e60b0687c8
HWComposer can now create IDs representing a display it can deal with. IDs MAIN and HDMI are reserved. SurfaceFlinger associate HWComposer IDs with a DisplayDevice and uses that when it talks to HWComposer. A DisplayDevice doesn't have to have a HWComposer ID, in that case it just can't use h/w composer composition. Change-Id: Iec3d7ac92e0c22bf975052ae2847402f58bade71
291 lines
8.7 KiB
C++
291 lines
8.7 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_HWCOMPOSER_H
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#define ANDROID_SF_HWCOMPOSER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <hardware/hwcomposer_defs.h>
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#include <utils/Condition.h>
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#include <utils/Mutex.h>
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#include <utils/StrongPointer.h>
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#include <utils/Thread.h>
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#include <utils/Timers.h>
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#include <utils/Vector.h>
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#include <utils/BitSet.h>
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extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
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const struct timespec *request,
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struct timespec *remain);
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struct hwc_composer_device_1;
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struct hwc_display_contents_1;
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struct hwc_procs;
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struct framebuffer_device_t;
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namespace android {
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// ---------------------------------------------------------------------------
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class GraphicBuffer;
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class LayerBase;
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class Region;
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class String8;
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class SurfaceFlinger;
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class HWComposer
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{
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public:
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class EventHandler {
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friend class HWComposer;
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virtual void onVSyncReceived(int dpy, nsecs_t timestamp) = 0;
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protected:
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virtual ~EventHandler() {}
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};
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enum {
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MAX_DISPLAYS = HWC_NUM_DISPLAY_TYPES + 1
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};
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HWComposer(
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const sp<SurfaceFlinger>& flinger,
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EventHandler& handler,
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framebuffer_device_t const* fbDev);
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~HWComposer();
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status_t initCheck() const;
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// returns a display ID starting at MAX_DISPLAYS, this ID
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// is to be used with createWorkList (and all other
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// methods requiring an ID below).
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// IDs below MAX_DISPLAY are pre-defined and therefore are always valid.
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// returns a negative error code if an ID cannot be allocated
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int32_t allocateDisplayId();
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// recycles the given ID and frees the associated worklist.
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// IDs below MAX_DISPLAYS are not recycled
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status_t freeDisplayId(int32_t id);
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// Asks the HAL what it can do
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status_t prepare();
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// disable hwc until next createWorkList
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status_t disable();
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// commits the list
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status_t commit() const;
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// release hardware resources and blank screen
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status_t release() const;
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// acquire hardware resources and unblank screen
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status_t acquire() const;
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// create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
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status_t createWorkList(int32_t id, size_t numLayers);
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// does this display have layers handled by HWC
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bool hasHwcComposition(int32_t id) const;
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// does this display have layers handled by GLES
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bool hasGlesComposition(int32_t id) const;
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// needed forward declarations
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class LayerListIterator;
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/*
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* Interface to hardware composer's layers functionality.
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* This abstracts the HAL interface to layers which can evolve in
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* incompatible ways from one release to another.
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* The idea is that we could extend this interface as we add
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* features to h/w composer.
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*/
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class HWCLayerInterface {
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protected:
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virtual ~HWCLayerInterface() { }
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public:
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virtual int32_t getCompositionType() const = 0;
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virtual uint32_t getHints() const = 0;
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virtual int getAndResetReleaseFenceFd() = 0;
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virtual void setDefaultState() = 0;
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virtual void setSkip(bool skip) = 0;
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virtual void setBlending(uint32_t blending) = 0;
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virtual void setTransform(uint32_t transform) = 0;
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virtual void setFrame(const Rect& frame) = 0;
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virtual void setCrop(const Rect& crop) = 0;
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virtual void setVisibleRegionScreen(const Region& reg) = 0;
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virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
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virtual void setAcquireFenceFd(int fenceFd) = 0;
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};
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/*
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* Interface used to implement an iterator to a list
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* of HWCLayer.
