diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h index 6a86db6ab..6c1b6913a 100644 --- a/include/gui/BufferQueue.h +++ b/include/gui/BufferQueue.h @@ -48,7 +48,7 @@ public: // ConsumerListener is the interface through which the BufferQueue notifies // the consumer of events that the consumer may wish to react to. Because // the consumer will generally have a mutex that is locked during calls from - // teh consumer to the BufferQueue, these calls from the BufferQueue to the + // the consumer to the BufferQueue, these calls from the BufferQueue to the // consumer *MUST* be called only when the BufferQueue mutex is NOT locked. struct ConsumerListener : public virtual RefBase { // onFrameAvailable is called from queueBuffer each time an additional @@ -104,66 +104,127 @@ public: const sp& allocator = NULL); virtual ~BufferQueue(); + // Query native window attributes. The "what" values are enumerated in + // window.h (e.g. NATIVE_WINDOW_FORMAT). virtual int query(int what, int* value); - // setBufferCount updates the number of available buffer slots. After - // calling this all buffer slots are both unallocated and owned by the - // BufferQueue object (i.e. they are not owned by the client). + // setBufferCount updates the number of available buffer slots. If this + // method succeeds, buffer slots will be both unallocated and owned by + // the BufferQueue object (i.e. they are not owned by the producer or + // consumer). + // + // This will fail if the producer has dequeued any buffers, or if + // bufferCount is invalid. bufferCount must generally be a value + // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS + // (inclusive). It may also be set to zero (the default) to indicate + // that the producer does not wish to set a value. The minimum value + // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, + // ...). + // + // This may only be called by the producer. The consumer will be told + // to discard buffers through the onBuffersReleased callback. virtual status_t setBufferCount(int bufferCount); + // requestBuffer returns the GraphicBuffer for slot N. + // + // In normal operation, this is called the first time slot N is returned + // by dequeueBuffer. It must be called again if dequeueBuffer returns + // flags indicating that previously-returned buffers are no longer valid. virtual status_t requestBuffer(int slot, sp* buf); - // dequeueBuffer gets the next buffer slot index for the client to use. If a - // buffer slot is available then that slot index is written to the location - // pointed to by the buf argument and a status of OK is returned. If no - // slot is available then a status of -EBUSY is returned and buf is + // dequeueBuffer gets the next buffer slot index for the producer to use. + // If a buffer slot is available then that slot index is written to the + // location pointed to by the buf argument and a status of OK is returned. + // If no slot is available then a status of -EBUSY is returned and buf is // unmodified. // // The fence parameter will be updated to hold the fence associated with // the buffer. The contents of the buffer must not be overwritten until the - // fence signals. If the fence is NULL, the buffer may be written - // immediately. + // fence signals. If the fence is Fence::NO_FENCE, the buffer may be + // written immediately. // // The width and height parameters must be no greater than the minimum of // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). // An error due to invalid dimensions might not be reported until - // updateTexImage() is called. + // updateTexImage() is called. If width and height are both zero, the + // default values specified by setDefaultBufferSize() are used instead. + // + // The pixel formats are enumerated in graphics.h, e.g. + // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format + // will be used. + // + // The usage argument specifies gralloc buffer usage flags. The values + // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These + // will be merged with the usage flags specified by setConsumerUsageBits. + // + // The return value may be a negative error value or a non-negative + // collection of flags. If the flags are set, the return values are + // valid, but additional actions must be performed. + // + // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the + // producer must discard cached GraphicBuffer references for the slot + // returned in buf. + // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer + // must discard cached GraphicBuffer references for all slots. + // + // In both cases, the producer will need to call requestBuffer to get a + // GraphicBuffer handle for the returned slot. virtual status_t dequeueBuffer(int *buf, sp* fence, uint32_t width, uint32_t height, uint32_t format, uint32_t usage); - // queueBuffer returns a filled buffer to the BufferQueue. In addition, a - // timestamp must be provided for the buffer. The timestamp is in + // queueBuffer returns a filled buffer to the BufferQueue. + // + // Additional data is provided in the QueueBufferInput struct. Notably, + // a timestamp must be provided for the buffer. The timestamp is in // nanoseconds, and must be monotonically