Commit Graph

742 Commits

Author SHA1 Message Date
Mathias Agopian
3f3a74a53a remove unused YUV formats
Change-Id: Id0ae28b1700cf771cdbe0ca27b139d32cab90b2a
2010-06-21 18:22:09 -07:00
Brad Fitzpatrick
03bd2484c8 Merge "Start of work on passing around StrictMode policy over Binder calls." into gingerbread 2010-06-21 15:31:01 -07:00
Mathias Agopian
f955be995d fix [2785833] valgrind error in android::Layer::requestBuffer
fix uninitialized variable

Change-Id: I99e1b619ae8c88dd9d77b3abf4762f801019047e
2010-06-21 15:19:26 -07:00
Mathias Agopian
b16fa651dd Merge "Added support for the GL_TEXTURE_EXTERNAL target" into gingerbread 2010-06-21 15:11:18 -07:00
Jeff Brown
51d45a710e More native input event dispatching.
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.

Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
2010-06-21 13:59:34 -07:00
Brad Fitzpatrick
702ea9d42f Start of work on passing around StrictMode policy over Binder calls.
This is (intendend to be) a no-op change.

At this stage, Binder RPCs just have an additional uint32 passed around
in the header, right before the interface name.  But nothing is actually
done with them yet.  That value should right now always be 0.

This now boots and seems to work.

Change-Id: I135b7c84f07575e6b9717fef2424d301a450df7b
2010-06-21 12:56:35 -07:00
Jeff Brown
f4a4ec2063 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
Mathias Agopian
0a91775c4d Added support for the GL_TEXTURE_EXTERNAL target
This will allow us to support YUV surfaces.

Change-Id: I2d4da75f1006a5285bdc552695d4caeecccf2183
2010-06-15 17:31:17 -07:00
Jeff Brown
c10612c77a Merge "More work in progress on native events." into gingerbread 2010-06-15 16:44:23 -07:00
Jeff Brown
54bc281639 More work in progress on native events.
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher.  Also added some plumbing
that will be used to notify the framework about ANRs.

Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
2010-06-15 16:43:18 -07:00
Jeff Brown
f69280ef72 Support for multiple tests
The build system enforces some invariants that were being ignored
before.

Change-Id: Ie7675042af7f961a507386c13b2a0b592b591af8
2010-06-14 15:46:08 -07:00
Jeff Brown
beb2359b9b Remove PollLoop from host build.
We can't build (and we don't need) PollLoop in the SDK on all platforms.

Change-Id: I3b0f327bbb8bc58b9b8630b0161cf360403fea68
2010-06-13 20:21:19 -07:00
Jeff Brown
66d9df50da Fix include paths.
Change-Id: Ifda45688f9f02710a74d5d7a7d902bacf1441e2e
2010-06-13 19:35:19 -07:00
Jeff Brown
e839a589bf Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now.  To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API.  Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument.  The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points.  The ViewRoot then
provides the InputChannel to the InputQueue.  Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue.  This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event.  Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets).  Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-06-13 17:42:16 -07:00
Andreas Huber
a637eb4869 Fix String8 to free its memory only after assignment operations based on pointers are finished in case that pointer referred to the string's original contents.
Change-Id: I6961f3cf10ba3b728579ea63262db750a4cf8577
2010-06-10 11:25:51 -07:00
Mathias Agopian
579b3f88d0 allow re-targetting of surfaces
Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.

Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
2010-06-08 20:10:02 -07:00
Mathias Agopian
53503a97a9 fix [2751143] Device crashes when in a text box for too long 2010-06-08 15:40:56 -07:00
Mathias Agopian
a0c30e9241 optimize Surface.readFromParcel()
this is called for each relayout() and used to create a full Surface (cpp)
which in turn did some heavy work (including an IPC with surfaceflinger),
most of the time to destroy it immediatelly when the returned surface
(the one in the parcel) was the same.

we now more intelligentely read from the parcel and construct the new
object only if needed.

Change-Id: Idfd40d9ac96ffc6d4ae5fd99bcc0773e131e2267
2010-06-04 18:57:41 -07:00
Mathias Agopian
b7e930db17 split surface management from surface's buffers management
Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
2010-06-04 18:57:41 -07:00
Mathias Agopian
96f0819f81 clean-up client management.
simplified things a lot, the biggest change is that the concept
of "ClientID" is now gone, instead we simply use references.

Change-Id: Icbc57f80865884aa5f35ad0d0a0db26f19f9f7ce
2010-06-04 18:57:40 -07:00
Eric Laurent
eafff459aa Issue 2667801: [Audio Effect Framework] AudioFlinger, AudioMixer AudioTrack modifications.
First drop of audio framework modifications for audio effects support.

- AudioTrack/AudioRecord:
Added support for auxiliary effects in AudioTrack
Added support for audio sessions
Fixed left right channel inversion in setVolume()

- IAudioFlinger:
Added interface methods for effect enumeraiton and instantiation
Added support for audio sessions.

- IAudioTrack:
Added method to attach auxiliary effect.

