Refactoring: Rename SurfaceTextureClient to Surface

Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
This commit is contained in:
Mathias Agopian 2013-02-14 17:11:02 -08:00
parent 82052cff2c
commit e3c697fb92
27 changed files with 1311 additions and 1534 deletions

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@ -205,7 +205,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
glc->setDefaultMaxBufferCount(3);
glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
sp<ANativeWindow> anw = new SurfaceTextureClient(bq);
sp<ANativeWindow> anw = new Surface(bq);
EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
if (s == EGL_NO_SURFACE) {
fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());

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@ -16,7 +16,7 @@
#include <gui/GraphicBufferAlloc.h>
#include <gui/GLConsumer.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>

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@ -19,7 +19,7 @@
#include <gui/GraphicBufferAlloc.h>
#include <gui/Surface.h>
#include <gui/GLConsumer.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <ui/Fence.h>
#include <utils/Trace.h>

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@ -32,14 +32,14 @@
namespace android {
// ----------------------------------------------------------------------------
class SurfaceTextureClient;
class Surface;
/*
* This class defines the Binder IPC interface for the producer side of
* a queue of graphics buffers. It's used to send graphics data from one
* component to another. For example, a class that decodes video for
* playback might use this to provide frames. This is typically done
* indirectly, through SurfaceTextureClient.
* indirectly, through Surface.
*
* The underlying mechanism is a BufferQueue, which implements
* BnGraphicBufferProducer. In normal operation, the producer calls

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@ -1,5 +1,5 @@
/*
* Copyright (C) 2007 The Android Open Source Project
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@ -17,155 +17,224 @@
#ifndef ANDROID_GUI_SURFACE_H
#define ANDROID_GUI_SURFACE_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/GLConsumer.h>
#include <gui/BufferQueue.h>
#include <utils/KeyedVector.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <ui/PixelFormat.h>
#include <ui/ANativeObjectBase.h>
#include <ui/Region.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/ISurface.h>
#include <gui/ISurfaceComposerClient.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <utils/KeyedVector.h>
struct ANativeWindow_Buffer;
namespace android {
// ---------------------------------------------------------------------------
class IGraphicBufferProducer;
class Surface;
class SurfaceComposerClient;
// ---------------------------------------------------------------------------
class SurfaceControl : public RefBase
/*
* An implementation of ANativeWindow that feeds graphics buffers into a
* BufferQueue.
*
* This is typically used by programs that want to render frames through
* some means (maybe OpenGL, a software renderer, or a hardware decoder)
* and have the frames they create forwarded to SurfaceFlinger for
* compositing. For example, a video decoder could render a frame and call
* eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
* Surface. Surface then forwards the buffers through Binder IPC
* to the BufferQueue's producer interface, providing the new frame to a
* consumer such as GLConsumer.
*/
class Surface
: public ANativeObjectBase<ANativeWindow, Surface, RefBase>
{
public:
static bool isValid(const sp<SurfaceControl>& surface) {
return (surface != 0) && surface->isValid();
Surface(const sp<IGraphicBufferProducer>& bufferProducer);
sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel);
static sp<Surface> readFromParcel(const Parcel& data);
// FIXME: temporary for source compatibility...
sp<IGraphicBufferProducer> getISurfaceTexture() const {
return getIGraphicBufferProducer();
}
bool isValid() {
return mSurface!=0 && mClient!=0;
}
static bool isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
// release surface data from java
void clear();
status_t setLayerStack(int32_t layerStack);
status_t setLayer(int32_t layer);
status_t setPosition(int32_t x, int32_t y);
status_t setSize(uint32_t w, uint32_t h);
status_t hide();
status_t show();
status_t setFlags(uint32_t flags, uint32_t mask);
status_t setTransparentRegionHint(const Region& transparent);
status_t setAlpha(float alpha=1.0f);
status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy);
status_t setCrop(const Rect& crop);
static status_t writeSurfaceToParcel(
const sp<SurfaceControl>& control, Parcel* parcel);
sp<Surface> getSurface() const;
protected:
Surface();
virtual ~Surface();
void setIGraphicBufferProducer(const sp<IGraphicBufferProducer>& bufferProducer);
private:
// can't be copied
SurfaceControl& operator = (SurfaceControl& rhs);
SurfaceControl(const SurfaceControl& rhs);
Surface& operator = (const Surface& rhs);
Surface(const Surface& rhs);
void init();
friend class SurfaceComposerClient;
friend class Surface;
// ANativeWindow hooks
static int hook_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer, int* fenceFd);
static int hook_perform(ANativeWindow* window, int operation, ...);
static int hook_query(const ANativeWindow* window, int what, int* value);
static int hook_queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_setSwapInterval(ANativeWindow* window, int interval);
SurfaceControl(
const sp<SurfaceComposerClient>& client,
const sp<ISurface>& surface);
static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer);
static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
~SurfaceControl();
int dispatchConnect(va_list args);
int dispatchDisconnect(va_list args);
int dispatchSetBufferCount(va_list args);
int dispatchSetBuffersGeometry(va_list args);
int dispatchSetBuffersDimensions(va_list args);
int dispatchSetBuffersUserDimensions(va_list args);
int dispatchSetBuffersFormat(va_list args);
int dispatchSetScalingMode(va_list args);
int dispatchSetBuffersTransform(va_list args);
int dispatchSetBuffersTimestamp(va_list args);
int dispatchSetCrop(va_list args);
int dispatchSetPostTransformCrop(va_list args);
int dispatchSetUsage(va_list args);
int dispatchLock(va_list args);
int dispatchUnlockAndPost(va_list args);
status_t validate() const;
void destroy();
protected:
virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int perform(int operation, va_list args);
virtual int query(int what, int* value) const;
virtual int setSwapInterval(int interval);
sp<SurfaceComposerClient> mClient;
sp<IBinder> mSurface;
mutable Mutex mLock;
mutable sp<Surface> mSurfaceData;
};
virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
// ---------------------------------------------------------------------------
virtual int connect(int api);
virtual int disconnect(int api);
virtual int setBufferCount(int bufferCount);
virtual int setBuffersDimensions(int w, int h);
virtual int setBuffersUserDimensions(int w, int h);
virtual int setBuffersFormat(int format);
virtual int setScalingMode(int mode);
virtual int setBuffersTransform(int transform);
virtual int setBuffersTimestamp(int64_t timestamp);
virtual int setCrop(Rect const* rect);
virtual int setUsage(uint32_t reqUsage);
/*
* This is a small wrapper around SurfaceTextureClient.
*
* TODO: rename and/or merge with STC.
*/
class Surface : public SurfaceTextureClient
{
public:
struct SurfaceInfo {
uint32_t w;
uint32_t h;
uint32_t s;
uint32_t usage;
PixelFormat format;
void* bits;
uint32_t reserved[2];
virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
virtual int unlockAndPost();
protected:
enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
private:
void freeAllBuffers();
int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
struct BufferSlot {
sp<GraphicBuffer> buffer;
Region dirtyRegion;
};
explicit Surface(const sp<IGraphicBufferProducer>& bp);
// mSurfaceTexture is the interface to the surface texture server. All
// operations on the surface texture client ultimately translate into
// interactions with the server using this interface.
// TODO: rename to mBufferProducer
sp<IGraphicBufferProducer> mGraphicBufferProducer;
static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel);
// mSlots stores the buffers that have been allocated for each buffer slot.
// It is initialized to null pointers, and gets filled in with the result of
// IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
static sp<Surface> readFromParcel(const Parcel& data);
static bool isValid(const sp<Surface>& surface) {
return (surface != 0) && surface->isValid();
}
// mReqWidth is the buffer width that will be requested at the next dequeue
// operation. It is initialized to 1.
uint32_t mReqWidth;
bool isValid();
uint32_t getIdentity() const { return mIdentity; }
sp<IGraphicBufferProducer> getSurfaceTexture(); // TODO: rename this
// mReqHeight is the buffer height that will be requested at the next
// dequeue operation. It is initialized to 1.
uint32_t mReqHeight;
// the lock/unlock APIs must be used from the same thread
status_t lock(SurfaceInfo* info, Region* dirty = NULL);
status_t unlockAndPost();
// mReqFormat is the buffer pixel format that will be requested at the next
// deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
uint32_t mReqFormat;
sp<IBinder> asBinder() const;
// mReqUsage is the set of buffer usage flags that will be requested
// at the next deuque operation. It is initialized to 0.
uint32_t mReqUsage;
private:
// this is just to be able to write some unit tests
friend class Test;
friend class SurfaceControl;
// mTimestamp is the timestamp that will be used for the next buffer queue
// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
// a timestamp is auto-generated when queueBuffer is called.
int64_t mTimestamp;
// can't be copied
Surface& operator = (Surface& rhs);
Surface(const Surface& rhs);
// mCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mCrop;
explicit Surface(const sp<SurfaceControl>& control);
Surface(const Parcel& data, const sp<IBinder>& ref);
~Surface();
// mScalingMode is the scaling mode that will be used for the next
// buffers that get queued. It is set by calling setScalingMode.
int mScalingMode;
/*
* private stuff...
*/
void init(const sp<IGraphicBufferProducer>& bufferProducer);
// mTransform is the transform identifier that will be used for the next
// buffer that gets queued. It is set by calling setTransform.
uint32_t mTransform;
static void cleanCachedSurfacesLocked();
// mDefaultWidth is default width of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultWidth;
virtual int query(int what, int* value) const;
// mDefaultHeight is default height of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultHeight;
// constants
sp<ISurface> mSurface;
uint32_t mIdentity;
// mUserWidth, if non-zero, is an application-specified override
// of mDefaultWidth. This is lower priority than the width set by
// native_window_set_buffers_dimensions.
uint32_t mUserWidth;
// A cache of Surface objects that have been deserialized into this process.
static Mutex sCachedSurfacesLock;
static DefaultKeyedVector<wp<IBinder>, wp<Surface> > sCachedSurfaces;
// mUserHeight, if non-zero, is an application-specified override
// of mDefaultHeight. This is lower priority than the height set
// by native_window_set_buffers_dimensions.
uint32_t mUserHeight;
// mTransformHint is the transform probably applied to buffers of this
// window. this is only a hint, actual transform may differ.
uint32_t mTransformHint;
// mConsumerRunningBehind whether the consumer is running more than
// one buffer behind the producer.
mutable bool mConsumerRunningBehind;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of Surface objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// must be used from the lock/unlock thread
sp<GraphicBuffer> mLockedBuffer;
sp<GraphicBuffer> mPostedBuffer;
bool mConnectedToCpu;
// must be accessed from lock/unlock thread only
Region mDirtyRegion;
};
}; // namespace android
#endif // ANDROID_GUI_SURFACE_H
#endif // ANDROID_GUI_SURFACE_H

