SurfaceFlinger: Native changes to add blur effect

Native changes to add blur-behind and blur mask effect

Change-Id: I54faf82d750e8299de6d261f6a893ab26d08df84

SurfaceFlinger: Adding template for LayerBlur files

Change-Id: I444009113b7bdd6c5284863fd1f56358e67d9fe6

SurfaceFlinger: Featurize libuiblur module for OSS build

Change-Id: Ifdc176e699434125d17b111c044b8ba954cf717c
This commit is contained in:
Byunghun Jeon 2014-12-05 18:28:32 -08:00 committed by Steve Kondik
parent b53d92c3eb
commit 987034b563
27 changed files with 955 additions and 25 deletions

View File

@ -50,6 +50,7 @@ public:
eCursorWindow = 0x00002000,
eFXSurfaceNormal = 0x00000000,
eFXSurfaceBlur = 0x00010000,
eFXSurfaceDim = 0x00020000,
eFXSurfaceMask = 0x000F0000,
};

View File

@ -163,6 +163,11 @@ public:
const Rect& layerStackRect,
const Rect& displayRect);
status_t setBlur(const sp<IBinder>& id, float blur);
status_t setBlurMaskSurface(const sp<IBinder>& id, const sp<IBinder>& maskSurfaceId);
status_t setBlurMaskSampling(const sp<IBinder>& id, uint32_t blurMaskSampling);
status_t setBlurMaskAlphaThreshold(const sp<IBinder>& id, float alpha);
private:
virtual void onFirstRef();
Composer& getComposer();

View File

@ -77,6 +77,11 @@ public:
status_t clearLayerFrameStats() const;
status_t getLayerFrameStats(FrameStats* outStats) const;
status_t setBlur(float blur = 0);
status_t setBlurMaskSurface(const sp<SurfaceControl>& maskSurface);
status_t setBlurMaskSampling(uint32_t blurMaskSampling);
status_t setBlurMaskAlphaThreshold(float alpha);
private:
// can't be copied
SurfaceControl& operator = (SurfaceControl& rhs);

View File

@ -52,12 +52,16 @@ struct layer_state_t {
eFlagsChanged = 0x00000040,
eLayerStackChanged = 0x00000080,
eCropChanged = 0x00000100,
eBlurChanged = 0x00400000,
eBlurMaskSurfaceChanged = 0x00800000,
eBlurMaskSamplingChanged = 0x01000000,
eBlurMaskAlphaThresholdChanged = 0x02000000,
};
layer_state_t()
: what(0),
x(0), y(0), z(0), w(0), h(0), layerStack(0),
alpha(0), flags(0), mask(0),
x(0), y(0), z(0), w(0), h(0), layerStack(0), blur(0),
blurMaskSampling(0), blurMaskAlphaThreshold(0), alpha(0), flags(0), mask(0),
reserved(0)
{
matrix.dsdx = matrix.dtdy = 1.0f;
@ -82,6 +86,10 @@ struct layer_state_t {
uint32_t w;
uint32_t h;
uint32_t layerStack;
float blur;
sp<IBinder> blurMaskSurface;
uint32_t blurMaskSampling;
float blurMaskAlphaThreshold;
float alpha;
uint8_t flags;
uint8_t mask;

View File

@ -32,6 +32,10 @@ status_t layer_state_t::write(Parcel& output) const
output.writeUint32(w);
output.writeUint32(h);
output.writeUint32(layerStack);
output.writeFloat(blur);
output.writeStrongBinder(blurMaskSurface);
output.writeUint32(blurMaskSampling);
output.writeFloat(blurMaskAlphaThreshold);
output.writeFloat(alpha);
output.writeUint32(flags);
output.writeUint32(mask);
@ -52,6 +56,10 @@ status_t layer_state_t::read(const Parcel& input)
w = input.readUint32();
h = input.readUint32();
layerStack = input.readUint32();
blur = input.readFloat();
blurMaskSurface = input.readStrongBinder();
blurMaskSampling = input.readUint32();
blurMaskAlphaThreshold = input.readFloat();
alpha = input.readFloat();
flags = static_cast<uint8_t>(input.readUint32());
mask = static_cast<uint8_t>(input.readUint32());

View File

@ -144,6 +144,14 @@ public:
uint32_t w, uint32_t h);
status_t setLayer(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
uint32_t z);
status_t setBlur(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
float blur);
status_t setBlurMaskSurface(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
const sp<IBinder>& maskSurfaceId);
status_t setBlurMaskSampling(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
uint32_t blurMaskSampling);
status_t setBlurMaskAlphaThreshold(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
float alpha);
status_t setFlags(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
uint32_t flags, uint32_t mask);
status_t setTransparentRegionHint(
@ -303,6 +311,50 @@ status_t Composer::setLayer(const sp<SurfaceComposerClient>& client,
return NO_ERROR;
}
status_t Composer::setBlur(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, float blur) {
Mutex::Autolock _l(mLock);
layer_state_t* s = getLayerStateLocked(client, id);
if (!s)
return BAD_INDEX;
s->what |= layer_state_t::eBlurChanged;
s->blur = blur;
return NO_ERROR;
}
status_t Composer::setBlurMaskSurface(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, const sp<IBinder>& maskSurfaceId) {
Mutex::Autolock _l(mLock);
layer_state_t* s = getLayerStateLocked(client, id);
if (!s)
return BAD_INDEX;
s->what |= layer_state_t::eBlurMaskSurfaceChanged;
s->blurMaskSurface = maskSurfaceId;
return NO_ERROR;
}
status_t Composer::setBlurMaskSampling(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, uint32_t blurMaskSampling) {
Mutex::Autolock _l(mLock);
layer_state_t* s = getLayerStateLocked(client, id);
if (!s)
return BAD_INDEX;
s->what |= layer_state_t::eBlurMaskSamplingChanged;
s->blurMaskSampling = blurMaskSampling;
return NO_ERROR;
}
status_t Composer::setBlurMaskAlphaThreshold(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, float alpha) {
Mutex::Autolock _l(mLock);
layer_state_t* s = getLayerStateLocked(client, id);
if (!s)
return BAD_INDEX;
s->what |= layer_state_t::eBlurMaskAlphaThresholdChanged;
s->blurMaskAlphaThreshold = alpha;
return NO_ERROR;
}
status_t Composer::setFlags(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, uint32_t flags,
uint32_t mask) {
@ -574,6 +626,22 @@ status_t SurfaceComposerClient::setLayer(const sp<IBinder>& id, uint32_t z) {
return getComposer().setLayer(this, id, z);
}
status_t SurfaceComposerClient::setBlur(const sp<IBinder>& id, float blur) {
return getComposer().setBlur(this, id, blur);
}
status_t SurfaceComposerClient::setBlurMaskSurface(const sp<IBinder>& id, const sp<IBinder>& maskSurfaceId) {
return getComposer().setBlurMaskSurface(this, id, maskSurfaceId);
}
status_t SurfaceComposerClient::setBlurMaskSampling(const sp<IBinder>& id, uint32_t blurMaskSampling) {
return getComposer().setBlurMaskSampling(this, id, blurMaskSampling);
}
status_t SurfaceComposerClient::setBlurMaskAlphaThreshold(const sp<IBinder>& id, float alpha) {
return getComposer().setBlurMaskAlphaThreshold(this, id, alpha);
}
status_t SurfaceComposerClient::hide(const sp<IBinder>& id) {
return getComposer().setFlags(this, id,
layer_state_t::eLayerHidden,

