HWComposer now has its own concept of display IDs
HWComposer can now create IDs representing a display it can deal with. IDs MAIN and HDMI are reserved. SurfaceFlinger associate HWComposer IDs with a DisplayDevice and uses that when it talks to HWComposer. A DisplayDevice doesn't have to have a HWComposer ID, in that case it just can't use h/w composer composition. Change-Id: Iec3d7ac92e0c22bf975052ae2847402f58bade71
This commit is contained in:
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7c9e82633c
commit
e60b0687c8
@ -68,12 +68,12 @@ void checkGLErrors()
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DisplayDevice::DisplayDevice(
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const sp<SurfaceFlinger>& flinger,
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int display,
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int32_t display, int32_t hwcDisplayId,
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const sp<ANativeWindow>& nativeWindow,
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const sp<FramebufferSurface>& framebufferSurface,
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EGLConfig config)
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: mFlinger(flinger),
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mId(display),
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mId(display), mHwcDisplayId(hwcDisplayId),
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mNativeWindow(nativeWindow),
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mFramebufferSurface(framebufferSurface),
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mDisplay(EGL_NO_DISPLAY),
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@ -62,7 +62,7 @@ public:
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DisplayDevice(
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const sp<SurfaceFlinger>& flinger,
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int dpy,
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int32_t dpy, int32_t hwcDisplayId,
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const sp<ANativeWindow>& nativeWindow,
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const sp<FramebufferSurface>& framebufferSurface,
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EGLConfig config);
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@ -96,6 +96,7 @@ public:
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const Transform& getTransform() const { return mGlobalTransform; }
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uint32_t getLayerStack() const { return mLayerStack; }
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int32_t getDisplayId() const { return mId; }
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int32_t getHwcDisplayId() const { return mHwcDisplayId; }
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status_t compositionComplete() const;
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@ -132,6 +133,7 @@ private:
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*/
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sp<SurfaceFlinger> mFlinger;
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int32_t mId;
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int32_t mHwcDisplayId;
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// ANativeWindow this display is rendering into
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sp<ANativeWindow> mNativeWindow;
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@ -194,13 +194,13 @@ HWComposer::HWComposer(
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framebuffer_device_t const* fbDev)
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: mFlinger(flinger),
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mModule(0), mHwc(0), mNumDisplays(1), mCapacity(0),
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mNumOVLayers(0), mNumFBLayers(0),
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mCBContext(new cb_context),
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mEventHandler(handler), mRefreshPeriod(0),
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mEventHandler(handler),
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mVSyncCount(0), mDebugForceFakeVSync(false)
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{
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for (size_t i = 0; i < MAX_DISPLAYS; i++)
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mLists[i] = NULL;
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for (size_t i =0 ; i<MAX_DISPLAYS ; i++) {
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mLists[i] = 0;
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}
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char value[PROPERTY_VALUE_MAX];
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property_get("debug.sf.no_hw_vsync", value, "0");
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@ -232,6 +232,10 @@ HWComposer::HWComposer(
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mHwc->registerProcs(mHwc, &mCBContext->procs);
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}
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// these IDs are always reserved
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mTokens.markBit(HWC_DISPLAY_PRIMARY);
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mTokens.markBit(HWC_DISPLAY_EXTERNAL);
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// always turn vsync off when we start
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needVSyncThread = false;
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if (hwcHasVsyncEvent(mHwc)) {
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@ -239,7 +243,7 @@ HWComposer::HWComposer(
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int period;
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if (mHwc->query(mHwc, HWC_VSYNC_PERIOD, &period) == NO_ERROR) {
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mRefreshPeriod = nsecs_t(period);
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mDisplayData[0].refresh = nsecs_t(period);
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}
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} else {
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needVSyncThread = true;
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@ -255,17 +259,17 @@ HWComposer::HWComposer(
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if (fbDev) {
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if (mRefreshPeriod == 0) {
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mRefreshPeriod = nsecs_t(1e9 / fbDev->fps);
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ALOGW("getting VSYNC period from fb HAL: %lld", mRefreshPeriod);
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if (mDisplayData[HWC_DISPLAY_PRIMARY].refresh == 0) {
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mDisplayData[HWC_DISPLAY_PRIMARY].refresh = nsecs_t(1e9 / fbDev->fps);
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ALOGW("getting VSYNC period from fb HAL: %lld", mDisplayData[0].refresh);
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}
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mDpiX = fbDev->xdpi;
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mDpiY = fbDev->ydpi;
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mDisplayData[HWC_DISPLAY_PRIMARY].xdpi = fbDev->xdpi;