- AudioFlinger
Created new classes to control effect engines in effect library and manage effect connections to tracks or
output mix:
  EffectModule: wrapper object controlling the effect engine implementation in the effect library. There
	is one EffectModule per instance of an effect in a given audio session
  EffectChain: group of effects associated to one audio session. There is one EffectChain per audio session.
	EffectChain for session 0 is for output mix effects, other chains are attached to audio tracks
	with same session ID. Each chain contains a variable number of EffectModules
  EffectHandle: implements the IEffect interface. There is one EffectHandle object for each application
	controlling (or using) an effect module. THe EffectModule maintians a list of EffectHandles.

Added support for effect modules and effect chains creation in PlaybackThread.
modified mixer thread loop to allow track volume control by effect modules and call effect processing.

-AudioMixer
Each track now specifies its output buffer used by mixer for accumulation
Modified mixer process functions to process tracks by groups of tracks with same buffer
Modified track process functions to support accumulation to auxiliary channel

Change-Id: I26d5f7c9e070a89bdd383e1a659f8b7ca150379c
2010-06-03 03:21:53 -07:00
Mathias Agopian
49753266d2 fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and
SurfaceFlinger always uses GL_MODULATE instead of trying to
optimize to GL_REPLACE when possible (makes no sense on
h/w accelerated GL).

we still have a small hack for devices that don't support
RGBX_8888 in their gralloc implementation where we revert to
RGBA_8888.
2010-06-01 15:57:44 -07:00
Mathias Agopian
7e27f05739 more clean-up in preparation of bigger changes
the most important change here is the renaming of
ISurfaceFlingerClient to ISurfaceComposerClient

Change-Id: I94e18b0417f50e06f21377446639c61f65f959b3
2010-05-28 17:19:16 -07:00
Mathias Agopian
d4784a3b90 more clean-up of Surfaceflinger's client management
SurfaceComposerClient now only exist on the WindowManager side,
the client side uses the new SurfaceClient class, which only
exposes what a client needs.

also instead of keeping mappings from IBinder to SurfaceComposerClients
we have a SurfaceClient per Surface (referring to the same IBinder), this
is made possible by the fact that SurfaceClient is very light.

Change-Id: I6a1f7015424f07871632a25ed6a502c55abfcfa6
2010-05-27 19:55:43 -07:00
Mathias Agopian
010fccb063 minor clean-up GLclampx -> GLclampf 2010-05-26 22:26:12 -07:00
Mathias Agopian
dc7a80f07a clean-up dead-code 2010-05-26 22:19:19 -07:00
Mathias Agopian
a7f669256f Make sure to use filtering while in fixed-size mode 2010-05-26 22:10:04 -07:00
Mathias Agopian
38ece279ea oopsie. forgot to displatch SET_BUFFERS_GEOMETRY 2010-05-26 21:31:09 -07:00
Mathias Agopian
631f358d34 fix [2712278] The preview buffer left some black borders in left and bottom edges
we were incorrectly flagging push_buffer surfaces as invalid

Change-Id: I4dfd4ffbbe8a71f7e23e835db8d71966416c29bb
2010-05-25 17:51:34 -07:00
Mathias Agopian
a138f89c5e added the notion of fixed-size buffers
the new native_window_set_buffers_geometry allows
to specify a size and format for all buffers to be
dequeued. the buffer will be scalled to the window's
size.

Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
2010-05-24 18:26:01 -07:00
Mathias Agopian
a0b3f1d2eb fix a bug when reallocating a window's buffers is needed
we need to mark the buffers that need to be reallocated,
NOT the buffer's indices.

Change-Id: I809e2e1b03b56c4d2ab983c25523dae99aa1da74
2010-05-24 13:47:24 -07:00
Mathias Agopian
f10d7fde03 added native_window_set_buffer_count()
this method can be used to change the number of buffers
associated to a native window. the default is two.

Change-Id: I608b959e6b29d77f95edb23c31dc9b099a758f2f
2010-05-21 14:34:32 -07:00
Mathias Agopian
bb641244d7 fix the threading issue for setBuffercount()
this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
2010-05-20 18:00:42 -07:00
Mathias Agopian
3fbd902c9e add a few tests to SharedBufferStackTest
Change-Id: I1c46c07aa1483aee4d4ebd8745638a2c462cc1b3
2010-05-17 20:08:22 -07:00
Mathias Agopian
cd45552c57 improve SharedBufferStack test
Change-Id: I32683bfe0916918757280db89113595867acd5a7
2010-05-17 18:56:10 -07:00
Mathias Agopian
b5c4577b88 fix a bug where queueBuffer() would fail after the SharedbufferStack is resized
Change-Id: I12bf13a62018ce1349bab7be0b0cad7fad13fee8
2010-05-17 18:54:19 -07:00
Mathias Agopian
d6297f7d09 fix some bugs in SharedBufferStack::resize
added buffers should now be labeled properly.

