Commit Graph

12 Commits

Author SHA1 Message Date
Xia Wang
d0d4366475 am a0da27d5: am 9c7db080: Build the benchmark test to /data/local/tmp/ for automated test
* commit 'a0da27d546865d075322c410121e9c3101cec449':
  Build the benchmark test to /data/local/tmp/ for automated test
2014-03-25 03:53:59 +00:00
Xia Wang
9c7db08049 Build the benchmark test to /data/local/tmp/ for automated test
Change-Id: I27a5ee24636ff9752a35dbab793821f6b7a79221
(cherry picked from commit b7925f1364)
2014-03-24 18:13:19 +00:00
Mark Salyzyn
92dc3fc52c native frameworks: 64-bit compile issues
- Fix format (print/scanf)
- Suppress unused argument warning messages (bonus)

Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
2014-03-12 13:12:44 -07:00
Mathias Agopian
5bbe0ab655 fix build. optional test broke.
Change-Id: I0ed5e2cd4c8945ee95673ed0eec5820d9def5097
2013-08-14 18:22:02 -07:00
Mathias Agopian
595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
Mathias Agopian
8f938a5338 always pass the BufferQueue explicitely to consumers
Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
2013-07-12 22:06:26 -07:00
Erik Gilling
63d076e339 flatland: add 1920x1200 to 16:10 resolutions
Change-Id: Ie7540c1ca4ec2c7ea8a307ce118d35479cdf499c
2013-05-07 12:32:59 -07:00
Erik Gilling
7bfdf27539 flatland: add 3:2 tests
Change-Id: I90496207fbf972c9a8e6baa2188a7732a282f879
2013-05-07 12:32:59 -07:00
Mathias Agopian
b7daa0dade fix build: SurfaceTextureClient to Surface rename
Change-Id: Ibcf98337940f9195bcff7b5e8bddb6e912e65163
2013-02-15 14:48:52 -08:00
Mathias Agopian
e3c697fb92 Refactoring: Rename SurfaceTextureClient to Surface
Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
2013-02-14 19:19:05 -08:00
Jamie Gennis
c52e16cbf9 flatland: remove an unneeded #include
Change-Id: I50831d4efd543664ff7df7aaef35d842aebf1bd6
2013-02-12 18:15:38 -08:00
Jamie Gennis
9c183f2493 flatland: add a GPU hardware benchmark
This change adds a GPU benchmark named 'flatland' that is intended to measure
GPU performance of UI rendering and compositing scenarios at a fixed a clock
frequency.  This initial version includes only window compositing scenarios.

Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081
2012-12-21 18:07:58 -08:00