View File

@ -99,6 +99,26 @@ status_t SurfaceControl::setLayer(uint32_t layer) {
if (err < 0) return err;
return mClient->setLayer(mHandle, layer);
}
status_t SurfaceControl::setBlur(float blur) {
status_t err = validate();
if (err < 0) return err;
return mClient->setBlur(mHandle, blur);
}
status_t SurfaceControl::setBlurMaskSurface(const sp<SurfaceControl>& maskSurface) {
status_t err = validate();
if (err < 0) return err;
return mClient->setBlurMaskSurface(mHandle, maskSurface != 0 ? maskSurface->mHandle : 0);
}
status_t SurfaceControl::setBlurMaskSampling(uint32_t blurMaskSampling) {
status_t err = validate();
if (err < 0) return err;
return mClient->setBlurMaskSampling(mHandle, blurMaskSampling);
}
status_t SurfaceControl::setBlurMaskAlphaThreshold(float alpha) {
status_t err = validate();
if (err < 0) return err;
return mClient->setBlurMaskAlphaThreshold(mHandle, alpha);
}
status_t SurfaceControl::setPosition(float x, float y) {
status_t err = validate();
if (err < 0) return err;

View File

@ -13,6 +13,7 @@ LOCAL_SRC_FILES := \
FrameTracker.cpp \
Layer.cpp \
LayerDim.cpp \
LayerBlur.cpp \
MessageQueue.cpp \
MonitoredProducer.cpp \
SurfaceFlinger.cpp \
@ -117,6 +118,12 @@ ifeq ($(TARGET_USES_QCOM_BSP), true)
LOCAL_CFLAGS += -DQTI_BSP
endif
ifeq ($(TARGET_HAVE_UI_BLUR),true)
LOCAL_C_INCLUDES += $(TARGET_OUT_HEADERS)/ui
LOCAL_SHARED_LIBRARIES += libuiblur
LOCAL_CFLAGS += -DUI_BLUR
endif
LOCAL_MODULE := libsurfaceflinger
LOCAL_CFLAGS += -Wall -Werror -Wunused -Wunreachable-code

View File

@ -0,0 +1,69 @@
/*
* Copyright (c) 2014, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ANDROID_SF_FRAME_RATE_HELPER_H
#define ANDROID_SF_FRAME_RATE_HELPER_H
#include <utils/Timers.h>
namespace android {
class FrameRateHelper {
public:
FrameRateHelper() : mTime(0), mFps(0), mFpsCount(0) {}
~FrameRateHelper() {}
bool update() {
mFpsCount++;
nsecs_t now = systemTime();
if (ns2ms(now - mTime) > 1000) {
mFps = mFpsCount;
mFpsCount = 0;
mTime = now;
return true;
}
return false;
}
unsigned int get() const {
return mFps;
}
private:
nsecs_t mTime;
unsigned int mFps;
unsigned int mFpsCount;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SF_FRAME_RATE_HELPER_H

View File

@ -108,6 +108,7 @@ Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
mCurrentState.active.crop.makeInvalid();
mCurrentState.z = 0;
mCurrentState.alpha = 0xFF;
mCurrentState.blur = 0xFF;
mCurrentState.layerStack = 0;
mCurrentState.flags = layerFlags;
mCurrentState.sequence = 0;
@ -607,21 +608,21 @@ Rect Layer::getPosition(
// drawing...
// ---------------------------------------------------------------------------
void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) const {
void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) {
onDraw(hw, clip, false);
}
void Layer::draw(const sp<const DisplayDevice>& hw,
bool useIdentityTransform) const {
bool useIdentityTransform) {
onDraw(hw, Region(hw->bounds()), useIdentityTransform);
}
void Layer::draw(const sp<const DisplayDevice>& hw) const {
void Layer::draw(const sp<const DisplayDevice>& hw) {
onDraw(hw, Region(hw->bounds()), false);
}
void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
bool useIdentityTransform) const
bool useIdentityTransform)
{
ATRACE_CALL();
@ -1031,6 +1032,14 @@ bool Layer::setLayer(uint32_t z) {
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setBlur(uint8_t blur) {
if (mCurrentState.blur == blur)
return false;
mCurrentState.sequence++;
mCurrentState.blur = blur;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool Layer::setSize(uint32_t w, uint32_t h) {
if (mCurrentState.requested.w == w && mCurrentState.requested.h == h)
return false;
@ -1479,13 +1488,13 @@ void Layer::dump(String8& result, Colorizer& colorizer) const
result.appendFormat( " "
"layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
"isOpaque=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
"alpha=0x%02x, blur=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
" client=%p\n",
s.layerStack, s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
s.active.crop.left, s.active.crop.top,
s.active.crop.right, s.active.crop.bottom,
isOpaque(s), contentDirty,
s.alpha, s.flags,
s.alpha, s.blur, s.flags,
s.transform[0][0], s.transform[0][1],
s.transform[1][0], s.transform[1][1],
client.get());

