SurfaceFlinger: Native changes to add blur effect
Native changes to add blur-behind and blur mask effect Change-Id: I54faf82d750e8299de6d261f6a893ab26d08df84 SurfaceFlinger: Adding template for LayerBlur files Change-Id: I444009113b7bdd6c5284863fd1f56358e67d9fe6 SurfaceFlinger: Featurize libuiblur module for OSS build Change-Id: Ifdc176e699434125d17b111c044b8ba954cf717c
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@ -50,6 +50,7 @@ public:
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eCursorWindow = 0x00002000,
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eFXSurfaceNormal = 0x00000000,
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eFXSurfaceBlur = 0x00010000,
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eFXSurfaceDim = 0x00020000,
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eFXSurfaceMask = 0x000F0000,
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};
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@ -163,6 +163,11 @@ public:
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const Rect& layerStackRect,
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const Rect& displayRect);
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status_t setBlur(const sp<IBinder>& id, float blur);
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status_t setBlurMaskSurface(const sp<IBinder>& id, const sp<IBinder>& maskSurfaceId);
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status_t setBlurMaskSampling(const sp<IBinder>& id, uint32_t blurMaskSampling);
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status_t setBlurMaskAlphaThreshold(const sp<IBinder>& id, float alpha);
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private:
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virtual void onFirstRef();
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Composer& getComposer();
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@ -77,6 +77,11 @@ public:
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status_t clearLayerFrameStats() const;
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status_t getLayerFrameStats(FrameStats* outStats) const;
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status_t setBlur(float blur = 0);
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status_t setBlurMaskSurface(const sp<SurfaceControl>& maskSurface);
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status_t setBlurMaskSampling(uint32_t blurMaskSampling);
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status_t setBlurMaskAlphaThreshold(float alpha);
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private:
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// can't be copied
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SurfaceControl& operator = (SurfaceControl& rhs);
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@ -52,12 +52,16 @@ struct layer_state_t {
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eFlagsChanged = 0x00000040,
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eLayerStackChanged = 0x00000080,
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eCropChanged = 0x00000100,
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eBlurChanged = 0x00400000,
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eBlurMaskSurfaceChanged = 0x00800000,
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eBlurMaskSamplingChanged = 0x01000000,
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eBlurMaskAlphaThresholdChanged = 0x02000000,
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};
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layer_state_t()
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: what(0),
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x(0), y(0), z(0), w(0), h(0), layerStack(0),
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alpha(0), flags(0), mask(0),
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x(0), y(0), z(0), w(0), h(0), layerStack(0), blur(0),
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blurMaskSampling(0), blurMaskAlphaThreshold(0), alpha(0), flags(0), mask(0),
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reserved(0)
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{
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matrix.dsdx = matrix.dtdy = 1.0f;
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@ -82,6 +86,10 @@ struct layer_state_t {
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uint32_t w;
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uint32_t h;
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uint32_t layerStack;
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float blur;
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sp<IBinder> blurMaskSurface;
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uint32_t blurMaskSampling;
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float blurMaskAlphaThreshold;
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float alpha;
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uint8_t flags;
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uint8_t mask;
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@ -32,6 +32,10 @@ status_t layer_state_t::write(Parcel& output) const
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output.writeUint32(w);
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output.writeUint32(h);
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output.writeUint32(layerStack);
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output.writeFloat(blur);
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output.writeStrongBinder(blurMaskSurface);
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output.writeUint32(blurMaskSampling);
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output.writeFloat(blurMaskAlphaThreshold);
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output.writeFloat(alpha);
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output.writeUint32(flags);
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output.writeUint32(mask);
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@ -52,6 +56,10 @@ status_t layer_state_t::read(const Parcel& input)
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w = input.readUint32();
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h = input.readUint32();
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layerStack = input.readUint32();
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blur = input.readFloat();
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blurMaskSurface = input.readStrongBinder();
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blurMaskSampling = input.readUint32();
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blurMaskAlphaThreshold = input.readFloat();
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alpha = input.readFloat();
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flags = static_cast<uint8_t>(input.readUint32());
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mask = static_cast<uint8_t>(input.readUint32());
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@ -144,6 +144,14 @@ public:
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uint32_t w, uint32_t h);
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status_t setLayer(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
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uint32_t z);
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status_t setBlur(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
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float blur);
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status_t setBlurMaskSurface(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
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const sp<IBinder>& maskSurfaceId);
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status_t setBlurMaskSampling(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
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uint32_t blurMaskSampling);
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status_t setBlurMaskAlphaThreshold(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
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float alpha);
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status_t setFlags(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
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uint32_t flags, uint32_t mask);
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status_t setTransparentRegionHint(
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@ -303,6 +311,50 @@ status_t Composer::setLayer(const sp<SurfaceComposerClient>& client,
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return NO_ERROR;
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}
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status_t Composer::setBlur(const sp<SurfaceComposerClient>& client,
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const sp<IBinder>& id, float blur) {
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Mutex::Autolock _l(mLock);
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layer_state_t* s = getLayerStateLocked(client, id);
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if (!s)
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return BAD_INDEX;
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s->what |= layer_state_t::eBlurChanged;
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s->blur = blur;
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return NO_ERROR;
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}
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status_t Composer::setBlurMaskSurface(const sp<SurfaceComposerClient>& client,
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const sp<IBinder>& id, const sp<IBinder>& maskSurfaceId) {
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Mutex::Autolock _l(mLock);
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layer_state_t* s = getLayerStateLocked(client, id);
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if (!s)
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return BAD_INDEX;
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s->what |= layer_state_t::eBlurMaskSurfaceChanged;
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s->blurMaskSurface = maskSurfaceId;
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return NO_ERROR;
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}
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status_t Composer::setBlurMaskSampling(const sp<SurfaceComposerClient>& client,
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const sp<IBinder>& id, uint32_t blurMaskSampling) {
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Mutex::Autolock _l(mLock);
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layer_state_t* s = getLayerStateLocked(client, id);
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if (!s)
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return BAD_INDEX;
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s->what |= layer_state_t::eBlurMaskSamplingChanged;
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s->blurMaskSampling = blurMaskSampling;
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return NO_ERROR;
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}
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status_t Composer::setBlurMaskAlphaThreshold(const sp<SurfaceComposerClient>& client,
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const sp<IBinder>& id, float alpha) {
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Mutex::Autolock _l(mLock);
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layer_state_t* s = getLayerStateLocked(client, id);
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if (!s)
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return BAD_INDEX;
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s->what |= layer_state_t::eBlurMaskAlphaThresholdChanged;
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s->blurMaskAlphaThreshold = alpha;
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return NO_ERROR;
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}
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status_t Composer::setFlags(const sp<SurfaceComposerClient>& client,
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const sp<IBinder>& id, uint32_t flags,
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uint32_t mask) {
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@ -574,6 +626,22 @@ status_t SurfaceComposerClient::setLayer(const sp<IBinder>& id, uint32_t z) {
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return getComposer().setLayer(this, id, z);
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}
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status_t SurfaceComposerClient::setBlur(const sp<IBinder>& id, float blur) {
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return getComposer().setBlur(this, id, blur);
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}
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status_t SurfaceComposerClient::setBlurMaskSurface(const sp<IBinder>& id, const sp<IBinder>& maskSurfaceId) {
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return getComposer().setBlurMaskSurface(this, id, maskSurfaceId);
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}
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status_t SurfaceComposerClient::setBlurMaskSampling(const sp<IBinder>& id, uint32_t blurMaskSampling) {
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return getComposer().setBlurMaskSampling(this, id, blurMaskSampling);
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}
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status_t SurfaceComposerClient::setBlurMaskAlphaThreshold(const sp<IBinder>& id, float alpha) {
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return getComposer().setBlurMaskAlphaThreshold(this, id, alpha);
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}
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status_t SurfaceComposerClient::hide(const sp<IBinder>& id) {
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return getComposer().setFlags(this, id,
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layer_state_t::eLayerHidden,
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@ -99,6 +99,26 @@ status_t SurfaceControl::setLayer(uint32_t layer) {