increasing. Its other semantics - // (zero point, etc) are client-dependent and should be documented by the - // client. + // (zero point, etc) are producer-specific and should be documented by the + // producer. + // + // The caller may provide a fence that signals when all rendering + // operations have completed. Alternatively, NO_FENCE may be used, + // indicating that the buffer is ready immediately. + // + // Some values are returned in the output struct: the current settings + // for default width and height, the current transform hint, and the + // number of queued buffers. virtual status_t queueBuffer(int buf, const QueueBufferInput& input, QueueBufferOutput* output); + // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't + // queue it for use by the consumer. + // + // The buffer will not be overwritten until the fence signals. The fence + // will usually be the one obtained from dequeueBuffer. virtual void cancelBuffer(int buf, const sp& fence); - // setSynchronousMode set whether dequeueBuffer is synchronous or + // setSynchronousMode sets whether dequeueBuffer is synchronous or // asynchronous. In synchronous mode, dequeueBuffer blocks until // a buffer is available, the currently bound buffer can be dequeued and - // queued buffers will be retired in order. + // queued buffers will be acquired in order. In asynchronous mode, + // a queued buffer may be replaced by a subsequently queued buffer. + // // The default mode is asynchronous. virtual status_t setSynchronousMode(bool enabled); - // connect attempts to connect a producer client API to the BufferQueue. - // This must be called before any other IGraphicBufferProducer methods are called - // except for getAllocator. + // connect attempts to connect a producer API to the BufferQueue. This + // must be called before any other IGraphicBufferProducer methods are + // called except for getAllocator. A consumer must already be connected. // - // This method will fail if the connect was previously called on the - // BufferQueue and no corresponding disconnect call was made. + // This method will fail if connect was previously called on the + // BufferQueue and no corresponding disconnect call was made (i.e. if + // it's still connected to a producer). + // + // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). virtual status_t connect(int api, QueueBufferOutput* output); - // disconnect attempts to disconnect a producer client API from the - // BufferQueue. Calling this method will cause any subsequent calls to other + // disconnect attempts to disconnect a producer API from the BufferQueue. + // Calling this method will cause any subsequent calls to other // IGraphicBufferProducer methods to fail except for getAllocator and connect. // Successfully calling connect after this will allow the other methods to // succeed again. // // This method will fail if the the BufferQueue is not currently - // connected to the specified client API. + // connected to the specified producer API. virtual status_t disconnect(int api); // dump our state in a String @@ -181,7 +242,7 @@ public: mFrameNumber(0), mBuf(INVALID_BUFFER_SLOT) { mCrop.makeInvalid(); - } + } // mGraphicBuffer points to the buffer allocated for this slot, or is NULL // if the buffer in this slot has been acquired in the past (see // BufferSlot.mAcquireCalled). @@ -210,7 +271,7 @@ public: sp mFence; }; - // The following public functions is the consumer facing interface + // The following public functions are the consumer-facing interface // acquireBuffer attempts to acquire ownership of the next pending buffer in // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a @@ -222,7 +283,9 @@ public: status_t acquireBuffer(BufferItem *buffer); // releaseBuffer releases a buffer slot from the consumer back to the - // BufferQueue pending a fence sync. + // BufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. // // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free // any references to the just-released buffer that it might have, as if it @@ -238,6 +301,8 @@ public: // consumer may be connected, and when that consumer disconnects the // BufferQueue is placed into the "abandoned" state, causing most // interactions with the BufferQueue by the producer to fail. + // + // consumer may not be NULL. status_t consumerConnect(const sp& consumer); // consumerDisconnect disconnects a consumer from the BufferQueue. All @@ -247,22 +312,28 @@ public: status_t consumerDisconnect(); // getReleasedBuffers sets the value pointed to by slotMask to a bit mask - // indicating which buffer slots the have been released by the BufferQueue + // indicating which buffer slots have been released by the BufferQueue // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. status_t getReleasedBuffers(uint32_t* slotMask); // setDefaultBufferSize is used to set the size of buffers returned by - // requestBuffers when a with and height of zero is requested. + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. status_t setDefaultBufferSize(uint32_t w, uint32_t h); - // setDefaultBufferCount set the buffer count. If the client has requested - // a buffer count using setBufferCount, the server-buffer count will - // take effect once the client sets the count back to zero. + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. status_t setDefaultMaxBufferCount(int bufferCount); // setMaxAcquiredBufferCount sets the maximum number of buffers that can - // be acquired by the consumer at one time. This call will fail if a - // producer is connected to the BufferQueue. + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the BufferQueue. status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); // isSynchronousMode returns whether the BufferQueue is currently in @@ -274,41 +345,48 @@ public: // setDefaultBufferFormat allows the BufferQueue to create // GraphicBuffers of a defaultFormat if no format is specified - // in dequeueBuffer + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. status_t setDefaultBufferFormat(uint32_t defaultFormat); - // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. status_t setConsumerUsageBits(uint32_t usage); - // setTransformHint bakes in rotation to buffers so overlays can be used + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). status_t setTransformHint(uint32_t hint); private: - // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) - // for the given slot. + // freeBufferLocked frees the GraphicBuffer and sync resources for the + // given slot. void freeBufferLocked(int index); - // freeAllBuffersLocked frees the resources (both GraphicBuffer and - // EGLImage) for all slots. + // freeAllBuffersLocked frees the GraphicBuffer and sync resources for + // all slots. void freeAllBuffersLocked(); - // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer - // and EGLImage) for all slots except the head of mQueue + // freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync + // resources for all slots except the head of mQueue. void freeAllBuffersExceptHeadLocked(); - // drainQueueLocked drains the buffer queue if we're in synchronous mode - // returns immediately otherwise. It returns NO_INIT if the BufferQueue - // became abandoned or disconnected during this call. + // drainQueueLocked waits for the buffer queue to empty if we're in + // synchronous mode, or returns immediately otherwise. It returns NO_INIT + // if the BufferQueue is abandoned (consumer disconnected) or disconnected + // (producer disconnected) during the call. status_t drainQueueLocked(); // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in // synchronous mode and free all buffers. In asynchronous mode, all buffers - // are freed except the current buffer. + // are freed except the currently queued buffer (if it exists). status_t drainQueueAndFreeBuffersLocked(); // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots // that will be used if the producer does not override the buffer slot - // count. + // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + // The initial default is 2. status_t setDefaultMaxBufferCountLocked(int count); // getMinBufferCountLocked returns the minimum number of buffers allowed @@ -352,51 +430,56 @@ private: // if no buffer has been allocated. sp mGraphicBuffer; - // mEglDisplay is the EGLDisplay used to create mEglImage. + // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. EGLDisplay mEglDisplay; // BufferState represents the different states in which a buffer slot - // can be. + // can be. All slots are initially FREE. enum BufferState { - // FREE indicates that the buffer is not currently being used and - // will not be used in the future until it gets dequeued and - // subsequently queued by the client. - // aka "owned by BufferQueue, ready to be dequeued" + // FREE indicates that the buffer is available to be dequeued + // by the producer. The buffer may be in use by the consumer for + // a finite time, so the buffer must not be modified until the + // associated fence is signaled. + // + // The slot is "owned" by BufferQueue. It transitions to DEQUEUED + // when dequeueBuffer is called. FREE = 0, // DEQUEUED indicates that the buffer has been dequeued by the - // client, but has not yet been queued or canceled. The buffer is - // considered 'owned' by the client, and the server should not use - // it for anything. + // producer, but has not yet been queued or canceled. The + // producer may modify the buffer's contents as soon as the + // associated ready fence is signaled. // - // Note that when in synchronous-mode (mSynchronousMode == true), - // the buffer that's currently attached to the texture may be - // dequeued by the client. That means that the current buffer can - // be in either the DEQUEUED or QUEUED state. In asynchronous mode, - // however, the current buffer is always in the QUEUED state. - // aka "owned by producer, ready to be queued" + // The slot is "owned" by the producer. It can transition to + // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). DEQUEUED = 1, - // QUEUED indicates that the buffer has been queued by the client, - // and has not since been made available for the client to dequeue. - // Attaching the buffer to the texture does NOT transition the - // buffer away from the QUEUED state. However, in Synchronous mode - // the current buffer may be dequeued by the client under some - // circumstances. See the