Merge "SurfaceFlinger: Respect the PROTECTED gralloc bit." into honeycomb-mr1
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commit
c2cc1b3f97
@ -15,22 +15,19 @@
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*/
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#include <gtest/gtest.h>
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#include <binder/IMemory.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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#include <utils/String8.h>
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namespace android {
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class SurfaceTest : public ::testing::Test {
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protected:
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virtual sp<SurfaceComposerClient> getSurfaceComposerClient() {
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return sp<SurfaceComposerClient>(new SurfaceComposerClient);
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}
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virtual void SetUp() {
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mComposerClient = getSurfaceComposerClient();
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mComposerClient = new SurfaceComposerClient;
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ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
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mSurfaceControl = mComposerClient->createSurface(getpid(),
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@ -77,4 +74,60 @@ TEST_F(SurfaceTest, QueuesToWindowComposerIsTrueWhenPurgatorized) {
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EXPECT_EQ(1, result);
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}
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// This test probably doesn't belong here.
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TEST_F(SurfaceTest, ScreenshotsOfProtectedBuffersFail) {
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sp<ANativeWindow> anw(mSurface);
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// Verify the screenshot works with no protected buffers.
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sp<IMemoryHeap> heap;
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uint32_t w=0, h=0;
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PixelFormat fmt=0;
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sp<ISurfaceComposer> sf(ComposerService::getComposerService());
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ASSERT_EQ(NO_ERROR, sf->captureScreen(0, &heap, &w, &h, &fmt, 64, 64, 0,
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40000));
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ASSERT_TRUE(heap != NULL);
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// Set the PROTECTED usage bit and verify that the screenshot fails. Note
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// that we need to dequeue a buffer in order for it to actually get
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// allocated in SurfaceFlinger.
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ASSERT_EQ(NO_ERROR, native_window_set_usage(anw.get(),
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GRALLOC_USAGE_PROTECTED));
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ASSERT_EQ(NO_ERROR, native_window_set_buffer_count(anw.get(), 3));
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android_native_buffer_t* buf = 0;
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for (int i = 0; i < 4; i++) {
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// Loop to make sure SurfaceFlinger has retired a protected buffer.
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ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &buf));
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ASSERT_EQ(NO_ERROR, anw->lockBuffer(anw.get(), buf));
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ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf));
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}
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heap = 0;
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w = h = fmt = 0;
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ASSERT_EQ(INVALID_OPERATION, sf->captureScreen(0, &heap, &w, &h, &fmt,
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64, 64, 0, 40000));
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ASSERT_TRUE(heap == NULL);
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// XXX: This should not be needed, but it seems that the new buffers don't
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// correctly show up after the upcoming dequeue/lock/queue loop without it.
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// We should look into this at some point.
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ASSERT_EQ(NO_ERROR, native_window_set_buffer_count(anw.get(), 3));
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// Un-set the PROTECTED usage bit and verify that the screenshot works
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// again. Note that we have to change the buffers geometry to ensure that
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// the buffers get reallocated, as the new usage bits are a subset of the
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// old.
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ASSERT_EQ(NO_ERROR, native_window_set_usage(anw.get(), 0));
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ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(anw.get(), 32, 32, 0));
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for (int i = 0; i < 4; i++) {
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// Loop to make sure SurfaceFlinger has retired a protected buffer.
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ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &buf));
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ASSERT_EQ(NO_ERROR, anw->lockBuffer(anw.get(), buf));
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ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf));
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}
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heap = 0;
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w = h = fmt = 0;
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ASSERT_EQ(NO_ERROR, sf->captureScreen(0, &heap, &w, &h, &fmt, 64, 64, 0,
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40000));
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ASSERT_TRUE(heap != NULL);
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}
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}
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@ -57,7 +57,6 @@ Layer::Layer(SurfaceFlinger* flinger,
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mNeedsDithering(false),
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mSecure(false),
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mProtectedByApp(false),
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mProtectedByDRM(false),
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mTextureManager(),
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mBufferManager(mTextureManager),
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mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
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@ -191,7 +190,6 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
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mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
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mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
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mProtectedByDRM = (flags & ISurfaceComposer::eProtectedByDRM) ? true : false;
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mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
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(flags & ISurfaceComposer::eOpaque) == 0;
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@ -392,6 +390,12 @@ bool Layer::needsFiltering() const
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return LayerBase::needsFiltering();
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}
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bool Layer::isProtected() const
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{
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sp<GraphicBuffer> activeBuffer(mBufferManager.getActiveBuffer());
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return (activeBuffer != 0) &&
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(activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
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}
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status_t Layer::setBufferCount(int bufferCount)
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{
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@ -515,7 +519,7 @@ uint32_t Layer::getEffectiveUsage(uint32_t usage) const
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// request EGLImage for all buffers
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usage |= GraphicBuffer::USAGE_HW_TEXTURE;
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}
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if (mProtectedByApp || mProtectedByDRM) {
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if (mProtectedByApp) {
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// need a hardware-protected path to external video sink
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usage |= GraphicBuffer::USAGE_PROTECTED;
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}
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@ -80,8 +80,7 @@ public:
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virtual bool needsDithering() const { return mNeedsDithering; }
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virtual bool needsFiltering() const;
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virtual bool isSecure() const { return mSecure; }
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virtual bool isProtectedByApp() const { return mProtectedByApp; }
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virtual bool isProtectedByDRM() const { return mProtectedByDRM; }
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virtual bool isProtected() const;
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virtual sp<Surface> createSurface() const;
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virtual status_t ditch();
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virtual void onRemoved();
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@ -222,7 +221,6 @@ private:
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// page-flip thread (currently main thread)
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bool mSecure; // no screenshots
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bool mProtectedByApp; // application requires protected path to external sink
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bool mProtectedByDRM; // DRM agent requires protected path to external sink
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Region mPostedDirtyRegion;
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// page-flip thread and transaction thread (currently main thread)
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@ -197,16 +197,10 @@ public:
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virtual bool isSecure() const { return false; }
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/**
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* isProtectedByApp - true if application says this surface is protected, that
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* is if it requires a hardware-protected data path to an external sink.
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* isProtected - true if the layer may contain protected content in the
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* GRALLOC_USAGE_PROTECTED sense.
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*/
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virtual bool isProtectedByApp() const { return false; }
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/**
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* isProtectedByDRM - true if DRM agent says this surface is protected, that
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* is if it requires a hardware-protected data path to an external sink.
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*/
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virtual bool isProtectedByDRM() const { return false; }
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virtual bool isProtected() const { return false; }
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/** Called from the main thread, when the surface is removed from the
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* draw list */
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@ -2169,6 +2169,19 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
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if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
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return BAD_VALUE;
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// make sure none of the layers are protected
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const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
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const size_t count = layers.size();
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for (size_t i=0 ; i<count ; ++i) {
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const sp<LayerBase>& layer(layers[i]);
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const uint32_t z = layer->drawingState().z;
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if (z >= minLayerZ && z <= maxLayerZ) {
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if (layer->isProtected()) {
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return INVALID_OPERATION;
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}
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}
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}
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if (!GLExtensions::getInstance().haveFramebufferObject())
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return INVALID_OPERATION;
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@ -2217,8 +2230,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
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const size_t count = layers.size();
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for (size_t i=0 ; i<count ; ++i) {
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const sp<LayerBase>& layer(layers[i]);
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const uint32_t z = layer->drawingState().z;
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