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if (err < 0) return err;
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return mClient->setLayer(mHandle, layer);
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}
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status_t SurfaceControl::setBlur(float blur) {
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status_t err = validate();
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if (err < 0) return err;
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return mClient->setBlur(mHandle, blur);
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}
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status_t SurfaceControl::setBlurMaskSurface(const sp<SurfaceControl>& maskSurface) {
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status_t err = validate();
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if (err < 0) return err;
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return mClient->setBlurMaskSurface(mHandle, maskSurface != 0 ? maskSurface->mHandle : 0);
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}
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status_t SurfaceControl::setBlurMaskSampling(uint32_t blurMaskSampling) {
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status_t err = validate();
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if (err < 0) return err;
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return mClient->setBlurMaskSampling(mHandle, blurMaskSampling);
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}
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status_t SurfaceControl::setBlurMaskAlphaThreshold(float alpha) {
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status_t err = validate();
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if (err < 0) return err;
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return mClient->setBlurMaskAlphaThreshold(mHandle, alpha);
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}
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status_t SurfaceControl::setPosition(float x, float y) {
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status_t err = validate();
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if (err < 0) return err;
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@ -13,6 +13,7 @@ LOCAL_SRC_FILES := \
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FrameTracker.cpp \
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Layer.cpp \
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LayerDim.cpp \
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LayerBlur.cpp \
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MessageQueue.cpp \
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MonitoredProducer.cpp \
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SurfaceFlinger.cpp \
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@ -117,6 +118,12 @@ ifeq ($(TARGET_USES_QCOM_BSP), true)
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LOCAL_CFLAGS += -DQTI_BSP
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endif
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ifeq ($(TARGET_HAVE_UI_BLUR),true)
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LOCAL_C_INCLUDES += $(TARGET_OUT_HEADERS)/ui
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LOCAL_SHARED_LIBRARIES += libuiblur
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LOCAL_CFLAGS += -DUI_BLUR
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endif
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LOCAL_MODULE := libsurfaceflinger
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LOCAL_CFLAGS += -Wall -Werror -Wunused -Wunreachable-code
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69
services/surfaceflinger/FrameRateHelper.h
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69
services/surfaceflinger/FrameRateHelper.h
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@ -0,0 +1,69 @@
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/*
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* Copyright (c) 2014, The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ANDROID_SF_FRAME_RATE_HELPER_H
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#define ANDROID_SF_FRAME_RATE_HELPER_H
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#include <utils/Timers.h>
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namespace android {
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class FrameRateHelper {
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public:
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FrameRateHelper() : mTime(0), mFps(0), mFpsCount(0) {}
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~FrameRateHelper() {}
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bool update() {
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mFpsCount++;
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nsecs_t now = systemTime();
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if (ns2ms(now - mTime) > 1000) {
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mFps = mFpsCount;
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mFpsCount = 0;
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mTime = now;
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return true;
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}
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return false;
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}
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unsigned int get() const {
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return mFps;
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}
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private:
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nsecs_t mTime;
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unsigned int mFps;
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unsigned int mFpsCount;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SF_FRAME_RATE_HELPER_H
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@ -108,6 +108,7 @@ Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
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mCurrentState.active.crop.makeInvalid();
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mCurrentState.z = 0;
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mCurrentState.alpha = 0xFF;
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mCurrentState.blur = 0xFF;
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mCurrentState.layerStack = 0;
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mCurrentState.flags = layerFlags;
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mCurrentState.sequence = 0;
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@ -607,21 +608,21 @@ Rect Layer::getPosition(
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// drawing...
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// ---------------------------------------------------------------------------
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void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) const {
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void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) {
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onDraw(hw, clip, false);
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}
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void Layer::draw(const sp<const DisplayDevice>& hw,
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bool useIdentityTransform) const {
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bool useIdentityTransform) {
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onDraw(hw, Region(hw->bounds()), useIdentityTransform);
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}
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void Layer::draw(const sp<const DisplayDevice>& hw) const {
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void Layer::draw(const sp<const DisplayDevice>& hw) {
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onDraw(hw, Region(hw->bounds()), false);
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}
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void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
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bool useIdentityTransform) const
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bool useIdentityTransform)
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{
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ATRACE_CALL();
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@ -1031,6 +1032,14 @@ bool Layer::setLayer(uint32_t z) {
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool Layer::setBlur(uint8_t blur) {
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if (mCurrentState.blur == blur)
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return false;
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mCurrentState.sequence++;
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mCurrentState.blur = blur;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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bool Layer::setSize(uint32_t w, uint32_t h) {
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if (mCurrentState.requested.w == w && mCurrentState.requested.h == h)
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return false;
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@ -1479,13 +1488,13 @@ void Layer::dump(String8& result, Colorizer& colorizer) const
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result.appendFormat( " "
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"layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
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"isOpaque=%1d, invalidate=%1d, "
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"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
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"alpha=0x%02x, blur=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
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" client=%p\n",
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s.layerStack, s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
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s.active.crop.left, s.active.crop.top,
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s.active.crop.right, s.active.crop.bottom,
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isOpaque(s), contentDirty,
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s.alpha, s.flags,
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s.alpha, s.blur, s.flags,
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s.transform[0][0], s.transform[0][1],
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s.transform[1][0], s.transform[1][1],
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client.get());
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@ -57,6 +57,7 @@ class Colorizer;
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class DisplayDevice;
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class GraphicBuffer;
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class SurfaceFlinger;
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class LayerBlur;
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// ---------------------------------------------------------------------------
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@ -70,6 +71,8 @@ class SurfaceFlinger;
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class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
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static int32_t sSequence;
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friend class LayerBlur;
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public:
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#ifdef QTI_BSP
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friend class ExLayer;
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@ -108,6 +111,7 @@ public:
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Geometry requested;
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uint32_t z;
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uint32_t layerStack;
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uint8_t blur;
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uint8_t alpha;
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uint8_t flags;
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uint8_t reserved[2];
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@ -133,6 +137,10 @@ public:
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// modify current state
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bool setPosition(float x, float y);
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bool setLayer(uint32_t z);
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bool setBlur(uint8_t blur);
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virtual bool setBlurMaskLayer(sp<Layer>& /*maskLayer*/) { return false; }
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virtual bool setBlurMaskSampling(int32_t /*sampling*/) { return false; }
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virtual bool setBlurMaskAlphaThreshold(float /*alpha*/) { return false; }
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bool setSize(uint32_t w, uint32_t h);
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bool setAlpha(uint8_t alpha);
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bool setMatrix(const layer_state_t::matrix22_t& matrix);
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@ -195,12 +203,17 @@ public:
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*/
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virtual bool isFixedSize() const;
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/*
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* isBlurLayer - true if this is a LayerBlur instance
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*/
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virtual bool isBlurLayer() const { return false; }
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protected:
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/*
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* onDraw - draws the surface.
