GLES2Dbg: use 256KB chunks for lzf compression
Data format is uint32_t totalDecompressedSize, then repeat: uint32_t chunkDecompressedSize, chunkCompressedSize, chunk data. If chunkCompressedSize == 0, then chunk is not compressed. Also start fixing integer sizes on server. On client, set endianness to match server. Change-Id: I0d5afa16976ea6019b91c4e21d284605da7e135e Signed-off-by: David Li <davidxli@google.com>
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@ -22,8 +22,7 @@
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unsigned readSize = GetBytesPerPixel(readFormat, readType) * width * height; \
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void * readData = dbg->GetReadPixelsBuffer(readSize); \
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dbg->hooks->gl.glReadPixels(x, y, width, height, readFormat, readType, readData); \
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const unsigned compressedSize = dbg->CompressReadPixelBuffer(); \
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msg.set_data(dbg->lzf_buf, compressedSize); \
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dbg->CompressReadPixelBuffer(msg.mutable_data()); \
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msg.set_data_type(msg.ReferencedImage); \
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msg.set_pixel_format(readFormat); \
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msg.set_pixel_type(readType);
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@ -43,8 +42,7 @@
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DbgContext * const dbg = getDbgContextThreadSpecific(); \
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const unsigned size = GetBytesPerPixel(format, type) * width * height; \
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assert(0 < size); \
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unsigned compressedSize = dbg->Compress(pixels, size); \
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msg.set_data(dbg->lzf_buf, compressedSize); \
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dbg->Compress(pixels, size, msg.mutable_data()); \
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}
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#define EXTEND_Debug_glTexSubImage2D EXTEND_Debug_glTexImage2D
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@ -26,8 +26,7 @@ namespace android
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DbgContext::DbgContext(const unsigned version, const gl_hooks_t * const hooks,
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const unsigned MAX_VERTEX_ATTRIBS)
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: lzf_buf(NULL), lzf_bufSize(0)
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, lzf_readIndex(0), lzf_refSize(0), lzf_refBufSize(0)
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: lzf_buf(NULL), lzf_readIndex(0), lzf_refSize(0), lzf_refBufSize(0)
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, version(version), hooks(hooks)
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, MAX_VERTEX_ATTRIBS(MAX_VERTEX_ATTRIBS)
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, vertexAttribs(new VertexAttrib[MAX_VERTEX_ATTRIBS])
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@ -109,16 +108,26 @@ void DbgContext::Fetch(const unsigned index, std::string * const data) const
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}
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}
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unsigned DbgContext::Compress(const void * in_data, unsigned in_len)
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void DbgContext::Compress(const void * in_data, unsigned int in_len,
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std::string * const outStr)
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{
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if (lzf_bufSize < in_len * 1.05f) {
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lzf_bufSize = in_len * 1.05f;
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lzf_buf = (char *)realloc(lzf_buf, lzf_bufSize);
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if (!lzf_buf)
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lzf_buf = (char *)malloc(LZF_CHUNK_SIZE);
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const uint32_t totalDecompSize = in_len;
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outStr->append((const char *)&totalDecompSize, sizeof(totalDecompSize));
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for (unsigned int i = 0; i < in_len; i += LZF_CHUNK_SIZE) {
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uint32_t chunkSize = LZF_CHUNK_SIZE;
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if (i + LZF_CHUNK_SIZE > in_len)
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chunkSize = in_len - i;
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const uint32_t compSize = lzf_compress((const char *)in_data + i, chunkSize,
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lzf_buf, LZF_CHUNK_SIZE);
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outStr->append((const char *)&chunkSize, sizeof(chunkSize));
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outStr->append((const char *)&compSize, sizeof(compSize));
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if (compSize > 0)
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outStr->append(lzf_buf, compSize);
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else // compressed chunk bigger than LZF_CHUNK_SIZE (and uncompressed)
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outStr->append((const char *)in_data + i, chunkSize);
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}
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unsigned compressedSize = lzf_compress((const char *)in_data,
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in_len, lzf_buf, lzf_bufSize);
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assert (0 < compressedSize);
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return compressedSize;
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}
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void * DbgContext::GetReadPixelsBuffer(const unsigned size)
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@ -140,13 +149,13 @@ void * DbgContext::GetReadPixelsBuffer(const unsigned size)
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return lzf_ref[lzf_readIndex];
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}
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unsigned DbgContext::CompressReadPixelBuffer()
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void DbgContext::CompressReadPixelBuffer(std::string * const outStr)
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{
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unsigned * const ref = lzf_ref[lzf_readIndex ^ 1];
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unsigned * const src = lzf_ref[lzf_readIndex];
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for (unsigned i = 0; i < lzf_refSize / sizeof(*ref) + 1; i++)
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ref[i] ^= src[i];
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return Compress(ref, lzf_refSize);
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Compress(ref, lzf_refSize, outStr);
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}
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void DbgContext::glUseProgram(GLuint program)
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@ -56,12 +56,10 @@ using namespace com::android;
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namespace android
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{
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struct GLFunctionBitfield
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{
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struct GLFunctionBitfield {
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unsigned char field [24]; // 8 * 24 = 192
