Refactoring: Rename SurfaceTextureClient to Surface
Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
This commit is contained in:
parent
82052cff2c
commit
e3c697fb92
@ -205,7 +205,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
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glc->setDefaultMaxBufferCount(3);
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glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
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sp<ANativeWindow> anw = new SurfaceTextureClient(bq);
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sp<ANativeWindow> anw = new Surface(bq);
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EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
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if (s == EGL_NO_SURFACE) {
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fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
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@ -16,7 +16,7 @@
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#include <gui/GraphicBufferAlloc.h>
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#include <gui/GLConsumer.h>
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#include <gui/SurfaceTextureClient.h>
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#include <gui/Surface.h>
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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@ -19,7 +19,7 @@
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#include <gui/GraphicBufferAlloc.h>
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#include <gui/Surface.h>
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#include <gui/GLConsumer.h>
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#include <gui/SurfaceTextureClient.h>
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#include <gui/Surface.h>
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#include <ui/Fence.h>
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#include <utils/Trace.h>
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@ -32,14 +32,14 @@
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namespace android {
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// ----------------------------------------------------------------------------
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class SurfaceTextureClient;
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class Surface;
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/*
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* This class defines the Binder IPC interface for the producer side of
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* a queue of graphics buffers. It's used to send graphics data from one
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* component to another. For example, a class that decodes video for
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* playback might use this to provide frames. This is typically done
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* indirectly, through SurfaceTextureClient.
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* indirectly, through Surface.
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*
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* The underlying mechanism is a BufferQueue, which implements
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* BnGraphicBufferProducer. In normal operation, the producer calls
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@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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@ -17,155 +17,224 @@
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#ifndef ANDROID_GUI_SURFACE_H
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#define ANDROID_GUI_SURFACE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/GLConsumer.h>
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#include <gui/BufferQueue.h>
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#include <utils/KeyedVector.h>
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#include <utils/RefBase.h>
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#include <utils/threads.h>
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#include <ui/PixelFormat.h>
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#include <ui/ANativeObjectBase.h>
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#include <ui/Region.h>
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#include <gui/SurfaceTextureClient.h>
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#include <gui/ISurface.h>
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#include <gui/ISurfaceComposerClient.h>
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#include <utils/RefBase.h>
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#include <utils/threads.h>
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#include <utils/KeyedVector.h>
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struct ANativeWindow_Buffer;
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namespace android {
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// ---------------------------------------------------------------------------
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class IGraphicBufferProducer;
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class Surface;
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class SurfaceComposerClient;
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// ---------------------------------------------------------------------------
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class SurfaceControl : public RefBase
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/*
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* An implementation of ANativeWindow that feeds graphics buffers into a
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* BufferQueue.
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*
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* This is typically used by programs that want to render frames through
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* some means (maybe OpenGL, a software renderer, or a hardware decoder)
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* and have the frames they create forwarded to SurfaceFlinger for
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* compositing. For example, a video decoder could render a frame and call
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* eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
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* Surface. Surface then forwards the buffers through Binder IPC
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* to the BufferQueue's producer interface, providing the new frame to a
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* consumer such as GLConsumer.
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*/
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class Surface
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: public ANativeObjectBase<ANativeWindow, Surface, RefBase>
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{
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public:
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static bool isValid(const sp<SurfaceControl>& surface) {
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return (surface != 0) && surface->isValid();
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Surface(const sp<IGraphicBufferProducer>& bufferProducer);
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sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
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static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel);
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static sp<Surface> readFromParcel(const Parcel& data);
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// FIXME: temporary for source compatibility...
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sp<IGraphicBufferProducer> getISurfaceTexture() const {
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return getIGraphicBufferProducer();
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}
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bool isValid() {
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return mSurface!=0 && mClient!=0;
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}
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static bool isSameSurface(
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const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
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// release surface data from java
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void clear();
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status_t setLayerStack(int32_t layerStack);
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status_t setLayer(int32_t layer);
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status_t setPosition(int32_t x, int32_t y);
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status_t setSize(uint32_t w, uint32_t h);
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status_t hide();
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status_t show();
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status_t setFlags(uint32_t flags, uint32_t mask);
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status_t setTransparentRegionHint(const Region& transparent);
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status_t setAlpha(float alpha=1.0f);
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status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy);
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status_t setCrop(const Rect& crop);
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static status_t writeSurfaceToParcel(
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const sp<SurfaceControl>& control, Parcel* parcel);
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sp<Surface> getSurface() const;
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protected:
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Surface();
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virtual ~Surface();
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void setIGraphicBufferProducer(const sp<IGraphicBufferProducer>& bufferProducer);
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private:
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// can't be copied
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SurfaceControl& operator = (SurfaceControl& rhs);
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SurfaceControl(const SurfaceControl& rhs);
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Surface& operator = (const Surface& rhs);
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Surface(const Surface& rhs);
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void init();
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friend class SurfaceComposerClient;
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friend class Surface;
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// ANativeWindow hooks
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static int hook_cancelBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer, int fenceFd);
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static int hook_dequeueBuffer(ANativeWindow* window,
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ANativeWindowBuffer** buffer, int* fenceFd);
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static int hook_perform(ANativeWindow* window, int operation, ...);
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static int hook_query(const ANativeWindow* window, int what, int* value);
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static int hook_queueBuffer(ANativeWindow* window,
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ANativeWindowBuffer* buffer, int fenceFd);
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static int hook_setSwapInterval(ANativeWindow* window, int interval);
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SurfaceControl(
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const sp<SurfaceComposerClient>& client,
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const sp<ISurface>& surface);
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static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer* buffer);
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static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer** buffer);
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static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer* buffer);
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static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
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ANativeWindowBuffer* buffer);
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~SurfaceControl();
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int dispatchConnect(va_list args);
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int dispatchDisconnect(va_list args);
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int dispatchSetBufferCount(va_list args);
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int dispatchSetBuffersGeometry(va_list args);
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int dispatchSetBuffersDimensions(va_list args);
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int dispatchSetBuffersUserDimensions(va_list args);
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int dispatchSetBuffersFormat(va_list args);
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int dispatchSetScalingMode(va_list args);
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int dispatchSetBuffersTransform(va_list args);
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int dispatchSetBuffersTimestamp(va_list args);
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int dispatchSetCrop(va_list args);
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int dispatchSetPostTransformCrop(va_list args);
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int dispatchSetUsage(va_list args);
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int dispatchLock(va_list args);
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int dispatchUnlockAndPost(va_list args);
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status_t validate() const;
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void destroy();
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protected:
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virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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virtual int perform(int operation, va_list args);
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virtual int query(int what, int* value) const;
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virtual int setSwapInterval(int interval);
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sp<SurfaceComposerClient> mClient;
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sp<IBinder> mSurface;
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mutable Mutex mLock;
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mutable sp<Surface> mSurfaceData;
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};
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virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
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// ---------------------------------------------------------------------------
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virtual int connect(int api);
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virtual int disconnect(int api);
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virtual int setBufferCount(int bufferCount);
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virtual int setBuffersDimensions(int w, int h);
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virtual int setBuffersUserDimensions(int w, int h);
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virtual int setBuffersFormat(int format);
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virtual int setScalingMode(int mode);
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virtual int setBuffersTransform(int transform);
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virtual int setBuffersTimestamp(int64_t timestamp);
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virtual int setCrop(Rect const* rect);
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virtual int setUsage(uint32_t reqUsage);
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/*
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* This is a small wrapper around SurfaceTextureClient.
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*
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* TODO: rename and/or merge with STC.
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*/
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class Surface : public SurfaceTextureClient
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{
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public:
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struct SurfaceInfo {
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uint32_t w;
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uint32_t h;
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uint32_t s;
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uint32_t usage;
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PixelFormat format;
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void* bits;
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uint32_t reserved[2];
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virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
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virtual int unlockAndPost();
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protected:
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enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
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enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
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private:
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void freeAllBuffers();
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int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
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struct BufferSlot {
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sp<GraphicBuffer> buffer;
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Region dirtyRegion;
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};
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explicit Surface(const sp<IGraphicBufferProducer>& bp);
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// mSurfaceTexture is the interface to the surface texture server. All
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// operations on the surface texture client ultimately translate into
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// interactions with the server using this interface.
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// TODO: rename to mBufferProducer
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sp<IGraphicBufferProducer> mGraphicBufferProducer;
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static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel);
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// mSlots stores the buffers that have been allocated for each buffer slot.
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// It is initialized to null pointers, and gets filled in with the result of
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// IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
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// slot that has not yet been used. The buffer allocated to a slot will also
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// be replaced if the requested buffer usage or geometry differs from that
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// of the buffer allocated to a slot.
