM samples.
We now wait only one timeout period and try to restart audio record, in case the problem is due to a media_server
process crash. If this fails, we exit read() with a number of bytes read equals to 0 so that
AndroidAudioInput::audin_thread_func() loop can exit.
Also modified Audioflinger::RecordThread() loop so that we attempt to recover from HAL read errors.
In case of read error, the input stream is forced to standby so that next read attempt does a
reconfiguration and restart of the audio input device.
We've gotten lucky to date: the previous calculation of bitmask array
sizes, (maxval+1)/8 only works properly when 'maxval' is one less than
a multiple of 8. Fortunately, this has either been the case for us,
or there has been sufficient 'unused' space at the end of the defined
max value range that we haven't wound up overreading/overwriting the
allocated buffers.
Change-Id: I563a93a86644ab9f19489565e06c28e06bb53abc
Bug #2376231: Apps lose window focus (and back key causes ANR) if the
lock screen is dismissed while the phone is in landscape mode
This is another case where we weren't recomputing the focused window
after changing the visibility policy.
bug #2479958: Investigate source of "Resources don't contain package
for resource number 0x7f0a0000"
Um, okay, so it turns out there were bugs all over the place where
we would load an XML resource from a another application, but not
use the Resources for that application to retrieve its resources...!
I think the only reason any of this stuff was working at all was
because it typically only cared about retrieving the resource
identifiers of the items (it would look up the values later).
Bug #2401082: Passion ERE26 monkey crash - InputMethodManagerService
Add some null checks.
We now only consider a device to be a default keyboard if its name
has "-keypad". A hack, but whatever.
Also add some debug logging for the input state to help identify such
issues in the future.
And related:
- The aapt tool now sets a resource configurations sdk level to match any configs
that have been set (for example if you specify density your sdk level will be
at least 4).
- New option to modify the targetPackage attribute of instrumentation.
- Clean up of aapt options help.
- Fix of UI type values to leave 0 for "unspecified".
- Make the UI mode config APIs public.
It is spamming the log bigtime and can be promoted back to LOGW
or worse by whoever decides to actually investigate the bug.
Change-Id: I72d950155378f641ebdfbacabae774f5736a52bc
This is not a real fix for the issue but a change to make sure that the behavior is consistent regardless of
external condidions (WIFI ON or OFF, music started before call or not, A2DP device same as SCO device...).
As there is now way to guaranty good quality audio over both SCO and A2DP simultaneously, especially when WIFI is on, We will stick to this behavior:
When music is playing and we are docked to the desk dock and a call is answered with a BT SCO headset, A2DP output will be suspended.
If music is restarted during the call, it will appear muted to the user until the call is terminated.
The noise is the residual ring tone that is still playing while the call is answered and the
audio route changed to headset or earpiece.
The fix consists in muting the ringing tone when changing mode from ringtone to in call
and delaying the route change until the audio buffers are emptied.
StringBlock instances containing UTF-8 strings use a cache to convert
into UTF-16, but using that cache and then using a JNI call to NewString
causes the UTF-8 string as well as two copies of the UTF-16 string to
be held in memory. Getting the UTF-8 string directly from the StringPool
eliminates one copy of the UTF-16 string being held in memory.
This is part 1. Part 2 will include ResXMLParser optimizations.
Change-Id: Ibd4509a485db746d59cd4b9501f544877139276c
Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.
Except for the overlay classes libui is now independent of libbinder.
Unicode.cpp used a packed data table for character data that essentially
duplicated ICU's functionality.
Change-Id: Ia68fe4ac94e89dc68d9a3f45f33f6e648a5500b7
Remove some utility functions for discovering character data
that ICU probably took over a while ago.
Change-Id: I97abe4de2f51eb2bf48679941258bc501184c3dc