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*/
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virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
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bool useIdentityTransform) const;
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bool useIdentityTransform);
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public:
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// -----------------------------------------------------------------------
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@ -237,9 +250,9 @@ public:
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* draw - performs some global clipping optimizations
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* and calls onDraw().
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*/
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void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
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void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const;
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void draw(const sp<const DisplayDevice>& hw) const;
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void draw(const sp<const DisplayDevice>& hw, const Region& clip);
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void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform);
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void draw(const sp<const DisplayDevice>& hw);
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/*
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* doTransaction - process the transaction. This is a good place to figure
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415
services/surfaceflinger/LayerBlur.cpp
Normal file
415
services/surfaceflinger/LayerBlur.cpp
Normal file
@ -0,0 +1,415 @@
|
||||
/*
|
||||
* Copyright (c) 2014, The Linux Foundation. All rights reserved.
|
||||
* Not a Contribution.
|
||||
*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
||||
|
||||
//#define LOG_NDEBUG 0
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include <sys/types.h>
|
||||
#include <time.h>
|
||||
|
||||
#include <utils/Errors.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Trace.h>
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#include "LayerBlur.h"
|
||||
#include "SurfaceFlinger.h"
|
||||
#include "DisplayDevice.h"
|
||||
#include "RenderEngine/RenderEngine.h"
|
||||
|
||||
namespace android {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// Automatically disables scissor test and restores it when destroyed
|
||||
class ScopedScissorDisabler {
|
||||
bool scissorEnabled;
|
||||
public:
|
||||
ScopedScissorDisabler(bool enabled) : scissorEnabled(enabled) {
|
||||
if(scissorEnabled) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
~ScopedScissorDisabler() {
|
||||
if(scissorEnabled) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
static void setupMeshPartial(Mesh& mesh, Rect rcDraw, Rect rcTexture, int texWidth, int texHeight, int viewportHeight) {
|
||||
Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
|
||||
position[0] = vec2(rcDraw.left, rcDraw.top);
|
||||
position[1] = vec2(rcDraw.left, rcDraw.bottom);
|
||||
position[2] = vec2(rcDraw.right, rcDraw.bottom);
|
||||
position[3] = vec2(rcDraw.right, rcDraw.top);
|
||||
for(size_t i=0; i<4; ++i) {
|
||||
position[i].y = viewportHeight - position[i].y;
|
||||
}
|
||||
|
||||
Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
|
||||
texCoords[0] = vec2(rcTexture.left/(float)texWidth, 1.0f - rcTexture.top/(float)texHeight);
|
||||
texCoords[1] = vec2(rcTexture.left/(float)texWidth, 1.0f - rcTexture.bottom/(float)texHeight);
|
||||
texCoords[2] = vec2(rcTexture.right/(float)texWidth, 1.0f - rcTexture.bottom/(float)texHeight);
|
||||
texCoords[3] = vec2(rcTexture.right/(float)texWidth, 1.0f - rcTexture.top/(float)texHeight);
|
||||
}
|
||||
|
||||
static void setupMesh(Mesh& mesh, int width, int height, int viewportHeight) {
|
||||
Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
|
||||
position[0] = vec2(0, 0);
|
||||
position[1] = vec2(0, height);
|
||||
position[2] = vec2(width, height);
|
||||
position[3] = vec2(width, 0);
|
||||
for(size_t i=0; i<4; ++i) {
|
||||
position[i].y = viewportHeight - position[i].y;
|
||||
}
|
||||
|
||||
Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
|
||||
texCoords[0] = vec2(0, 1.0f);
|
||||
texCoords[1] = vec2(0, 0);
|
||||
texCoords[2] = vec2(1.0f, 0);
|
||||
texCoords[3] = vec2(1.0f, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
LayerBlur::LayerBlur(SurfaceFlinger* flinger, const sp<Client>& client,
|
||||
const String8& name, uint32_t w, uint32_t h, uint32_t flags)
|
||||
: Layer(flinger, client, name, w, h, flags), mBlurMaskSampling(1), mBlurMaskAlphaThreshold(0.0f)
|
||||
,mLastFrameSequence(0)
|
||||
{
|
||||
#ifdef UI_BLUR
|
||||
mBlurToken = qtiblur::initBlurToken();
|
||||
#endif
|
||||
|
||||
GLuint texnames[3];
|
||||
mFlinger->getRenderEngine().genTextures(3, texnames);
|
||||
mTextureCapture.init(Texture::TEXTURE_2D, texnames[0]);
|
||||
mTextureBlur.init(Texture::TEXTURE_2D, texnames[1]);
|
||||
mTextureMasking.init(Texture::TEXTURE_2D, texnames[2]);
|
||||
}
|
||||
|
||||
LayerBlur::~LayerBlur() {
|
||||
#ifdef UI_BLUR
|
||||
qtiblur::releaseBlurToken(mBlurToken);
|
||||
#endif
|
||||
|
||||
releaseFbo(mFboCapture);
|
||||
releaseFbo(mFboMasking);
|
||||
mFlinger->deleteTextureAsync(mTextureCapture.getTextureName());
|
||||
mFlinger->deleteTextureAsync(mTextureBlur.getTextureName());
|
||||
mFlinger->deleteTextureAsync(mTextureMasking.getTextureName());
|
||||
}
|
||||
|
||||
void LayerBlur::onDraw(const sp<const DisplayDevice>& hw, const Region& /*clip*/,
|
||||
bool useIdentityTransform)
|
||||
{
|
||||
clock_t t1 = clock();
|
||||
const ScopedTrace traceTotal(ATRACE_TAG, "Blur.onDraw");
|
||||
|
||||
const Layer::State& s(getDrawingState());
|
||||
|
||||
if (s.alpha==0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/////
|
||||
// NOTE:
|
||||
//
|
||||
// Scissor test has been turned on by SurfaceFlinger for NON-primary display
|
||||
// We need to turn off the scissor test during our fbo drawing
|
||||
GLboolean isScissorEnabled = false;
|
||||
glGetBooleanv(GL_SCISSOR_TEST, &isScissorEnabled);
|
||||
ScopedScissorDisabler _(isScissorEnabled);
|
||||
//
|
||||
/////
|
||||
|
||||
|
||||
int hwWidth = hw->getWidth();
|
||||
int hwHeight = hw->getHeight();
|
||||
|
||||
RenderEngine& engine(mFlinger->getRenderEngine());
|
||||
|
||||
bool savedProjectionYSwap = engine.getProjectionYSwap();
|
||||
Rect savedProjectionSourceCrop = engine.getProjectionSourceCrop();
|
||||
Transform::orientation_flags savedProjectionRotation = engine.getProjectionRotation();
|
||||
size_t savedViewportWidth = engine.getViewportWidth();
|
||||
size_t savedViewportHeight = engine.getViewportHeight();
|
||||
|
||||
|
||||
if (mLastFrameSequence != mFlinger->mActiveFrameSequence ||
|
||||
mTextureBlur.getWidth() == 0 || mTextureBlur.getHeight() == 0) {
|
||||
// full drawing needed.