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@ -30,7 +30,7 @@
#include <ui/PixelFormat.h>
#include <gui/Surface.h>
#include <gui/SurfaceControl.h>
namespace android {

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@ -0,0 +1,101 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACE_CONTROL_H
#define ANDROID_GUI_SURFACE_CONTROL_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/KeyedVector.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
#include <gui/ISurface.h>
#include <gui/ISurfaceComposerClient.h>
namespace android {
// ---------------------------------------------------------------------------
class IGraphicBufferProducer;
class Surface;
class SurfaceComposerClient;
// ---------------------------------------------------------------------------
class SurfaceControl : public RefBase
{
public:
static bool isValid(const sp<SurfaceControl>& surface) {
return (surface != 0) && surface->isValid();
}
bool isValid() {
return mSurface!=0 && mClient!=0;
}
static bool isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
// release surface data from java
void clear();
status_t setLayerStack(int32_t layerStack);
status_t setLayer(int32_t layer);
status_t setPosition(int32_t x, int32_t y);
status_t setSize(uint32_t w, uint32_t h);
status_t hide();
status_t show();
status_t setFlags(uint32_t flags, uint32_t mask);
status_t setTransparentRegionHint(const Region& transparent);
status_t setAlpha(float alpha=1.0f);
status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy);
status_t setCrop(const Rect& crop);
static status_t writeSurfaceToParcel(
const sp<SurfaceControl>& control, Parcel* parcel);
sp<Surface> getSurface() const;
private:
// can't be copied
SurfaceControl& operator = (SurfaceControl& rhs);
SurfaceControl(const SurfaceControl& rhs);
friend class SurfaceComposerClient;
friend class Surface;
SurfaceControl(
const sp<SurfaceComposerClient>& client,
const sp<ISurface>& surface);
~SurfaceControl();
status_t validate() const;
void destroy();
sp<SurfaceComposerClient> mClient;
sp<IBinder> mSurface;
sp<IGraphicBufferProducer> mGraphicBufferProducer;
mutable Mutex mLock;
mutable sp<Surface> mSurfaceData;
};
}; // namespace android
#endif // ANDROID_GUI_SURFACE_CONTROL_H