note about the current buffer in the - // documentation for DEQUEUED. - // aka "owned by BufferQueue, ready to be acquired" + // QUEUED indicates that the buffer has been filled by the + // producer and queued for use by the consumer. The buffer + // contents may continue to be modified for a finite time, so + // the contents must not be accessed until the associated fence + // is signaled. + // + // The slot is "owned" by BufferQueue. It can transition to + // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is + // queued in asynchronous mode). QUEUED = 2, - // aka "owned by consumer, ready to be released" + // ACQUIRED indicates that the buffer has been acquired by the + // consumer. As with QUEUED, the contents must not be accessed + // by the consumer until the fence is signaled. + // + // The slot is "owned" by the consumer. It transitions to FREE + // when releaseBuffer is called. ACQUIRED = 3 }; // mBufferState is the current state of this buffer slot. BufferState mBufferState; - // mRequestBufferCalled is used for validating that the client did + // mRequestBufferCalled is used for validating that the producer did // call requestBuffer() when told to do so. Technically this is not - // needed but useful for debugging and catching client bugs. + // needed but useful for debugging and catching producer bugs. bool mRequestBufferCalled; // mCrop is the current crop rectangle for this buffer slot. @@ -414,13 +497,16 @@ private: // to set by queueBuffer each time this slot is queued. int64_t mTimestamp; - // mFrameNumber is the number of the queued frame for this slot. + // mFrameNumber is the number of the queued frame for this slot. This + // is used to dequeue buffers in LRU order (useful because buffers + // may be released before their release fence is signaled). uint64_t mFrameNumber; // mEglFence is the EGL sync object that must signal before the buffer // associated with this buffer slot may be dequeued. It is initialized - // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based - // on a compile-time option) set to a new sync object in updateTexImage. + // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a + // new sync object in releaseBuffer. (This is deprecated in favor of + // mFence, below.) EGLSyncKHR mEglFence; // mFence is a fence which will signal when work initiated by the @@ -431,29 +517,32 @@ private: // QUEUED, it indicates when the producer has finished filling the // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been // passed to the consumer or producer along with ownership of the - // buffer, and mFence is empty. + // buffer, and mFence is set to NO_FENCE. sp mFence; // Indicates whether this buffer has been seen by a consumer yet bool mAcquireCalled; - // Indicates whether this buffer needs to be cleaned up by consumer + // Indicates whether this buffer needs to be cleaned up by the + // consumer. This is set when a buffer in ACQUIRED state is freed. + // It causes releaseBuffer to return STALE_BUFFER_SLOT. bool mNeedsCleanupOnRelease; }; - // mSlots is the array of buffer slots that must be mirrored on the client - // side. This allows buffer ownership to be transferred between the client - // and server without sending a GraphicBuffer over binder. The entire array - // is initialized to NULL at construction time, and buffers are allocated - // for a slot when requestBuffer is called with that slot's index. + // mSlots is the array of buffer slots that must be mirrored on the + // producer side. This allows buffer ownership to be transferred between + // the producer and consumer without sending a GraphicBuffer over binder. + // The entire array is initialized to NULL at construction time, and + // buffers are allocated for a slot when requestBuffer is called with + // that slot's index. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mDefaultWidth holds the default width of allocated buffers. It is used - // in requestBuffers() if a width and height of zero is specified. + // in dequeueBuffer() if a width and height of zero is specified. uint32_t mDefaultWidth; // mDefaultHeight holds the default height of allocated buffers. It is used - // in requestBuffers() if a width and height of zero is specified. + // in dequeueBuffer() if a width and height of zero is specified. uint32_t mDefaultHeight; // mMaxAcquiredBufferCount is the number of buffers that the consumer may @@ -490,12 +579,13 @@ private: // mSynchronousMode whether we're in synchronous mode or not bool mSynchronousMode; - // mAllowSynchronousMode whether we allow synchronous mode or not + // mAllowSynchronousMode whether we allow synchronous mode or not. Set + // when the BufferQueue is created (by the consumer). const bool mAllowSynchronousMode; - // mConnectedApi indicates the API that is currently connected to this - // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated - // by the connect and disconnect methods. + // mConnectedApi indicates the producer API that is currently connected + // to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets + // updated by the connect and disconnect methods. int mConnectedApi; // mDequeueCondition condition used for dequeueBuffer in synchronous mode @@ -506,14 +596,15 @@ private: Fifo mQueue; // mAbandoned indicates that the BufferQueue will no longer be used to - // consume images buffers pushed to it using the IGraphicBufferProducer interface. - // It is initialized to false, and set to true in the abandon method. A - // BufferQueue that has been abandoned will return the NO_INIT error from - // all IGraphicBufferProducer methods capable of returning an error. + // consume image buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the + // consumerDisconnect method. A BufferQueue that has been abandoned will + // return the NO_INIT error from all IGraphicBufferProducer methods + // capable of returning an error. bool mAbandoned; - // mName is a string used to identify the BufferQueue in log messages. - // It is set by the setName method. + // mConsumerName is a string used to identify the BufferQueue in log + // messages. It is set by the setConsumerName method. String8 mConsumerName; // mMutex is the mutex used to prevent concurrent access to the member @@ -521,12 +612,13 @@ private: // member variables are accessed. mutable Mutex mMutex; - // mFrameCounter is the free running counter, incremented for every buffer queued - // with the surface Texture. + // mFrameCounter is the free running counter, incremented on every + // successful queueBuffer call. uint64_t mFrameCounter; - // mBufferHasBeenQueued is true once a buffer has been queued. It is reset - // by changing the buffer count. + // mBufferHasBeenQueued is true once a buffer has been queued. It is + // reset when something causes all buffers to be freed (e.g. changing the + // buffer count). bool mBufferHasBeenQueued; // mDefaultBufferFormat can be set so it will override diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp index 75a02963e..b4c72315a 100644 --- a/libs/gui/BufferQueue.cpp +++ b/libs/gui/BufferQueue.cpp @@ -106,7 +106,7 @@ status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) { mDefaultMaxBufferCount = count; mDequeueCondition.broadcast(); - return OK; + return NO_ERROR; } bool BufferQueue::isSynchronousMode() const { @@ -122,20 +122,20 @@ void BufferQueue::setConsumerName(const String8& name) { status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) { Mutex::Autolock lock(mMutex); mDefaultBufferFormat = defaultFormat; - return OK; + return NO_ERROR; } status_t BufferQueue::setConsumerUsageBits(uint32_t usage) { Mutex::Autolock lock(mMutex); mConsumerUsageBits = usage; - return OK; + return NO_ERROR; } status_t BufferQueue::setTransformHint(uint32_t hint) { ST_LOGV("setTransformHint: %02x", hint); Mutex::Autolock lock(mMutex); mTransformHint = hint; - return OK; + return NO_ERROR; } status_t BufferQueue::setBufferCount(int bufferCount) { @@ -150,7 +150,8 @@ status_t BufferQueue::setBufferCount(int bufferCount) { return NO_INIT; } if (bufferCount > NUM_BUFFER_SLOTS) { - ST_LOGE("setBufferCount: bufferCount larger than slots available"); + ST_LOGE("setBufferCount: bufferCount too large (max %d)", + NUM_BUFFER_SLOTS); return BAD_VALUE; } @@ -167,7 +168,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) { if (bufferCount == 0) { mOverrideMaxBufferCount = 0; mDequeueCondition.broadcast(); - return OK; + return NO_ERROR; } if (bufferCount < minBufferSlots) { @@ -191,7 +192,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) { listener->onBuffersReleased(); } - return OK; + return NO_ERROR; } int BufferQueue::query(int what, int* outValue) @@ -587,7 +588,7 @@ status_t BufferQueue::queueBuffer(int buf, if (listener != 0) { listener->onFrameAvailable(); } - return OK; + return NO_ERROR; } void BufferQueue::cancelBuffer(int buf, const sp& fence) { @@ -858,7 +859,7 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) { return NO_BUFFER_AVAILABLE; } - return OK; + return NO_ERROR; } status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display, @@ -889,7 +890,7 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display, } mDequeueCondition.broadcast(); - return OK; + return NO_ERROR; } status_t BufferQueue::consumerConnect(const sp& consumerListener) { @@ -900,10 +901,14 @@ status_t BufferQueue::consumerConnect(const sp& consumerListen ST_LOGE("consumerConnect: BufferQueue has been abandoned!"); return NO_INIT; } + if (consumerListener == NULL) { + ST_LOGE("consumerConnect: consumerListener may not be NULL"); + return BAD_VALUE; + } mConsumerListener = consumerListener; - return OK; + return NO_ERROR; } status_t BufferQueue::consumerDisconnect() { @@ -920,7 +925,7 @@ status_t BufferQueue::consumerDisconnect() { mQueue.clear(); freeAllBuffersLocked(); mDequeueCondition.broadcast(); - return OK; + return NO_ERROR; } status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) { @@ -956,7 +961,7 @@ status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) Mutex::Autolock lock(mMutex); mDefaultWidth = w; mDefaultHeight = h; - return OK; + return NO_ERROR; } status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) { @@ -977,7 +982,7 @@ status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) { return INVALID_OPERATION; } mMaxAcquiredBufferCount = maxAcquiredBuffers; - return OK; + return NO_ERROR; } void BufferQueue::freeAllBuffersExceptHeadLocked() {