gltrace: Make sure device is debuggable.
(cherry picked from commit 6482fa4db0
)
Change-Id: I205aabcab1932025c12e7ba3d1b3cf94684f6758
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@ -124,6 +124,12 @@ void initEglTraceLevel() {
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void initEglDebugLevel() {
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void initEglDebugLevel() {
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int propertyLevel = 0;
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int propertyLevel = 0;
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char value[PROPERTY_VALUE_MAX];
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char value[PROPERTY_VALUE_MAX];
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// check system property only on userdebug or eng builds
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property_get("ro.debuggable", value, "0");
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if (value[0] == '0')
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return;
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property_get("debug.egl.debug_proc", value, "");
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property_get("debug.egl.debug_proc", value, "");
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if (strlen(value) > 0) {
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if (strlen(value) > 0) {
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long pid = getpid();
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long pid = getpid();
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