Revert "Change SurfaceControl setPosition to take floats"

Temporary, to fix weekend build, until we get Nvidia code drop.

This reverts commit 9a867a8798

DO NOT MERGE

Change-Id: I7b5dbc4db46ef3d97dc8598057d5487d6971178b
This commit is contained in:
Dave Burke 2013-03-01 20:39:03 +00:00 committed by Guang Zhu
parent 98ca63e6d1
commit bbb57f3331
2 changed files with 2 additions and 2 deletions

View File

@ -57,7 +57,7 @@ public:
status_t setLayerStack(int32_t layerStack); status_t setLayerStack(int32_t layerStack);
status_t setLayer(int32_t layer); status_t setLayer(int32_t layer);
status_t setPosition(float x, float y); status_t setPosition(int32_t x, int32_t y);
status_t setSize(uint32_t w, uint32_t h); status_t setSize(uint32_t w, uint32_t h);
status_t hide(); status_t hide();
status_t show(); status_t show();

View File

@ -106,7 +106,7 @@ status_t SurfaceControl::setLayer(int32_t layer) {
const sp<SurfaceComposerClient>& client(mClient); const sp<SurfaceComposerClient>& client(mClient);
return client->setLayer(mSurface, layer); return client->setLayer(mSurface, layer);
} }
status_t SurfaceControl::setPosition(float x, float y) { status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
status_t err = validate(); status_t err = validate();
if (err < 0) return err; if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient); const sp<SurfaceComposerClient>& client(mClient);