am b2e606f5: Merge "SurfaceFlinger: Respect the PROTECTED gralloc bit." into honeycomb-mr1

* commit 'b2e606f5f175906ab8c578cb9ba03c728154c50c':
  SurfaceFlinger: Respect the PROTECTED gralloc bit.
This commit is contained in:
Jamie Gennis 2011-03-10 18:07:57 -08:00 committed by Android Git Automerger
commit da38c1f186
5 changed files with 83 additions and 23 deletions

View File

@ -15,22 +15,19 @@
*/
#include <gtest/gtest.h>
#include <binder/IMemory.h>
#include <surfaceflinger/ISurfaceComposer.h>
#include <surfaceflinger/Surface.h>
#include <surfaceflinger/SurfaceComposerClient.h>
#include <utils/String8.h>
namespace android {
class SurfaceTest : public ::testing::Test {
protected:
virtual sp<SurfaceComposerClient> getSurfaceComposerClient() {
return sp<SurfaceComposerClient>(new SurfaceComposerClient);
}
virtual void SetUp() {
mComposerClient = getSurfaceComposerClient();
mComposerClient = new SurfaceComposerClient;
ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
mSurfaceControl = mComposerClient->createSurface(getpid(),
@ -77,4 +74,60 @@ TEST_F(SurfaceTest, QueuesToWindowComposerIsTrueWhenPurgatorized) {
EXPECT_EQ(1, result);
}
// This test probably doesn't belong here.
TEST_F(SurfaceTest, ScreenshotsOfProtectedBuffersFail) {
sp<ANativeWindow> anw(mSurface);
// Verify the screenshot works with no protected buffers.
sp<IMemoryHeap> heap;
uint32_t w=0, h=0;
PixelFormat fmt=0;
sp<ISurfaceComposer> sf(ComposerService::getComposerService());
ASSERT_EQ(NO_ERROR, sf->captureScreen(0, &heap, &w, &h, &fmt, 64, 64, 0,
40000));
ASSERT_TRUE(heap != NULL);
// Set the PROTECTED usage bit and verify that the screenshot fails. Note
// that we need to dequeue a buffer in order for it to actually get
// allocated in SurfaceFlinger.
ASSERT_EQ(NO_ERROR, native_window_set_usage(anw.get(),
GRALLOC_USAGE_PROTECTED));
ASSERT_EQ(NO_ERROR, native_window_set_buffer_count(anw.get(), 3));
android_native_buffer_t* buf = 0;
for (int i = 0; i < 4; i++) {
// Loop to make sure SurfaceFlinger has retired a protected buffer.
ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &buf));
ASSERT_EQ(NO_ERROR, anw->lockBuffer(anw.get(), buf));
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf));
}
heap = 0;
w = h = fmt = 0;
ASSERT_EQ(INVALID_OPERATION, sf->captureScreen(0, &heap, &w, &h, &fmt,
64, 64, 0, 40000));
ASSERT_TRUE(heap == NULL);
// XXX: This should not be needed, but it seems that the new buffers don't
// correctly show up after the upcoming dequeue/lock/queue loop without it.
// We should look into this at some point.
ASSERT_EQ(NO_ERROR, native_window_set_buffer_count(anw.get(), 3));
// Un-set the PROTECTED usage bit and verify that the screenshot works
// again. Note that we have to change the buffers geometry to ensure that
// the buffers get reallocated, as the new usage bits are a subset of the
// old.
ASSERT_EQ(NO_ERROR, native_window_set_usage(anw.get(), 0));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(anw.get(), 32, 32, 0));
for (int i = 0; i < 4; i++) {
// Loop to make sure SurfaceFlinger has retired a protected buffer.
ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &buf));
ASSERT_EQ(NO_ERROR, anw->lockBuffer(anw.get(), buf));
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf));
}
heap = 0;
w = h = fmt = 0;
ASSERT_EQ(NO_ERROR, sf->captureScreen(0, &heap, &w, &h, &fmt, 64, 64, 0,
40000));
ASSERT_TRUE(heap != NULL);
}
}

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@ -57,7 +57,6 @@ Layer::Layer(SurfaceFlinger* flinger,
mNeedsDithering(false),
mSecure(false),
mProtectedByApp(false),
mProtectedByDRM(false),
mTextureManager(),
mBufferManager(mTextureManager),
mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
@ -191,7 +190,6 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
mProtectedByDRM = (flags & ISurfaceComposer::eProtectedByDRM) ? true : false;
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
(flags & ISurfaceComposer::eOpaque) == 0;
@ -392,6 +390,12 @@ bool Layer::needsFiltering() const
return LayerBase::needsFiltering();
}
bool Layer::isProtected() const
{
sp<GraphicBuffer> activeBuffer(mBufferManager.getActiveBuffer());
return (activeBuffer != 0) &&
(activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
}
status_t Layer::setBufferCount(int bufferCount)
{
@ -515,7 +519,7 @@ uint32_t Layer::getEffectiveUsage(uint32_t usage) const
// request EGLImage for all buffers
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
}
if (mProtectedByApp || mProtectedByDRM) {
if (mProtectedByApp) {
// need a hardware-protected path to external video sink
usage |= GraphicBuffer::USAGE_PROTECTED;
}

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@ -80,8 +80,7 @@ public:
virtual bool needsDithering() const { return mNeedsDithering; }
virtual bool needsFiltering() const;
virtual bool isSecure() const { return mSecure; }
virtual bool isProtectedByApp() const { return mProtectedByApp; }
virtual bool isProtectedByDRM() const { return mProtectedByDRM; }
virtual bool isProtected() const;
virtual sp<Surface> createSurface() const;
virtual status_t ditch();
virtual void onRemoved();
@ -222,7 +221,6 @@ private:
// page-flip thread (currently main thread)
bool mSecure; // no screenshots
bool mProtectedByApp; // application requires protected path to external sink
bool mProtectedByDRM; // DRM agent requires protected path to external sink
Region mPostedDirtyRegion;
// page-flip thread and transaction thread (currently main thread)

View File

@ -197,16 +197,10 @@ public:
virtual bool isSecure() const { return false; }
/**
* isProtectedByApp - true if application says this surface is protected, that
* is if it requires a hardware-protected data path to an external sink.
* isProtected - true if the layer may contain protected content in the
* GRALLOC_USAGE_PROTECTED sense.
*/
virtual bool isProtectedByApp() const { return false; }
/**
* isProtectedByDRM - true if DRM agent says this surface is protected, that
* is if it requires a hardware-protected data path to an external sink.
*/
virtual bool isProtectedByDRM() const { return false; }
virtual bool isProtected() const { return false; }
/** Called from the main thread, when the surface is removed from the
* draw list */

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@ -2169,6 +2169,19 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
return BAD_VALUE;
// make sure none of the layers are protected
const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
const uint32_t z = layer->drawingState().z;
if (z >= minLayerZ && z <= maxLayerZ) {
if (layer->isProtected()) {
return INVALID_OPERATION;
}
}
}
if (!GLExtensions::getInstance().haveFramebufferObject())
return INVALID_OPERATION;
@ -2217,8 +2230,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
const uint32_t z = layer->drawingState().z;