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BufferSlot mSlots[NUM_BUFFER_SLOTS];
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static sp<Surface> readFromParcel(const Parcel& data);
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static bool isValid(const sp<Surface>& surface) {
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return (surface != 0) && surface->isValid();
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}
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// mReqWidth is the buffer width that will be requested at the next dequeue
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// operation. It is initialized to 1.
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uint32_t mReqWidth;
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bool isValid();
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uint32_t getIdentity() const { return mIdentity; }
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sp<IGraphicBufferProducer> getSurfaceTexture(); // TODO: rename this
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// mReqHeight is the buffer height that will be requested at the next
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// dequeue operation. It is initialized to 1.
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uint32_t mReqHeight;
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// the lock/unlock APIs must be used from the same thread
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status_t lock(SurfaceInfo* info, Region* dirty = NULL);
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status_t unlockAndPost();
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// mReqFormat is the buffer pixel format that will be requested at the next
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// deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
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uint32_t mReqFormat;
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sp<IBinder> asBinder() const;
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// mReqUsage is the set of buffer usage flags that will be requested
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// at the next deuque operation. It is initialized to 0.
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uint32_t mReqUsage;
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private:
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// this is just to be able to write some unit tests
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friend class Test;
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friend class SurfaceControl;
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// mTimestamp is the timestamp that will be used for the next buffer queue
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// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
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// a timestamp is auto-generated when queueBuffer is called.
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int64_t mTimestamp;
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// can't be copied
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Surface& operator = (Surface& rhs);
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Surface(const Surface& rhs);
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// mCrop is the crop rectangle that will be used for the next buffer
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// that gets queued. It is set by calling setCrop.
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Rect mCrop;
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explicit Surface(const sp<SurfaceControl>& control);
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Surface(const Parcel& data, const sp<IBinder>& ref);
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~Surface();
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// mScalingMode is the scaling mode that will be used for the next
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// buffers that get queued. It is set by calling setScalingMode.
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int mScalingMode;
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/*
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* private stuff...
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*/
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void init(const sp<IGraphicBufferProducer>& bufferProducer);
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// mTransform is the transform identifier that will be used for the next
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// buffer that gets queued. It is set by calling setTransform.
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uint32_t mTransform;
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static void cleanCachedSurfacesLocked();
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// mDefaultWidth is default width of the buffers, regardless of the
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// native_window_set_buffers_dimensions call.
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uint32_t mDefaultWidth;
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virtual int query(int what, int* value) const;
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// mDefaultHeight is default height of the buffers, regardless of the
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// native_window_set_buffers_dimensions call.
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uint32_t mDefaultHeight;
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// constants
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sp<ISurface> mSurface;
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uint32_t mIdentity;
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// mUserWidth, if non-zero, is an application-specified override
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// of mDefaultWidth. This is lower priority than the width set by
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// native_window_set_buffers_dimensions.
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uint32_t mUserWidth;
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// A cache of Surface objects that have been deserialized into this process.
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static Mutex sCachedSurfacesLock;
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static DefaultKeyedVector<wp<IBinder>, wp<Surface> > sCachedSurfaces;
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// mUserHeight, if non-zero, is an application-specified override
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// of mDefaultHeight. This is lower priority than the height set
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// by native_window_set_buffers_dimensions.
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uint32_t mUserHeight;
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// mTransformHint is the transform probably applied to buffers of this
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// window. this is only a hint, actual transform may differ.
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uint32_t mTransformHint;
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// mConsumerRunningBehind whether the consumer is running more than
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// one buffer behind the producer.
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mutable bool mConsumerRunningBehind;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of Surface objects. It must be locked whenever the
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// member variables are accessed.
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mutable Mutex mMutex;
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// must be used from the lock/unlock thread
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sp<GraphicBuffer> mLockedBuffer;
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sp<GraphicBuffer> mPostedBuffer;
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bool mConnectedToCpu;
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// must be accessed from lock/unlock thread only
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Region mDirtyRegion;
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};
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}; // namespace android
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#endif // ANDROID_GUI_SURFACE_H
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#endif // ANDROID_GUI_SURFACE_H
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@ -30,7 +30,7 @@
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#include <ui/PixelFormat.h>
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#include <gui/Surface.h>
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#include <gui/SurfaceControl.h>
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namespace android {
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include/gui/SurfaceControl.h
Normal file
101
include/gui/SurfaceControl.h
Normal file
@ -0,0 +1,101 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_SURFACE_CONTROL_H
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#define ANDROID_GUI_SURFACE_CONTROL_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/KeyedVector.h>
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#include <utils/RefBase.h>
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#include <utils/threads.h>
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#include <ui/PixelFormat.h>
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#include <ui/Region.h>
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#include <gui/ISurface.h>
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#include <gui/ISurfaceComposerClient.h>
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namespace android {
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// ---------------------------------------------------------------------------
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class IGraphicBufferProducer;
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class Surface;
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class SurfaceComposerClient;
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// ---------------------------------------------------------------------------
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class SurfaceControl : public RefBase
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{
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public:
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static bool isValid(const sp<SurfaceControl>& surface) {
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return (surface != 0) && surface->isValid();
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}
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bool isValid() {
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return mSurface!=0 && mClient!=0;
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}
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static bool isSameSurface(
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const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
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// release surface data from java
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void clear();
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status_t setLayerStack(int32_t layerStack);
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status_t setLayer(int32_t layer);
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status_t setPosition(int32_t x, int32_t y);
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status_t setSize(uint32_t w, uint32_t h);
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status_t hide();
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status_t show();
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status_t setFlags(uint32_t flags, uint32_t mask);
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status_t setTransparentRegionHint(const Region& transparent);
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status_t setAlpha(float alpha=1.0f);
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status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy);
|
||||
status_t setCrop(const Rect& crop);
|
||||
|
||||
static status_t writeSurfaceToParcel(
|
||||
const sp<SurfaceControl>& control, Parcel* parcel);
|
||||
|
||||
sp<Surface> getSurface() const;
|
||||
|
||||
private:
|
||||
// can't be copied
|
||||
SurfaceControl& operator = (SurfaceControl& rhs);
|
||||
SurfaceControl(const SurfaceControl& rhs);
|
||||
|
||||
friend class SurfaceComposerClient;
|
||||
friend class Surface;
|
||||
|
||||
SurfaceControl(
|
||||
const sp<SurfaceComposerClient>& client,
|
||||
const sp<ISurface>& surface);
|
||||
|
||||
~SurfaceControl();
|
||||
|
||||
status_t validate() const;
|
||||
void destroy();
|
||||
|
||||
sp<SurfaceComposerClient> mClient;
|
||||
sp<IBinder> mSurface;
|
||||
sp<IGraphicBufferProducer> mGraphicBufferProducer;
|
||||
mutable Mutex mLock;
|
||||
mutable sp<Surface> mSurfaceData;
|
||||
};
|
||||
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_GUI_SURFACE_CONTROL_H
|
@ -1,234 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H
|
||||
#define ANDROID_GUI_SURFACETEXTURECLIENT_H
|
||||
|
||||
#include <gui/IGraphicBufferProducer.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/BufferQueue.h>
|
||||
|
||||
#include <ui/ANativeObjectBase.h>
|
||||
#include <ui/Region.h>
|
||||
|
||||
#include <utils/RefBase.h>
|
||||
#include <utils/threads.h>
|
||||
#include <utils/KeyedVector.h>
|
||||
|
||||
struct ANativeWindow_Buffer;
|
||||
|
||||
namespace android {
|
||||
|
||||
class Surface;
|
||||
|
||||
/*
|
||||
* An implementation of ANativeWindow that feeds graphics buffers into a
|
||||
* BufferQueue.
|
||||
*
|
||||
* This is typically used by programs that want to render frames through
|
||||
* some means (maybe OpenGL, a software renderer, or a hardware decoder)
|
||||
* and have the frames they create forwarded to SurfaceFlinger for
|
||||
* compositing. For example, a video decoder could render a frame and call
|
||||
* eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
|
||||
* SurfaceTextureClient. STC then forwards the buffers through Binder IPC
|
||||
* to the BufferQueue's producer interface, providing the new frame to a
|
||||
* consumer such as GLConsumer.
|
||||
*
|
||||
* TODO: rename to Surface after merging or renaming the existing Surface
|
||||
* class.