View File

@ -57,6 +57,7 @@ class Colorizer;
class DisplayDevice;
class GraphicBuffer;
class SurfaceFlinger;
class LayerBlur;
// ---------------------------------------------------------------------------
@ -70,6 +71,8 @@ class SurfaceFlinger;
class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
static int32_t sSequence;
friend class LayerBlur;
public:
#ifdef QTI_BSP
friend class ExLayer;
@ -108,6 +111,7 @@ public:
Geometry requested;
uint32_t z;
uint32_t layerStack;
uint8_t blur;
uint8_t alpha;
uint8_t flags;
uint8_t reserved[2];
@ -133,6 +137,10 @@ public:
// modify current state
bool setPosition(float x, float y);
bool setLayer(uint32_t z);
bool setBlur(uint8_t blur);
virtual bool setBlurMaskLayer(sp<Layer>& /*maskLayer*/) { return false; }
virtual bool setBlurMaskSampling(int32_t /*sampling*/) { return false; }
virtual bool setBlurMaskAlphaThreshold(float /*alpha*/) { return false; }
bool setSize(uint32_t w, uint32_t h);
bool setAlpha(uint8_t alpha);
bool setMatrix(const layer_state_t::matrix22_t& matrix);
@ -195,12 +203,17 @@ public:
*/
virtual bool isFixedSize() const;
/*
* isBlurLayer - true if this is a LayerBlur instance
*/
virtual bool isBlurLayer() const { return false; }
protected:
/*
* onDraw - draws the surface.
*/
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
bool useIdentityTransform) const;
bool useIdentityTransform);
public:
// -----------------------------------------------------------------------
@ -237,9 +250,9 @@ public:
* draw - performs some global clipping optimizations
* and calls onDraw().
*/
void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
void draw(const sp<const DisplayDevice>& hw) const;
void draw(const sp<const DisplayDevice>& hw, const Region& clip);
void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform);
void draw(const sp<const DisplayDevice>& hw);
/*
* doTransaction - process the transaction. This is a good place to figure