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@ -1,234 +0,0 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H
#define ANDROID_GUI_SURFACETEXTURECLIENT_H
#include <gui/IGraphicBufferProducer.h>
#include <gui/GLConsumer.h>
#include <gui/BufferQueue.h>
#include <ui/ANativeObjectBase.h>
#include <ui/Region.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <utils/KeyedVector.h>
struct ANativeWindow_Buffer;
namespace android {
class Surface;
/*
* An implementation of ANativeWindow that feeds graphics buffers into a
* BufferQueue.
*
* This is typically used by programs that want to render frames through
* some means (maybe OpenGL, a software renderer, or a hardware decoder)
* and have the frames they create forwarded to SurfaceFlinger for
* compositing. For example, a video decoder could render a frame and call
* eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
* SurfaceTextureClient. STC then forwards the buffers through Binder IPC
* to the BufferQueue's producer interface, providing the new frame to a
* consumer such as GLConsumer.
*
* TODO: rename to Surface after merging or renaming the existing Surface
* class.
*/
class SurfaceTextureClient
: public ANativeObjectBase<ANativeWindow, SurfaceTextureClient, RefBase>
{
public:
SurfaceTextureClient(const sp<IGraphicBufferProducer>& bufferProducer);
sp<IGraphicBufferProducer> getISurfaceTexture() const; // TODO: rename
protected:
SurfaceTextureClient();
virtual ~SurfaceTextureClient();
void setISurfaceTexture(const sp<IGraphicBufferProducer>& bufferProducer);
private:
// can't be copied
SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs);
SurfaceTextureClient(const SurfaceTextureClient& rhs);
void init();
// ANativeWindow hooks
static int hook_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer, int* fenceFd);
static int hook_perform(ANativeWindow* window, int operation, ...);
static int hook_query(const ANativeWindow* window, int what, int* value);
static int hook_queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_setSwapInterval(ANativeWindow* window, int interval);
static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer);
static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
int dispatchConnect(va_list args);
int dispatchDisconnect(va_list args);
int dispatchSetBufferCount(va_list args);
int dispatchSetBuffersGeometry(va_list args);
int dispatchSetBuffersDimensions(va_list args);
int dispatchSetBuffersUserDimensions(va_list args);
int dispatchSetBuffersFormat(va_list args);
int dispatchSetScalingMode(va_list args);
int dispatchSetBuffersTransform(va_list args);
int dispatchSetBuffersTimestamp(va_list args);
int dispatchSetCrop(va_list args);
int dispatchSetPostTransformCrop(va_list args);
int dispatchSetUsage(va_list args);
int dispatchLock(va_list args);
int dispatchUnlockAndPost(va_list args);
protected:
virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int perform(int operation, va_list args);
virtual int query(int what, int* value) const;
virtual int setSwapInterval(int interval);
virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
virtual int connect(int api);
virtual int disconnect(int api);
virtual int setBufferCount(int bufferCount);
virtual int setBuffersDimensions(int w, int h);
virtual int setBuffersUserDimensions(int w, int h);
virtual int setBuffersFormat(int format);
virtual int setScalingMode(int mode);
virtual int setBuffersTransform(int transform);
virtual int setBuffersTimestamp(int64_t timestamp);
virtual int setCrop(Rect const* rect);
virtual int setUsage(uint32_t reqUsage);
virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
virtual int unlockAndPost();
enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
private:
void freeAllBuffers();
int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
struct BufferSlot {
sp<GraphicBuffer> buffer;
Region dirtyRegion;
};
// mSurfaceTexture is the interface to the surface texture server. All
// operations on the surface texture client ultimately translate into
// interactions with the server using this interface.
// TODO: rename to mBufferProducer
sp<IGraphicBufferProducer> mSurfaceTexture;
// mSlots stores the buffers that have been allocated for each buffer slot.
// It is initialized to null pointers, and gets filled in with the result of
// IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mReqWidth is the buffer width that will be requested at the next dequeue
// operation. It is initialized to 1.
uint32_t mReqWidth;
// mReqHeight is the buffer height that will be requested at the next
// dequeue operation. It is initialized to 1.
uint32_t mReqHeight;
// mReqFormat is the buffer pixel format that will be requested at the next
// deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
uint32_t mReqFormat;
// mReqUsage is the set of buffer usage flags that will be requested
// at the next deuque operation. It is initialized to 0.
uint32_t mReqUsage;
// mTimestamp is the timestamp that will be used for the next buffer queue
// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
// a timestamp is auto-generated when queueBuffer is called.
int64_t mTimestamp;
// mCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mCrop;
// mScalingMode is the scaling mode that will be used for the next
// buffers that get queued. It is set by calling setScalingMode.
int mScalingMode;
// mTransform is the transform identifier that will be used for the next
// buffer that gets queued. It is set by calling setTransform.
uint32_t mTransform;
// mDefaultWidth is default width of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultWidth;
// mDefaultHeight is default height of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultHeight;
// mUserWidth, if non-zero, is an application-specified override
// of mDefaultWidth. This is lower priority than the width set by
// native_window_set_buffers_dimensions.
uint32_t mUserWidth;
// mUserHeight, if non-zero, is an application-specified override
// of mDefaultHeight. This is lower priority than the height set
// by native_window_set_buffers_dimensions.
uint32_t mUserHeight;
// mTransformHint is the transform probably applied to buffers of this
// window. this is only a hint, actual transform may differ.
uint32_t mTransformHint;
// mConsumerRunningBehind whether the consumer is running more than
// one buffer behind the producer.
mutable bool mConsumerRunningBehind;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTextureClient objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// must be used from the lock/unlock thread
sp<GraphicBuffer> mLockedBuffer;
sp<GraphicBuffer> mPostedBuffer;
bool mConnectedToCpu;
// must be accessed from lock/unlock thread only
Region mDirtyRegion;
};
}; // namespace android
#endif // ANDROID_GUI_SURFACETEXTURECLIENT_H

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@ -124,7 +124,7 @@ private:
friend class Surface;
friend class BpSurface;
friend class BnSurface;
friend class SurfaceTextureClient;
friend class Surface;
friend class LightRefBase<GraphicBuffer>;
GraphicBuffer(const GraphicBuffer& rhs);
GraphicBuffer& operator = (const GraphicBuffer& rhs);

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@ -25,8 +25,8 @@ LOCAL_SRC_FILES:= \
SensorEventQueue.cpp \
SensorManager.cpp \
Surface.cpp \
SurfaceControl.cpp \
SurfaceComposerClient.cpp \
SurfaceTextureClient.cpp \
LOCAL_SHARED_LIBRARIES := \
libbinder \

File diff suppressed because it is too large Load Diff

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@ -31,6 +31,7 @@
#include <ui/DisplayInfo.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/ISurface.h>
#include <gui/ISurfaceComposer.h>
#include <gui/ISurfaceComposerClient.h>