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mDisplayData[HWC_DISPLAY_PRIMARY].ydpi = fbDev->ydpi;
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}
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if (mRefreshPeriod == 0) {
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mRefreshPeriod = nsecs_t(1e9 / 60.0);
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ALOGW("getting VSYNC period thin air: %lld", mRefreshPeriod);
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if (mDisplayData[HWC_DISPLAY_PRIMARY].refresh == 0) {
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mDisplayData[HWC_DISPLAY_PRIMARY].refresh = nsecs_t(1e9 / 60.0);
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ALOGW("getting VSYNC period thin air: %lld", mDisplayData[0].refresh);
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}
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if (needVSyncThread) {
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@ -276,8 +280,9 @@ HWComposer::HWComposer(
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HWComposer::~HWComposer() {
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hwcEventControl(mHwc, 0, EVENT_VSYNC, 0);
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for (size_t i = 0; i < MAX_DISPLAYS; i++)
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for (size_t i = 0; i < MAX_DISPLAYS; i++) {
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free(mLists[i]);
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}
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if (mVSyncThread != NULL) {
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mVSyncThread->requestExitAndWait();
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}
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@ -315,8 +320,32 @@ void HWComposer::vsync(int dpy, int64_t timestamp) {
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mLastHwVSync = timestamp;
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}
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int32_t HWComposer::allocateDisplayId() {
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if (mTokens.isFull()) {
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return NO_MEMORY;
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}
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// FIXME: for now we don't support h/w composition wifi displays
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return -1;
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int32_t id = mTokens.firstUnmarkedBit();
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mTokens.markBit(id);
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return id;
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}
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status_t HWComposer::freeDisplayId(int32_t id) {
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if (id < MAX_DISPLAYS) {
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return BAD_VALUE;
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}
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if (!mTokens.hasBit(id)) {
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return BAD_INDEX;
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}
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mTokens.clearBit(id);
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return NO_ERROR;
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}
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nsecs_t HWComposer::getRefreshPeriod() const {
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return mRefreshPeriod;
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return mDisplayData[0].refresh;
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}
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nsecs_t HWComposer::getRefreshTimestamp() const {
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@ -325,15 +354,15 @@ nsecs_t HWComposer::getRefreshTimestamp() const {
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// the refresh period and whatever closest timestamp we have.
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Mutex::Autolock _l(mLock);
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nsecs_t now = systemTime(CLOCK_MONOTONIC);
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return now - ((now - mLastHwVSync) % mRefreshPeriod);
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return now - ((now - mLastHwVSync) % mDisplayData[0].refresh);
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}
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float HWComposer::getDpiX() const {
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return mDpiX;
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return mDisplayData[HWC_DISPLAY_PRIMARY].xdpi;
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}
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float HWComposer::getDpiY() const {
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return mDpiY;
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return mDisplayData[HWC_DISPLAY_PRIMARY].ydpi;
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}
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void HWComposer::eventControl(int event, int enabled) {
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@ -354,10 +383,11 @@ void HWComposer::eventControl(int event, int enabled) {
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}
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status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
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// FIXME: handle multiple displays
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if (uint32_t(id) >= MAX_DISPLAYS)
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if (!mTokens.hasBit(id)) {
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return BAD_INDEX;
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}
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// FIXME: handle multiple displays
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if (mHwc) {
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// TODO: must handle multiple displays here
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// mLists[0] is NULL only when this is called from the constructor
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@ -376,9 +406,10 @@ status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
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return NO_ERROR;
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}
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status_t HWComposer::prepare() const {
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status_t HWComposer::prepare() {
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int err = hwcPrepare(mHwc, mNumDisplays,
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const_cast<hwc_display_contents_1_t**>(mLists));
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if (err == NO_ERROR) {
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// here we're just making sure that "skip" layers are set
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@ -388,65 +419,58 @@ status_t HWComposer::prepare() const {
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// think is almost possible.