Change-Id: I28aa753fbe89ab89134e7753575319478934c7fa
2010-05-17 17:27:26 -07:00
Eric Laurent
4edfe75018 Fix issue 2553359: Pandora does not work well with Passion deskdock / Cardock.
The problem is due to a too big difference between the buffer size used at the hardware interface and at the A2DP interface.
When no resampling occurs we don't notice problems but the timing is very tight. As soon as resampling is activated, the AudioTrack underruns.
This is because the AudioTrack buffers are not resized when moving the AudioTrack from hardware to A2DP output.
The AudioTrack buffers are calculated based on a hardware output buffer size of 3072 bytes. Which is much less than the A2DP output buffer size (10240).

The solution consists in creating new tracks with new buffers in AudioFlinger when the A2DP output is opened
instead of just transfering active tracks from hardware output mixer thread to the new A2DP output mixer thread.
To avoid synchronization issues between mixer threads and client processes, this is done by invalidating tracks
by setting a flag in their control block and having AudioTrack release the handle on this track (IAudioTrack)
and create a new IAudioTrack when this flag is detected next time obtainBuffer() or start() is executed.

AudioFlinger modifications:
- invalidate the tracks when setStreamOutput() is called
- make sure that notifications of output opening/closing and change of stream type to output mapping are sent synchronously to client process.
This is necessary so that AudioSystem has the new stream to output mapping when the AudioTrack detects the invalidate flag in the client process.
Previously their were sent when the corresponding thread loop was executed.

AudioTrack modifications:
- move frame count calculation and verification from set() to createTrack() so that is is updated every time a new IAudioTrack is created.
- detect track invalidate flag in obtainBuffer() and start() and create a new IAudioTrack.

AudioTrackShared modifications
- group all flags (out, flowControlFlag, forceReady...) into a single bit filed to save space.

Change-Id: I9ac26b6192230627d35084e1449640caaf7d56ee
2010-05-17 02:23:47 -07:00
Mathias Agopian
0d184f0169 Merge "fix uninitialized variable in DisplayHardware" into kraken 2010-05-14 18:35:34 -07:00
Mathias Agopian
0d4e00dd6a fix uninitialized variable in DisplayHardware
this fixes the issue where the display is all messed-up sometimes.

Change-Id: I20be91b5166bfff0c6d353a777351842c9df8e95
2010-05-14 18:33:30 -07:00
The Android Open Source Project
0259a7534f am 900b6157: merge from open-source master
Merge commit '900b6157f5dee2ed7b2c73cf320b2baf293230ff' into kraken

* commit '900b6157f5dee2ed7b2c73cf320b2baf293230ff':
  Only hold a weak pointer on SurfaceComposerClients
2010-05-14 15:12:17 -07:00
The Android Open Source Project
4c53558835 merge from open-source master
Change-Id: I0249c6d796b35af9ba08cbccd463a1f5cf779ecd
2010-05-14 15:04:52 -07:00
Eric Laurent
e151216d38 AudioFlinger: rename variables to clarify reference to track channel count or channel mask
Some variables and structure members should be renamed to reflect the fact that they contain the
number of channels in a track (channel count) or the actual channels used by a track (channel mask).
Especially member "channels" of track control block (struct audio_track_cblk_t) is actually the
number of channels (channels count).

Change-Id: I220c8dede9fc00c8a5693389e790073b6ed307b8
2010-05-14 05:45:46 -07:00
Eric Laurent
7232215a17 Merge "Fix issue 2678048: binder death detection in AudioFlinger is broken." into kraken 2010-05-12 23:40:28 -07:00
Eric Laurent
a2579f95c0 Merge "Several fixes in AudioDumpInterface:" into kraken 2010-05-12 23:21:42 -07:00
Mathias Agopian
a1ac870fd1 Merge "SharedBufferStack now can grow up to 16 buffers." into kraken 2010-05-12 17:36:46 -07:00
Mathias Agopian
7fe53f9a0d Merge "Refactor some code in surfaceflinger in preparation of upcoming changes" into kraken 2010-05-12 17:35:24 -07:00
Mathias Agopian
d292310655 Merge "remove the "memcpy" hack" into kraken 2010-05-12 17:35:12 -07:00
Mathias Agopian
b5b7f260da SharedBufferStack now can grow up to 16 buffers.
there is a new resize() api, which currently only allows growing.

Change-Id: Ia37b81b73be466d2491ffed7f3a23cd8e113c6fe
2010-05-12 17:28:20 -07:00
Mathias Agopian
d606de6bb6 Refactor some code in surfaceflinger in preparation of upcoming changes
the new TextureMagager class now handle texture creation and upload
as well as EGL image creation and binding to GraphicBuffers. This is
used indirectly by Layer and directly by LayerBuffer

the new BufferManager class handles the set of buffers used for a
Layer (Surface), it abstracts how many buffer there is as well as
the use of EGLimage vs. regular texture ops (glTexImage2D).

Change-Id: I2da1ddcf27758e6731400f6cc4e20bef35c0a39a
2010-05-12 17:26:22 -07:00