Commit Graph

13 Commits

Author SHA1 Message Date
Michael Wright
842500e146 Fuse stylus and touch screen data.
TODO: Ensure we dispatch new pressure and button data when stylus
is stationary.

Change-Id: I10a665a9b81ff4b9acd01bf72f0fc2e0c2abc203
2015-04-17 16:37:16 +00:00
Tim Kilbourn
063ff53d0b Pass through availability of audio mic for input devices.
Bug: 15374820
Change-Id: Id2ca6da10165e3a887ebfbb18f663a3bf316ac79
2015-04-09 10:02:16 -07:00
Tim Kilbourn
3447df165f Use EPOLLWAKEUP properly.
We were trying to use it only when it wasn't supported.

Bug: 19937342
Change-Id: Id35aef9ad84f101f7ada2eb87fb91e5c5e2b3357
2015-03-26 14:12:42 -07:00
Elliott Hughes
5ea47f7a32 We have POSIX clocks, and we don't need to ask for the openssl headers.
This code doesn't need to run on the Mac, and the BoringSSL transition
will be easier without references to external/openssl.

Change-Id: I14ea11fa2911af0f4e95e69636e6a2c26126cbe0
2015-01-09 15:56:15 -08:00
Bernhard Rosenkränzer
6183eb72ec Remove comparisons that can't be true
keyBitmask and ledBitmask are arrays, "!their address" always evaluates to
false. clang complains about this.

Change-Id: I6aed45a203b0eeaad2093dbdebea03a2c2fc1a3d
Signed-off-by: Bernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>
2014-11-17 21:09:14 +01:00
Dan Albert
677d87ec50 Use openssl's SHA1 instead of bionic's.
Bionic is removing its SHA1.

Change-Id: I7d15986ebac9e0f0eb7ff93457780bd90a4f1d4f
2014-06-20 11:34:29 -07:00
Mark Salyzyn
5aa26b2745 inputflinger: 64-bit compile issues
Change-Id: I9861f96a8234d5f57b664baead7a465771b63bd5
2014-06-10 13:11:58 -07:00
Michael Wright
0516ed85c8 Misc. buttons aren't gamepad keys.
BUTTON_[1-9] are intended to be misc. buttons so the kernel will
assign them to non-gamepad devices.  As such, we shouldn't treat them
as belonging to gamepads at all.

Bug: 13432364
Change-Id: Ida52ec45dadb53df1a9d36ac3ab212a2d2b56359
2014-04-02 15:59:11 -07:00
Narayan Kamath
37764c71a0 Cherry pick parts of f5df700e6ce.
This is logically a part of the merge conflict resolution for
22d07464 to master. These files moved across git repositories.

Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
2014-03-27 14:27:42 +00:00
Michael Wright
42f2c6a92c Controllers must have buttons and a movement mechanism.
Some devices have joystick axes or DPad keys, but no gamepad buttons (or vice
versa). We shouldn't count these as gamepads since games can't really be
expected to work with this setup in the general case. Instead, require that a
device has a movement mechanism (joystick axes or DPad buttons), as well as at
least one gamepad button before considering it a controller.

Bug: 13432364
Change-Id: I64372e69d29c775094e2b1faa89714da8c29e2be
2014-03-12 12:18:01 -07:00
Michael Wright
d02c5b6aac Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Try 2.

Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
2014-02-11 10:47:14 -08:00
Michael Wright
1b1fe314c4 Revert "Move inputservice over to frameworks/native"
This reverts commit 2dceb67f1f.
2014-02-10 15:08:18 -08:00
Michael Wright
2dceb67f1f Move inputservice over to frameworks/native
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.

Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
2014-02-10 14:12:49 -08:00