194
libs/gui/SurfaceControl.cpp Normal file
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@ -0,0 +1,194 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceControl"
#include <stdint.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <android/native_window.h>
#include <utils/CallStack.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/threads.h>
#include <binder/IPCThreadState.h>
#include <ui/DisplayInfo.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <gui/ISurface.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceControl.h>
namespace android {
// ============================================================================
// SurfaceControl
// ============================================================================
SurfaceControl::SurfaceControl(
const sp<SurfaceComposerClient>& client,
const sp<ISurface>& surface)
: mClient(client)
{
if (surface != 0) {
mSurface = surface->asBinder();
mGraphicBufferProducer = surface->getSurfaceTexture();
}
}
SurfaceControl::~SurfaceControl()
{
destroy();
}
void SurfaceControl::destroy()
{
if (isValid()) {
mClient->destroySurface(mSurface);
}
// clear all references and trigger an IPC now, to make sure things
// happen without delay, since these resources are quite heavy.
mClient.clear();
mSurface.clear();
mGraphicBufferProducer.clear();
IPCThreadState::self()->flushCommands();
}
void SurfaceControl::clear()
{
// here, the window manager tells us explicitly that we should destroy
// the surface's resource. Soon after this call, it will also release
// its last reference (which will call the dtor); however, it is possible
// that a client living in the same process still holds references which
// would delay the call to the dtor -- that is why we need this explicit
// "clear()" call.
destroy();
}
bool SurfaceControl::isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
{
if (lhs == 0 || rhs == 0)
return false;
return lhs->mSurface == rhs->mSurface;
}
status_t SurfaceControl::setLayerStack(int32_t layerStack) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setLayerStack(mSurface, layerStack);
}
status_t SurfaceControl::setLayer(int32_t layer) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setLayer(mSurface, layer);
}
status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setPosition(mSurface, x, y);
}
status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setSize(mSurface, w, h);
}
status_t SurfaceControl::hide() {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->hide(mSurface);
}
status_t SurfaceControl::show() {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->show(mSurface);
}
status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setFlags(mSurface, flags, mask);
}
status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setTransparentRegionHint(mSurface, transparent);
}
status_t SurfaceControl::setAlpha(float alpha) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setAlpha(mSurface, alpha);
}
status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setMatrix(mSurface, dsdx, dtdx, dsdy, dtdy);
}
status_t SurfaceControl::setCrop(const Rect& crop) {
status_t err = validate();
if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
return client->setCrop(mSurface, crop);
}
status_t SurfaceControl::validate() const
{
if (mSurface==0 || mClient==0) {
ALOGE("invalid ISurface (%p) or client (%p)",
mSurface.get(), mClient.get());
return NO_INIT;
}
return NO_ERROR;
}
status_t SurfaceControl::writeSurfaceToParcel(
const sp<SurfaceControl>& control, Parcel* parcel)
{
sp<IGraphicBufferProducer> bp;
if (control != NULL) {
bp = control->mGraphicBufferProducer;
}
return parcel->writeStrongBinder(bp->asBinder());
}
sp<Surface> SurfaceControl::getSurface() const
{
Mutex::Autolock _l(mLock);
if (mSurfaceData == 0) {
mSurfaceData = new Surface(mGraphicBufferProducer);
}
return mSurfaceData;
}
// ----------------------------------------------------------------------------
}; // namespace android