|
||||
|
||||
|
||||
// capture
|
||||
if (!captureScreen(hw, mFboCapture, mTextureCapture, hwWidth, hwHeight)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// blur
|
||||
size_t outTexWidth = mTextureBlur.getWidth();
|
||||
size_t outTexHeight = mTextureBlur.getHeight();
|
||||
#ifdef UI_BLUR
|
||||
if (!qtiblur::blur(mBlurToken,
|
||||
s.blur,
|
||||
mTextureCapture.getTextureName(),
|
||||
mTextureCapture.getWidth(),
|
||||
mTextureCapture.getHeight(),
|
||||
mTextureBlur.getTextureName(),
|
||||
&outTexWidth,
|
||||
&outTexHeight)) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// mTextureBlur now has "Blurred image"
|
||||
mTextureBlur.setDimensions(outTexWidth, outTexHeight);
|
||||
|
||||
} else {
|
||||
// We can just re-use mTextureBlur.
|
||||
// SurfaceFlinger or other LayerBlur object called my draw() multiple times
|
||||
// while making one frame.
|
||||
//
|
||||
// Fall through
|
||||
}
|
||||
|
||||
// masking
|
||||
bool masking = false;
|
||||
sp<Layer> maskLayer = mBlurMaskLayer.promote();
|
||||
if (maskLayer != 0) {
|
||||
// The larger sampling, the faster drawing.
|
||||
// The smaller sampling, the prettier out line.
|
||||
int sampling = mBlurMaskSampling >= 1 ? mBlurMaskSampling : 1;
|
||||
//ALOGV("maskLayer available, sampling:%d", sampling);
|
||||
masking = drawMaskLayer(maskLayer, hw, mFboMasking, hwWidth, hwHeight, sampling, mTextureMasking);
|
||||
}
|
||||
|
||||
|
||||
// final draw
|
||||
doDrawFinal(hw,
|
||||
savedViewportWidth, savedViewportHeight,
|
||||
savedProjectionSourceCrop,
|
||||
savedProjectionYSwap,
|
||||
savedProjectionRotation,
|
||||
useIdentityTransform,
|
||||
masking ? &mTextureMasking : 0
|
||||
);
|
||||
|
||||
mLastFrameSequence = mFlinger->mActiveFrameSequence;
|
||||
|
||||
clock_t t2 = clock();
|
||||
ALOGV("onDraw took %d ms", (int)(1000*(t2-t1)/CLOCKS_PER_SEC));
|
||||
}
|
||||
|
||||
|
||||
bool LayerBlur::captureScreen(const sp<const DisplayDevice>& hw, FBO& fbo, Texture& texture, int width, int height) {
|
||||
ATRACE_CALL();
|
||||
ensureFbo(fbo, width, height, texture.getTextureName());
|
||||
if(fbo.fbo == 0) {
|
||||
ALOGE("captureScreen(). fbo.fbo == 0");
|
||||
return false;
|
||||
}
|
||||
|
||||
GLint savedFramebuffer = 0;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &savedFramebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)fbo.fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
texture.getTextureTarget(),
|
||||
texture.getTextureName(), 0);
|
||||
|
||||
mFlinger->getRenderEngine().clearWithColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
mFlinger->renderScreenImplLocked(
|
||||
hw,
|
||||
Rect(0,0,width,height),
|
||||
width, height,
|
||||
0, getDrawingState().z-1,
|
||||
false,
|
||||
false,
|
||||
Transform::ROT_0);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, savedFramebuffer);
|
||||
|
||||
texture.setDimensions(width, height);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LayerBlur::drawMaskLayer(sp<Layer>& maskLayer, const sp<const DisplayDevice>& hw,
|
||||
FBO& fbo, int width, int height, int sampling, Texture& texture) {
|
||||
// Draw maskLayer into fbo
|
||||
ATRACE_CALL();
|
||||
|
||||
int maskWidth = width/sampling;
|
||||
int maskHeight = height/sampling;
|
||||
|
||||
ensureFbo(fbo, maskWidth, maskHeight, texture.getTextureName());
|
||||
if(fbo.fbo == 0) {
|
||||
ALOGE("drawMaskLayer(). fbo.fbo == 0");
|
||||
return false;
|
||||
}
|
||||
|
||||
GLint savedFramebuffer = 0;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &savedFramebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)fbo.fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
texture.getTextureTarget(),
|
||||
texture.getTextureName(), 0);
|
||||
|
||||
mFlinger->getRenderEngine().setViewportAndProjection(
|
||||
maskWidth, maskHeight,
|
||||
Rect(0,0,width,height),
|
||||
height,
|
||||
false,
|
||||
Transform::ROT_0
|
||||
);
|
||||
setupMesh(mMesh, width, height, height);
|
||||
mFlinger->getRenderEngine().clearWithColor(0.0f, 0.0f, 0.0f, 0.0f); // alpha must be ZERO
|
||||
maskLayer->draw(hw);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, savedFramebuffer);
|
||||
|
||||
texture.setDimensions(maskWidth, maskHeight);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* draw final texture into outer framebuffer
|
||||
*/
|
||||
void LayerBlur::doDrawFinal(const sp<const DisplayDevice>& hw,
|
||||
int savedViewportWidth, int savedViewportHeight,
|
||||
Rect savedProjectionSourceCrop,
|
||||
bool savedProjectionYSwap,
|
||||
Transform::orientation_flags savedRotation,
|
||||
bool useIdentityTransform,
|
||||
Texture* maskTexture
|
||||
) {
|
||||
ATRACE_CALL();
|
||||
|
||||
int hwWidth = hw->getWidth();
|
||||
int hwHeight = hw->getHeight();
|
||||
|
||||
RenderEngine& engine(mFlinger->getRenderEngine());
|
||||
const Layer::State& s(getDrawingState());
|
||||
|
||||
Transform trToDraw(useIdentityTransform ? hw->getTransform() : hw->getTransform() * s.transform);
|
||||
Transform trToMapTexture(hw->getTransform() * s.transform);
|
||||
|
||||
Rect frameToDraw(trToDraw.transform(Rect(s.active.w, s.active.h)));
|
||||
Rect frameToMapTexture(trToMapTexture.transform(Rect(s.active.w, s.active.h)));
|
||||
|
||||
engine.setViewportAndProjection(
|
||||
savedViewportWidth, savedViewportHeight,
|
||||
savedProjectionSourceCrop,
|
||||
hwHeight,
|
||||
savedProjectionYSwap,
|
||||
savedRotation
|
||||
);
|
||||
|
||||
|
||||
const mat4 identity;
|
||||
float textureMatrix[16];
|
||||
memcpy(textureMatrix, identity.asArray(), sizeof(textureMatrix));
|
||||
|
||||
//mTextureBlur.setDimensions(hwWidth, hwHeight);
|
||||
mTextureBlur.setFiltering(true);
|
||||
mTextureBlur.setMatrix(textureMatrix);
|
||||
|
||||
if (maskTexture != 0) {
|
||||
maskTexture->setFiltering(false);
|
||||
maskTexture->setMatrix(textureMatrix);
|
||||
}
|
||||
|
||||
setupMeshPartial(mMesh, frameToDraw, frameToMapTexture, hwWidth, hwHeight,
|
||||
savedProjectionSourceCrop.height());