View File

@ -0,0 +1,415 @@
/*
* Copyright (c) 2014, The Linux Foundation. All rights reserved.
* Not a Contribution.
*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <time.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/Trace.h>
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include "LayerBlur.h"
#include "SurfaceFlinger.h"
#include "DisplayDevice.h"
#include "RenderEngine/RenderEngine.h"
namespace android {
// ---------------------------------------------------------------------------
// Automatically disables scissor test and restores it when destroyed
class ScopedScissorDisabler {
bool scissorEnabled;
public:
ScopedScissorDisabler(bool enabled) : scissorEnabled(enabled) {
if(scissorEnabled) {
glDisable(GL_SCISSOR_TEST);
}
}
~ScopedScissorDisabler() {
if(scissorEnabled) {
glEnable(GL_SCISSOR_TEST);
}
};
};
static void setupMeshPartial(Mesh& mesh, Rect rcDraw, Rect rcTexture, int texWidth, int texHeight, int viewportHeight) {
Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
position[0] = vec2(rcDraw.left, rcDraw.top);
position[1] = vec2(rcDraw.left, rcDraw.bottom);
position[2] = vec2(rcDraw.right, rcDraw.bottom);
position[3] = vec2(rcDraw.right, rcDraw.top);
for(size_t i=0; i<4; ++i) {
position[i].y = viewportHeight - position[i].y;
}
Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
texCoords[0] = vec2(rcTexture.left/(float)texWidth, 1.0f - rcTexture.top/(float)texHeight);
texCoords[1] = vec2(rcTexture.left/(float)texWidth, 1.0f - rcTexture.bottom/(float)texHeight);
texCoords[2] = vec2(rcTexture.right/(float)texWidth, 1.0f - rcTexture.bottom/(float)texHeight);
texCoords[3] = vec2(rcTexture.right/(float)texWidth, 1.0f - rcTexture.top/(float)texHeight);
}
static void setupMesh(Mesh& mesh, int width, int height, int viewportHeight) {
Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
position[0] = vec2(0, 0);
position[1] = vec2(0, height);
position[2] = vec2(width, height);
position[3] = vec2(width, 0);
for(size_t i=0; i<4; ++i) {
position[i].y = viewportHeight - position[i].y;
}
Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
texCoords[0] = vec2(0, 1.0f);
texCoords[1] = vec2(0, 0);
texCoords[2] = vec2(1.0f, 0);
texCoords[3] = vec2(1.0f, 1.0f);
}
LayerBlur::LayerBlur(SurfaceFlinger* flinger, const sp<Client>& client,
const String8& name, uint32_t w, uint32_t h, uint32_t flags)
: Layer(flinger, client, name, w, h, flags), mBlurMaskSampling(1), mBlurMaskAlphaThreshold(0.0f)
,mLastFrameSequence(0)
{
#ifdef UI_BLUR
mBlurToken = qtiblur::initBlurToken();
#endif
GLuint texnames[3];
mFlinger->getRenderEngine().genTextures(3, texnames);
mTextureCapture.init(Texture::TEXTURE_2D, texnames[0]);
mTextureBlur.init(Texture::TEXTURE_2D, texnames[1]);
mTextureMasking.init(Texture::TEXTURE_2D, texnames[2]);
}
LayerBlur::~LayerBlur() {
#ifdef UI_BLUR
qtiblur::releaseBlurToken(mBlurToken);
#endif
releaseFbo(mFboCapture);
releaseFbo(mFboMasking);
mFlinger->deleteTextureAsync(mTextureCapture.getTextureName());
mFlinger->deleteTextureAsync(mTextureBlur.getTextureName());
mFlinger->deleteTextureAsync(mTextureMasking.getTextureName());
}
void LayerBlur::onDraw(const sp<const DisplayDevice>& hw, const Region& /*clip*/,
bool useIdentityTransform)
{
clock_t t1 = clock();
const ScopedTrace traceTotal(ATRACE_TAG, "Blur.onDraw");
const Layer::State& s(getDrawingState());
if (s.alpha==0) {
return;
}
/////
// NOTE:
//
// Scissor test has been turned on by SurfaceFlinger for NON-primary display
// We need to turn off the scissor test during our fbo drawing
GLboolean isScissorEnabled = false;
glGetBooleanv(GL_SCISSOR_TEST, &isScissorEnabled);
ScopedScissorDisabler _(isScissorEnabled);
//
/////
int hwWidth = hw->getWidth();
int hwHeight = hw->getHeight();
RenderEngine& engine(mFlinger->getRenderEngine());
bool savedProjectionYSwap = engine.getProjectionYSwap();
Rect savedProjectionSourceCrop = engine.getProjectionSourceCrop();
Transform::orientation_flags savedProjectionRotation = engine.getProjectionRotation();
size_t savedViewportWidth = engine.getViewportWidth();
size_t savedViewportHeight = engine.getViewportHeight();
if (mLastFrameSequence != mFlinger->mActiveFrameSequence ||
mTextureBlur.getWidth() == 0 || mTextureBlur.getHeight() == 0) {
// full drawing needed.
// capture
if (!captureScreen(hw, mFboCapture, mTextureCapture, hwWidth, hwHeight)) {
return;
}
// blur
size_t outTexWidth = mTextureBlur.getWidth();
size_t outTexHeight = mTextureBlur.getHeight();
#ifdef UI_BLUR
if (!qtiblur::blur(mBlurToken,
s.blur,
mTextureCapture.getTextureName(),
mTextureCapture.getWidth(),
mTextureCapture.getHeight(),
mTextureBlur.getTextureName(),
&outTexWidth,
&outTexHeight)) {
return;
}
#endif
// mTextureBlur now has "Blurred image"
mTextureBlur.setDimensions(outTexWidth, outTexHeight);
} else {
// We can just re-use mTextureBlur.
// SurfaceFlinger or other LayerBlur object called my draw() multiple times
// while making one frame.
//
// Fall through
}
// masking
bool masking = false;
sp<Layer> maskLayer = mBlurMaskLayer.promote();
if (maskLayer != 0) {
// The larger sampling, the faster drawing.
// The smaller sampling, the prettier out line.
int sampling = mBlurMaskSampling >= 1 ? mBlurMaskSampling : 1;
//ALOGV("maskLayer available, sampling:%d", sampling);
masking = drawMaskLayer(maskLayer, hw, mFboMasking, hwWidth, hwHeight, sampling, mTextureMasking);
}
// final draw
doDrawFinal(hw,
savedViewportWidth, savedViewportHeight,
savedProjectionSourceCrop,
savedProjectionYSwap,
savedProjectionRotation,
useIdentityTransform,
masking ? &mTextureMasking : 0
);
mLastFrameSequence = mFlinger->mActiveFrameSequence;
clock_t t2 = clock();
ALOGV("onDraw took %d ms", (int)(1000*(t2-t1)/CLOCKS_PER_SEC));
}
bool LayerBlur::captureScreen(const sp<const DisplayDevice>& hw, FBO& fbo, Texture& texture, int width, int height) {
ATRACE_CALL();
ensureFbo(fbo, width, height, texture.getTextureName());
if(fbo.fbo == 0) {
ALOGE("captureScreen(). fbo.fbo == 0");
return false;
}
GLint savedFramebuffer = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &savedFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)fbo.fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
texture.getTextureTarget(),
texture.getTextureName(), 0);
mFlinger->getRenderEngine().clearWithColor(0.0f, 0.0f, 0.0f, 1.0f);
mFlinger->renderScreenImplLocked(
hw,
Rect(0,0,width,height),
width, height,
0, getDrawingState().z-1,
false,
false,
Transform::ROT_0);
glBindFramebuffer(GL_FRAMEBUFFER, savedFramebuffer);
texture.setDimensions(width, height);
return true;
}
bool LayerBlur::drawMaskLayer(sp<Layer>& maskLayer, const sp<const DisplayDevice>& hw,
FBO& fbo, int width, int height, int sampling, Texture& texture) {
// Draw maskLayer into fbo
ATRACE_CALL();
int maskWidth = width/sampling;
int maskHeight = height/sampling;
ensureFbo(fbo, maskWidth, maskHeight, texture.getTextureName());
if(fbo.fbo == 0) {
ALOGE("drawMaskLayer(). fbo.fbo == 0");
return false;
}
GLint savedFramebuffer = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &savedFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)fbo.fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
texture.getTextureTarget(),
texture.getTextureName(), 0);
mFlinger->getRenderEngine().setViewportAndProjection(
maskWidth, maskHeight,
Rect(0,0,width,height),
height,
false,
Transform::ROT_0
);
setupMesh(mMesh, width, height, height);
mFlinger->getRenderEngine().clearWithColor(0.0f, 0.0f, 0.0f, 0.0f); // alpha must be ZERO
maskLayer->draw(hw);
glBindFramebuffer(GL_FRAMEBUFFER, savedFramebuffer);
texture.setDimensions(maskWidth, maskHeight);
return true;
}
/*
* draw final texture into outer framebuffer
*/
void LayerBlur::doDrawFinal(const sp<const DisplayDevice>& hw,
int savedViewportWidth, int savedViewportHeight,
Rect savedProjectionSourceCrop,
bool savedProjectionYSwap,
Transform::orientation_flags savedRotation,
bool useIdentityTransform,
Texture* maskTexture
) {
ATRACE_CALL();
int hwWidth = hw->getWidth();
int hwHeight = hw->getHeight();
RenderEngine& engine(mFlinger->getRenderEngine());
const Layer::State& s(getDrawingState());
Transform trToDraw(useIdentityTransform ? hw->getTransform() : hw->getTransform() * s.transform);
Transform trToMapTexture(hw->getTransform() * s.transform);
Rect frameToDraw(trToDraw.transform(Rect(s.active.w, s.active.h)));
Rect frameToMapTexture(trToMapTexture.transform(Rect(s.active.w, s.active.h)));
engine.setViewportAndProjection(
savedViewportWidth, savedViewportHeight,
savedProjectionSourceCrop,
hwHeight,
savedProjectionYSwap,
savedRotation
);
const mat4 identity;
float textureMatrix[16];
memcpy(textureMatrix, identity.asArray(), sizeof(textureMatrix));
//mTextureBlur.setDimensions(hwWidth, hwHeight);
mTextureBlur.setFiltering(true);
mTextureBlur.setMatrix(textureMatrix);
if (maskTexture != 0) {
maskTexture->setFiltering(false);
maskTexture->setMatrix(textureMatrix);
}
setupMeshPartial(mMesh, frameToDraw, frameToMapTexture, hwWidth, hwHeight,
savedProjectionSourceCrop.height());
engine.setupLayerTexturing(mTextureBlur);
engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha);
if (maskTexture) {
engine.setupLayerMasking(*maskTexture, mBlurMaskAlphaThreshold);
}
engine.drawMesh(mMesh);
engine.disableLayerMasking();
engine.disableBlending();
engine.disableTexturing();
}
bool LayerBlur::isVisible() const {
const Layer::State& s(getDrawingState());
return !(s.flags & layer_state_t::eLayerHidden) && s.alpha;
}
bool LayerBlur::setBlurMaskLayer(sp<Layer>& maskLayer) {
if (maskLayer == mBlurMaskLayer) {
return false;
}
mBlurMaskLayer = maskLayer;
return true;
}
void LayerBlur::initFbo(FBO& fbobj, int width, int height, int textureName) {
GLuint fbo=0;
glGenFramebuffers(1, &fbo);
glBindTexture(GL_TEXTURE_2D, textureName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
GLint savedFramebuffer = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &savedFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, textureName, 0);
glBindFramebuffer(GL_FRAMEBUFFER, savedFramebuffer);
fbobj.fbo = fbo;
fbobj.width = width;
fbobj.height = height;
}
void LayerBlur::releaseFbo(FBO& fbo) {
if(fbo.fbo != 0) {
glDeleteFramebuffers(1, (GLuint*)&fbo.fbo);
}
fbo.fbo = 0;
fbo.width = 0;
fbo.height = 0;
}
void LayerBlur::ensureFbo(FBO& fbo, int width, int height, int textureName) {
if(fbo.fbo != 0) {
if(fbo.width != width || fbo.height != height) {
releaseFbo(fbo);
}
}
if(fbo.fbo == 0) {
initFbo(fbo, width, height, textureName);
}
}
// ---------------------------------------------------------------------------
}; // namespace android