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// TODO: must handle multiple displays here
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size_t numOVLayers = 0;
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size_t numFBLayers = 0;
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size_t count = getNumLayers(0);
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for (size_t i=0 ; i<count ; i++) {
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int compositionType;
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if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
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hwc_layer_1_t* l = &mLists[0]->hwLayers[i];
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if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
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size_t count = getNumLayers(0);
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struct hwc_display_contents_1* disp = mLists[0];
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mDisplayData[0].hasFbComp = false;
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mDisplayData[0].hasOvComp = false;
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for (size_t i=0 ; i<count ; i++) {
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hwc_layer_1_t* l = &disp->hwLayers[i];
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if (l->flags & HWC_SKIP_LAYER) {
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l->compositionType = HWC_FRAMEBUFFER;
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}
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compositionType = l->compositionType;
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} else {
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// mList really has hwc_layer_list_t memory layout
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hwc_layer_list_t* list0 = reinterpret_cast<hwc_layer_list_t*>(mLists[0]);
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hwc_layer_t* l = &list0->hwLayers[i];
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if (l->flags & HWC_SKIP_LAYER) {
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l->compositionType = HWC_FRAMEBUFFER;
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}
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compositionType = l->compositionType;
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if (l->compositionType == HWC_FRAMEBUFFER)
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mDisplayData[HWC_DISPLAY_PRIMARY].hasFbComp = true;
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if (l->compositionType == HWC_OVERLAY)
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mDisplayData[HWC_DISPLAY_PRIMARY].hasOvComp = true;
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}
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switch (compositionType) {
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case HWC_OVERLAY:
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numOVLayers++;
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break;
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case HWC_FRAMEBUFFER:
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numFBLayers++;
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break;
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} else {
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size_t count = getNumLayers(0);
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hwc_layer_list_t* disp = reinterpret_cast<hwc_layer_list_t*>(mLists[0]);
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mDisplayData[0].hasFbComp = false;
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mDisplayData[0].hasOvComp = false;
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for (size_t i=0 ; i<count ; i++) {
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hwc_layer_t* l = &disp->hwLayers[i];
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if (l->flags & HWC_SKIP_LAYER) {
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l->compositionType = HWC_FRAMEBUFFER;
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}
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if (l->compositionType == HWC_FRAMEBUFFER)
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mDisplayData[HWC_DISPLAY_PRIMARY].hasFbComp = true;
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if (l->compositionType == HWC_OVERLAY)
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mDisplayData[HWC_DISPLAY_PRIMARY].hasOvComp = true;
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}
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}
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mNumOVLayers = numOVLayers;
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mNumFBLayers = numFBLayers;
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}
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return (status_t)err;
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}
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size_t HWComposer::getLayerCount(int32_t id, int type) const {
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// FIXME: handle multiple displays
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if (uint32_t(id) >= MAX_DISPLAYS) {
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// FIXME: in practice this is only use to know
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// if we have at least one layer of type.