|
||||
|
||||
engine.setupLayerTexturing(mTextureBlur);
|
||||
engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha);
|
||||
if (maskTexture) {
|
||||
engine.setupLayerMasking(*maskTexture, mBlurMaskAlphaThreshold);
|
||||
}
|
||||
engine.drawMesh(mMesh);
|
||||
engine.disableLayerMasking();
|
||||
engine.disableBlending();
|
||||
engine.disableTexturing();
|
||||
|
||||
}
|
||||
|
||||
bool LayerBlur::isVisible() const {
|
||||
const Layer::State& s(getDrawingState());
|
||||
return !(s.flags & layer_state_t::eLayerHidden) && s.alpha;
|
||||
}
|
||||
|
||||
bool LayerBlur::setBlurMaskLayer(sp<Layer>& maskLayer) {
|
||||
if (maskLayer == mBlurMaskLayer) {
|
||||
return false;
|
||||
}
|
||||
mBlurMaskLayer = maskLayer;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void LayerBlur::initFbo(FBO& fbobj, int width, int height, int textureName) {
|
||||
GLuint fbo=0;
|
||||
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindTexture(GL_TEXTURE_2D, textureName);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
GLint savedFramebuffer = 0;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &savedFramebuffer);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D, textureName, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, savedFramebuffer);
|
||||
|
||||
fbobj.fbo = fbo;
|
||||
fbobj.width = width;
|
||||
fbobj.height = height;
|
||||
}
|
||||
|
||||
void LayerBlur::releaseFbo(FBO& fbo) {
|
||||
if(fbo.fbo != 0) {
|
||||
glDeleteFramebuffers(1, (GLuint*)&fbo.fbo);
|
||||
}
|
||||
fbo.fbo = 0;
|
||||
fbo.width = 0;
|
||||
fbo.height = 0;
|
||||
}
|
||||
|
||||
void LayerBlur::ensureFbo(FBO& fbo, int width, int height, int textureName) {
|
||||
if(fbo.fbo != 0) {
|
||||
if(fbo.width != width || fbo.height != height) {
|
||||
releaseFbo(fbo);
|
||||
}
|
||||
}
|
||||
if(fbo.fbo == 0) {
|
||||
initFbo(fbo, width, height, textureName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
}; // namespace android
|
106
services/surfaceflinger/LayerBlur.h
Normal file
106
services/surfaceflinger/LayerBlur.h
Normal file
@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (c) 2014, The Linux Foundation. All rights reserved.
|
||||
* Not a Contribution.
|
||||
*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_LAYER_BLUR_H
|
||||
#define ANDROID_LAYER_BLUR_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#include "Layer.h"
|
||||
|
||||
#ifdef UI_BLUR
|
||||
#include "Blur.h" // libuiblur.so
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
namespace android {
|
||||
|
||||
/**
|
||||
* Blur layer object.
|
||||
* Actual blurring logics are capsulated in libuiblur.so
|
||||
*/
|
||||
class LayerBlur : public Layer
|
||||
{
|
||||
public:
|
||||
LayerBlur(SurfaceFlinger* flinger, const sp<Client>& client,
|
||||
const String8& name, uint32_t w, uint32_t h, uint32_t flags);
|
||||
virtual ~LayerBlur();
|
||||
|
||||
virtual const char* getTypeId() const { return "LayerBlur"; }
|
||||
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
|
||||
bool useIdentityTransform);
|
||||
virtual bool isOpaque(const Layer::State& /*s*/) const { return false; }
|
||||
virtual bool isSecure() const { return false; }
|
||||
virtual bool isFixedSize() const { return true; }
|
||||
virtual bool isVisible() const;
|
||||
|
||||
virtual bool isBlurLayer() const { return true; }
|
||||
virtual bool setBlurMaskLayer(sp<Layer>& maskLayer);
|
||||
virtual bool setBlurMaskSampling(int32_t sampling) { mBlurMaskSampling = sampling; return true; }
|
||||
virtual bool setBlurMaskAlphaThreshold(float alpha) { mBlurMaskAlphaThreshold = alpha; return true; }
|
||||
|
||||
private:
|
||||
#ifdef UI_BLUR
|
||||
qtiblur::BLUR_TOKEN mBlurToken;
|
||||
#endif
|
||||
wp<Layer> mBlurMaskLayer;
|
||||
int32_t mBlurMaskSampling;
|
||||
float mBlurMaskAlphaThreshold;
|
||||
uint32_t mLastFrameSequence;
|
||||
|
||||
class FBO {
|
||||
public:
|
||||
FBO() : fbo(0), width(0), height(0) {}
|
||||
int fbo;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
|
||||
void initFbo(FBO& fbo, int width, int height, int textureName);
|
||||
void releaseFbo(FBO& fbo);
|
||||
void ensureFbo(FBO& fbo, int width, int height, int textureName);
|
||||
|
||||
|
||||
FBO mFboCapture;
|
||||
Texture mTextureCapture;
|
||||
|
||||
Texture mTextureBlur;
|
||||
|
||||
FBO mFboMasking;
|
||||
Texture mTextureMasking;
|
||||
|
||||
bool captureScreen(const sp<const DisplayDevice>& hw,
|
||||
FBO& fbo, Texture& texture, int width, int height);
|
||||
void doDrawFinal(const sp<const DisplayDevice>& hw,
|
||||
int savedViewportWidth, int savedViewportHeight,
|
||||
Rect savedProjectionSourceCrop, bool savedProjectionYSwap,
|
||||
Transform::orientation_flags savedRotation, bool useIdentityTransform,
|
||||
Texture* maskTexture);
|
||||
bool drawMaskLayer(sp<Layer>& maskLayer, const sp<const DisplayDevice>& hw,
|
||||
FBO& fbo, int width, int height, int sampling, Texture& texture);
|
||||
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_LAYER_BLUR_H
|
@ -40,7 +40,7 @@ LayerDim::~LayerDim() {
|
||||
}
|
||||
|
||||
void LayerDim::onDraw(const sp<const DisplayDevice>& hw,
|
||||
const Region& /* clip */, bool useIdentityTransform) const
|
||||
const Region& /* clip */, bool useIdentityTransform)
|
||||
{
|
||||
const State& s(getDrawingState());
|
||||
if (s.alpha>0) {
|
||||
|
@ -35,7 +35,7 @@ public:
|
||||
|
||||
virtual const char* getTypeId() const { return "LayerDim"; }
|
||||
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
|
||||
bool useIdentityTransform) const;
|
||||
bool useIdentityTransform);
|
||||
virtual bool isOpaque(const Layer::State&) const { return false; }
|
||||
virtual bool isSecure() const { return false; }
|
||||
virtual bool isFixedSize() const { return true; }
|
||||
|
@ -33,6 +33,8 @@ Description::Description() :
|
||||
mOpaque = true;
|
||||
mTextureEnabled = false;
|
||||
mColorMatrixEnabled = false;
|
||||
mMaskTextureEnabled = false;
|
||||
mMaskAlphaThreshold = 0.0f;