View File

@ -0,0 +1,106 @@
/*
* Copyright (c) 2014, The Linux Foundation. All rights reserved.
* Not a Contribution.
*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_BLUR_H
#define ANDROID_LAYER_BLUR_H
#include <stdint.h>
#include <sys/types.h>
#include "Layer.h"
#ifdef UI_BLUR
#include "Blur.h" // libuiblur.so
#endif
// ---------------------------------------------------------------------------
namespace android {
/**
* Blur layer object.
* Actual blurring logics are capsulated in libuiblur.so
*/
class LayerBlur : public Layer
{
public:
LayerBlur(SurfaceFlinger* flinger, const sp<Client>& client,
const String8& name, uint32_t w, uint32_t h, uint32_t flags);
virtual ~LayerBlur();
virtual const char* getTypeId() const { return "LayerBlur"; }
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
bool useIdentityTransform);
virtual bool isOpaque(const Layer::State& /*s*/) const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isFixedSize() const { return true; }
virtual bool isVisible() const;
virtual bool isBlurLayer() const { return true; }
virtual bool setBlurMaskLayer(sp<Layer>& maskLayer);
virtual bool setBlurMaskSampling(int32_t sampling) { mBlurMaskSampling = sampling; return true; }
virtual bool setBlurMaskAlphaThreshold(float alpha) { mBlurMaskAlphaThreshold = alpha; return true; }
private:
#ifdef UI_BLUR
qtiblur::BLUR_TOKEN mBlurToken;
#endif
wp<Layer> mBlurMaskLayer;
int32_t mBlurMaskSampling;
float mBlurMaskAlphaThreshold;
uint32_t mLastFrameSequence;
class FBO {
public:
FBO() : fbo(0), width(0), height(0) {}
int fbo;
int width;
int height;
};
void initFbo(FBO& fbo, int width, int height, int textureName);
void releaseFbo(FBO& fbo);
void ensureFbo(FBO& fbo, int width, int height, int textureName);
FBO mFboCapture;
Texture mTextureCapture;
Texture mTextureBlur;
FBO mFboMasking;
Texture mTextureMasking;
bool captureScreen(const sp<const DisplayDevice>& hw,
FBO& fbo, Texture& texture, int width, int height);
void doDrawFinal(const sp<const DisplayDevice>& hw,
int savedViewportWidth, int savedViewportHeight,
Rect savedProjectionSourceCrop, bool savedProjectionYSwap,
Transform::orientation_flags savedRotation, bool useIdentityTransform,
Texture* maskTexture);
bool drawMaskLayer(sp<Layer>& maskLayer, const sp<const DisplayDevice>& hw,
FBO& fbo, int width, int height, int sampling, Texture& texture);
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_BLUR_H