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return (type == HWC_FRAMEBUFFER) ? 1 : 0;
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}
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switch (type) {
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case HWC_OVERLAY:
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return mNumOVLayers;
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case HWC_FRAMEBUFFER:
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return mNumFBLayers;
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}
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return 0;
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bool HWComposer::hasHwcComposition(int32_t id) const {
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if (!mTokens.hasBit(id))
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return false;
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return mDisplayData[id].hasOvComp;
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}
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status_t HWComposer::commit(void* fbDisplay, void* fbSurface) const {
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bool HWComposer::hasGlesComposition(int32_t id) const {
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if (!mTokens.hasBit(id))
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return false;
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return mDisplayData[id].hasFbComp;
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}
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status_t HWComposer::commit() const {
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int err = NO_ERROR;
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if (mHwc) {
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void* fbDisplay = eglGetCurrentDisplay();
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void* fbSurface = eglGetCurrentSurface(EGL_DRAW);
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err = hwcSet(mHwc, fbDisplay, fbSurface, mNumDisplays,
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const_cast<hwc_display_contents_1_t**>(mLists));
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if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
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@ -661,10 +685,10 @@ public:
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* returns an iterator initialized at a given index in the layer list
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*/
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HWComposer::LayerListIterator HWComposer::getLayerIterator(int32_t id, size_t index) {
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// FIXME: handle multiple displays
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if (uint32_t(id) >= MAX_DISPLAYS)
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if (!mTokens.hasBit(id))
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return LayerListIterator();
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// FIXME: handle multiple displays
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if (!mHwc || index > hwcNumHwLayers(mHwc, mLists[0]))
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return LayerListIterator();
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if (hwcHasVersion(mHwc, HWC_DEVICE_API_VERSION_1_0)) {
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@ -741,7 +765,7 @@ void HWComposer::dump(String8& result, char* buffer, size_t SIZE,
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HWComposer::VSyncThread::VSyncThread(HWComposer& hwc)
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: mHwc(hwc), mEnabled(false),
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mNextFakeVSync(0),
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mRefreshPeriod(hwc.mRefreshPeriod)
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mRefreshPeriod(hwc.getRefreshPeriod())
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{
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}
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@ -28,6 +28,7 @@
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#include <utils/Thread.h>
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#include <utils/Timers.h>
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#include <utils/Vector.h>
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#include <utils/BitSet.h>
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extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
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const struct timespec *request,
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@ -70,14 +71,26 @@ public:
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status_t initCheck() const;
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// returns a display ID starting at MAX_DISPLAYS, this ID
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// is to be used with createWorkList (and all other
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// methods requiring an ID below).
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// IDs below MAX_DISPLAY are pre-defined and therefore are always valid.
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// returns a negative error code if an ID cannot be allocated
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int32_t allocateDisplayId();
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// recycles the given ID and frees the associated worklist.
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// IDs below MAX_DISPLAYS are not recycled
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status_t freeDisplayId(int32_t id);
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// Asks the HAL what it can do
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status_t prepare() const;
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status_t prepare();
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// disable hwc until next createWorkList
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status_t disable();
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// commits the list
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status_t commit(void* fbDisplay, void* fbSurface) const;
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status_t commit() const;
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// release hardware resources and blank screen
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status_t release() const;
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@ -88,9 +101,11 @@ public:
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// create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
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status_t createWorkList(int32_t id, size_t numLayers);
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// get number of layers of the given type as updated in prepare().
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// type is HWC_OVERLAY or HWC_FRAMEBUFFER
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size_t getLayerCount(int32_t id, int type) const;
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// does this display have layers handled by HWC
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bool hasHwcComposition(int32_t id) const;
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// does this display have layers handled by GLES
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bool hasGlesComposition(int32_t id) const;
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// needed forward declarations
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class LayerListIterator;
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@ -237,26 +252,32 @@ private:
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inline void vsync(int dpy, int64_t timestamp);
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struct DisplayData {
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DisplayData() : xdpi(0), ydpi(0), refresh(0),
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hasFbComp(false), hasOvComp(false) { }
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float xdpi;
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float ydpi;
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nsecs_t refresh;
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bool hasFbComp;
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bool hasOvComp;
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};
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sp<SurfaceFlinger> mFlinger;
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hw_module_t const* mModule;
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struct hwc_composer_device_1* mHwc;
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// invariant: mLists[0] != NULL iff mHwc != NULL
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// TODO: decide whether mLists[i>0] should be non-NULL when display i is
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// not attached/enabled.