|
||||
*/
|
||||
class SurfaceTextureClient
|
||||
: public ANativeObjectBase<ANativeWindow, SurfaceTextureClient, RefBase>
|
||||
{
|
||||
public:
|
||||
|
||||
SurfaceTextureClient(const sp<IGraphicBufferProducer>& bufferProducer);
|
||||
|
||||
sp<IGraphicBufferProducer> getISurfaceTexture() const; // TODO: rename
|
||||
|
||||
protected:
|
||||
SurfaceTextureClient();
|
||||
virtual ~SurfaceTextureClient();
|
||||
void setISurfaceTexture(const sp<IGraphicBufferProducer>& bufferProducer);
|
||||
|
||||
private:
|
||||
// can't be copied
|
||||
SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs);
|
||||
SurfaceTextureClient(const SurfaceTextureClient& rhs);
|
||||
void init();
|
||||
|
||||
// ANativeWindow hooks
|
||||
static int hook_cancelBuffer(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer, int fenceFd);
|
||||
static int hook_dequeueBuffer(ANativeWindow* window,
|
||||
ANativeWindowBuffer** buffer, int* fenceFd);
|
||||
static int hook_perform(ANativeWindow* window, int operation, ...);
|
||||
static int hook_query(const ANativeWindow* window, int what, int* value);
|
||||
static int hook_queueBuffer(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer, int fenceFd);
|
||||
static int hook_setSwapInterval(ANativeWindow* window, int interval);
|
||||
|
||||
static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer);
|
||||
static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
|
||||
ANativeWindowBuffer** buffer);
|
||||
static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer);
|
||||
static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer);
|
||||
|
||||
int dispatchConnect(va_list args);
|
||||
int dispatchDisconnect(va_list args);
|
||||
int dispatchSetBufferCount(va_list args);
|
||||
int dispatchSetBuffersGeometry(va_list args);
|
||||
int dispatchSetBuffersDimensions(va_list args);
|
||||
int dispatchSetBuffersUserDimensions(va_list args);
|
||||
int dispatchSetBuffersFormat(va_list args);
|
||||
int dispatchSetScalingMode(va_list args);
|
||||
int dispatchSetBuffersTransform(va_list args);
|
||||
int dispatchSetBuffersTimestamp(va_list args);
|
||||
int dispatchSetCrop(va_list args);
|
||||
int dispatchSetPostTransformCrop(va_list args);
|
||||
int dispatchSetUsage(va_list args);
|
||||
int dispatchLock(va_list args);
|
||||
int dispatchUnlockAndPost(va_list args);
|
||||
|
||||
protected:
|
||||
virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
|
||||
virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
|
||||
virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
|
||||
virtual int perform(int operation, va_list args);
|
||||
virtual int query(int what, int* value) const;
|
||||
virtual int setSwapInterval(int interval);
|
||||
|
||||
virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
|
||||
|
||||
virtual int connect(int api);
|
||||
virtual int disconnect(int api);
|
||||
virtual int setBufferCount(int bufferCount);
|
||||
virtual int setBuffersDimensions(int w, int h);
|
||||
virtual int setBuffersUserDimensions(int w, int h);
|
||||
virtual int setBuffersFormat(int format);
|
||||
virtual int setScalingMode(int mode);
|
||||
virtual int setBuffersTransform(int transform);
|
||||
virtual int setBuffersTimestamp(int64_t timestamp);
|
||||
virtual int setCrop(Rect const* rect);
|
||||
virtual int setUsage(uint32_t reqUsage);
|
||||
virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
|
||||
virtual int unlockAndPost();
|
||||
|
||||
enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
|
||||
enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
|
||||
|
||||
private:
|
||||
void freeAllBuffers();
|
||||
int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
|
||||
|
||||
struct BufferSlot {
|
||||
sp<GraphicBuffer> buffer;
|
||||
Region dirtyRegion;
|
||||
};
|
||||
|
||||
// mSurfaceTexture is the interface to the surface texture server. All
|
||||
// operations on the surface texture client ultimately translate into
|
||||
// interactions with the server using this interface.
|
||||
// TODO: rename to mBufferProducer
|
||||
sp<IGraphicBufferProducer> mSurfaceTexture;
|
||||
|
||||
// mSlots stores the buffers that have been allocated for each buffer slot.
|
||||
// It is initialized to null pointers, and gets filled in with the result of
|
||||
// IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
|
||||
// slot that has not yet been used. The buffer allocated to a slot will also
|
||||
// be replaced if the requested buffer usage or geometry differs from that
|
||||
// of the buffer allocated to a slot.
|
||||
BufferSlot mSlots[NUM_BUFFER_SLOTS];
|
||||
|
||||
// mReqWidth is the buffer width that will be requested at the next dequeue
|
||||
// operation. It is initialized to 1.
|
||||
uint32_t mReqWidth;
|
||||
|
||||
// mReqHeight is the buffer height that will be requested at the next
|
||||
// dequeue operation. It is initialized to 1.
|
||||
uint32_t mReqHeight;
|
||||
|
||||
// mReqFormat is the buffer pixel format that will be requested at the next
|
||||
// deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
|
||||
uint32_t mReqFormat;
|
||||
|
||||
// mReqUsage is the set of buffer usage flags that will be requested
|
||||
// at the next deuque operation. It is initialized to 0.
|
||||
uint32_t mReqUsage;
|
||||
|
||||
// mTimestamp is the timestamp that will be used for the next buffer queue
|
||||
// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
|
||||
// a timestamp is auto-generated when queueBuffer is called.
|
||||
int64_t mTimestamp;
|
||||
|
||||
// mCrop is the crop rectangle that will be used for the next buffer
|
||||
// that gets queued. It is set by calling setCrop.
|
||||
Rect mCrop;
|
||||
|
||||
// mScalingMode is the scaling mode that will be used for the next
|
||||
// buffers that get queued. It is set by calling setScalingMode.
|
||||
int mScalingMode;
|
||||
|
||||
// mTransform is the transform identifier that will be used for the next
|
||||
// buffer that gets queued. It is set by calling setTransform.
|
||||
uint32_t mTransform;
|
||||
|
||||
// mDefaultWidth is default width of the buffers, regardless of the
|
||||
// native_window_set_buffers_dimensions call.
|
||||
uint32_t mDefaultWidth;
|
||||
|
||||
// mDefaultHeight is default height of the buffers, regardless of the
|
||||
// native_window_set_buffers_dimensions call.
|
||||
uint32_t mDefaultHeight;
|
||||
|
||||
// mUserWidth, if non-zero, is an application-specified override
|
||||
// of mDefaultWidth. This is lower priority than the width set by
|
||||
// native_window_set_buffers_dimensions.
|
||||
uint32_t mUserWidth;
|
||||
|
||||
// mUserHeight, if non-zero, is an application-specified override
|
||||
// of mDefaultHeight. This is lower priority than the height set
|
||||
// by native_window_set_buffers_dimensions.
|
||||
uint32_t mUserHeight;
|
||||
|
||||
// mTransformHint is the transform probably applied to buffers of this
|
||||
// window. this is only a hint, actual transform may differ.
|
||||
uint32_t mTransformHint;
|
||||
|
||||
// mConsumerRunningBehind whether the consumer is running more than
|
||||
// one buffer behind the producer.
|
||||
mutable bool mConsumerRunningBehind;
|
||||
|
||||
// mMutex is the mutex used to prevent concurrent access to the member
|
||||
// variables of SurfaceTextureClient objects. It must be locked whenever the
|
||||
// member variables are accessed.