|
||||
|
||||
memset(mColor, 0, sizeof(mColor));
|
||||
}
|
||||
@ -92,5 +94,14 @@ const mat4& Description::getColorMatrix() const {
|
||||
return mColorMatrix;
|
||||
}
|
||||
|
||||
void Description::setMasking(const Texture& maskTexture, float alphaThreshold) {
|
||||
mMaskTexture = maskTexture;
|
||||
mMaskTextureEnabled = true;
|
||||
mMaskAlphaThreshold = alphaThreshold;
|
||||
}
|
||||
|
||||
void Description::disableMasking() {
|
||||
mMaskTextureEnabled = false;
|
||||
}
|
||||
|
||||
} /* namespace android */
|
||||
|
@ -53,6 +53,9 @@ class Description {
|
||||
|
||||
bool mColorMatrixEnabled;
|
||||
mat4 mColorMatrix;
|
||||
Texture mMaskTexture;
|
||||
bool mMaskTextureEnabled;
|
||||
GLclampf mMaskAlphaThreshold;
|
||||
|
||||
public:
|
||||
Description();
|
||||
@ -67,6 +70,8 @@ public:
|
||||
void setProjectionMatrix(const mat4& mtx);
|
||||
void setColorMatrix(const mat4& mtx);
|
||||
const mat4& getColorMatrix() const;
|
||||
void setMasking(const Texture& maskTexture, float alphaThreshold);
|
||||
void disableMasking();
|
||||
|
||||
private:
|
||||
bool mUniformsDirty;
|
||||
|
@ -60,6 +60,8 @@ protected:
|
||||
virtual void setupFillWithColor(float r, float g, float b, float a) ;
|
||||
virtual void disableTexturing();
|
||||
virtual void disableBlending();
|
||||
virtual void setupLayerMasking(const Texture& /*maskTexture*/, float /*alphaThreshold*/) {}
|
||||
virtual void disableLayerMasking() {}
|
||||
|
||||
virtual void drawMesh(const Mesh& mesh);
|
||||
|
||||
|
@ -40,7 +40,7 @@ namespace android {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
GLES20RenderEngine::GLES20RenderEngine() :
|
||||
mVpWidth(0), mVpHeight(0) {
|
||||
mVpWidth(0), mVpHeight(0), mProjectionRotation(Transform::ROT_0) {
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
|
||||
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
|
||||
@ -115,6 +115,9 @@ void GLES20RenderEngine::setViewportAndProjection(
|
||||
mState.setProjectionMatrix(m);
|
||||
mVpWidth = vpw;
|
||||
mVpHeight = vph;
|
||||
mProjectionSourceCrop = sourceCrop;
|
||||
mProjectionYSwap = yswap;
|
||||
mProjectionRotation = rotation;
|
||||
}
|
||||
|
||||
void GLES20RenderEngine::setupLayerBlending(
|
||||
@ -264,6 +267,30 @@ void GLES20RenderEngine::dump(String8& result) {
|
||||
RenderEngine::dump(result);
|
||||
}
|
||||
|
||||
void GLES20RenderEngine::setupLayerMasking(const Texture& maskTexture, float alphaThreshold) {
|
||||
glActiveTexture(GL_TEXTURE0 + 1);
|
||||
GLuint target = maskTexture.getTextureTarget();
|
||||
glBindTexture(target, maskTexture.getTextureName());
|
||||
GLenum filter = GL_NEAREST;
|
||||
if (maskTexture.getFiltering()) {
|
||||
filter = GL_LINEAR;
|
||||
}
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
|
||||
|
||||
if (alphaThreshold < 0) alphaThreshold = 0;
|
||||
if (alphaThreshold > 1.0f) alphaThreshold = 1.0f;
|
||||
|
||||
mState.setMasking(maskTexture, alphaThreshold);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void GLES20RenderEngine::disableLayerMasking() {
|
||||
mState.disableMasking();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
}; // namespace android
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -42,6 +42,9 @@ class GLES20RenderEngine : public RenderEngine {
|
||||
GLint mMaxTextureSize;
|
||||
GLuint mVpWidth;
|
||||
GLuint mVpHeight;
|
||||
Rect mProjectionSourceCrop;
|
||||
bool mProjectionYSwap;
|
||||
Transform::orientation_flags mProjectionRotation;
|
||||
|
||||
struct Group {
|
||||
GLuint texture;
|
||||
@ -76,11 +79,18 @@ protected:
|
||||
virtual mat4 setupColorTransform(const mat4& colorTransform);
|
||||
virtual void disableTexturing();
|
||||
virtual void disableBlending();
|
||||
virtual void setupLayerMasking(const Texture& maskTexture, float alphaThreshold);
|
||||
virtual void disableLayerMasking();
|
||||
|
||||
virtual void drawMesh(const Mesh& mesh);
|
||||
|
||||
virtual size_t getMaxTextureSize() const;
|
||||
virtual size_t getMaxViewportDims() const;
|
||||
virtual bool getProjectionYSwap() { return mProjectionYSwap; }
|
||||
virtual size_t getViewportWidth() const { return mVpWidth; }
|
||||
virtual size_t getViewportHeight() const { return mVpHeight; }
|
||||
virtual Rect getProjectionSourceCrop() const { return mProjectionSourceCrop; }
|
||||
virtual Transform::orientation_flags getProjectionRotation() const { return mProjectionRotation; }
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -64,6 +64,8 @@ Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const c
|
||||
mSamplerLoc = glGetUniformLocation(programId, "sampler");
|
||||
mColorLoc = glGetUniformLocation(programId, "color");
|
||||
mAlphaPlaneLoc = glGetUniformLocation(programId, "alphaPlane");
|
||||
mSamplerMaskLoc = glGetUniformLocation(programId, "samplerMask");
|
||||
mMaskAlphaThresholdLoc = glGetUniformLocation(programId, "maskAlphaThreshold");
|
||||
|
||||
// set-up the default values for our uniforms
|
||||
glUseProgram(programId);
|
||||
@ -143,6 +145,12 @@ void Program::setUniforms(const Description& desc) {
|
||||
}
|
||||
// these uniforms are always present
|
||||
glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
|
||||
if (mSamplerMaskLoc >= 0) {
|
||||
glUniform1i(mSamplerMaskLoc, 1);
|
||||
}
|
||||
if (mMaskAlphaThresholdLoc >= 0) {
|
||||
glUniform1f(mMaskAlphaThresholdLoc, desc.mMaskAlphaThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
} /* namespace android */
|
||||
|
@ -84,6 +84,9 @@ private:
|
||||
|
||||
/* location of the color uniform */
|
||||
GLint mColorLoc;
|
||||
|
||||
GLint mSamplerMaskLoc;
|
||||
GLint mMaskAlphaThresholdLoc;
|
||||
};
|
||||
|
||||
|
||||
|
@ -14,6 +14,8 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//#define LOG_NDEBUG 0
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
@ -110,9 +112,27 @@ void ProgramCache::primeCache() {
|
||||
shaderCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Keys that are actually used by blurring.