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// mLists[i>0] can be NULL. that display is to be ignored
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struct hwc_display_contents_1* mLists[MAX_DISPLAYS];
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DisplayData mDisplayData[MAX_DISPLAYS];
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size_t mNumDisplays;
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size_t mCapacity;
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mutable size_t mNumOVLayers;
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mutable size_t mNumFBLayers;
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cb_context* mCBContext;
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EventHandler& mEventHandler;
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nsecs_t mRefreshPeriod;
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float mDpiX;
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float mDpiY;
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size_t mVSyncCount;
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sp<VSyncThread> mVSyncThread;
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bool mDebugForceFakeVSync;
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BitSet32 mTokens;
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// protected by mLock
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mutable Mutex mLock;
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@ -409,7 +409,8 @@ status_t SurfaceFlinger::readyToRun()
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mCurrentState.displays.add(mDefaultDisplays[i], DisplayDeviceState(i));
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}
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sp<DisplayDevice> hw = new DisplayDevice(this,
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DisplayDevice::DISPLAY_ID_MAIN, anw, fbs, mEGLConfig);
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DisplayDevice::DISPLAY_ID_MAIN, HWC_DISPLAY_PRIMARY,
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anw, fbs, mEGLConfig);
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mDisplays.add(hw->getDisplayId(), hw);
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// initialize OpenGL ES
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@ -779,29 +780,30 @@ void SurfaceFlinger::setUpHWComposer() {
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mHwWorkListDirty = false;
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for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
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sp<const DisplayDevice> hw(mDisplays[dpy]);
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const Vector< sp<LayerBase> >& currentLayers(
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const int32_t id = hw->getHwcDisplayId();
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if (id >= 0) {
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const Vector< sp<LayerBase> >& currentLayers(
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hw->getVisibleLayersSortedByZ());
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const size_t count = currentLayers.size();
|
||||
const size_t count = currentLayers.size();
|
||||
if (hwc.createWorkList(id, count) >= 0) {
|
||||
HWComposer::LayerListIterator cur = hwc.begin(id);
|
||||
const HWComposer::LayerListIterator end = hwc.end(id);
|
||||
for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
|
||||
const sp<LayerBase>& layer(currentLayers[i]);
|
||||
|
||||
const int32_t id = hw->getDisplayId();
|
||||
if (hwc.createWorkList(id, count) >= 0) {
|
||||
HWComposer::LayerListIterator cur = hwc.begin(id);
|
||||
const HWComposer::LayerListIterator end = hwc.end(id);
|
||||
for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
|
||||
const sp<LayerBase>& layer(currentLayers[i]);
|
||||
|
||||
if (CC_UNLIKELY(workListsDirty)) {
|
||||
layer->setGeometry(hw, *cur);
|
||||
if (mDebugDisableHWC || mDebugRegion) {
|
||||
cur->setSkip(true);
|
||||
if (CC_UNLIKELY(workListsDirty)) {
|
||||
layer->setGeometry(hw, *cur);
|
||||
if (mDebugDisableHWC || mDebugRegion) {
|
||||
cur->setSkip(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* update the per-frame h/w composer data for each layer
|
||||
* and build the transparent region of the FB
|
||||
*/
|
||||
layer->setPerFrameData(hw, *cur);
|
||||
/*
|
||||
* update the per-frame h/w composer data for each layer
|
||||
* and build the transparent region of the FB
|
||||
*/
|
||||
layer->setPerFrameData(hw, *cur);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -841,21 +843,20 @@ void SurfaceFlinger::postFramebuffer()
|
||||
|
||||
HWComposer& hwc(getHwComposer());
|
||||
if (hwc.initCheck() == NO_ERROR) {
|
||||
// FIXME: eventually commit() won't take arguments
|
||||
// FIXME: EGL spec says:
|
||||
// "surface must be bound to the calling thread's current context,
|
||||
// for the current rendering API."