|
||||
mutable Mutex mMutex;
|
||||
|
||||
// must be used from the lock/unlock thread
|
||||
sp<GraphicBuffer> mLockedBuffer;
|
||||
sp<GraphicBuffer> mPostedBuffer;
|
||||
bool mConnectedToCpu;
|
||||
|
||||
// must be accessed from lock/unlock thread only
|
||||
Region mDirtyRegion;
|
||||
};
|
||||
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_GUI_SURFACETEXTURECLIENT_H
|
@ -124,7 +124,7 @@ private:
|
||||
friend class Surface;
|
||||
friend class BpSurface;
|
||||
friend class BnSurface;
|
||||
friend class SurfaceTextureClient;
|
||||
friend class Surface;
|
||||
friend class LightRefBase<GraphicBuffer>;
|
||||
GraphicBuffer(const GraphicBuffer& rhs);
|
||||
GraphicBuffer& operator = (const GraphicBuffer& rhs);
|
||||
|
@ -25,8 +25,8 @@ LOCAL_SRC_FILES:= \
|
||||
SensorEventQueue.cpp \
|
||||
SensorManager.cpp \
|
||||
Surface.cpp \
|
||||
SurfaceControl.cpp \
|
||||
SurfaceComposerClient.cpp \
|
||||
SurfaceTextureClient.cpp \
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := \
|
||||
libbinder \
|
||||
|
1074
libs/gui/Surface.cpp
1074
libs/gui/Surface.cpp
File diff suppressed because it is too large
Load Diff
@ -31,6 +31,7 @@
|
||||
|
||||
#include <ui/DisplayInfo.h>
|
||||
|
||||
#include <gui/IGraphicBufferProducer.h>
|
||||
#include <gui/ISurface.h>
|
||||
#include <gui/ISurfaceComposer.h>
|
||||
#include <gui/ISurfaceComposerClient.h>
|
||||
|
194
libs/gui/SurfaceControl.cpp
Normal file
194
libs/gui/SurfaceControl.cpp
Normal file
@ -0,0 +1,194 @@
|
||||
/*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#define LOG_TAG "SurfaceControl"
|
||||
|
||||
#include <stdint.h>
|
||||
#include <errno.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <android/native_window.h>
|
||||
|
||||
#include <utils/CallStack.h>
|
||||
#include <utils/Errors.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/threads.h>
|
||||
|
||||
#include <binder/IPCThreadState.h>
|
||||
|
||||
#include <ui/DisplayInfo.h>
|
||||
#include <ui/GraphicBuffer.h>
|
||||
#include <ui/Rect.h>
|
||||
|
||||
#include <gui/ISurface.h>
|
||||
#include <gui/ISurfaceComposer.h>
|
||||
#include <gui/Surface.h>
|
||||
#include <gui/SurfaceComposerClient.h>
|
||||
#include <gui/SurfaceControl.h>
|
||||
|
||||
namespace android {
|
||||
|
||||
// ============================================================================
|
||||
// SurfaceControl
|
||||
// ============================================================================
|
||||
|
||||
SurfaceControl::SurfaceControl(
|
||||
const sp<SurfaceComposerClient>& client,
|
||||
const sp<ISurface>& surface)
|
||||
: mClient(client)
|
||||
{
|
||||
if (surface != 0) {
|
||||
mSurface = surface->asBinder();
|
||||
mGraphicBufferProducer = surface->getSurfaceTexture();
|
||||
}
|
||||
}
|
||||
|
||||
SurfaceControl::~SurfaceControl()
|
||||
{
|
||||
destroy();
|
||||
}
|
||||
|
||||
void SurfaceControl::destroy()
|
||||
{
|
||||
if (isValid()) {
|
||||
mClient->destroySurface(mSurface);
|
||||
}
|
||||
// clear all references and trigger an IPC now, to make sure things
|
||||
// happen without delay, since these resources are quite heavy.
|
||||
mClient.clear();
|
||||
mSurface.clear();
|
||||
mGraphicBufferProducer.clear();
|
||||
IPCThreadState::self()->flushCommands();
|
||||
}
|
||||
|
||||
void SurfaceControl::clear()
|
||||
{
|
||||
// here, the window manager tells us explicitly that we should destroy
|
||||
// the surface's resource. Soon after this call, it will also release
|
||||
// its last reference (which will call the dtor); however, it is possible
|
||||
// that a client living in the same process still holds references which
|
||||
// would delay the call to the dtor -- that is why we need this explicit
|
||||
// "clear()" call.
|
||||
destroy();
|
||||
}
|
||||
|
||||
bool SurfaceControl::isSameSurface(
|
||||
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
|
||||
{
|
||||
if (lhs == 0 || rhs == 0)
|
||||
return false;
|
||||
return lhs->mSurface == rhs->mSurface;
|
||||
}
|
||||
|
||||
status_t SurfaceControl::setLayerStack(int32_t layerStack) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setLayerStack(mSurface, layerStack);
|
||||
}
|
||||
status_t SurfaceControl::setLayer(int32_t layer) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setLayer(mSurface, layer);
|
||||
}
|
||||
status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setPosition(mSurface, x, y);
|
||||
}
|
||||
status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setSize(mSurface, w, h);
|
||||
}
|
||||
status_t SurfaceControl::hide() {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->hide(mSurface);
|
||||
}
|
||||
status_t SurfaceControl::show() {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->show(mSurface);
|
||||
}
|
||||
status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setFlags(mSurface, flags, mask);
|
||||
}
|
||||
status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setTransparentRegionHint(mSurface, transparent);
|
||||
}
|
||||
status_t SurfaceControl::setAlpha(float alpha) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setAlpha(mSurface, alpha);
|
||||
}
|
||||
status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setMatrix(mSurface, dsdx, dtdx, dsdy, dtdy);
|
||||
}
|
||||
status_t SurfaceControl::setCrop(const Rect& crop) {
|
||||
status_t err = validate();
|
||||
if (err < 0) return err;
|
||||
const sp<SurfaceComposerClient>& client(mClient);
|
||||
return client->setCrop(mSurface, crop);
|
||||
}
|
||||
|
||||
status_t SurfaceControl::validate() const
|
||||
{
|
||||
if (mSurface==0 || mClient==0) {
|
||||
ALOGE("invalid ISurface (%p) or client (%p)",
|
||||
mSurface.get(), mClient.get());
|
||||
return NO_INIT;
|
||||
}
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t SurfaceControl::writeSurfaceToParcel(
|
||||
const sp<SurfaceControl>& control, Parcel* parcel)
|
||||
{
|
||||
sp<IGraphicBufferProducer> bp;
|
||||
if (control != NULL) {
|
||||
bp = control->mGraphicBufferProducer;
|
||||
}
|
||||
return parcel->writeStrongBinder(bp->asBinder());
|
||||
}
|
||||
|
||||
sp<Surface> SurfaceControl::getSurface() const
|
||||
{
|
||||
Mutex::Autolock _l(mLock);
|
||||
if (mSurfaceData == 0) {
|
||||
mSurfaceData = new Surface(mGraphicBufferProducer);
|
||||
}
|
||||
return mSurfaceData;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
}; // namespace android
|
@ -1,846 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#define LOG_TAG "SurfaceTextureClient"
|
||||
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
||||
//#define LOG_NDEBUG 0
|
||||
|
||||
#include <android/native_window.h>
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Trace.h>
|
||||
|
||||
#include <ui/Fence.h>
|
||||
|
||||
#include <gui/ISurfaceComposer.h>
|
||||
#include <gui/SurfaceComposerClient.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
|
||||
#include <private/gui/ComposerService.h>
|
||||
|
||||
namespace android {
|
||||
|
||||
SurfaceTextureClient::SurfaceTextureClient(
|
||||
const sp<IGraphicBufferProducer>& bufferProducer)
|
||||
{
|
||||
SurfaceTextureClient::init();
|
||||
SurfaceTextureClient::setISurfaceTexture(bufferProducer);
|
||||
}
|
||||
|
||||
SurfaceTextureClient::SurfaceTextureClient() {
|
||||
SurfaceTextureClient::init();
|
||||
}
|
||||
|
||||
SurfaceTextureClient::~SurfaceTextureClient() {
|
||||
if (mConnectedToCpu) {
|
||||
SurfaceTextureClient::disconnect(NATIVE_WINDOW_API_CPU);
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTextureClient::init() {
|
||||
// Initialize the ANativeWindow function pointers.
