Commit Graph

19 Commits

Author SHA1 Message Date
Jeff Brown
ecc7adef2e Input system bug fixes, particularly for stylus.
Bug: 5049148

Finished stylus support, including support for indirect stylus
and mouse tools.

Added TILT axis.  When stylus tilt X/Y is available, it is transformed
into an orientation and tilt inclination which is a more convenient
representation and a simpler extension to the exiting API.

Touch devices now only report touch data using a single input
source.  Previously touch devices in pointer mode would report
both absolute touch pad data and cooked pointer gestures.
Now we just pick one.  The touch device switches modes as needed
when the focused application enables/disables pointer gestures.
This change greatly simplifies the code and reduces the load
on the input dispatcher.

Fixed an incorrect assumption that the value of ABS_(MT_)DISTANCE
would be zero whenever the stylus was in direct contact.  It appears
that the correct way to determine whether the stylus is in direct
contact (rather than hovering) is by checking for a non-zero
reported pressure.

Added code to read the initial state of tool buttons and axis values
when the input devices are initialized or reset.  This fixes
problems where the input mapper state might have the wrong initial
state.

Moved responsibility for cancelling pending inputs (keys down,
touches, etc.) to the InputDispatcher by sending it a device reset
notification.  This frees the InputReader from having to synthesize
events during reset, which was cumbersome and somewhat brittle
to begin with.

Consolidated more of the common accumulator logic from
SingleTouchInputMapper and MultiTouchInputMapper into
TouchInputMapper.

Improved the PointerLocation output.

Change-Id: I595d3647f7fd7cb1e3eff8b3c76b85043b5fe2f0
2011-08-19 15:02:26 -07:00
Jeff Brown
5aaab9c6d8 Add 3D mode key and others.
Related to an AOSP change request.

Change-Id: I3f4f84b56a1af626a8783f5ecbb823eb12ba9fbe
2011-03-16 11:31:42 -07:00
Jeff Brown
8bb99ad892 Joystick tweaks.
Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied.  (Bug: 3514510)

Add support for a few more standard axes.

Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.

Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior.  They work fine without them but the axis mappings
are not ideal.

Change-Id: Id4c86a0a272331c680039a9bde6815bb7eba44ab
2011-03-04 18:53:32 -08:00
Jeff Brown
3ea4de826d Add new axes for joysticks and mouse wheels.
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
2011-02-19 05:23:10 -08:00
Jeff Brown
218e7c74e6 Add joystick support to framework.
Change-Id: I95374436708752e1a9cff3f85c5b9bc3e0987961
2011-01-17 13:51:00 -08:00
Jeff Brown
02d85b5021 Add support for fallback keycodes.
This change enables the framework to synthesize key events to implement
default behavior when an application does not handle a key.
For example, this change enables numeric keypad keys to perform
their associated special function when numlock is off.

The application is informed that it is processing a fallback keypress
so it can choose to ignore it.

Added a new keycode for switching applications.

Added ALT key deadkeys.

New default key mappings:
- ESC -> BACK
- Meta+ESC -> HOME
- Alt+ESC -> MENU
- Meta+Space -> SEARCH
- Meta+Tab -> APP_SWITCH

Fixed some comments.
Fixed some tests.

Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
2010-12-07 17:35:26 -08:00
Jason Bayer
af34db4dcb Add new keycodes initially used for GoogleTV devices.
Change-Id: I1b901037d6d401931dd3ec6f7d5e1e6ad165d1c9
2010-11-11 18:36:11 -08:00
Jeff Brown
7e5660f3e2 Add plumbing for volume mute key.
Full support for the volume mute key will be implemented in a
later change.

Bug: 2912307
Change-Id: I98c27d6360f159c8b7447e04b45f442eff87b38a
2010-11-02 17:31:39 -07:00
Jeff Brown
6a817e22e4 Add keycodes and meta-key modifiers to support external keyboards.
Added new key maps for external keyboards.  These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.

One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used.  The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.

The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly.  This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.

Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.

The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...

Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis.  Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.

Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
2010-10-15 16:00:07 -07:00
Jeff Brown
956c0fb238 Support haptic feedback for virtual keys defined in key layout.
Change-Id: I83e4108a87332692e03791dc066206becbc7941f
2010-10-01 15:08:56 -07:00
Jeff Brown
8575a87b0d Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
mogimo
ef1c5c314b Add new keycodes for the convenience of Japanese IMEs
Change-Id: Ibd308cef11261147856258595f6ca0137e03e05c
2010-05-05 13:37:21 -07:00
Chih-Wei Huang
e5f56fb1b4 Add keycodes PageUp and PageDown
This is useful for applications like web browser.

Change-Id: Ie9262d5b75de87ecd0971407a7c3ce9aa6e4998e
2010-04-02 14:39:20 -07:00
Dianne Hackborn
2f6d881687 AI 145994: Integrate #145778 from Donut.
Automated import of CL 145994
2009-04-13 16:11:55 -07:00
The Android Open Source Project
edbf3b6af7 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d5193d9394 auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
7222586f99 auto import from //branches/cupcake/...@132569 2009-02-20 07:38:31 -08:00
The Android Open Source Project
e09fd9e819 Code drop from //branches/cupcake/...@124589 2008-12-17 18:05:43 -08:00
The Android Open Source Project
7c1b96a165 Initial Contribution 2008-10-21 07:00:00 -07:00