|
||||
DisplayDevice::makeCurrent(
|
||||
getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN), mEGLContext);
|
||||
hwc.commit(mEGLDisplay, getDefaultDisplayDevice()->getEGLSurface());
|
||||
hwc.commit();
|
||||
}
|
||||
|
||||
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
|
||||
sp<const DisplayDevice> hw(mDisplays[dpy]);
|
||||
const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ());
|
||||
const size_t count = currentLayers.size();
|
||||
if (hwc.initCheck() == NO_ERROR) {
|
||||
int32_t id = hw->getDisplayId();
|
||||
int32_t id = hw->getHwcDisplayId();
|
||||
if (id >=0 && hwc.initCheck() == NO_ERROR) {
|
||||
HWComposer::LayerListIterator cur = hwc.begin(id);
|
||||
const HWComposer::LayerListIterator end = hwc.end(id);
|
||||
for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
|
||||
@ -951,12 +952,15 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
||||
if (state.surface->asBinder() != draw[i].surface->asBinder()) {
|
||||
// changing the surface is like destroying and
|
||||
// recreating the DisplayDevice
|
||||
const int32_t hwcDisplayId =
|
||||
(uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ?
|
||||
state.id : getHwComposer().allocateDisplayId();
|
||||
|
||||
sp<SurfaceTextureClient> stc(
|
||||
new SurfaceTextureClient(state.surface));
|
||||
|
||||
sp<DisplayDevice> disp = new DisplayDevice(this,
|
||||
state.id, stc, 0, mEGLConfig);
|
||||
state.id, hwcDisplayId, stc, 0, mEGLConfig);
|
||||
|
||||
disp->setLayerStack(state.layerStack);
|
||||
disp->setOrientation(state.orientation);
|
||||
@ -982,10 +986,14 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
||||
for (size_t i=0 ; i<cc ; i++) {
|
||||
if (draw.indexOfKey(curr.keyAt(i)) < 0) {
|
||||
const DisplayDeviceState& state(curr[i]);
|
||||
const int32_t hwcDisplayId =
|
||||
(uint32_t(state.id) < DisplayDevice::DISPLAY_ID_COUNT) ?
|
||||
state.id : getHwComposer().allocateDisplayId();
|
||||
|
||||
sp<SurfaceTextureClient> stc(
|
||||
new SurfaceTextureClient(state.surface));
|
||||
sp<DisplayDevice> disp = new DisplayDevice(this, state.id,
|
||||
stc, 0, mEGLConfig);
|
||||
sp<DisplayDevice> disp = new DisplayDevice(this,
|
||||
state.id, hwcDisplayId, stc, 0, mEGLConfig);
|
||||
mDisplays.add(state.id, disp);
|
||||
}
|
||||
}
|
||||
@ -1251,12 +1259,13 @@ void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
|
||||
void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
|
||||
{
|
||||
HWComposer& hwc(getHwComposer());
|
||||
int32_t id = hw->getDisplayId();
|
||||
int32_t id = hw->getHwcDisplayId();
|
||||
HWComposer::LayerListIterator cur = hwc.begin(id);
|
||||
const HWComposer::LayerListIterator end = hwc.end(id);
|
||||
|
||||
const size_t fbLayerCount = hwc.getLayerCount(id, HWC_FRAMEBUFFER);
|
||||
if (cur==end || fbLayerCount) {
|
||||
const bool hasGlesComposition = hwc.hasGlesComposition(id);
|
||||
const bool hasHwcComposition = hwc.hasHwcComposition(id);
|
||||
if (cur==end || hasGlesComposition) {
|
||||
|
||||
DisplayDevice::makeCurrent(hw, mEGLContext);
|
||||
|
||||
@ -1265,7 +1274,7 @@ void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const
|
||||
glLoadIdentity();
|
||||
|
||||
// Never touch the framebuffer if we don't have any framebuffer layers
|
||||
if (hwc.getLayerCount(id, HWC_OVERLAY)) {
|
||||
if (hasHwcComposition) {
|
||||
// when using overlays, we assume a fully transparent framebuffer
|
||||
// NOTE: we could reduce how much we need to clear, for instance
|
||||
// remove where there are opaque FB layers. however, on some
|
||||
|
Loading…
Reference in New Issue
Block a user