|
||||
ANativeWindow::setSwapInterval = hook_setSwapInterval;
|
||||
ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
|
||||
ANativeWindow::cancelBuffer = hook_cancelBuffer;
|
||||
ANativeWindow::queueBuffer = hook_queueBuffer;
|
||||
ANativeWindow::query = hook_query;
|
||||
ANativeWindow::perform = hook_perform;
|
||||
|
||||
ANativeWindow::dequeueBuffer_DEPRECATED = hook_dequeueBuffer_DEPRECATED;
|
||||
ANativeWindow::cancelBuffer_DEPRECATED = hook_cancelBuffer_DEPRECATED;
|
||||
ANativeWindow::lockBuffer_DEPRECATED = hook_lockBuffer_DEPRECATED;
|
||||
ANativeWindow::queueBuffer_DEPRECATED = hook_queueBuffer_DEPRECATED;
|
||||
|
||||
const_cast<int&>(ANativeWindow::minSwapInterval) = 0;
|
||||
const_cast<int&>(ANativeWindow::maxSwapInterval) = 1;
|
||||
|
||||
mReqWidth = 0;
|
||||
mReqHeight = 0;
|
||||
mReqFormat = 0;
|
||||
mReqUsage = 0;
|
||||
mTimestamp = NATIVE_WINDOW_TIMESTAMP_AUTO;
|
||||
mCrop.clear();
|
||||
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
||||
mTransform = 0;
|
||||
mDefaultWidth = 0;
|
||||
mDefaultHeight = 0;
|
||||
mUserWidth = 0;
|
||||
mUserHeight = 0;
|
||||
mTransformHint = 0;
|
||||
mConsumerRunningBehind = false;
|
||||
mConnectedToCpu = false;
|
||||
}
|
||||
|
||||
void SurfaceTextureClient::setISurfaceTexture(
|
||||
const sp<IGraphicBufferProducer>& bufferProducer)
|
||||
{
|
||||
mSurfaceTexture = bufferProducer;
|
||||
}
|
||||
|
||||
sp<IGraphicBufferProducer> SurfaceTextureClient::getISurfaceTexture() const {
|
||||
return mSurfaceTexture;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_setSwapInterval(ANativeWindow* window, int interval) {
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
return c->setSwapInterval(interval);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_dequeueBuffer(ANativeWindow* window,
|
||||
ANativeWindowBuffer** buffer, int* fenceFd) {
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
return c->dequeueBuffer(buffer, fenceFd);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_cancelBuffer(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer, int fenceFd) {
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
return c->cancelBuffer(buffer, fenceFd);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_queueBuffer(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer, int fenceFd) {
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
return c->queueBuffer(buffer, fenceFd);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
|
||||
ANativeWindowBuffer** buffer) {
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
ANativeWindowBuffer* buf;
|
||||
int fenceFd = -1;
|
||||
int result = c->dequeueBuffer(&buf, &fenceFd);
|
||||
sp<Fence> fence(new Fence(fenceFd));
|
||||
int waitResult = fence->waitForever(1000, "dequeueBuffer_DEPRECATED");
|
||||
if (waitResult != OK) {
|
||||
ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an error: %d",
|
||||
waitResult);
|
||||
c->cancelBuffer(buf, -1);
|
||||
return waitResult;
|
||||
}
|
||||
*buffer = buf;
|
||||
return result;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer) {
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
return c->cancelBuffer(buffer, -1);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_lockBuffer_DEPRECATED(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer) {
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
return c->lockBuffer_DEPRECATED(buffer);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_queueBuffer_DEPRECATED(ANativeWindow* window,
|
||||
ANativeWindowBuffer* buffer) {
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
return c->queueBuffer(buffer, -1);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_query(const ANativeWindow* window,
|
||||
int what, int* value) {
|
||||
const SurfaceTextureClient* c = getSelf(window);
|
||||
return c->query(what, value);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::hook_perform(ANativeWindow* window, int operation, ...) {
|
||||
va_list args;
|
||||
va_start(args, operation);
|
||||
SurfaceTextureClient* c = getSelf(window);
|
||||
return c->perform(operation, args);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setSwapInterval(int interval) {
|
||||
ATRACE_CALL();
|
||||
// EGL specification states:
|
||||
// interval is silently clamped to minimum and maximum implementation
|
||||
// dependent values before being stored.
|
||||
// Although we don't have to, we apply the same logic here.
|
||||
|
||||
if (interval < minSwapInterval)
|
||||
interval = minSwapInterval;
|
||||
|
||||
if (interval > maxSwapInterval)
|
||||
interval = maxSwapInterval;
|
||||
|
||||
status_t res = mSurfaceTexture->setSynchronousMode(interval ? true : false);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer,
|
||||
int* fenceFd) {
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::dequeueBuffer");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
int buf = -1;
|
||||
int reqW = mReqWidth ? mReqWidth : mUserWidth;
|
||||
int reqH = mReqHeight ? mReqHeight : mUserHeight;
|
||||
sp<Fence> fence;
|
||||
status_t result = mSurfaceTexture->dequeueBuffer(&buf, fence, reqW, reqH,
|
||||
mReqFormat, mReqUsage);
|
||||
if (result < 0) {
|
||||
ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
|
||||
"failed: %d", mReqWidth, mReqHeight, mReqFormat, mReqUsage,
|
||||
result);
|
||||
return result;
|
||||
}
|
||||
sp<GraphicBuffer>& gbuf(mSlots[buf].buffer);
|
||||
if (result & IGraphicBufferProducer::RELEASE_ALL_BUFFERS) {
|
||||
freeAllBuffers();
|
||||
}
|
||||
|
||||
if ((result & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
|
||||
result = mSurfaceTexture->requestBuffer(buf, &gbuf);
|
||||
if (result != NO_ERROR) {
|
||||
ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d",
|
||||
result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (fence->isValid()) {
|
||||
*fenceFd = fence->dup();
|
||||
if (*fenceFd == -1) {
|
||||
ALOGE("dequeueBuffer: error duping fence: %d", errno);
|
||||
// dup() should never fail; something is badly wrong. Soldier on
|
||||
// and hope for the best; the worst that should happen is some
|
||||
// visible corruption that lasts until the next frame.
|
||||
}
|
||||
} else {
|
||||
*fenceFd = -1;
|
||||
}
|
||||
|
||||
*buffer = gbuf.get();
|
||||
return OK;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer,
|
||||
int fenceFd) {
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::cancelBuffer");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
int i = getSlotFromBufferLocked(buffer);
|
||||
if (i < 0) {
|
||||
return i;
|
||||
}
|
||||
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
|
||||
mSurfaceTexture->cancelBuffer(i, fence);
|
||||
return OK;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::getSlotFromBufferLocked(
|
||||
android_native_buffer_t* buffer) const {
|
||||
bool dumpedState = false;
|
||||
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
|
||||
if (mSlots[i].buffer != NULL &&
|
||||
mSlots[i].buffer->handle == buffer->handle) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::lockBuffer_DEPRECATED(android_native_buffer_t* buffer) {
|
||||
ALOGV("SurfaceTextureClient::lockBuffer");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return OK;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::queueBuffer");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
int64_t timestamp;
|
||||
if (mTimestamp == NATIVE_WINDOW_TIMESTAMP_AUTO) {
|
||||
timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
|
||||
ALOGV("SurfaceTextureClient::queueBuffer making up timestamp: %.2f ms",
|
||||
timestamp / 1000000.f);
|
||||
} else {
|
||||
timestamp = mTimestamp;
|
||||
}
|
||||
int i = getSlotFromBufferLocked(buffer);
|
||||
if (i < 0) {
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
// Make sure the crop rectangle is entirely inside the buffer.
|
||||
Rect crop;
|
||||
mCrop.intersect(Rect(buffer->width, buffer->height), &crop);
|
||||
|
||||
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
|
||||
IGraphicBufferProducer::QueueBufferOutput output;
|
||||
IGraphicBufferProducer::QueueBufferInput input(timestamp, crop, mScalingMode,
|
||||
mTransform, fence);
|
||||
status_t err = mSurfaceTexture->queueBuffer(i, input, &output);
|
||||
if (err != OK) {
|
||||
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
|
||||
}
|
||||
uint32_t numPendingBuffers = 0;
|
||||
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
|
||||
&numPendingBuffers);
|
||||
|
||||
mConsumerRunningBehind = (numPendingBuffers >= 2);
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::query(int what, int* value) const {
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::query");
|
||||
{ // scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
switch (what) {
|
||||
case NATIVE_WINDOW_FORMAT:
|
||||
if (mReqFormat) {
|
||||
*value = mReqFormat;
|
||||
return NO_ERROR;
|
||||
}
|
||||
break;
|
||||
case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: {
|
||||
sp<ISurfaceComposer> composer(
|
||||
ComposerService::getComposerService());
|
||||
if (composer->authenticateSurfaceTexture(mSurfaceTexture)) {
|
||||
*value = 1;
|
||||
} else {
|
||||
*value = 0;
|
||||
}
|
||||
return NO_ERROR;
|
||||
}
|
||||
case NATIVE_WINDOW_CONCRETE_TYPE:
|
||||
*value = NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_DEFAULT_WIDTH:
|
||||
*value = mUserWidth ? mUserWidth : mDefaultWidth;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_DEFAULT_HEIGHT:
|
||||
*value = mUserHeight ? mUserHeight : mDefaultHeight;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_TRANSFORM_HINT:
|
||||
*value = mTransformHint;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: {
|
||||
status_t err = NO_ERROR;
|
||||
if (!mConsumerRunningBehind) {
|
||||
*value = 0;
|
||||
} else {
|
||||
err = mSurfaceTexture->query(what, value);
|
||||
if (err == NO_ERROR) {
|
||||
mConsumerRunningBehind = *value;
|
||||
}
|
||||
}
|
||||
return err;
|
||||
}
|
||||
}
|
||||
}
|
||||
return mSurfaceTexture->query(what, value);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::perform(int operation, va_list args)
|
||||
{
|
||||
int res = NO_ERROR;
|
||||
switch (operation) {
|
||||
case NATIVE_WINDOW_CONNECT:
|
||||
// deprecated. must return NO_ERROR.
|
||||
break;
|
||||
case NATIVE_WINDOW_DISCONNECT:
|
||||
// deprecated. must return NO_ERROR.
