vds: Allocate Framebuffer target buffer
Increase frame buffer surface buffers to 3. Call allocateBuffers from the producer so that buffers are allocated. With out this, BufferQueue implementation will only allocate 1 buffer CRs-Fixed: 930504 @Buganizer: 26778657 Change-Id: Id0cadeb78957273d670d63f9956a09454b45eb69
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@ -19,6 +19,7 @@
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#include "HWComposer.h"
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#include <gui/BufferItem.h>
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#include <gui/Surface.h>
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// ---------------------------------------------------------------------------
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namespace android {
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@ -30,6 +31,10 @@ static const bool sForceHwcCopy = true;
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static const bool sForceHwcCopy = false;
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#endif
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#ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
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#define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2)
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#endif
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#define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \
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mDisplayName.string(), ##__VA_ARGS__)
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#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \
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@ -64,6 +69,7 @@ VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
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{
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mSource[SOURCE_SINK] = sink;
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mSource[SOURCE_SCRATCH] = bqProducer;
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sp<Surface> surface(new Surface(bqProducer, false));
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resetPerFrameState();
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@ -92,7 +98,9 @@ VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
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mConsumer->setConsumerName(ConsumerBase::mName);
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mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
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mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
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mConsumer->setDefaultMaxBufferCount(2);
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mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
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surface->allocateBuffers();
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}
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VirtualDisplaySurface::~VirtualDisplaySurface() {
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