This code doesn't need to run on the Mac, and the BoringSSL transition
will be easier without references to external/openssl.
Change-Id: I14ea11fa2911af0f4e95e69636e6a2c26126cbe0
keyBitmask and ledBitmask are arrays, "!their address" always evaluates to
false. clang complains about this.
Change-Id: I6aed45a203b0eeaad2093dbdebea03a2c2fc1a3d
Signed-off-by: Bernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>
BUTTON_[1-9] are intended to be misc. buttons so the kernel will
assign them to non-gamepad devices. As such, we shouldn't treat them
as belonging to gamepads at all.
Bug: 13432364
Change-Id: Ida52ec45dadb53df1a9d36ac3ab212a2d2b56359
This is logically a part of the merge conflict resolution for
22d07464 to master. These files moved across git repositories.
Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
Some devices have joystick axes or DPad keys, but no gamepad buttons (or vice
versa). We shouldn't count these as gamepads since games can't really be
expected to work with this setup in the general case. Instead, require that a
device has a movement mechanism (joystick axes or DPad buttons), as well as at
least one gamepad button before considering it a controller.
Bug: 13432364
Change-Id: I64372e69d29c775094e2b1faa89714da8c29e2be
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Try 2.
Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0