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_USAGE:
|
||||
res = dispatchSetUsage(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_CROP:
|
||||
res = dispatchSetCrop(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_BUFFER_COUNT:
|
||||
res = dispatchSetBufferCount(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
|
||||
res = dispatchSetBuffersGeometry(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
|
||||
res = dispatchSetBuffersTransform(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
|
||||
res = dispatchSetBuffersTimestamp(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
|
||||
res = dispatchSetBuffersDimensions(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS:
|
||||
res = dispatchSetBuffersUserDimensions(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
|
||||
res = dispatchSetBuffersFormat(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_LOCK:
|
||||
res = dispatchLock(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_UNLOCK_AND_POST:
|
||||
res = dispatchUnlockAndPost(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_SET_SCALING_MODE:
|
||||
res = dispatchSetScalingMode(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_API_CONNECT:
|
||||
res = dispatchConnect(args);
|
||||
break;
|
||||
case NATIVE_WINDOW_API_DISCONNECT:
|
||||
res = dispatchDisconnect(args);
|
||||
break;
|
||||
default:
|
||||
res = NAME_NOT_FOUND;
|
||||
break;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchConnect(va_list args) {
|
||||
int api = va_arg(args, int);
|
||||
return connect(api);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchDisconnect(va_list args) {
|
||||
int api = va_arg(args, int);
|
||||
return disconnect(api);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetUsage(va_list args) {
|
||||
int usage = va_arg(args, int);
|
||||
return setUsage(usage);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetCrop(va_list args) {
|
||||
android_native_rect_t const* rect = va_arg(args, android_native_rect_t*);
|
||||
return setCrop(reinterpret_cast<Rect const*>(rect));
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetBufferCount(va_list args) {
|
||||
size_t bufferCount = va_arg(args, size_t);
|
||||
return setBufferCount(bufferCount);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetBuffersGeometry(va_list args) {
|
||||
int w = va_arg(args, int);
|
||||
int h = va_arg(args, int);
|
||||
int f = va_arg(args, int);
|
||||
int err = setBuffersDimensions(w, h);
|
||||
if (err != 0) {
|
||||
return err;
|
||||
}
|
||||
return setBuffersFormat(f);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetBuffersDimensions(va_list args) {
|
||||
int w = va_arg(args, int);
|
||||
int h = va_arg(args, int);
|
||||
return setBuffersDimensions(w, h);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetBuffersUserDimensions(va_list args) {
|
||||
int w = va_arg(args, int);
|
||||
int h = va_arg(args, int);
|
||||
return setBuffersUserDimensions(w, h);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetBuffersFormat(va_list args) {
|
||||
int f = va_arg(args, int);
|
||||
return setBuffersFormat(f);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetScalingMode(va_list args) {
|
||||
int m = va_arg(args, int);
|
||||
return setScalingMode(m);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetBuffersTransform(va_list args) {
|
||||
int transform = va_arg(args, int);
|
||||
return setBuffersTransform(transform);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchSetBuffersTimestamp(va_list args) {
|
||||
int64_t timestamp = va_arg(args, int64_t);
|
||||
return setBuffersTimestamp(timestamp);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchLock(va_list args) {
|
||||
ANativeWindow_Buffer* outBuffer = va_arg(args, ANativeWindow_Buffer*);
|
||||
ARect* inOutDirtyBounds = va_arg(args, ARect*);
|
||||
return lock(outBuffer, inOutDirtyBounds);
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::dispatchUnlockAndPost(va_list args) {
|
||||
return unlockAndPost();
|
||||
}
|
||||
|
||||
|
||||
int SurfaceTextureClient::connect(int api) {
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::connect");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
IGraphicBufferProducer::QueueBufferOutput output;
|
||||
int err = mSurfaceTexture->connect(api, &output);
|
||||
if (err == NO_ERROR) {
|
||||
uint32_t numPendingBuffers = 0;
|
||||
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
|
||||
&numPendingBuffers);
|
||||
mConsumerRunningBehind = (numPendingBuffers >= 2);
|
||||
}
|
||||
if (!err && api == NATIVE_WINDOW_API_CPU) {
|
||||
mConnectedToCpu = true;
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::disconnect(int api) {
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::disconnect");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
freeAllBuffers();
|
||||
int err = mSurfaceTexture->disconnect(api);
|
||||
if (!err) {
|
||||
mReqFormat = 0;
|
||||
mReqWidth = 0;
|
||||
mReqHeight = 0;
|
||||
mReqUsage = 0;
|
||||
mCrop.clear();
|
||||
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
||||
mTransform = 0;
|
||||
if (api == NATIVE_WINDOW_API_CPU) {
|
||||
mConnectedToCpu = false;
|
||||
}
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setUsage(uint32_t reqUsage)
|
||||
{
|
||||
ALOGV("SurfaceTextureClient::setUsage");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mReqUsage = reqUsage;
|
||||
return OK;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setCrop(Rect const* rect)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
|
||||
Rect realRect;
|
||||
if (rect == NULL || rect->isEmpty()) {
|
||||
realRect.clear();
|
||||
} else {
|
||||
realRect = *rect;
|
||||
}
|
||||
|
||||
ALOGV("SurfaceTextureClient::setCrop rect=[%d %d %d %d]",
|
||||
realRect.left, realRect.top, realRect.right, realRect.bottom);
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mCrop = realRect;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setBufferCount(int bufferCount)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::setBufferCount");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
status_t err = mSurfaceTexture->setBufferCount(bufferCount);
|
||||
ALOGE_IF(err, "IGraphicBufferProducer::setBufferCount(%d) returned %s",
|
||||
bufferCount, strerror(-err));
|
||||
|
||||
if (err == NO_ERROR) {
|
||||
freeAllBuffers();
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setBuffersDimensions(int w, int h)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::setBuffersDimensions");
|
||||
|
||||
if (w<0 || h<0)
|
||||
return BAD_VALUE;
|
||||
|
||||
if ((w && !h) || (!w && h))
|
||||
return BAD_VALUE;
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mReqWidth = w;
|
||||
mReqHeight = h;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setBuffersUserDimensions(int w, int h)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::setBuffersUserDimensions");
|
||||
|
||||
if (w<0 || h<0)
|
||||
return BAD_VALUE;
|
||||
|
||||
if ((w && !h) || (!w && h))
|
||||
return BAD_VALUE;
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mUserWidth = w;
|
||||
mUserHeight = h;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setBuffersFormat(int format)
|
||||
{
|
||||
ALOGV("SurfaceTextureClient::setBuffersFormat");
|
||||
|
||||
if (format<0)
|
||||
return BAD_VALUE;
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mReqFormat = format;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setScalingMode(int mode)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::setScalingMode(%d)", mode);
|
||||
|
||||
switch (mode) {
|
||||
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
|
||||
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
|
||||
case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
|
||||
break;
|
||||
default:
|
||||
ALOGE("unknown scaling mode: %d", mode);
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mScalingMode = mode;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setBuffersTransform(int transform)
|
||||
{
|
||||
ATRACE_CALL();
|
||||
ALOGV("SurfaceTextureClient::setBuffersTransform");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mTransform = transform;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
int SurfaceTextureClient::setBuffersTimestamp(int64_t timestamp)
|
||||
{
|
||||
ALOGV("SurfaceTextureClient::setBuffersTimestamp");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mTimestamp = timestamp;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
void SurfaceTextureClient::freeAllBuffers() {
|
||||
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
|
||||
mSlots[i].buffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// the lock/unlock APIs must be used from the same thread
|
||||
|
||||
static status_t copyBlt(
|
||||
const sp<GraphicBuffer>& dst,
|
||||
const sp<GraphicBuffer>& src,
|
||||
const Region& reg)
|
||||
{
|
||||
// src and dst with, height and format must be identical. no verification
|
||||
// is done here.