View File

@ -40,7 +40,7 @@ LayerDim::~LayerDim() {
}
void LayerDim::onDraw(const sp<const DisplayDevice>& hw,
const Region& /* clip */, bool useIdentityTransform) const
const Region& /* clip */, bool useIdentityTransform)
{
const State& s(getDrawingState());
if (s.alpha>0) {

View File

@ -35,7 +35,7 @@ public:
virtual const char* getTypeId() const { return "LayerDim"; }
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
bool useIdentityTransform) const;
bool useIdentityTransform);
virtual bool isOpaque(const Layer::State&) const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isFixedSize() const { return true; }

View File

@ -33,6 +33,8 @@ Description::Description() :
mOpaque = true;
mTextureEnabled = false;
mColorMatrixEnabled = false;
mMaskTextureEnabled = false;
mMaskAlphaThreshold = 0.0f;
memset(mColor, 0, sizeof(mColor));
}
@ -92,5 +94,14 @@ const mat4& Description::getColorMatrix() const {
return mColorMatrix;
}
void Description::setMasking(const Texture& maskTexture, float alphaThreshold) {
mMaskTexture = maskTexture;
mMaskTextureEnabled = true;
mMaskAlphaThreshold = alphaThreshold;
}
void Description::disableMasking() {
mMaskTextureEnabled = false;
}
} /* namespace android */

View File

@ -53,6 +53,9 @@ class Description {
bool mColorMatrixEnabled;
mat4 mColorMatrix;
Texture mMaskTexture;
bool mMaskTextureEnabled;
GLclampf mMaskAlphaThreshold;
public:
Description();
@ -67,6 +70,8 @@ public:
void setProjectionMatrix(const mat4& mtx);
void setColorMatrix(const mat4& mtx);
const mat4& getColorMatrix() const;
void setMasking(const Texture& maskTexture, float alphaThreshold);
void disableMasking();
private:
bool mUniformsDirty;

View File

@ -60,6 +60,8 @@ protected:
virtual void setupFillWithColor(float r, float g, float b, float a) ;
virtual void disableTexturing();
virtual void disableBlending();
virtual void setupLayerMasking(const Texture& /*maskTexture*/, float /*alphaThreshold*/) {}
virtual void disableLayerMasking() {}
virtual void drawMesh(const Mesh& mesh);

View File

@ -40,7 +40,7 @@ namespace android {
// ---------------------------------------------------------------------------
GLES20RenderEngine::GLES20RenderEngine() :
mVpWidth(0), mVpHeight(0) {
mVpWidth(0), mVpHeight(0), mProjectionRotation(Transform::ROT_0) {
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
@ -115,6 +115,9 @@ void GLES20RenderEngine::setViewportAndProjection(
mState.setProjectionMatrix(m);
mVpWidth = vpw;
mVpHeight = vph;
mProjectionSourceCrop = sourceCrop;
mProjectionYSwap = yswap;
mProjectionRotation = rotation;
}
void GLES20RenderEngine::setupLayerBlending(
@ -264,6 +267,30 @@ void GLES20RenderEngine::dump(String8& result) {
RenderEngine::dump(result);
}
void GLES20RenderEngine::setupLayerMasking(const Texture& maskTexture, float alphaThreshold) {
glActiveTexture(GL_TEXTURE0 + 1);
GLuint target = maskTexture.getTextureTarget();
glBindTexture(target, maskTexture.getTextureName());
GLenum filter = GL_NEAREST;
if (maskTexture.getFiltering()) {
filter = GL_LINEAR;
}
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
if (alphaThreshold < 0) alphaThreshold = 0;
if (alphaThreshold > 1.0f) alphaThreshold = 1.0f;
mState.setMasking(maskTexture, alphaThreshold);
glActiveTexture(GL_TEXTURE0);
}
void GLES20RenderEngine::disableLayerMasking() {
mState.disableMasking();
}
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------

View File

@ -42,6 +42,9 @@ class GLES20RenderEngine : public RenderEngine {
GLint mMaxTextureSize;
GLuint mVpWidth;
GLuint mVpHeight;
Rect mProjectionSourceCrop;
bool mProjectionYSwap;
Transform::orientation_flags mProjectionRotation;
struct Group {
GLuint texture;
@ -76,11 +79,18 @@ protected:
virtual mat4 setupColorTransform(const mat4& colorTransform);
virtual void disableTexturing();
virtual void disableBlending();
virtual void setupLayerMasking(const Texture& maskTexture, float alphaThreshold);
virtual void disableLayerMasking();
virtual void drawMesh(const Mesh& mesh);
virtual size_t getMaxTextureSize() const;
virtual size_t getMaxViewportDims() const;
virtual bool getProjectionYSwap() { return mProjectionYSwap; }
virtual size_t getViewportWidth() const { return mVpWidth; }
virtual size_t getViewportHeight() const { return mVpHeight; }
virtual Rect getProjectionSourceCrop() const { return mProjectionSourceCrop; }
virtual Transform::orientation_flags getProjectionRotation() const { return mProjectionRotation; }
};
// ---------------------------------------------------------------------------

View File

@ -64,6 +64,8 @@ Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const c
mSamplerLoc = glGetUniformLocation(programId, "sampler");
mColorLoc = glGetUniformLocation(programId, "color");
mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane");
mSamplerMaskLoc = glGetUniformLocation(programId, "samplerMask");
mMaskAlphaThresholdLoc = glGetUniformLocation(programId, "maskAlphaThreshold");
// set-up the default values for our uniforms
glUseProgram(programId);
@ -143,6 +145,12 @@ void Program::setUniforms(const Description& desc) {
}
// these uniforms are always present
glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
if (mSamplerMaskLoc >= 0) {
glUniform1i(mSamplerMaskLoc, 1);
}
if (mMaskAlphaThresholdLoc >= 0) {
glUniform1f(mMaskAlphaThresholdLoc, desc.mMaskAlphaThreshold);
}
}
} /* namespace android */