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*/
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class HWCLayer : public HWCLayerInterface {
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friend class LayerListIterator;
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// select the layer at the given index
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virtual status_t setLayer(size_t index) = 0;
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virtual HWCLayer* dup() = 0;
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static HWCLayer* copy(HWCLayer *rhs) {
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return rhs ? rhs->dup() : NULL;
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}
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protected:
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virtual ~HWCLayer() { }
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};
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/*
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* Iterator through a HWCLayer list.
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* This behaves more or less like a forward iterator.
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*/
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class LayerListIterator {
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friend struct HWComposer;
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HWCLayer* const mLayerList;
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size_t mIndex;
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LayerListIterator() : mLayerList(NULL), mIndex(0) { }
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LayerListIterator(HWCLayer* layer, size_t index)
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: mLayerList(layer), mIndex(index) { }
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// we don't allow assignment, because we don't need it for now
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LayerListIterator& operator = (const LayerListIterator& rhs);
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public:
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// copy operators
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LayerListIterator(const LayerListIterator& rhs)
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: mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) {
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}
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~LayerListIterator() { delete mLayerList; }
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// pre-increment
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LayerListIterator& operator++() {
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mLayerList->setLayer(++mIndex);
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return *this;
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}
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// dereference
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HWCLayerInterface& operator * () { return *mLayerList; }
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HWCLayerInterface* operator -> () { return mLayerList; }
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// comparison
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bool operator == (const LayerListIterator& rhs) const {
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return mIndex == rhs.mIndex;
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}
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bool operator != (const LayerListIterator& rhs) const {
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return !operator==(rhs);
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}
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};
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// Returns an iterator to the beginning of the layer list
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LayerListIterator begin(int32_t id);
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// Returns an iterator to the end of the layer list
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LayerListIterator end(int32_t id);
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// Events handling ---------------------------------------------------------
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enum {
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EVENT_VSYNC = HWC_EVENT_VSYNC
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};
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void eventControl(int event, int enabled);
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nsecs_t getRefreshPeriod() const;
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nsecs_t getRefreshTimestamp() const;
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float getDpiX() const;
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float getDpiY() const;
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// this class is only used to fake the VSync event on systems that don't
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// have it.
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class VSyncThread : public Thread {
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HWComposer& mHwc;
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mutable Mutex mLock;
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Condition mCondition;
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bool mEnabled;
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mutable nsecs_t mNextFakeVSync;
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nsecs_t mRefreshPeriod;
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virtual void onFirstRef();
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virtual bool threadLoop();
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public:
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VSyncThread(HWComposer& hwc);
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void setEnabled(bool enabled);
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};
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friend class VSyncThread;
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// for debugging ----------------------------------------------------------
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void dump(String8& out, char* scratch, size_t SIZE,
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const Vector< sp<LayerBase> >& visibleLayersSortedByZ) const;
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private:
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LayerListIterator getLayerIterator(int32_t id, size_t index);
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size_t getNumLayers(int32_t id) const;
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struct cb_context;
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static void hook_invalidate(const struct hwc_procs* procs);
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static void hook_vsync(const struct hwc_procs* procs, int dpy,
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int64_t timestamp);
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inline void invalidate();
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inline void vsync(int dpy, int64_t timestamp);
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struct DisplayData {
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DisplayData() : xdpi(0), ydpi(0), refresh(0),
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hasFbComp(false), hasOvComp(false) { }
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float xdpi;
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float ydpi;
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nsecs_t refresh;
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bool hasFbComp;
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bool hasOvComp;
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};
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sp<SurfaceFlinger> mFlinger;
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hw_module_t const* mModule;
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struct hwc_composer_device_1* mHwc;
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// invariant: mLists[0] != NULL iff mHwc != NULL
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// mLists[i>0] can be NULL. that display is to be ignored
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struct hwc_display_contents_1* mLists[MAX_DISPLAYS];
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DisplayData mDisplayData[MAX_DISPLAYS];
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size_t mNumDisplays;
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size_t mCapacity;
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cb_context* mCBContext;
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EventHandler& mEventHandler;
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size_t mVSyncCount;
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sp<VSyncThread> mVSyncThread;
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bool mDebugForceFakeVSync;
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BitSet32 mTokens;
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// protected by mLock
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mutable Mutex mLock;
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mutable nsecs_t mLastHwVSync;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SF_HWCOMPOSER_H
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