|
||||
status_t err;
|
||||
uint8_t const * src_bits = NULL;
|
||||
err = src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits);
|
||||
ALOGE_IF(err, "error locking src buffer %s", strerror(-err));
|
||||
|
||||
uint8_t* dst_bits = NULL;
|
||||
err = dst->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, reg.bounds(), (void**)&dst_bits);
|
||||
ALOGE_IF(err, "error locking dst buffer %s", strerror(-err));
|
||||
|
||||
Region::const_iterator head(reg.begin());
|
||||
Region::const_iterator tail(reg.end());
|
||||
if (head != tail && src_bits && dst_bits) {
|
||||
const size_t bpp = bytesPerPixel(src->format);
|
||||
const size_t dbpr = dst->stride * bpp;
|
||||
const size_t sbpr = src->stride * bpp;
|
||||
|
||||
while (head != tail) {
|
||||
const Rect& r(*head++);
|
||||
ssize_t h = r.height();
|
||||
if (h <= 0) continue;
|
||||
size_t size = r.width() * bpp;
|
||||
uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
|
||||
uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
|
||||
if (dbpr==sbpr && size==sbpr) {
|
||||
size *= h;
|
||||
h = 1;
|
||||
}
|
||||
do {
|
||||
memcpy(d, s, size);
|
||||
d += dbpr;
|
||||
s += sbpr;
|
||||
} while (--h > 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (src_bits)
|
||||
src->unlock();
|
||||
|
||||
if (dst_bits)
|
||||
dst->unlock();
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
status_t SurfaceTextureClient::lock(
|
||||
ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds)
|
||||
{
|
||||
if (mLockedBuffer != 0) {
|
||||
ALOGE("Surface::lock failed, already locked");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (!mConnectedToCpu) {
|
||||
int err = SurfaceTextureClient::connect(NATIVE_WINDOW_API_CPU);
|
||||
if (err) {
|
||||
return err;
|
||||
}
|
||||
// we're intending to do software rendering from this point
|
||||
setUsage(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
|
||||
}
|
||||
|
||||
ANativeWindowBuffer* out;
|
||||
int fenceFd = -1;
|
||||
status_t err = dequeueBuffer(&out, &fenceFd);
|
||||
ALOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
|
||||
if (err == NO_ERROR) {
|
||||
sp<GraphicBuffer> backBuffer(GraphicBuffer::getSelf(out));
|
||||
sp<Fence> fence(new Fence(fenceFd));
|
||||
|
||||
err = fence->waitForever(1000, "SurfaceTextureClient::lock");
|
||||
if (err != OK) {
|
||||
ALOGE("Fence::wait failed (%s)", strerror(-err));
|
||||
cancelBuffer(out, fenceFd);
|
||||
return err;
|
||||
}
|
||||
|
||||
const Rect bounds(backBuffer->width, backBuffer->height);
|
||||
|
||||
Region newDirtyRegion;
|
||||
if (inOutDirtyBounds) {
|
||||
newDirtyRegion.set(static_cast<Rect const&>(*inOutDirtyBounds));
|
||||
newDirtyRegion.andSelf(bounds);
|
||||
} else {
|
||||
newDirtyRegion.set(bounds);
|
||||
}
|
||||
|
||||
// figure out if we can copy the frontbuffer back
|
||||
const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
|
||||
const bool canCopyBack = (frontBuffer != 0 &&
|
||||
backBuffer->width == frontBuffer->width &&
|
||||
backBuffer->height == frontBuffer->height &&
|
||||
backBuffer->format == frontBuffer->format);
|
||||
|
||||
if (canCopyBack) {
|
||||
// copy the area that is invalid and not repainted this round
|
||||
const Region copyback(mDirtyRegion.subtract(newDirtyRegion));
|
||||
if (!copyback.isEmpty())
|
||||
copyBlt(backBuffer, frontBuffer, copyback);
|
||||
} else {
|
||||
// if we can't copy-back anything, modify the user's dirty
|
||||
// region to make sure they redraw the whole buffer
|
||||
newDirtyRegion.set(bounds);
|
||||
mDirtyRegion.clear();
|
||||
Mutex::Autolock lock(mMutex);
|
||||
for (size_t i=0 ; i<NUM_BUFFER_SLOTS ; i++) {
|
||||
mSlots[i].dirtyRegion.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
{ // scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
int backBufferSlot(getSlotFromBufferLocked(backBuffer.get()));
|
||||
if (backBufferSlot >= 0) {
|
||||
Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion);
|
||||
mDirtyRegion.subtract(dirtyRegion);
|
||||
dirtyRegion = newDirtyRegion;
|
||||
}
|
||||
}
|
||||
|
||||
mDirtyRegion.orSelf(newDirtyRegion);
|
||||
if (inOutDirtyBounds) {
|
||||
*inOutDirtyBounds = newDirtyRegion.getBounds();
|
||||
}
|
||||
|
||||
void* vaddr;
|
||||
status_t res = backBuffer->lock(
|
||||
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
|
||||
newDirtyRegion.bounds(), &vaddr);
|
||||
|
||||
ALOGW_IF(res, "failed locking buffer (handle = %p)",
|
||||
backBuffer->handle);
|
||||
|
||||
if (res != 0) {
|
||||
err = INVALID_OPERATION;
|
||||
} else {
|
||||
mLockedBuffer = backBuffer;
|
||||
outBuffer->width = backBuffer->width;
|
||||
outBuffer->height = backBuffer->height;
|
||||
outBuffer->stride = backBuffer->stride;
|
||||
outBuffer->format = backBuffer->format;
|
||||
outBuffer->bits = vaddr;
|
||||
}
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t SurfaceTextureClient::unlockAndPost()
|
||||
{
|
||||
if (mLockedBuffer == 0) {
|
||||
ALOGE("Surface::unlockAndPost failed, no locked buffer");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
status_t err = mLockedBuffer->unlock();
|
||||
ALOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle);
|
||||
|
||||
err = queueBuffer(mLockedBuffer.get(), -1);
|
||||
ALOGE_IF(err, "queueBuffer (handle=%p) failed (%s)",
|
||||
mLockedBuffer->handle, strerror(-err));
|
||||
|
||||
mPostedBuffer = mLockedBuffer;
|
||||
mLockedBuffer = 0;
|
||||
return err;
|
||||
}
|
||||
|
||||
}; // namespace android
|
@ -26,7 +26,7 @@
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <gui/CpuConsumer.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <gui/Surface.h>
|
||||
#include <ui/GraphicBuffer.h>
|
||||
#include <utils/String8.h>
|
||||
#include <utils/Thread.h>
|
||||
@ -64,7 +64,7 @@ protected:
|
||||
mCC = new CpuConsumer(params.maxLockedBuffers);
|
||||
String8 name("CpuConsumer_Under_Test");
|
||||
mCC->setName(name);
|
||||
mSTC = new SurfaceTextureClient(mCC->getProducerInterface());
|
||||
mSTC = new Surface(mCC->getProducerInterface());
|
||||
mANW = mSTC;
|
||||
}
|
||||
|
||||
@ -149,7 +149,7 @@ protected:
|
||||
};
|
||||
|
||||
sp<CpuConsumer> mCC;
|
||||
sp<SurfaceTextureClient> mSTC;
|
||||
sp<Surface> mSTC;
|
||||
sp<ANativeWindow> mANW;
|
||||
};
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <gtest/gtest.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <gui/Surface.h>
|
||||
#include <system/graphics.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Thread.h>
|
||||
@ -41,7 +41,7 @@ protected:
|
||||
testInfo->name());
|
||||
|
||||
mST = new GLConsumer(123);
|
||||
mSTC = new SurfaceTextureClient(mST->getBufferQueue());
|
||||
mSTC = new Surface(mST->getBufferQueue());
|
||||
mANW = mSTC;
|
||||
|
||||
// We need a valid GL context so we can test updateTexImage()
|
||||
@ -103,7 +103,7 @@ protected:
|
||||
}
|
||||
|
||||
sp<GLConsumer> mST;
|
||||
sp<SurfaceTextureClient> mSTC;
|
||||
sp<Surface> mSTC;
|
||||
sp<ANativeWindow> mANW;
|
||||
|
||||
EGLDisplay mEglDisplay;
|
||||
@ -128,7 +128,7 @@ TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) {
|
||||
int result = -123;
|
||||
int err = mANW->query(mANW.get(), NATIVE_WINDOW_CONCRETE_TYPE, &result);
|
||||
EXPECT_EQ(NO_ERROR, err);
|
||||
EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
|
||||
EXPECT_EQ(NATIVE_WINDOW_SURFACE, result);
|
||||
}
|
||||
|
||||
TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
|
||||
@ -686,7 +686,7 @@ protected:
|
||||
|
||||
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
|
||||
sp<GLConsumer> st(new GLConsumer(i));
|
||||
sp<SurfaceTextureClient> stc(new SurfaceTextureClient(st->getBufferQueue()));
|
||||
sp<Surface> stc(new Surface(st->getBufferQueue()));