|
||||
// This is obtained by log msg from useProgram()
|
||||
uint32_t blurringKeys[] = {
|
||||
0x01000015,
|
||||
0x01000011,
|
||||
};
|
||||
for (size_t i=0; i<sizeof(blurringKeys)/sizeof(blurringKeys[0]); ++i) {
|
||||
Key shaderKey;
|
||||
shaderKey.set(blurringKeys[i], blurringKeys[i]);
|
||||
Program* program = mCache.valueFor(shaderKey);
|
||||
if (program == NULL) {
|
||||
program = generateProgram(shaderKey);
|
||||
mCache.add(shaderKey, program);
|
||||
shaderCount++;
|
||||
}
|
||||
}
|
||||
|
||||
nsecs_t timeAfter = systemTime();
|
||||
float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
|
||||
ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
|
||||
ALOGD("SF. shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
|
||||
}
|
||||
|
||||
ProgramCache::Key ProgramCache::computeKey(const Description& description) {
|
||||
@ -129,15 +149,20 @@ ProgramCache::Key ProgramCache::computeKey(const Description& description) {
|
||||
.set(Key::OPACITY_MASK,
|
||||
description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
|
||||
.set(Key::COLOR_MATRIX_MASK,
|
||||
description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON : Key::COLOR_MATRIX_OFF);
|
||||
description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON : Key::COLOR_MATRIX_OFF)
|
||||
.set(Key::TEXTURE_MASKING_MASK,
|
||||
!description.mMaskTextureEnabled ? Key::TEXTURE_MASKING_OFF :
|
||||
description.mMaskTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES ? Key::TEXTURE_MASKING_EXT :
|
||||
description.mMaskTexture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_MASKING_2D :
|
||||
Key::TEXTURE_MASKING_OFF);
|
||||
return needs;
|
||||
}
|
||||
|
||||
String8 ProgramCache::generateVertexShader(const Key& needs) {
|
||||
Formatter vs;
|
||||
if (needs.isTexturing()) {
|
||||
vs << "attribute vec4 texCoords;"
|
||||
<< "varying vec2 outTexCoords;";
|
||||
vs << "attribute vec4 texCoords;"
|
||||
<< "varying vec2 outTexCoords;";
|
||||
}
|
||||
vs << "attribute vec4 position;"
|
||||
<< "uniform mat4 projection;"
|
||||
@ -145,7 +170,7 @@ String8 ProgramCache::generateVertexShader(const Key& needs) {
|
||||
<< "void main(void) {" << indent
|
||||
<< "gl_Position = projection * position;";
|
||||
if (needs.isTexturing()) {
|
||||
vs << "outTexCoords = (texture * texCoords).st;";
|
||||
vs << "outTexCoords = (texture * texCoords).st;";
|
||||
}
|
||||
vs << dedent << "}";
|
||||
return vs.getString();
|
||||
@ -169,6 +194,14 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) {
|
||||
} else if (needs.getTextureTarget() == Key::TEXTURE_OFF) {
|
||||
fs << "uniform vec4 color;";
|
||||
}
|
||||
if (needs.getTextureMaskingTarget() == Key::TEXTURE_MASKING_EXT) {
|
||||
fs << "uniform samplerExternalOES samplerMask;";
|
||||
} else if (needs.getTextureMaskingTarget() == Key::TEXTURE_MASKING_2D) {
|
||||
fs << "uniform sampler2D samplerMask;";
|
||||
}
|
||||
if (needs.getTextureMaskingTarget() != Key::TEXTURE_MASKING_OFF) {
|
||||
fs << "uniform float maskAlphaThreshold;";
|
||||
}
|
||||
if (needs.hasPlaneAlpha()) {
|
||||
fs << "uniform float alphaPlane;";
|
||||
}
|
||||
@ -177,7 +210,12 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) {
|
||||
}
|
||||
fs << "void main(void) {" << indent;
|
||||
if (needs.isTexturing()) {
|
||||
fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
|
||||
if (needs.getTextureMaskingTarget() != Key::TEXTURE_MASKING_OFF) {
|
||||
fs << "if (texture2D(samplerMask, outTexCoords).a <= maskAlphaThreshold) discard;"
|
||||
<< "gl_FragColor = texture2D(sampler, outTexCoords);";
|
||||
} else {
|
||||
fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
|
||||
}
|
||||
} else {
|
||||
fs << "gl_FragColor = color;";
|
||||
}
|
||||
@ -235,9 +273,6 @@ void ProgramCache::useProgram(const Description& description) {
|
||||
program = generateProgram(needs);
|
||||
mCache.add(needs, program);
|
||||
time += systemTime();
|
||||
|
||||
//ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
|
||||
// needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
|
||||
}
|
||||
|
||||
// here we have a suitable program for this description
|
||||
|
@ -69,6 +69,11 @@ public:
|
||||
COLOR_MATRIX_OFF = 0x00000000,
|
||||
COLOR_MATRIX_ON = 0x00000020,
|
||||
COLOR_MATRIX_MASK = 0x00000020,
|
||||
|
||||
TEXTURE_MASKING_OFF = 0x00000000,
|
||||
TEXTURE_MASKING_EXT = 0x00800000,
|
||||
TEXTURE_MASKING_2D = 0x01000000,
|
||||
TEXTURE_MASKING_MASK = 0x01800000,
|
||||
};
|
||||
|
||||
inline Key() : mKey(0) { }
|
||||
@ -97,6 +102,12 @@ public:
|
||||
inline bool hasColorMatrix() const {
|
||||
return (mKey & COLOR_MATRIX_MASK) == COLOR_MATRIX_ON;
|
||||
}
|
||||
inline bool isTextureMasking() const {
|
||||
return (mKey & TEXTURE_MASKING_MASK) != TEXTURE_MASKING_OFF;
|
||||
}
|
||||
inline int getTextureMaskingTarget() const {
|
||||
return (mKey & TEXTURE_MASKING_MASK);
|
||||
}
|
||||
|
||||
// this is the definition of a friend function -- not a method of class Needs
|
||||
friend inline int strictly_order_type(const Key& lhs, const Key& rhs) {
|
||||
|
@ -110,6 +110,8 @@ public:
|
||||
|
||||
virtual void disableTexturing() = 0;
|
||||
virtual void disableBlending() = 0;
|
||||
virtual void setupLayerMasking(const Texture& maskTexture, float alphaThreshold) = 0;
|
||||
virtual void disableLayerMasking() = 0;
|
||||
|
||||
// drawing
|
||||
virtual void drawMesh(const Mesh& mesh) = 0;
|
||||
@ -117,6 +119,11 @@ public:
|
||||
// queries
|
||||
virtual size_t getMaxTextureSize() const = 0;
|
||||
virtual size_t getMaxViewportDims() const = 0;
|
||||
virtual bool getProjectionYSwap() { return 0; }
|
||||
virtual size_t getViewportWidth() const { return 1; }
|
||||
virtual size_t getViewportHeight() const { return 1; }
|
||||
virtual Rect getProjectionSourceCrop() const { return Rect(0, 0, 1, 1); }
|
||||
virtual Transform::orientation_flags getProjectionRotation() const { return Transform::ROT_0; }
|
||||
|
||||
EGLConfig getEGLConfig() const;
|
||||