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void Bit(const glesv2debugger::Message_Function function, bool bit)
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{
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void Bit(const glesv2debugger::Message_Function function, bool bit) {
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const unsigned byte = function / 8, mask = 1 << (function % 8);
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if (bit)
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field[byte] |= mask;
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@ -69,8 +67,7 @@ struct GLFunctionBitfield
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field[byte] &= ~mask;
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}
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bool Bit(const glesv2debugger::Message_Function function) const
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{
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bool Bit(const glesv2debugger::Message_Function function) const {
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const unsigned byte = function / 8, mask = 1 << (function % 8);
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return field[byte] & mask;
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}
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@ -78,7 +75,8 @@ struct GLFunctionBitfield
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struct DbgContext {
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private:
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unsigned lzf_bufSize;
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static const unsigned int LZF_CHUNK_SIZE = 256 * 1024;
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char * lzf_buf; // malloc / free; for lzf chunk compression
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// used as buffer and reference frame for ReadPixels; malloc/free
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unsigned * lzf_ref [2];
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@ -86,8 +84,6 @@ private:
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unsigned lzf_refSize, lzf_refBufSize; // bytes
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public:
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char * lzf_buf; // auto malloc/free; output of lzf_compress
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const unsigned version; // 0 is GLES1, 1 is GLES2
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const gl_hooks_t * const hooks;
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const unsigned MAX_VERTEX_ATTRIBS;
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@ -122,21 +118,23 @@ public:
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GLuint program;
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unsigned maxAttrib; // number of slots used by program
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DbgContext(const unsigned version, const gl_hooks_t * const hooks, const unsigned MAX_VERTEX_ATTRIBS);
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DbgContext(const unsigned version, const gl_hooks_t * const hooks,
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const unsigned MAX_VERTEX_ATTRIBS);
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~DbgContext();
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void Fetch(const unsigned index, std::string * const data) const;
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unsigned Compress(const void * in_data, unsigned in_len); // compressed to lzf_buf
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void Compress(const void * in_data, unsigned in_len, std::string * const outStr);
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void * GetReadPixelsBuffer(const unsigned size);
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bool IsReadPixelBuffer(const void * const ptr) {
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return ptr == lzf_ref[lzf_readIndex];
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}
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unsigned CompressReadPixelBuffer();
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void CompressReadPixelBuffer(std::string * const outStr);
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void glUseProgram(GLuint program);
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void glEnableVertexAttribArray(GLuint index);
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void glDisableVertexAttribArray(GLuint index);
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void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
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void glVertexAttribPointer(GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, const GLvoid* ptr);
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void glBindBuffer(GLenum target, GLuint buffer);
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void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
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void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
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@ -148,7 +146,8 @@ DbgContext * getDbgContextThreadSpecific();
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#define DBGCONTEXT(ctx) DbgContext * const ctx = getDbgContextThreadSpecific();
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struct FunctionCall {
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virtual const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) = 0;
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virtual const int * operator()(gl_hooks_t::gl_t const * const _c,
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glesv2debugger::Message & msg) = 0;
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virtual ~FunctionCall() {}
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};
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@ -39,7 +39,6 @@ void Debug_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
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msg.set_arg6(reinterpret_cast<int>(pixels));
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const unsigned size = width * height * GetBytesPerPixel(format, type);
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unsigned compressed = 0;
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if (!expectResponse)
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cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
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Send(msg, cmd);
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@ -56,13 +55,12 @@ void Debug_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
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msg.set_type(glesv2debugger::Message_Type_AfterCall);
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msg.set_expect_response(expectResponse);
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if (dbg->IsReadPixelBuffer(pixels)) {
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compressed = dbg->CompressReadPixelBuffer();
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dbg->CompressReadPixelBuffer(msg.mutable_data());
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msg.set_data_type(msg.ReferencedImage);
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} else {
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compressed = dbg->Compress(pixels, size);
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dbg->Compress(pixels, size, msg.mutable_data());
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msg.set_data_type(msg.NonreferencedImage);
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}
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msg.set_data(dbg->lzf_buf, compressed);
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if (!expectResponse)
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cmd.set_function(glesv2debugger::Message_Function_SKIP);
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Send(msg, cmd);
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