2013-02-23 03:34:06 +00:00
|
|
|
/*
|
2009-11-19 08:34:55 +00:00
|
|
|
**
|
|
|
|
** Copyright 2009, The Android Open Source Project
|
|
|
|
**
|
|
|
|
** Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
** you may not use this file except in compliance with the License.
|
|
|
|
** You may obtain a copy of the License at
|
|
|
|
**
|
|
|
|
** http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
**
|
|
|
|
** Unless required by applicable law or agreed to in writing, software
|
|
|
|
** distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
** See the License for the specific language governing permissions and
|
|
|
|
** limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
// This source file is automatically generated
|
|
|
|
|
|
|
|
package android.opengl;
|
|
|
|
|
|
|
|
/** OpenGL ES 2.0
|
|
|
|
*/
|
|
|
|
public class GLES20 {
|
|
|
|
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
|
|
|
|
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
|
|
|
|
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
|
|
|
|
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
|
|
|
|
public static final int GL_FALSE = 0;
|
|
|
|
public static final int GL_TRUE = 1;
|
|
|
|
public static final int GL_POINTS = 0x0000;
|
|
|
|
public static final int GL_LINES = 0x0001;
|
|
|
|
public static final int GL_LINE_LOOP = 0x0002;
|
|
|
|
public static final int GL_LINE_STRIP = 0x0003;
|
|
|
|
public static final int GL_TRIANGLES = 0x0004;
|
|
|
|
public static final int GL_TRIANGLE_STRIP = 0x0005;
|
|
|
|
public static final int GL_TRIANGLE_FAN = 0x0006;
|
|
|
|
public static final int GL_ZERO = 0;
|
|
|
|
public static final int GL_ONE = 1;
|
|
|
|
public static final int GL_SRC_COLOR = 0x0300;
|
|
|
|
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
|
|
|
|
public static final int GL_SRC_ALPHA = 0x0302;
|
|
|
|
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
|
|
|
|
public static final int GL_DST_ALPHA = 0x0304;
|
|
|
|
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
|
|
|
|
public static final int GL_DST_COLOR = 0x0306;
|
|
|
|
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
|
|
|
|
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
|
|
|
|
public static final int GL_FUNC_ADD = 0x8006;
|
|
|
|
public static final int GL_BLEND_EQUATION = 0x8009;
|
|
|
|
public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
|
|
|
|
public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
|
|
|
|
public static final int GL_FUNC_SUBTRACT = 0x800A;
|
|
|
|
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
|
|
|
|
public static final int GL_BLEND_DST_RGB = 0x80C8;
|
|
|
|
public static final int GL_BLEND_SRC_RGB = 0x80C9;
|
|
|
|
public static final int GL_BLEND_DST_ALPHA = 0x80CA;
|
|
|
|
public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
|
|
|
|
public static final int GL_CONSTANT_COLOR = 0x8001;
|
|
|
|
public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
|
|
|
|
public static final int GL_CONSTANT_ALPHA = 0x8003;
|
|
|
|
public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
|
|
|
|
public static final int GL_BLEND_COLOR = 0x8005;
|
|
|
|
public static final int GL_ARRAY_BUFFER = 0x8892;
|
|
|
|
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
|
|
|
|
public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
|
|
|
|
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
|
|
|
|
public static final int GL_STREAM_DRAW = 0x88E0;
|
|
|
|
public static final int GL_STATIC_DRAW = 0x88E4;
|
|
|
|
public static final int GL_DYNAMIC_DRAW = 0x88E8;
|
|
|
|
public static final int GL_BUFFER_SIZE = 0x8764;
|
|
|
|
public static final int GL_BUFFER_USAGE = 0x8765;
|
|
|
|
public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
|
|
|
|
public static final int GL_FRONT = 0x0404;
|
|
|
|
public static final int GL_BACK = 0x0405;
|
|
|
|
public static final int GL_FRONT_AND_BACK = 0x0408;
|
|
|
|
public static final int GL_TEXTURE_2D = 0x0DE1;
|
|
|
|
public static final int GL_CULL_FACE = 0x0B44;
|
|
|
|
public static final int GL_BLEND = 0x0BE2;
|
|
|
|
public static final int GL_DITHER = 0x0BD0;
|
|
|
|
public static final int GL_STENCIL_TEST = 0x0B90;
|
|
|
|
public static final int GL_DEPTH_TEST = 0x0B71;
|
|
|
|
public static final int GL_SCISSOR_TEST = 0x0C11;
|
|
|
|
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
|
|
|
|
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
|
|
|
|
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
|
|
|
|
public static final int GL_NO_ERROR = 0;
|
|
|
|
public static final int GL_INVALID_ENUM = 0x0500;
|
|
|
|
public static final int GL_INVALID_VALUE = 0x0501;
|
|
|
|
public static final int GL_INVALID_OPERATION = 0x0502;
|
|
|
|
public static final int GL_OUT_OF_MEMORY = 0x0505;
|
|
|
|
public static final int GL_CW = 0x0900;
|
|
|
|
public static final int GL_CCW = 0x0901;
|
|
|
|
public static final int GL_LINE_WIDTH = 0x0B21;
|
|
|
|
public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
|
|
|
|
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
|
|
|
|
public static final int GL_CULL_FACE_MODE = 0x0B45;
|
|
|
|
public static final int GL_FRONT_FACE = 0x0B46;
|
|
|
|
public static final int GL_DEPTH_RANGE = 0x0B70;
|
|
|
|
public static final int GL_DEPTH_WRITEMASK = 0x0B72;
|
|
|
|