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@ -1,846 +0,0 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceTextureClient"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#include <android/native_window.h>
#include <utils/Log.h>
#include <utils/Trace.h>
#include <ui/Fence.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/GLConsumer.h>
#include <gui/SurfaceTextureClient.h>
#include <private/gui/ComposerService.h>
namespace android {
SurfaceTextureClient::SurfaceTextureClient(
const sp<IGraphicBufferProducer>& bufferProducer)
{
SurfaceTextureClient::init();
SurfaceTextureClient::setISurfaceTexture(bufferProducer);
}
SurfaceTextureClient::SurfaceTextureClient() {
SurfaceTextureClient::init();
}
SurfaceTextureClient::~SurfaceTextureClient() {
if (mConnectedToCpu) {
SurfaceTextureClient::disconnect(NATIVE_WINDOW_API_CPU);
}
}
void SurfaceTextureClient::init() {
// Initialize the ANativeWindow function pointers.
ANativeWindow::setSwapInterval = hook_setSwapInterval;
ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
ANativeWindow::cancelBuffer = hook_cancelBuffer;
ANativeWindow::queueBuffer = hook_queueBuffer;
ANativeWindow::query = hook_query;
ANativeWindow::perform = hook_perform;
ANativeWindow::dequeueBuffer_DEPRECATED = hook_dequeueBuffer_DEPRECATED;
ANativeWindow::cancelBuffer_DEPRECATED = hook_cancelBuffer_DEPRECATED;
ANativeWindow::lockBuffer_DEPRECATED = hook_lockBuffer_DEPRECATED;
ANativeWindow::queueBuffer_DEPRECATED = hook_queueBuffer_DEPRECATED;
const_cast<int&>(ANativeWindow::minSwapInterval) = 0;
const_cast<int&>(ANativeWindow::maxSwapInterval) = 1;
mReqWidth = 0;
mReqHeight = 0;
mReqFormat = 0;
mReqUsage = 0;
mTimestamp = NATIVE_WINDOW_TIMESTAMP_AUTO;
mCrop.clear();
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mTransform = 0;
mDefaultWidth = 0;
mDefaultHeight = 0;
mUserWidth = 0;
mUserHeight = 0;
mTransformHint = 0;
mConsumerRunningBehind = false;
mConnectedToCpu = false;
}
void SurfaceTextureClient::setISurfaceTexture(
const sp<IGraphicBufferProducer>& bufferProducer)
{
mSurfaceTexture = bufferProducer;
}
sp<IGraphicBufferProducer> SurfaceTextureClient::getISurfaceTexture() const {
return mSurfaceTexture;
}
int SurfaceTextureClient::hook_setSwapInterval(ANativeWindow* window, int interval) {
SurfaceTextureClient* c = getSelf(window);
return c->setSwapInterval(interval);
}
int SurfaceTextureClient::hook_dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer, int* fenceFd) {
SurfaceTextureClient* c = getSelf(window);
return c->dequeueBuffer(buffer, fenceFd);
}
int SurfaceTextureClient::hook_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd) {
SurfaceTextureClient* c = getSelf(window);
return c->cancelBuffer(buffer, fenceFd);
}
int SurfaceTextureClient::hook_queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd) {
SurfaceTextureClient* c = getSelf(window);
return c->queueBuffer(buffer, fenceFd);
}
int SurfaceTextureClient::hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer) {
SurfaceTextureClient* c = getSelf(window);
ANativeWindowBuffer* buf;
int fenceFd = -1;
int result = c->dequeueBuffer(&buf, &fenceFd);
sp<Fence> fence(new Fence(fenceFd));
int waitResult = fence->waitForever(1000, "dequeueBuffer_DEPRECATED");
if (waitResult != OK) {
ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an error: %d",
waitResult);
c->cancelBuffer(buf, -1);
return waitResult;
}
*buffer = buf;
return result;
}
int SurfaceTextureClient::hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
SurfaceTextureClient* c = getSelf(window);
return c->cancelBuffer(buffer, -1);
}
int SurfaceTextureClient::hook_lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
SurfaceTextureClient* c = getSelf(window);
return c->lockBuffer_DEPRECATED(buffer);
}
int SurfaceTextureClient::hook_queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
SurfaceTextureClient* c = getSelf(window);
return c->queueBuffer(buffer, -1);
}
int SurfaceTextureClient::hook_query(const ANativeWindow* window,
int what, int* value) {
const SurfaceTextureClient* c = getSelf(window);
return c->query(what, value);
}
int SurfaceTextureClient::hook_perform(ANativeWindow* window, int operation, ...) {
va_list args;
va_start(args, operation);
SurfaceTextureClient* c = getSelf(window);
return c->perform(operation, args);
}
int SurfaceTextureClient::setSwapInterval(int interval) {
ATRACE_CALL();
// EGL specification states:
// interval is silently clamped to minimum and maximum implementation
// dependent values before being stored.
// Although we don't have to, we apply the same logic here.
if (interval < minSwapInterval)
interval = minSwapInterval;
if (interval > maxSwapInterval)
interval = maxSwapInterval;
status_t res = mSurfaceTexture->setSynchronousMode(interval ? true : false);
return res;
}
int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer,
int* fenceFd) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::dequeueBuffer");
Mutex::Autolock lock(mMutex);
int buf = -1;
int reqW = mReqWidth ? mReqWidth : mUserWidth;
int reqH = mReqHeight ? mReqHeight : mUserHeight;
sp<Fence> fence;
status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH,
mReqFormat, mReqUsage);
if (result < 0) {
ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
"failed: %d", mReqWidth, mReqHeight, mReqFormat, mReqUsage,
result);
return result;
}
sp<GraphicBuffer>& gbuf(mSlots[buf].buffer);
if (result & IGraphicBufferProducer::RELEASE_ALL_BUFFERS) {
freeAllBuffers();
}
if ((result & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
result = mSurfaceTexture->requestBuffer(buf, &gbuf);
if (result != NO_ERROR) {
ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d",
result);
return result;
}
}
if (fence->isValid()) {
*fenceFd = fence->dup();
if (*fenceFd == -1) {
ALOGE("dequeueBuffer: error duping fence: %d", errno);
// dup() should never fail; something is badly wrong. Soldier on
// and hope for the best; the worst that should happen is some
// visible corruption that lasts until the next frame.
}
} else {
*fenceFd = -1;
}
*buffer = gbuf.get();
return OK;
}
int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer,
int fenceFd) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::cancelBuffer");
Mutex::Autolock lock(mMutex);
int i = getSlotFromBufferLocked(buffer);
if (i < 0) {
return i;
}
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
mSurfaceTexture->cancelBuffer(i, fence);
return OK;
}
int SurfaceTextureClient::getSlotFromBufferLocked(
android_native_buffer_t* buffer) const {
bool dumpedState = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (mSlots[i].buffer != NULL &&
mSlots[i].buffer->handle == buffer->handle) {
return i;
}
}
ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
return BAD_VALUE;
}
int SurfaceTextureClient::lockBuffer_DEPRECATED(android_native_buffer_t* buffer) {
ALOGV("SurfaceTextureClient::lockBuffer");
Mutex::Autolock lock(mMutex);
return OK;
}
int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::queueBuffer");
Mutex::Autolock lock(mMutex);
int64_t timestamp;
if (mTimestamp == NATIVE_WINDOW_TIMESTAMP_AUTO) {
timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
ALOGV("SurfaceTextureClient::queueBuffer making up timestamp: %.2f ms",
timestamp / 1000000.f);
} else {
timestamp = mTimestamp;
}
int i = getSlotFromBufferLocked(buffer);
if (i < 0) {
return i;
}
// Make sure the crop rectangle is entirely inside the buffer.
Rect crop;
mCrop.intersect(Rect(buffer->width, buffer->height), &crop);
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
IGraphicBufferProducer::QueueBufferOutput output;
IGraphicBufferProducer::QueueBufferInput input(timestamp, crop, mScalingMode,
mTransform, fence);
status_t err = mSurfaceTexture->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
}
uint32_t numPendingBuffers = 0;
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
&numPendingBuffers);
mConsumerRunningBehind = (numPendingBuffers >= 2);
return err;
}
int SurfaceTextureClient::query(int what, int* value) const {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::query");
{ // scope for the lock
Mutex::Autolock lock(mMutex);
switch (what) {
case NATIVE_WINDOW_FORMAT:
if (mReqFormat) {
*value = mReqFormat;
return NO_ERROR;
}
break;
case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: {
sp<ISurfaceComposer> composer(
ComposerService::getComposerService());
if (composer->authenticateSurfaceTexture(mSurfaceTexture)) {
*value = 1;
} else {
*value = 0;
}
return NO_ERROR;
}
case NATIVE_WINDOW_CONCRETE_TYPE:
*value = NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT;
return NO_ERROR;
case NATIVE_WINDOW_DEFAULT_WIDTH:
*value = mUserWidth ? mUserWidth : mDefaultWidth;
return NO_ERROR;
case NATIVE_WINDOW_DEFAULT_HEIGHT:
*value = mUserHeight ? mUserHeight : mDefaultHeight;
return NO_ERROR;
case NATIVE_WINDOW_TRANSFORM_HINT:
*value = mTransformHint;
return NO_ERROR;
case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: {
status_t err = NO_ERROR;
if (!mConsumerRunningBehind) {
*value = 0;
} else {
err = mSurfaceTexture->query(what, value);
if (err == NO_ERROR) {
mConsumerRunningBehind = *value;
}
}
return err;
}
}
}
return mSurfaceTexture->query(what, value);
}
int SurfaceTextureClient::perform(int operation, va_list args)
{
int res = NO_ERROR;
switch (operation) {
case NATIVE_WINDOW_CONNECT:
// deprecated. must return NO_ERROR.
break;
case NATIVE_WINDOW_DISCONNECT:
// deprecated. must return NO_ERROR.
break;
case NATIVE_WINDOW_SET_USAGE:
res = dispatchSetUsage(args);
break;
case NATIVE_WINDOW_SET_CROP:
res = dispatchSetCrop(args);
break;
case NATIVE_WINDOW_SET_BUFFER_COUNT:
res = dispatchSetBufferCount(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
res = dispatchSetBuffersGeometry(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
res = dispatchSetBuffersTransform(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
res = dispatchSetBuffersTimestamp(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
res = dispatchSetBuffersDimensions(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS:
res = dispatchSetBuffersUserDimensions(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
res = dispatchSetBuffersFormat(args);
break;
case NATIVE_WINDOW_LOCK:
res = dispatchLock(args);
break;
case NATIVE_WINDOW_UNLOCK_AND_POST:
res = dispatchUnlockAndPost(args);
break;
case NATIVE_WINDOW_SET_SCALING_MODE:
res = dispatchSetScalingMode(args);
break;
case NATIVE_WINDOW_API_CONNECT:
res = dispatchConnect(args);
break;
case NATIVE_WINDOW_API_DISCONNECT:
res = dispatchDisconnect(args);
break;
default:
res = NAME_NOT_FOUND;
break;
}
return res;
}
int SurfaceTextureClient::dispatchConnect(va_list args) {
int api = va_arg(args, int);
return connect(api);
}
int SurfaceTextureClient::dispatchDisconnect(va_list args) {
int api = va_arg(args, int);
return disconnect(api);
}
int SurfaceTextureClient::dispatchSetUsage(va_list args) {
int usage = va_arg(args, int);
return setUsage(usage);
}
int SurfaceTextureClient::dispatchSetCrop(va_list args) {
android_native_rect_t const* rect = va_arg(args, android_native_rect_t*);
return setCrop(reinterpret_cast<Rect const*>(rect));
}
int SurfaceTextureClient::dispatchSetBufferCount(va_list args) {
size_t bufferCount = va_arg(args, size_t);
return setBufferCount(bufferCount);
}
int SurfaceTextureClient::dispatchSetBuffersGeometry(va_list args) {
int w = va_arg(args, int);
int h = va_arg(args, int);
int f = va_arg(args, int);
int err = setBuffersDimensions(w, h);
if (err != 0) {
return err;
}
return setBuffersFormat(f);
}
int SurfaceTextureClient::dispatchSetBuffersDimensions(va_list args) {
int w = va_arg(args, int);
int h = va_arg(args, int);
return setBuffersDimensions(w, h);
}
int SurfaceTextureClient::dispatchSetBuffersUserDimensions(va_list args) {
int w = va_arg(args, int);
int h = va_arg(args, int);
return setBuffersUserDimensions(w, h);
}
int SurfaceTextureClient::dispatchSetBuffersFormat(va_list args) {
int f = va_arg(args, int);
return setBuffersFormat(f);
}
int SurfaceTextureClient::dispatchSetScalingMode(va_list args) {
int m = va_arg(args, int);
return setScalingMode(m);
}
int SurfaceTextureClient::dispatchSetBuffersTransform(va_list args) {
int transform = va_arg(args, int);
return setBuffersTransform(transform);
}
int SurfaceTextureClient::dispatchSetBuffersTimestamp(va_list args) {
int64_t timestamp = va_arg(args, int64_t);
return setBuffersTimestamp(timestamp);
}
int SurfaceTextureClient::dispatchLock(va_list args) {
ANativeWindow_Buffer* outBuffer = va_arg(args, ANativeWindow_Buffer*);
ARect* inOutDirtyBounds = va_arg(args, ARect*);
return lock(outBuffer, inOutDirtyBounds);
}
int SurfaceTextureClient::dispatchUnlockAndPost(va_list args) {
return unlockAndPost();
}
int SurfaceTextureClient::connect(int api) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::connect");
Mutex::Autolock lock(mMutex);
IGraphicBufferProducer::QueueBufferOutput output;
int err = mSurfaceTexture->connect(api, &output);
if (err == NO_ERROR) {
uint32_t numPendingBuffers = 0;
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
&numPendingBuffers);
mConsumerRunningBehind = (numPendingBuffers >= 2);
}
if (!err && api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = true;
}
return err;
}
int SurfaceTextureClient::disconnect(int api) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::disconnect");
Mutex::Autolock lock(mMutex);
freeAllBuffers();
int err = mSurfaceTexture->disconnect(api);
if (!err) {
mReqFormat = 0;
mReqWidth = 0;
mReqHeight = 0;
mReqUsage = 0;
mCrop.clear();
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mTransform = 0;
if (api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = false;
}
}
return err;
}
int SurfaceTextureClient::setUsage(uint32_t reqUsage)
{
ALOGV("SurfaceTextureClient::setUsage");
Mutex::Autolock lock(mMutex);
mReqUsage = reqUsage;
return OK;
}
int SurfaceTextureClient::setCrop(Rect const* rect)
{
ATRACE_CALL();
Rect realRect;
if (rect == NULL || rect->isEmpty()) {
realRect.clear();
} else {
realRect = *rect;
}
ALOGV("SurfaceTextureClient::setCrop rect=[%d %d %d %d]",
realRect.left, realRect.top, realRect.right, realRect.bottom);
Mutex::Autolock lock(mMutex);
mCrop = realRect;
return NO_ERROR;
}
int SurfaceTextureClient::setBufferCount(int bufferCount)
{
ATRACE_CALL();
ALOGV("SurfaceTextureClient::setBufferCount");
Mutex::Autolock lock(mMutex);
status_t err = mSurfaceTexture->setBufferCount(bufferCount);
ALOGE_IF(err, "IGraphicBufferProducer::setBufferCount(%d) returned %s",
bufferCount, strerror(-err));
if (err == NO_ERROR) {
freeAllBuffers();
}
return err;
}
int SurfaceTextureClient::setBuffersDimensions(int w, int h)
{
ATRACE_CALL();
ALOGV("SurfaceTextureClient::setBuffersDimensions");
if (w<0 || h<0)
return BAD_VALUE;
if ((w && !h) || (!w && h))
return BAD_VALUE;
Mutex::Autolock lock(mMutex);
mReqWidth = w;
mReqHeight = h;
return NO_ERROR;
}
int SurfaceTextureClient::setBuffersUserDimensions(int w, int h)
{
ATRACE_CALL();
ALOGV("SurfaceTextureClient::setBuffersUserDimensions");
if (w<0 || h<0)
return BAD_VALUE;
if ((w && !h) || (!w && h))
return BAD_VALUE;
Mutex::Autolock lock(mMutex);
mUserWidth = w;
mUserHeight = h;
return NO_ERROR;
}
int SurfaceTextureClient::setBuffersFormat(int format)
{
ALOGV("SurfaceTextureClient::setBuffersFormat");
if (format<0)
return BAD_VALUE;
Mutex::Autolock lock(mMutex);
mReqFormat = format;
return NO_ERROR;
}
int SurfaceTextureClient::setScalingMode(int mode)
{
ATRACE_CALL();
ALOGV("SurfaceTextureClient::setScalingMode(%d)", mode);
switch (mode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
break;
default:
ALOGE("unknown scaling mode: %d", mode);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mScalingMode = mode;
return NO_ERROR;
}
int SurfaceTextureClient::setBuffersTransform(int transform)
{
ATRACE_CALL();
ALOGV("SurfaceTextureClient::setBuffersTransform");
Mutex::Autolock lock(mMutex);
mTransform = transform;
return NO_ERROR;
}
int SurfaceTextureClient::setBuffersTimestamp(int64_t timestamp)
{
ALOGV("SurfaceTextureClient::setBuffersTimestamp");
Mutex::Autolock lock(mMutex);
mTimestamp = timestamp;
return NO_ERROR;
}
void SurfaceTextureClient::freeAllBuffers() {
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].buffer = 0;
}
}
// ----------------------------------------------------------------------
// the lock/unlock APIs must be used from the same thread
static status_t copyBlt(
const sp<GraphicBuffer>& dst,
const sp<GraphicBuffer>& src,
const Region& reg)
{
// src and dst with, height and format must be identical. no verification
// is done here.
status_t err;
uint8_t const * src_bits = NULL;
err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits);
ALOGE_IF(err, "error locking src buffer %s", strerror(-err));
uint8_t* dst_bits = NULL;
err = dst->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, reg.bounds(), (void**)&dst_bits);
ALOGE_IF(err, "error locking dst buffer %s", strerror(-err));
Region::const_iterator head(reg.begin());
Region::const_iterator tail(reg.end());
if (head != tail && src_bits && dst_bits) {
const size_t bpp = bytesPerPixel(src->format);
const size_t dbpr = dst->stride * bpp;
const size_t sbpr = src->stride * bpp;
while (head != tail) {
const Rect& r(*head++);
ssize_t h = r.height();
if (h <= 0) continue;
size_t size = r.width() * bpp;
uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
if (dbpr==sbpr && size==sbpr) {
size *= h;
h = 1;
}
do {
memcpy(d, s, size);
d += dbpr;
s += sbpr;
} while (--h > 0);
}
}
if (src_bits)
src->unlock();
if (dst_bits)
dst->unlock();
return err;
}
// ----------------------------------------------------------------------------
status_t SurfaceTextureClient::lock(
ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds)
{
if (mLockedBuffer != 0) {
ALOGE("Surface::lock failed, already locked");
return INVALID_OPERATION;
}
if (!mConnectedToCpu) {
int err = SurfaceTextureClient::connect(NATIVE_WINDOW_API_CPU);
if (err) {
return err;
}
// we're intending to do software rendering from this point
setUsage(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
}
ANativeWindowBuffer* out;
int fenceFd = -1;
status_t err = dequeueBuffer(&out, &fenceFd);
ALOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
if (err == NO_ERROR) {
sp<GraphicBuffer> backBuffer(GraphicBuffer::getSelf(out));
sp<Fence> fence(new Fence(fenceFd));
err = fence->waitForever(1000, "SurfaceTextureClient::lock");
if (err != OK) {
ALOGE("Fence::wait failed (%s)", strerror(-err));
cancelBuffer(out, fenceFd);
return err;
}
const Rect bounds(backBuffer->width, backBuffer->height);
Region newDirtyRegion;
if (inOutDirtyBounds) {
newDirtyRegion.set(static_cast<Rect const&>(*inOutDirtyBounds));
newDirtyRegion.andSelf(bounds);
} else {
newDirtyRegion.set(bounds);
}
// figure out if we can copy the frontbuffer back
const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
const bool canCopyBack = (frontBuffer != 0 &&
backBuffer->width == frontBuffer->width &&
backBuffer->height == frontBuffer->height &&
backBuffer->format == frontBuffer->format);
if (canCopyBack) {
// copy the area that is invalid and not repainted this round
const Region copyback(mDirtyRegion.subtract(newDirtyRegion));
if (!copyback.isEmpty())
copyBlt(backBuffer, frontBuffer, copyback);
} else {
// if we can't copy-back anything, modify the user's dirty
// region to make sure they redraw the whole buffer
newDirtyRegion.set(bounds);
mDirtyRegion.clear();
Mutex::Autolock lock(mMutex);
for (size_t i=0 ; i<NUM_BUFFER_SLOTS ; i++) {
mSlots[i].dirtyRegion.clear();
}
}
{ // scope for the lock
Mutex::Autolock lock(mMutex);
int backBufferSlot(getSlotFromBufferLocked(backBuffer.get()));
if (backBufferSlot >= 0) {
Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion);
mDirtyRegion.subtract(dirtyRegion);
dirtyRegion = newDirtyRegion;
}
}
mDirtyRegion.orSelf(newDirtyRegion);
if (inOutDirtyBounds) {
*inOutDirtyBounds = newDirtyRegion.getBounds();
}
void* vaddr;
status_t res = backBuffer->lock(
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
newDirtyRegion.bounds(), &vaddr);
ALOGW_IF(res, "failed locking buffer (handle = %p)",
backBuffer->handle);
if (res != 0) {
err = INVALID_OPERATION;
} else {
mLockedBuffer = backBuffer;
outBuffer->width = backBuffer->width;
outBuffer->height = backBuffer->height;
outBuffer->stride = backBuffer->stride;
outBuffer->format = backBuffer->format;
outBuffer->bits = vaddr;
}
}
return err;
}
status_t SurfaceTextureClient::unlockAndPost()
{
if (mLockedBuffer == 0) {
ALOGE("Surface::unlockAndPost failed, no locked buffer");
return INVALID_OPERATION;
}
status_t err = mLockedBuffer->unlock();
ALOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle);
err = queueBuffer(mLockedBuffer.get(), -1);
ALOGE_IF(err, "queueBuffer (handle=%p) failed (%s)",
mLockedBuffer->handle, strerror(-err));
mPostedBuffer = mLockedBuffer;
mLockedBuffer = 0;
return err;
}
}; // namespace android