|
||||
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
|
||||
static_cast<ANativeWindow*>(stc.get()), NULL);
|
||||
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
||||
|
@ -19,7 +19,6 @@
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <ui/GraphicBuffer.h>
|
||||
#include <utils/String8.h>
|
||||
#include <utils/threads.h>
|
||||
@ -383,7 +382,7 @@ protected:
|
||||
virtual void SetUp() {
|
||||
GLTest::SetUp();
|
||||
mST = new GLConsumer(TEX_ID);
|
||||
mSTC = new SurfaceTextureClient(mST->getBufferQueue());
|
||||
mSTC = new Surface(mST->getBufferQueue());
|
||||
mANW = mSTC;
|
||||
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
|
||||
ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
|
||||
@ -574,7 +573,7 @@ protected:
|
||||
};
|
||||
|
||||
sp<GLConsumer> mST;
|
||||
sp<SurfaceTextureClient> mSTC;
|
||||
sp<Surface> mSTC;
|
||||
sp<ANativeWindow> mANW;
|
||||
sp<TextureRenderer> mTextureRenderer;
|
||||
sp<FrameWaiter> mFW;
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include <utils/String8.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <gui/Surface.h>
|
||||
#include <gui/DummyConsumer.h>
|
||||
|
||||
|
||||
@ -104,7 +104,7 @@ TEST_F(EGLTest, EGLTerminateSucceedsWithRemainingObjects) {
|
||||
// Create a EGLSurface
|
||||
sp<BufferQueue> bq = new BufferQueue();
|
||||
bq->consumerConnect(new DummyConsumer());
|
||||
sp<SurfaceTextureClient> mSTC = new SurfaceTextureClient(static_cast<sp<IGraphicBufferProducer> >( bq));
|
||||
sp<Surface> mSTC = new Surface(static_cast<sp<IGraphicBufferProducer> >( bq));
|
||||
sp<ANativeWindow> mANW = mSTC;
|
||||
|
||||
EGLSurface eglSurface = eglCreateWindowSurface(mEglDisplay, config,
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
#include <gui/Surface.h>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <gui/Surface.h>
|
||||
|
||||
#include <ui/ANativeObjectBase.h>
|
||||
|
||||
|
@ -112,7 +112,7 @@ not_valid_surface:
|
||||
goto exit;
|
||||
}
|
||||
glConsumer = android::SurfaceTexture_getSurfaceTexture(_env, win);
|
||||
window = new android::SurfaceTextureClient(glConsumer);
|
||||
window = new android::Surface(glConsumer);
|
||||
|
||||
if (window == NULL)
|
||||
goto not_valid_surface;
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include <ui/DisplayInfo.h>
|
||||
#include <ui/PixelFormat.h>
|
||||
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <gui/Surface.h>
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#include <EGL/egl.h>
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include <EGL/egl.h>
|
||||
|
||||
#include <hardware/hardware.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <gui/Surface.h>
|
||||
#include <gui/GraphicBufferAlloc.h>
|
||||
#include <ui/GraphicBuffer.h>
|
||||
|
||||
|
@ -529,7 +529,7 @@ status_t HWComposer::setFramebufferTarget(int32_t id,
|
||||
DisplayData& disp(mDisplayData[id]);
|
||||
if (!disp.framebufferTarget) {
|
||||
// this should never happen, but apparently eglCreateWindowSurface()
|
||||
// triggers a SurfaceTextureClient::queueBuffer() on some
|
||||
// triggers a Surface::queueBuffer() on some
|
||||
// devices (!?) -- log and ignore.
|
||||
ALOGE("HWComposer: framebufferTarget is null");
|
||||
// CallStack stack;
|
||||
|
@ -39,7 +39,7 @@
|
||||
#include <gui/BufferQueue.h>
|
||||
#include <gui/GuiConfig.h>
|
||||
#include <gui/IDisplayEventConnection.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <gui/Surface.h>
|
||||
#include <gui/GraphicBufferAlloc.h>
|
||||
|
||||
#include <ui/GraphicBufferAllocator.h>
|
||||
@ -503,7 +503,7 @@ status_t SurfaceFlinger::readyToRun()
|
||||
wp<IBinder> token = mBuiltinDisplays[i];
|
||||
|
||||
sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i);
|
||||
sp<SurfaceTextureClient> stc = new SurfaceTextureClient(
|
||||
sp<Surface> stc = new Surface(
|
||||
static_cast< sp<IGraphicBufferProducer> >(fbs->getBufferQueue()));
|
||||
sp<DisplayDevice> hw = new DisplayDevice(this,
|
||||
type, isSecure, token, stc, fbs, mEGLConfig);
|
||||
@ -1182,7 +1182,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
||||
const DisplayDeviceState& state(curr[i]);
|
||||
|
||||
sp<FramebufferSurface> fbs;
|
||||
sp<SurfaceTextureClient> stc;
|
||||
sp<Surface> stc;
|
||||
if (!state.isVirtualDisplay()) {
|
||||
|
||||
ALOGE_IF(state.surface!=NULL,
|
||||
@ -1193,12 +1193,12 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
||||
// for supported (by hwc) displays we provide our
|
||||
// own rendering surface
|
||||
fbs = new FramebufferSurface(*mHwc, state.type);
|
||||
stc = new SurfaceTextureClient(
|
||||
stc = new Surface(
|
||||
static_cast< sp<IGraphicBufferProducer> >(
|
||||
fbs->getBufferQueue()));
|
||||
} else {
|
||||
if (state.surface != NULL) {
|
||||
stc = new SurfaceTextureClient(state.surface);
|
||||
stc = new Surface(state.surface);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ class LayerBase;
|
||||
class LayerBaseClient;
|
||||
class LayerDim;
|
||||
class LayerScreenshot;
|
||||
class SurfaceTextureClient;
|
||||
class Surface;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
|
@ -31,14 +31,14 @@ namespace android {
|
||||
// Fill an RGBA_8888 formatted surface with a single color.
|
||||
static void fillSurfaceRGBA8(const sp<SurfaceControl>& sc,
|
||||
uint8_t r, uint8_t g, uint8_t b) {
|
||||
Surface::SurfaceInfo info;
|
||||
ANativeWindow_Buffer outBuffer;
|
||||
sp<Surface> s = sc->getSurface();
|
||||
ASSERT_TRUE(s != NULL);
|
||||
ASSERT_EQ(NO_ERROR, s->lock(&info));
|
||||
uint8_t* img = reinterpret_cast<uint8_t*>(info.bits);
|
||||
for (uint32_t y = 0; y < info.h; y++) {
|
||||
for (uint32_t x = 0; x < info.w; x++) {
|
||||
uint8_t* pixel = img + (4 * (y*info.s + x));
|
||||
ASSERT_EQ(NO_ERROR, s->lock(&outBuffer, NULL));
|
||||
uint8_t* img = reinterpret_cast<uint8_t*>(outBuffer.bits);
|
||||
for (uint32_t y = 0; y < outBuffer.height; y++) {
|
||||
for (uint32_t x = 0; x < outBuffer.width; x++) {
|
||||
uint8_t* pixel = img + (4 * (y*outBuffer.stride + x));
|
||||
pixel[0] = r;
|
||||
pixel[1] = g;
|
||||
pixel[2] = b;
|
||||
|
@ -38,26 +38,27 @@ int main(int argc, char** argv)
|
||||
// create a client to surfaceflinger
|
||||
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
|
||||
|
||||
sp<Surface> surface = client->createSurface(String8("resize"),
|
||||
sp<SurfaceControl> surfaceControl = client->createSurface(String8("resize"),
|
||||
160, 240, PIXEL_FORMAT_RGB_565, 0);
|
||||
|
||||
sp<Surface> surface = surfaceControl->getSurface();
|
||||
|
||||
SurfaceComposerClient::openGlobalTransaction();
|
||||
surface->setLayer(100000);
|
||||
surfaceControl->setLayer(100000);
|
||||
SurfaceComposerClient::closeGlobalTransaction();
|
||||
|
||||
Surface::SurfaceInfo info;
|
||||
surface->lock(&info);
|
||||
ssize_t bpr = info.s * bytesPerPixel(info.format);
|
||||
android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h);
|
||||
ANativeWindow_Buffer outBuffer;
|
||||
surface->lock(&outBuffer, NULL);
|
||||
ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
|
||||
android_memset16((uint16_t*)outBuffer.bits, 0xF800, bpr*outBuffer.height);
|
||||
surface->unlockAndPost();
|
||||
|
||||
surface->lock(&info);
|
||||
android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h);
|
||||
surface->lock(&outBuffer);
|
||||
android_memset16((uint16_t*)outBuffer.bits, 0x07E0, bpr*outBuffer.height);
|
||||
surface->unlockAndPost();
|
||||
|
||||
SurfaceComposerClient::openGlobalTransaction();
|
||||
surface->setSize(320, 240);
|
||||
surfaceControl->setSize(320, 240);
|
||||
SurfaceComposerClient::closeGlobalTransaction();
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user