Merge changes I97807db6,I7d350bc0
* changes: workaround for an issue where the screen would flicker sometimes fix an issue in SF where we could miss some updates
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commit
0c76ba2dd9
@ -42,7 +42,6 @@
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#define DEBUG_RESIZE 0
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namespace android {
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// ---------------------------------------------------------------------------
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@ -55,7 +54,7 @@ Layer::Layer(SurfaceFlinger* flinger,
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mCurrentTransform(0),
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mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
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mCurrentOpacity(true),
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mRefreshPending(0),
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mRefreshPending(false),
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mFrameLatencyNeeded(false),
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mFrameLatencyOffset(0),
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mFormat(PIXEL_FORMAT_NONE),
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@ -408,15 +407,9 @@ bool Layer::isCropped() const {
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// pageflip handling...
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// ----------------------------------------------------------------------------
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bool Layer::onPreComposition()
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{
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// if there was more than one pending update, request a refresh
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if (mRefreshPending >= 2) {
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mRefreshPending = 0;
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return true;
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}
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mRefreshPending = 0;
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return false;
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bool Layer::onPreComposition() {
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mRefreshPending = false;
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return mQueuedFrames > 0;
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}
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void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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@ -428,9 +421,11 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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// because we cannot call updateTeximage() without a corresponding
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// compositionComplete() call.
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// we'll trigger an update in onPreComposition().
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if (mRefreshPending++) {
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if (mRefreshPending) {
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mPostedDirtyRegion.clear();
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return;
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}
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mRefreshPending = true;
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// Capture the old state of the layer for comparisons later
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const bool oldOpacity = isOpaque();
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@ -541,25 +536,23 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
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void Layer::unlockPageFlip(
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const Transform& planeTransform, Region& outDirtyRegion)
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{
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if (mRefreshPending >= 2) {
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return;
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}
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Region dirtyRegion(mPostedDirtyRegion);
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if (!dirtyRegion.isEmpty()) {
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Region postedRegion(mPostedDirtyRegion);
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if (!postedRegion.isEmpty()) {
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mPostedDirtyRegion.clear();
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if (!visibleRegionScreen.isEmpty()) {
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// The dirty region is given in the layer's coordinate space
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// transform the dirty region by the surface's transformation
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// and the global transformation.
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const Layer::State& s(drawingState());
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const Transform tr(planeTransform * s.transform);
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dirtyRegion = tr.transform(dirtyRegion);
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postedRegion = tr.transform(postedRegion);
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// At this point, the dirty region is in screen space.
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// Make sure it's constrained by the visible region (which
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// is in screen space as well).
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dirtyRegion.andSelf(visibleRegionScreen);
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outDirtyRegion.orSelf(dirtyRegion);
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postedRegion.andSelf(visibleRegionScreen);
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outDirtyRegion.orSelf(postedRegion);
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}
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}
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}
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@ -116,7 +116,7 @@ private:
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uint32_t mCurrentTransform;
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uint32_t mCurrentScalingMode;
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bool mCurrentOpacity;
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size_t mRefreshPending;
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bool mRefreshPending;
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bool mFrameLatencyNeeded;
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int mFrameLatencyOffset;
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@ -1000,6 +1000,12 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
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drawWormhole();
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}
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// FIXME: workaroud for b/6020860
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glEnable(GL_SCISSOR_TEST);
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glScissor(0,0,0,0);
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glClear(GL_COLOR_BUFFER_BIT);
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// end-workaround
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/*
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* and then, render the layers targeted at the framebuffer
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*/
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@ -1776,6 +1782,10 @@ status_t SurfaceFlinger::onTransact(
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setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
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return NO_ERROR;
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}
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case 1006:{ // send empty update
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signalRefresh();
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return NO_ERROR;
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}
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case 1008: // toggle use of hw composer
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n = data.readInt32();
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mDebugDisableHWC = n ? 1 : 0;
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