EGLContext getEGLContext() const;
|
||||
|
@ -14,6 +14,7 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
//#define LOG_NDEBUG 0
|
||||
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
||||
|
||||
#include <stdint.h>
|
||||
@ -68,6 +69,7 @@
|
||||
#include "EventThread.h"
|
||||
#include "Layer.h"
|
||||
#include "LayerDim.h"
|
||||
#include "LayerBlur.h"
|
||||
#include "SurfaceFlinger.h"
|
||||
|
||||
#include "DisplayHardware/FramebufferSurface.h"
|
||||
@ -157,7 +159,8 @@ SurfaceFlinger::SurfaceFlinger()
|
||||
mHasPoweredOff(false),
|
||||
mFrameBuckets(),
|
||||
mTotalTime(0),
|
||||
mLastSwapTime(0)
|
||||
mLastSwapTime(0),
|
||||
mActiveFrameSequence(0)
|
||||
{
|
||||
ALOGI("SurfaceFlinger is starting");
|
||||
|
||||
@ -1249,6 +1252,8 @@ void SurfaceFlinger::doComposition() {
|
||||
// repaint the framebuffer (if needed)
|
||||
doDisplayComposition(hw, dirtyRegion);
|
||||
|
||||
++mActiveFrameSequence;
|
||||
|
||||
hw->dirtyRegion.clear();
|
||||
hw->flip(hw->swapRegion);
|
||||
hw->swapRegion.clear();
|
||||
@ -1309,6 +1314,7 @@ void SurfaceFlinger::postFramebuffer()
|
||||
if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
|
||||
logFrameStats();
|
||||
}
|
||||
ALOGV_IF(mFrameRateHelper.update(), "FPS: %d", mFrameRateHelper.get());
|
||||
}
|
||||
|
||||
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
|
||||
@ -2277,6 +2283,41 @@ uint32_t SurfaceFlinger::setClientStateLocked(
|
||||
flags |= eTransactionNeeded|eTraversalNeeded;
|
||||
}
|
||||
}
|
||||
if (what & layer_state_t::eBlurChanged) {
|
||||
ALOGV("eBlurChanged");
|
||||
if (layer->setBlur(uint8_t(255.0f*s.blur+0.5f))) {
|
||||
flags |= eTraversalNeeded;
|
||||
}
|
||||
}
|
||||
if (what & layer_state_t::eBlurMaskSurfaceChanged) {
|
||||
ALOGV("eBlurMaskSurfaceChanged");
|
||||
sp<Layer> maskLayer = 0;
|
||||
if (s.blurMaskSurface != 0) {
|
||||
maskLayer = client->getLayerUser(s.blurMaskSurface);
|
||||
}
|
||||
if (maskLayer == 0) {
|
||||
ALOGV("eBlurMaskSurfaceChanged. maskLayer == 0");
|
||||
} else {
|
||||
ALOGV("eBlurMaskSurfaceChagned. maskLayer.z == %d", maskLayer->getCurrentState().z);
|
||||
if (maskLayer->isBlurLayer()) {
|
||||
ALOGE("Blur layer can not be used as blur mask surface");
|
||||
maskLayer = 0;
|
||||
}
|
||||
}
|
||||
if (layer->setBlurMaskLayer(maskLayer)) {
|
||||
flags |= eTraversalNeeded;
|
||||
}
|
||||
}
|
||||
if (what & layer_state_t::eBlurMaskSamplingChanged) {
|
||||
if (layer->setBlurMaskSampling(s.blurMaskSampling)) {
|
||||
flags |= eTraversalNeeded;
|
||||
}
|
||||
}
|
||||
if (what & layer_state_t::eBlurMaskAlphaThresholdChanged) {
|
||||
if (layer->setBlurMaskAlphaThreshold(s.blurMaskAlphaThreshold)) {
|
||||
flags |= eTraversalNeeded;
|
||||
}
|
||||
}
|
||||
if (what & layer_state_t::eSizeChanged) {
|
||||
if (layer->setSize(s.w, s.h)) {
|
||||
flags |= eTraversalNeeded;
|
||||
@ -2345,6 +2386,11 @@ status_t SurfaceFlinger::createLayer(
|
||||
name, w, h, flags,
|
||||
handle, gbp, &layer);
|
||||
break;
|
||||
case ISurfaceComposerClient::eFXSurfaceBlur:
|
||||
result = createBlurLayer(client,
|
||||
name, w, h, flags,
|
||||
handle, gbp, &layer);
|
||||
break;
|
||||
default:
|
||||
result = BAD_VALUE;
|
||||
break;
|
||||
@ -2399,6 +2445,16 @@ status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t SurfaceFlinger::createBlurLayer(const sp<Client>& client,
|
||||
const String8& name, uint32_t w, uint32_t h, uint32_t flags,
|
||||
sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
|
||||
{
|
||||
*outLayer = new LayerBlur(this, client, name, w, h, flags);
|
||||
*handle = (*outLayer)->getHandle();
|
||||
*gbp = (*outLayer)->getProducer();
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle)
|
||||
{
|
||||
// called by the window manager when it wants to remove a Layer
|
||||
@ -3407,6 +3463,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(
|
||||
return BAD_VALUE;
|
||||
}
|
||||
|
||||
++mActiveFrameSequence;
|
||||
|
||||
reqWidth = (!reqWidth) ? hw_w : reqWidth;
|
||||
reqHeight = (!reqHeight) ? hw_h : reqHeight;
|
||||
|
||||
|
@ -56,6 +56,8 @@
|
||||
#include "DisplayHardware/HWComposer.h"
|
||||
#include "Effects/Daltonizer.h"
|
||||
|
||||
#include "FrameRateHelper.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@ -66,6 +68,7 @@ class EventThread;
|
||||
class IGraphicBufferAlloc;
|
||||
class Layer;
|
||||
class LayerDim;
|
||||
class LayerBlur;
|
||||
class Surface;
|
||||
class RenderEngine;
|
||||
class EventControlThread;
|
||||
@ -144,6 +147,7 @@ private:
|
||||
friend class Layer;
|
||||
friend class LayerDim;
|
||||
friend class MonitoredProducer;
|
||||
friend class LayerBlur;
|
||||
|
||||
// This value is specified in number of frames. Log frame stats at most
|
||||
// every half hour.
|
||||
@ -337,6 +341,10 @@ private:
|
||||
uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
|
||||
sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
|
||||
|
||||
status_t createBlurLayer(const sp<Client>& client, const String8& name,
|
||||
uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
|
||||
sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
|
||||
|
||||
// called in response to the window-manager calling
|
||||
// ISurfaceComposerClient::destroySurface()
|
||||
status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
|
||||
@ -550,6 +558,17 @@ private:
|
||||
nsecs_t mFrameBuckets[NUM_BUCKETS];
|
||||
nsecs_t mTotalTime;
|
||||
nsecs_t mLastSwapTime;
|
||||
|
||||
FrameRateHelper mFrameRateHelper;
|
||||
|
||||
/*
|
||||
* A number that increases on every new frame composition and screen capture.
|
||||
* LayerBlur can speed up it's drawing by caching texture using this variable
|
||||
* if multiple LayerBlur objects draw in one frame composition.
|
||||
* In case of display mirroring, this variable should be increased on every display.
|
||||
*/
|
||||
uint32_t mActiveFrameSequence;
|
||||
|
||||
};
|
||||
|
||||
}; // namespace android
|
||||
|
Loading…
Reference in New Issue
Block a user