This is a poor's man precursor to the h/w composer HAL.
Basically we detect when a window is full screen and in
that case we bypass surfaceflinger's composition step, which
yields to much improved performance.
Change-Id: Ie03796ae81a1c951949b771c9323044b980cb347
mFixedSize was never set, this bug was introduced during some "cleanup", in
practice this could cause some issues when a fixed-size buffer was used and
the window was resized.
Layer::drawForSreenShot() had a typo that had no effect.
mFixedSize was used to determine if filtering was needed, which was a bit too
conservative and created a dependency between filtering and "fixed size" states
which should exist.
Now we enable filtering based on the size of the buffer vs. the size of the layer.
Change-Id: I32044e91b0c944c1b137efdceb3f01dfaa78119d
some of these failures are not fatal and even expected in some cases
so they should not emit a dump in the log in those cases.
Change-Id: Idcfa252e3bfa9d74e27fe4ad8f8623aa01aa9c5e
Bug #3081600
The OpenGL renderer in libhwui uses a single EGL context per process and
thus create it with an RGBA 8888 EGL configuration. To ensure that all
windows are compatible with this configuration, this change modifies
the window manager and SurfaceFlinger.
The window manager now checks the window's flags and if the window is
hardware accelerated, it forces the window's pixel format to be
translucent when creating the surface. The window itself is still
marked as opaque if we know that the window will be opaque on screen.
This keeps existing optimizations in place.
Similarly in SurfaceFlinger, a translucent Surface can now be created
with the Surface.OPAQUE flag, indicating SurfaceFlinger that the surface
does not require blending, despite its RGBA 8888 configuration.
Change-Id: Ic747b6b12564ba064412d842117880fcc199eb7c
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.
we also now have some client code to interface with the screenshot service.
it's now possible to request a screenshot at a lower resolution.
Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.
we also now have some client code to interface with the screenshot service.
it's now possible to request a screenshot at a lower resolution.
Change-Id: I5a3b0e431421800e3aad601d9af8f94adffbc71f
The bug caused SurfaceFlinger to constantly trigger reallocation of buffers
that requested a fixed size.
Change-Id: Ic993a60e6474e36a344c8b48d541a0d08b8c4faf
Merge commit '468204124e95bbf74ae8cc000318ade29e311be6'
* commit '468204124e95bbf74ae8cc000318ade29e311be6':
don't try to lock a buffer that wasn't allocated with SW usage bits
Merge commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64'
* commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64':
fix [2931513] Add support for setting the orientation of an ANativeWindow
this situation happened when the last buffer needed to be resized
(or allocated, the first time). the assumption was that the buffer
was in use by SF itself as the current buffer (obviously, this
assumption made no sense when the buffer had never been allocated, btw).
the system would wait until some other buffer became the "front" buffer.
we fix this problem by entirely removing the requirement that the
buffer being resized cannot be the front buffer. instead, we just
allocate a new buffer and replace the front buffer by the new one.
the downside is that this uses more memory (an extra buffer) for a
brief amount of time while the old buffer is being reallocated and
before it has actually been replaced.
Change-Id: I022e4621209474ceb1c671b23deb4188eaaa7285
moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8