View File

@ -84,6 +84,9 @@ private:
/* location of the color uniform */
GLint mColorLoc;
GLint mSamplerMaskLoc;
GLint mMaskAlphaThresholdLoc;
};

View File

@ -14,6 +14,8 @@
* limitations under the License.
*/
//#define LOG_NDEBUG 0
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
@ -110,9 +112,27 @@ void ProgramCache::primeCache() {
shaderCount++;
}
}
// Keys that are actually used by blurring.
// This is obtained by log msg from useProgram()
uint32_t blurringKeys[] = {
0x01000015,
0x01000011,
};
for (size_t i=0; i<sizeof(blurringKeys)/sizeof(blurringKeys[0]); ++i) {
Key shaderKey;
shaderKey.set(blurringKeys[i], blurringKeys[i]);
Program* program = mCache.valueFor(shaderKey);
if (program == NULL) {
program = generateProgram(shaderKey);
mCache.add(shaderKey, program);
shaderCount++;
}
}
nsecs_t timeAfter = systemTime();
float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
ALOGD("SF. shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
}
ProgramCache::Key ProgramCache::computeKey(const Description& description) {
@ -129,15 +149,20 @@ ProgramCache::Key ProgramCache::computeKey(const Description& description) {
.set(Key::OPACITY_MASK,
description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
.set(Key::COLOR_MATRIX_MASK,
description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON : Key::COLOR_MATRIX_OFF);
description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON : Key::COLOR_MATRIX_OFF)
.set(Key::TEXTURE_MASKING_MASK,
!description.mMaskTextureEnabled ? Key::TEXTURE_MASKING_OFF :
description.mMaskTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES ? Key::TEXTURE_MASKING_EXT :
description.mMaskTexture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_MASKING_2D :
Key::TEXTURE_MASKING_OFF);
return needs;
}
String8 ProgramCache::generateVertexShader(const Key& needs) {
Formatter vs;
if (needs.isTexturing()) {
vs << "attribute vec4 texCoords;"
<< "varying vec2 outTexCoords;";
vs << "attribute vec4 texCoords;"
<< "varying vec2 outTexCoords;";
}
vs << "attribute vec4 position;"
<< "uniform mat4 projection;"
@ -145,7 +170,7 @@ String8 ProgramCache::generateVertexShader(const Key& needs) {
<< "void main(void) {" << indent
<< "gl_Position = projection * position;";
if (needs.isTexturing()) {
vs << "outTexCoords = (texture * texCoords).st;";
vs << "outTexCoords = (texture * texCoords).st;";
}
vs << dedent << "}";
return vs.getString();
@ -169,6 +194,14 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) {
} else if (needs.getTextureTarget() == Key::TEXTURE_OFF) {
fs << "uniform vec4 color;";
}
if (needs.getTextureMaskingTarget() == Key::TEXTURE_MASKING_EXT) {
fs << "uniform samplerExternalOES samplerMask;";
} else if (needs.getTextureMaskingTarget() == Key::TEXTURE_MASKING_2D) {
fs << "uniform sampler2D samplerMask;";
}
if (needs.getTextureMaskingTarget() != Key::TEXTURE_MASKING_OFF) {
fs << "uniform float maskAlphaThreshold;";
}
if (needs.hasPlaneAlpha()) {
fs << "uniform float alphaPlane;";
}
@ -177,7 +210,12 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) {
}
fs << "void main(void) {" << indent;
if (needs.isTexturing()) {
fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
if (needs.getTextureMaskingTarget() != Key::TEXTURE_MASKING_OFF) {
fs << "if (texture2D(samplerMask, outTexCoords).a <= maskAlphaThreshold) discard;"
<< "gl_FragColor = texture2D(sampler, outTexCoords);";
} else {
fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
}
} else {
fs << "gl_FragColor = color;";
}
@ -235,9 +273,6 @@ void ProgramCache::useProgram(const Description& description) {
program = generateProgram(needs);
mCache.add(needs, program);
time += systemTime();
//ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
// needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
}
// here we have a suitable program for this description

View File

@ -69,6 +69,11 @@ public:
COLOR_MATRIX_OFF = 0x00000000,
COLOR_MATRIX_ON = 0x00000020,
COLOR_MATRIX_MASK = 0x00000020,
TEXTURE_MASKING_OFF = 0x00000000,
TEXTURE_MASKING_EXT = 0x00800000,
TEXTURE_MASKING_2D = 0x01000000,
TEXTURE_MASKING_MASK = 0x01800000,
};
inline Key() : mKey(0) { }
@ -97,6 +102,12 @@ public:
inline bool hasColorMatrix() const {
return (mKey & COLOR_MATRIX_MASK) == COLOR_MATRIX_ON;
}
inline bool isTextureMasking() const {
return (mKey & TEXTURE_MASKING_MASK) != TEXTURE_MASKING_OFF;
}
inline int getTextureMaskingTarget() const {
return (mKey & TEXTURE_MASKING_MASK);
}
// this is the definition of a friend function -- not a method of class Needs
friend inline int strictly_order_type(const Key& lhs, const Key& rhs) {

View File

@ -110,6 +110,8 @@ public:
virtual void disableTexturing() = 0;
virtual void disableBlending() = 0;
virtual void setupLayerMasking(const Texture& maskTexture, float alphaThreshold) = 0;
virtual void disableLayerMasking() = 0;
// drawing
virtual void drawMesh(const Mesh& mesh) = 0;
@ -117,6 +119,11 @@ public:
// queries
virtual size_t getMaxTextureSize() const = 0;
virtual size_t getMaxViewportDims() const = 0;
virtual bool getProjectionYSwap() { return 0; }
virtual size_t getViewportWidth() const { return 1; }
virtual size_t getViewportHeight() const { return 1; }
virtual Rect getProjectionSourceCrop() const { return Rect(0, 0, 1, 1); }
virtual Transform::orientation_flags getProjectionRotation() const { return Transform::ROT_0; }
EGLConfig getEGLConfig() const;
EGLContext getEGLContext() const;

