Commit Graph

9 Commits

Author SHA1 Message Date
Mathias Agopian
2bb716871c replace eglWaitSyncANDROID by eglWaitSyncKHR
Change-Id: I22f1b3588011c88389e249f738f1e6915cc97e72
2013-03-28 14:31:09 -07:00
Mathias Agopian
e9b3dfb7d5 cleanup EGL extensions strings and entry-points
- move all the code related to EGL extensions in one place

- add missing extension strings:
   EGL_KHR_lock_surface
   EGL_KHR_reusable_sync

- add public extensions strings and entry-points
   EGL_ANDROID_wait_sync
   EGL_ANDROID_presentation_time

- add missing entry-points for EGL_KHR_reusable_sync

Change-Id: Ifd98966b549e8efd8ef5385eba0efde8c4cbc77b
2013-03-28 14:17:54 -07:00
Jamie Gennis
010dd4fb89 EGL: Add the EGL_ANDROID_wait_sync extension
Change-Id: Ie9a78e07fcaf27c5c13797141ad3c692217607fb
2012-09-09 17:52:18 -07:00
Jamie Gennis
331841b96b EGL: add the native_fence_sync extension
This change adds support for the EGL_ANDROID_native_fence_sync extension to the
Android EGL layer.  It also fixes a couple minor issues with the extension spec.

Change-Id: Ic8829d21f37b701f33aa9c72c3d25e88e03fa3cd
2012-09-06 16:11:37 -07:00
Jesse Hall
258385978c Hibernate the EGL implementation when idle
If the EGL implementation supports the EGL_IMG_hibernate_process
extension, use it to hibernate (and hopefully release memory or other
resources) when the process isn't actively using EGL or OpenGL ES. The
idleness heuristic used in this change is:

(a) Wake up when entering any EGL API call, and remain awake for the
    duration of the call.
(b) Do not hibernate when any window surface exists; this means the
    application is very likely in the foreground.
(c) Do not hibernate while any context is made current to a thread.
    The app may be using a client API without the EGL layer knowing,
    so it is not safe to hibernate.
(d) Only check these conditions and attempt to hibernate after a
    window surface is destroyed or a thread's context is detached. By
    not attempting to hibernate at the end of every EGL call, we avoid
    some transient wakeups/hibernate cycles when the app is mostly idle,
    or is starting to become active but hasn't created its window
    surface yet.

On a Galaxy Nexus, hibernating frees 1567 VM pages from the process.
Both hibernating and waking can take anywhere from 30ms to over 100ms
-- measurements have been very inconsistent.

Change-Id: Ib555f5d9d069aefccca06e8173a89625b5f32d7e
2012-04-09 21:36:17 -07:00
Jonas Yang
1c3d72a229 Add (support for) EGL_NV_system_time extension.
Change-Id: I62bf0fcb5ccdc77c042b425a42054fb3122575b6
Signed-off-by: Mathias Agopian <mathias@google.com>
2011-09-13 16:44:22 -07:00
Mathias Agopian
c291f58585 Add support for KHR_fence_sync
Change-Id: Ie2771b5869c9c8dcf5ecf9318e2ee6d4d1cd5cc9
2010-09-10 14:01:45 -07:00
Mathias Agopian
8d2e83b9f4 Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
Mathias Agopian
b1a39d67be Added most of the support needed for GLES 2.x 2009-05-27 20:38:06 -07:00