Merge "SurfaceTexture: eglDestroySync after duping its fd" into jb-mr1-dev
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commit
a0931d6575
@ -478,6 +478,7 @@ status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
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}
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glFlush();
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int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
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eglDestroySyncKHR(dpy, sync);
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if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
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ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
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"fd: %#x", eglGetError());
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