View File

@ -26,7 +26,7 @@
#include <gtest/gtest.h>
#include <gui/CpuConsumer.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Thread.h>
@ -64,7 +64,7 @@ protected:
mCC = new CpuConsumer(params.maxLockedBuffers);
String8 name("CpuConsumer_Under_Test");
mCC->setName(name);
mSTC = new SurfaceTextureClient(mCC->getProducerInterface());
mSTC = new Surface(mCC->getProducerInterface());
mANW = mSTC;
}
@ -149,7 +149,7 @@ protected:
};
sp<CpuConsumer> mCC;
sp<SurfaceTextureClient> mSTC;
sp<Surface> mSTC;
sp<ANativeWindow> mANW;
};

View File

@ -19,7 +19,7 @@
#include <EGL/egl.h>
#include <gtest/gtest.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <system/graphics.h>
#include <utils/Log.h>
#include <utils/Thread.h>
@ -41,7 +41,7 @@ protected:
testInfo->name());
mST = new GLConsumer(123);
mSTC = new SurfaceTextureClient(mST->getBufferQueue());
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
// We need a valid GL context so we can test updateTexImage()
@ -103,7 +103,7 @@ protected:
}
sp<GLConsumer> mST;
sp<SurfaceTextureClient> mSTC;
sp<Surface> mSTC;
sp<ANativeWindow> mANW;
EGLDisplay mEglDisplay;
@ -128,7 +128,7 @@ TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) {
int result = -123;
int err = mANW->query(mANW.get(), NATIVE_WINDOW_CONCRETE_TYPE, &result);
EXPECT_EQ(NO_ERROR, err);
EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
EXPECT_EQ(NATIVE_WINDOW_SURFACE, result);
}
TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
@ -686,7 +686,7 @@ protected:
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
sp<GLConsumer> st(new GLConsumer(i));
sp<SurfaceTextureClient> stc(new SurfaceTextureClient(st->getBufferQueue()));
sp<Surface> stc(new Surface(st->getBufferQueue()));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);
ASSERT_EQ(EGL_SUCCESS, eglGetError());

