Merge "New compile-time flags to make debugging easier for us poor souls Bug #7195815" into jb-mr1-dev

This commit is contained in:
Romain Guy 2012-09-27 16:04:03 -07:00 committed by Android (Google) Code Review
commit cb094a783f

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@ -29,6 +29,8 @@
#define ATRACE_TAG ATRACE_TAG_GRAPHICS #define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <utils/Trace.h> #include <utils/Trace.h>
#include <utils/CallStack.h>
#include "hooks.h" #include "hooks.h"
#include "egl_impl.h" #include "egl_impl.h"
@ -43,9 +45,10 @@ using namespace android;
#undef CALL_GL_API_RETURN #undef CALL_GL_API_RETURN
#define DEBUG_CALL_GL_API 0 #define DEBUG_CALL_GL_API 0
#define DEBUG_PRINT_CALL_STACK_ON_ERROR 0
#define SYSTRACE_CALL_GL_API 0 #define SYSTRACE_CALL_GL_API 0
#if USE_FAST_TLS_KEY #if USE_FAST_TLS_KEY___
#ifdef HAVE_ARM_TLS_REGISTER #ifdef HAVE_ARM_TLS_REGISTER
#define GET_TLS(reg) \ #define GET_TLS(reg) \
@ -86,8 +89,15 @@ using namespace android;
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
_c->_api(__VA_ARGS__); \ _c->_api(__VA_ARGS__); \
GLenum status = GL_NO_ERROR; \ GLenum status = GL_NO_ERROR; \
bool error = false; \
while ((status = glGetError()) != GL_NO_ERROR) { \ while ((status = glGetError()) != GL_NO_ERROR) { \
ALOGD("[" #_api "] 0x%x", status); \ ALOGD("[" #_api "] 0x%x", status); \
error = true; \
} \
if (DEBUG_PRINT_CALL_STACK_ON_ERROR && error) { \
CallStack s; \
s.update(); \
s.dump("glGetError:" #_api); \
} }
#elif SYSTRACE_CALL_GL_API #elif SYSTRACE_CALL_GL_API