* commit '7c000280a57f352c2485dcaea1d5bfe20f7bfe63':
Fix input tests to work with new MotionEvent member
Revert "Revert "Add new MotionEvent actions for button press and release.""
Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.
Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.
Bug: 20704355
Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
Occasionally we'll receive the stylus up signal (pressure = 0) before
we receive the touch screen up signal. Rather than giving pointer a
pressure value of 0 (which is one of the signals of hovering) or
falling back to the touchscreen pressure values (which would make for
an inconsistent stream), use the previous pressure value which should
always be non-zero for a stream of fused data.
Bug: 20449776
Change-Id: I71eb97e7c4ea53e42b0eb54fc1f8ae7f89aad9d1
Even when there isn't movement on the touchscreen we should produce
events for pressure and button state changes generated by external
stylii.
Change-Id: I9fd7ba85902d5d6bfb28d5e5ff5d8f340a94c2bf
Temporarily increase the stylus timeout while we figure out where the
delay in BT information is coming from.
Change-Id: I27ab5a4db4ad14358c6e6803961612420371fce9
Sometimes stylus data will be delayed by 30 - 40ms. By increasing the
timeout we pretty much always pick up stylus data and the touch
latency feels surprisingly small.
Change-Id: I39f5b9037ce0444b1e957149d3f1c3a3137804cb
This prevents us from dropping any states (namely the pressure
transition from non-zero to zero) if we get the touch up before we
get the stylus data.
Change-Id: Ifc198628d35b7079dc5ec23d81f9681d122757a0
To avoid nan or infinity when orientation value is used for
calculation without being initialized, check mOrientedRanges.haveOrientation
value before using mOrientedRanges.orientation.min or .max value.
Change-Id: I68ed9ab36819c5faa6422e9f061e1275aeed11e3
Signed-off-by: Baik Han <baik.han@lge.com>
When the touch firmware or driver sends a key event that is triggered
by a low-level gesture such as a palm slap. For this to work, the
touch device's .kl file must specify the "GESTURE" flag for each
key that is produced by a gesture.
Note that the "VIRTUAL" flag should also be specified for any such
keys for which we would like to generate haptic feedback.
eg. key 142 SLEEP VIRTUAL GESTURE
Bug: 19264992
Change-Id: Ief494ec7e3ca66d2358a1001fdfae4f263ee1cd1
Native doesn't ever actually care about the attributes of keys, so
move all of it up into the managed layer and move all of the key
names down so they're defined once.
Change-Id: Ic8ded13ce050b2b98744735ff50d11e8d882d7d5
This is logically a part of the merge conflict resolution for
22d07464 to master. These files moved across git repositories.
Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
Updates the format of the calibration XML to store the Surface rotation
that a specific calibration applies to. Also updates the API to require
a rotation value for get/set, and has the native framework supply this
according to the current rotation whenever it changes.
Change-Id: If38563ceba27c9d8a75f9fd7928c8d7c9d187afb
This patch causes the InputReader to update its mAffineTransform to reflect
the currently-set calibration on startup and whenever its value is changed
through the InputManagerService.
Change-Id: I4719122a28afa9833772040f0433780a84240b9d
The variable mAffineCalibration describes the affine transformation
that should be applied to the raw X/Y location in order to get it
into a calibrated state.
Change-Id: I68aa43420ffe7fcaa1ada4acd7390d37e6966a1f
Normally we do not wake the device when the internal touch screen is
touched. This behavior can now be configured by setting a property
in the input device configuration file. Add the following line to
the IDC file to enable an initial touch to wake the device from sleep.
touch.wake = 1
Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Try 2.
Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0