View File

@ -19,7 +19,6 @@
#include <gtest/gtest.h>
#include <gui/GLConsumer.h>
#include <gui/SurfaceTextureClient.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/threads.h>
@ -383,7 +382,7 @@ protected:
virtual void SetUp() {
GLTest::SetUp();
mST = new GLConsumer(TEX_ID);
mSTC = new SurfaceTextureClient(mST->getBufferQueue());
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
@ -574,7 +573,7 @@ protected:
};
sp<GLConsumer> mST;
sp<SurfaceTextureClient> mSTC;
sp<Surface> mSTC;
sp<ANativeWindow> mANW;
sp<TextureRenderer> mTextureRenderer;
sp<FrameWaiter> mFW;

View File

@ -19,7 +19,7 @@
#include <utils/String8.h>
#include <EGL/egl.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <gui/DummyConsumer.h>
@ -104,7 +104,7 @@ TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) {
// Create a EGLSurface
sp<BufferQueue> bq = new BufferQueue();
bq->consumerConnect(new DummyConsumer());
sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<IGraphicBufferProducer> >( bq));
sp<Surface> mSTC = new Surface(static_cast<sp<IGraphicBufferProducer> >( bq));
sp<ANativeWindow> mANW = mSTC;
EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, config,

View File

@ -28,7 +28,7 @@
#include <gui/Surface.h>
#include <gui/GLConsumer.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <ui/ANativeObjectBase.h>

View File

@ -112,7 +112,7 @@ not_valid_surface:
goto exit;
}
glConsumer = android::SurfaceTexture_getSurfaceTexture(_env, win);
window = new android::SurfaceTextureClient(glConsumer);
window = new android::Surface(glConsumer);
if (window == NULL)
goto not_valid_surface;

View File

@ -27,7 +27,7 @@
#include <ui/DisplayInfo.h>
#include <ui/PixelFormat.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <GLES/gl.h>
#include <EGL/egl.h>

View File

@ -29,7 +29,7 @@
#include <EGL/egl.h>
#include <hardware/hardware.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <gui/GraphicBufferAlloc.h>
#include <ui/GraphicBuffer.h>

View File

@ -529,7 +529,7 @@ status_t HWComposer::setFramebufferTarget(int32_t id,
DisplayData& disp(mDisplayData[id]);
if (!disp.framebufferTarget) {
// this should never happen, but apparently eglCreateWindowSurface()
// triggers a SurfaceTextureClient::queueBuffer() on some
// triggers a Surface::queueBuffer() on some
// devices (!?) -- log and ignore.
ALOGE("HWComposer: framebufferTarget is null");
// CallStack stack;

View File

@ -39,7 +39,7 @@
#include <gui/BufferQueue.h>
#include <gui/GuiConfig.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/Surface.h>
#include <gui/GraphicBufferAlloc.h>
#include <ui/GraphicBufferAllocator.h>
@ -503,7 +503,7 @@ status_t SurfaceFlinger::readyToRun()
wp<IBinder> token = mBuiltinDisplays[i];
sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i);
sp<SurfaceTextureClient> stc = new SurfaceTextureClient(
sp<Surface> stc = new Surface(
static_cast< sp<IGraphicBufferProducer> >(fbs->getBufferQueue()));
sp<DisplayDevice> hw = new DisplayDevice(this,
type, isSecure, token, stc, fbs, mEGLConfig);
@ -1182,7 +1182,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
const DisplayDeviceState& state(curr[i]);
sp<FramebufferSurface> fbs;
sp<SurfaceTextureClient> stc;
sp<Surface> stc;
if (!state.isVirtualDisplay()) {
ALOGE_IF(state.surface!=NULL,
@ -1193,12 +1193,12 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
// for supported (by hwc) displays we provide our
// own rendering surface
fbs = new FramebufferSurface(*mHwc, state.type);
stc = new SurfaceTextureClient(
stc = new Surface(
static_cast< sp<IGraphicBufferProducer> >(
fbs->getBufferQueue()));
} else {
if (state.surface != NULL) {
stc = new SurfaceTextureClient(state.surface);
stc = new Surface(state.surface);
}
}

View File

@ -64,7 +64,7 @@ class LayerBase;
class LayerBaseClient;
class LayerDim;
class LayerScreenshot;
class SurfaceTextureClient;
class Surface;
// ---------------------------------------------------------------------------

View File

@ -31,14 +31,14 @@ namespace android {
// Fill an RGBA_8888 formatted surface with a single color.
static void fillSurfaceRGBA8(const sp<SurfaceControl>& sc,
uint8_t r, uint8_t g, uint8_t b) {
Surface::SurfaceInfo info;
ANativeWindow_Buffer outBuffer;
sp<Surface> s = sc->getSurface();
ASSERT_TRUE(s != NULL);
ASSERT_EQ(NO_ERROR, s->lock(&info));
uint8_t* img = reinterpret_cast<uint8_t*>(info.bits);
for (uint32_t y = 0; y < info.h; y++) {
for (uint32_t x = 0; x < info.w; x++) {
uint8_t* pixel = img + (4 * (y*info.s + x));
ASSERT_EQ(NO_ERROR, s->lock(&outBuffer, NULL));
uint8_t* img = reinterpret_cast<uint8_t*>(outBuffer.bits);
for (uint32_t y = 0; y < outBuffer.height; y++) {
for (uint32_t x = 0; x < outBuffer.width; x++) {
uint8_t* pixel = img + (4 * (y*outBuffer.stride + x));
pixel[0] = r;
pixel[1] = g;
pixel[2] = b;

View File

@ -38,26 +38,27 @@ int main(int argc, char** argv)
// create a client to surfaceflinger
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
sp<Surface> surface = client->createSurface(String8("resize"),
sp<SurfaceControl> surfaceControl = client->createSurface(String8("resize"),
160, 240, PIXEL_FORMAT_RGB_565, 0);
sp<Surface> surface = surfaceControl->getSurface();
SurfaceComposerClient::openGlobalTransaction();
surface->setLayer(100000);
surfaceControl->setLayer(100000);
SurfaceComposerClient::closeGlobalTransaction();
Surface::SurfaceInfo info;
surface->lock(&info);
ssize_t bpr = info.s * bytesPerPixel(info.format);
android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h);
ANativeWindow_Buffer outBuffer;
surface->lock(&outBuffer, NULL);
ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
android_memset16((uint16_t*)outBuffer.bits, 0xF800, bpr*outBuffer.height);
surface->unlockAndPost();
surface->lock(&info);
android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h);
surface->lock(&outBuffer);
android_memset16((uint16_t*)outBuffer.bits, 0x07E0, bpr*outBuffer.height);
surface->unlockAndPost();
SurfaceComposerClient::openGlobalTransaction();
surface->setSize(320, 240);
surfaceControl->setSize(320, 240);
SurfaceComposerClient::closeGlobalTransaction();