fix Surface positions are not floats
Added Surface.setPosition(float, float) which allows to set a surface's position in float. Bug: 5239859 Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
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4e92d140ef
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41b6aabf35
@ -54,8 +54,8 @@ struct layer_state_t {
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};
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SurfaceID surface;
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uint32_t what;
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int32_t x;
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int32_t y;
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float x;
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float y;
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uint32_t z;
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uint32_t w;
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uint32_t h;
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@ -145,7 +145,7 @@ public:
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status_t setAlpha(SurfaceID id, float alpha=1.0f);
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status_t setFreezeTint(SurfaceID id, uint32_t tint);
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status_t setMatrix(SurfaceID id, float dsdx, float dtdx, float dsdy, float dtdy);
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status_t setPosition(SurfaceID id, int32_t x, int32_t y);
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status_t setPosition(SurfaceID id, float x, float y);
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status_t setSize(SurfaceID id, uint32_t w, uint32_t h);
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status_t destroySurface(SurfaceID sid);
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@ -102,7 +102,7 @@ class Composer : public Singleton<Composer>
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public:
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status_t setPosition(const sp<SurfaceComposerClient>& client, SurfaceID id,
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int32_t x, int32_t y);
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float x, float y);
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status_t setSize(const sp<SurfaceComposerClient>& client, SurfaceID id,
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uint32_t w, uint32_t h);
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status_t setLayer(const sp<SurfaceComposerClient>& client, SurfaceID id,
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@ -161,7 +161,7 @@ layer_state_t* Composer::getLayerStateLocked(
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}
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status_t Composer::setPosition(const sp<SurfaceComposerClient>& client,
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SurfaceID id, int32_t x, int32_t y) {
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SurfaceID id, float x, float y) {
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Mutex::Autolock _l(mLock);
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layer_state_t* s = getLayerStateLocked(client, id);
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if (!s)
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@ -372,7 +372,7 @@ status_t SurfaceComposerClient::setFreezeTint(SurfaceID id, uint32_t tint) {
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return getComposer().setFreezeTint(this, id, tint);
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}
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status_t SurfaceComposerClient::setPosition(SurfaceID id, int32_t x, int32_t y) {
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status_t SurfaceComposerClient::setPosition(SurfaceID id, float x, float y) {
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return getComposer().setPosition(this, id, x, y);
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}
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@ -45,7 +45,6 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
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mFlinger(flinger), mFiltering(false),
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mNeedsFiltering(false),
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mOrientation(0),
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mLeft(0), mTop(0),
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mTransactionFlags(0),
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mPremultipliedAlpha(true), mName("unnamed"), mDebug(false),
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mInvalidate(0)
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@ -119,7 +118,7 @@ uint32_t LayerBase::setTransactionFlags(uint32_t flags) {
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return android_atomic_or(flags, &mTransactionFlags);
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}
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bool LayerBase::setPosition(int32_t x, int32_t y) {
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bool LayerBase::setPosition(float x, float y) {
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if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
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return false;
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mCurrentState.sequence++;
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@ -259,8 +258,6 @@ void LayerBase::validateVisibility(const Transform& planeTransform)
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mOrientation = tr.getOrientation();
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mTransform = tr;
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mTransformedBounds = tr.makeBounds(w, h);
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mLeft = tr.tx();
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mTop = tr.ty();
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}
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void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
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@ -476,10 +473,10 @@ void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
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snprintf(buffer, SIZE,
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"+ %s %p\n"
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" "
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"z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
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"z=%9d, pos=(%g,%g), size=(%4d,%4d), "
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"isOpaque=%1d, needsDithering=%1d, invalidate=%1d, "
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"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
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getTypeId(), this, s.z, tx(), ty(), s.w, s.h,
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getTypeId(), this, s.z, s.transform.tx(), s.transform.ty(), s.w, s.h,
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isOpaque(), needsDithering(), contentDirty,
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s.alpha, s.flags,
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s.transform[0][0], s.transform[0][1],
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@ -84,7 +84,7 @@ public:
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String8 getName() const;
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// modify current state
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bool setPosition(int32_t x, int32_t y);
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bool setPosition(float x, float y);
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bool setLayer(uint32_t z);
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bool setSize(uint32_t w, uint32_t h);
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bool setAlpha(uint8_t alpha);
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@ -217,8 +217,6 @@ public:
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inline State& currentState() { return mCurrentState; }
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int32_t getOrientation() const { return mOrientation; }
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int tx() const { return mLeft; }
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int ty() const { return mTop; }
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protected:
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const GraphicPlane& graphicPlane(int dpy) const;
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@ -250,8 +248,6 @@ protected:
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Transform mTransform;
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GLfloat mVertices[4][2];
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Rect mTransformedBounds;
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int mLeft;
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int mTop;
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// these are protected by an external lock
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State mCurrentState;
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@ -91,12 +91,12 @@ bool Transform::transformed() const {
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return type() > TRANSLATE;
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}
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int Transform::tx() const {
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return floorf(mMatrix[2][0] + 0.5f);
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float Transform::tx() const {
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return mMatrix[2][0];
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}
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int Transform::ty() const {
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return floorf(mMatrix[2][1] + 0.5f);
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float Transform::ty() const {
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return mMatrix[2][1];
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}
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void Transform::reset() {
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@ -239,7 +239,9 @@ Region Transform::transform(const Region& reg) const
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out.set(transform(reg.bounds()));
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}
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} else {
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out = reg.translate(tx(), ty());
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int xpos = floorf(tx() + 0.5f);
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int ypos = floorf(ty() + 0.5f);
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out = reg.translate(xpos, ypos);
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}
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return out;
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}
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@ -64,8 +64,8 @@ public:
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uint32_t getOrientation() const;
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float const* operator [] (int i) const; // returns column i
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int tx() const;
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int ty() const;
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float tx() const;
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float ty() const;
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// modify the transform
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void reset();
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