Revert "Change SurfaceControl setPosition to take floats"
Temporary, to fix weekend build, until we get Nvidia code drop.
This reverts commit 9a867a8798
DO NOT MERGE
Change-Id: I7b5dbc4db46ef3d97dc8598057d5487d6971178b
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98ca63e6d1
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@ -57,7 +57,7 @@ public:
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status_t setLayerStack(int32_t layerStack);
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status_t setLayerStack(int32_t layerStack);
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status_t setLayer(int32_t layer);
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status_t setLayer(int32_t layer);
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status_t setPosition(float x, float y);
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status_t setPosition(int32_t x, int32_t y);
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status_t setSize(uint32_t w, uint32_t h);
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status_t setSize(uint32_t w, uint32_t h);
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status_t hide();
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status_t hide();
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status_t show();
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status_t show();
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@ -106,7 +106,7 @@ status_t SurfaceControl::setLayer(int32_t layer) {
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const sp<SurfaceComposerClient>& client(mClient);
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const sp<SurfaceComposerClient>& client(mClient);
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return client->setLayer(mSurface, layer);
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return client->setLayer(mSurface, layer);
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}
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}
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status_t SurfaceControl::setPosition(float x, float y) {
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status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
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status_t err = validate();
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status_t err = validate();
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if (err < 0) return err;
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if (err < 0) return err;
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const sp<SurfaceComposerClient>& client(mClient);
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const sp<SurfaceComposerClient>& client(mClient);
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