View File

@ -14,6 +14,7 @@
* limitations under the License.
*/
//#define LOG_NDEBUG 0
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <stdint.h>
@ -68,6 +69,7 @@
#include "EventThread.h"
#include "Layer.h"
#include "LayerDim.h"
#include "LayerBlur.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/FramebufferSurface.h"
@ -157,7 +159,8 @@ SurfaceFlinger::SurfaceFlinger()
mHasPoweredOff(false),
mFrameBuckets(),
mTotalTime(0),
mLastSwapTime(0)
mLastSwapTime(0),
mActiveFrameSequence(0)
{
ALOGI("SurfaceFlinger is starting");
@ -1249,6 +1252,8 @@ void SurfaceFlinger::doComposition() {
// repaint the framebuffer (if needed)
doDisplayComposition(hw, dirtyRegion);
++mActiveFrameSequence;
hw->dirtyRegion.clear();
hw->flip(hw->swapRegion);
hw->swapRegion.clear();
@ -1309,6 +1314,7 @@ void SurfaceFlinger::postFramebuffer()
if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
logFrameStats();
}
ALOGV_IF(mFrameRateHelper.update(), "FPS: %d", mFrameRateHelper.get());
}
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
@ -2277,6 +2283,41 @@ uint32_t SurfaceFlinger::setClientStateLocked(
flags |= eTransactionNeeded|eTraversalNeeded;
}
}
if (what & layer_state_t::eBlurChanged) {
ALOGV("eBlurChanged");
if (layer->setBlur(uint8_t(255.0f*s.blur+0.5f))) {
flags |= eTraversalNeeded;
}
}
if (what & layer_state_t::eBlurMaskSurfaceChanged) {
ALOGV("eBlurMaskSurfaceChanged");
sp<Layer> maskLayer = 0;
if (s.blurMaskSurface != 0) {
maskLayer = client->getLayerUser(s.blurMaskSurface);
}
if (maskLayer == 0) {
ALOGV("eBlurMaskSurfaceChanged. maskLayer == 0");
} else {
ALOGV("eBlurMaskSurfaceChagned. maskLayer.z == %d", maskLayer->getCurrentState().z);
if (maskLayer->isBlurLayer()) {
ALOGE("Blur layer can not be used as blur mask surface");
maskLayer = 0;
}
}
if (layer->setBlurMaskLayer(maskLayer)) {
flags |= eTraversalNeeded;
}
}
if (what & layer_state_t::eBlurMaskSamplingChanged) {
if (layer->setBlurMaskSampling(s.blurMaskSampling)) {
flags |= eTraversalNeeded;
}
}
if (what & layer_state_t::eBlurMaskAlphaThresholdChanged) {
if (layer->setBlurMaskAlphaThreshold(s.blurMaskAlphaThreshold)) {
flags |= eTraversalNeeded;
}
}
if (what & layer_state_t::eSizeChanged) {
if (layer->setSize(s.w, s.h)) {
flags |= eTraversalNeeded;
@ -2345,6 +2386,11 @@ status_t SurfaceFlinger::createLayer(
name, w, h, flags,
handle, gbp, &layer);
break;
case ISurfaceComposerClient::eFXSurfaceBlur:
result = createBlurLayer(client,
name, w, h, flags,
handle, gbp, &layer);
break;
default:
result = BAD_VALUE;
break;
@ -2399,6 +2445,16 @@ status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
return NO_ERROR;
}
status_t SurfaceFlinger::createBlurLayer(const sp<Client>& client,
const String8& name, uint32_t w, uint32_t h, uint32_t flags,
sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
{
*outLayer = new LayerBlur(this, client, name, w, h, flags);
*handle = (*outLayer)->getHandle();
*gbp = (*outLayer)->getProducer();
return NO_ERROR;
}
status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle)
{
// called by the window manager when it wants to remove a Layer
@ -3407,6 +3463,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(
return BAD_VALUE;
}
++mActiveFrameSequence;
reqWidth = (!reqWidth) ? hw_w : reqWidth;
reqHeight = (!reqHeight) ? hw_h : reqHeight;

View File

@ -56,6 +56,8 @@
#include "DisplayHardware/HWComposer.h"
#include "Effects/Daltonizer.h"
#include "FrameRateHelper.h"
namespace android {
// ---------------------------------------------------------------------------
@ -66,6 +68,7 @@ class EventThread;
class IGraphicBufferAlloc;
class Layer;
class LayerDim;
class LayerBlur;
class Surface;
class RenderEngine;
class EventControlThread;
@ -144,6 +147,7 @@ private:
friend class Layer;
friend class LayerDim;
friend class MonitoredProducer;
friend class LayerBlur;
// This value is specified in number of frames. Log frame stats at most
// every half hour.
@ -337,6 +341,10 @@ private:
uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
status_t createBlurLayer(const sp<Client>& client, const String8& name,
uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
// called in response to the window-manager calling
// ISurfaceComposerClient::destroySurface()
status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
@ -550,6 +558,17 @@ private:
nsecs_t mFrameBuckets[NUM_BUCKETS];
nsecs_t mTotalTime;
nsecs_t mLastSwapTime;
FrameRateHelper mFrameRateHelper;
/*
* A number that increases on every new frame composition and screen capture.
* LayerBlur can speed up it's drawing by caching texture using this variable
* if multiple LayerBlur objects draw in one frame composition.
* In case of display mirroring, this variable should be increased on every display.
*/
uint32_t mActiveFrameSequence;
};
}; // namespace android