public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
|
|
|
|
public static final int GL_DEPTH_FUNC = 0x0B74;
|
|
|
|
public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
|
|
|
|
public static final int GL_STENCIL_FUNC = 0x0B92;
|
|
|
|
public static final int GL_STENCIL_FAIL = 0x0B94;
|
|
|
|
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
|
|
|
|
public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
|
|
|
|
public static final int GL_STENCIL_REF = 0x0B97;
|
|
|
|
public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
|
|
|
|
public static final int GL_STENCIL_WRITEMASK = 0x0B98;
|
|
|
|
public static final int GL_STENCIL_BACK_FUNC = 0x8800;
|
|
|
|
public static final int GL_STENCIL_BACK_FAIL = 0x8801;
|
|
|
|
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
|
|
|
|
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
|
|
|
|
public static final int GL_STENCIL_BACK_REF = 0x8CA3;
|
|
|
|
public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
|
|
|
|
public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
|
|
|
|
public static final int GL_VIEWPORT = 0x0BA2;
|
|
|
|
public static final int GL_SCISSOR_BOX = 0x0C10;
|
|
|
|
public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
|
|
|
|
public static final int GL_COLOR_WRITEMASK = 0x0C23;
|
|
|
|
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
|
|
|
|
public static final int GL_PACK_ALIGNMENT = 0x0D05;
|
|
|
|
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
|
|
|
|
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
|
|
|
|
public static final int GL_SUBPIXEL_BITS = 0x0D50;
|
|
|
|
public static final int GL_RED_BITS = 0x0D52;
|
|
|
|
public static final int GL_GREEN_BITS = 0x0D53;
|
|
|
|
public static final int GL_BLUE_BITS = 0x0D54;
|
|
|
|
public static final int GL_ALPHA_BITS = 0x0D55;
|
|
|
|
public static final int GL_DEPTH_BITS = 0x0D56;
|
|
|
|
public static final int GL_STENCIL_BITS = 0x0D57;
|
|
|
|
public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
|
|
|
|
public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
|
|
|
|
public static final int GL_TEXTURE_BINDING_2D = 0x8069;
|
|
|
|
public static final int GL_SAMPLE_BUFFERS = 0x80A8;
|
|
|
|
public static final int GL_SAMPLES = 0x80A9;
|
|
|
|
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
|
|
|
|
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
|
|
|
|
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
|
|
|
|
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
|
|
|
|
public static final int GL_DONT_CARE = 0x1100;
|
|
|
|
public static final int GL_FASTEST = 0x1101;
|
|
|
|
public static final int GL_NICEST = 0x1102;
|
|
|
|
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
|
|
|
|
public static final int GL_BYTE = 0x1400;
|
|
|
|
public static final int GL_UNSIGNED_BYTE = 0x1401;
|
|
|
|
public static final int GL_SHORT = 0x1402;
|
|
|
|
public static final int GL_UNSIGNED_SHORT = 0x1403;
|
|
|
|
public static final int GL_INT = 0x1404;
|
|
|
|
public static final int GL_UNSIGNED_INT = 0x1405;
|
|
|
|
public static final int GL_FLOAT = 0x1406;
|
|
|
|
public static final int GL_FIXED = 0x140C;
|
|
|
|
public static final int GL_DEPTH_COMPONENT = 0x1902;
|
|
|
|
public static final int GL_ALPHA = 0x1906;
|
|
|
|
public static final int GL_RGB = 0x1907;
|
|
|
|
public static final int GL_RGBA = 0x1908;
|
|
|
|
public static final int GL_LUMINANCE = 0x1909;
|
|
|
|
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
|
|
|
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
|
|
|
|
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
|
|
|
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
|
|
|
|
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
|
|
|
public static final int GL_VERTEX_SHADER = 0x8B31;
|
|
|
|
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
|
|
|
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
|
|
|
public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
|
|
|
|
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
|
|
|
|
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
|
|
|
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
|
|
|
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
|
|
|
public static final int GL_SHADER_TYPE = 0x8B4F;
|
|
|
|
public static final int GL_DELETE_STATUS = 0x8B80;
|
|
|
|
public static final int GL_LINK_STATUS = 0x8B82;
|
|
|
|
public static final int GL_VALIDATE_STATUS = 0x8B83;
|
|
|
|
public static final int GL_ATTACHED_SHADERS = 0x8B85;
|
|
|
|
public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
|
|
|
|
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
|
|
|
|
public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
|
|
|
|
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
|
|
|
|
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
|
|
|
|
public static final int GL_CURRENT_PROGRAM = 0x8B8D;
|
|
|
|
public static final int GL_NEVER = 0x0200;
|
|
|
|
public static final int GL_LESS = 0x0201;
|
|
|
|
public static final int GL_EQUAL = 0x0202;
|
|
|
|
public static final int GL_LEQUAL = 0x0203;
|
|
|
|
public static final int GL_GREATER = 0x0204;
|
|
|
|
public static final int GL_NOTEQUAL = 0x0205;
|
|
|
|
public static final int GL_GEQUAL = 0x0206;
|
|
|
|
public static final int GL_ALWAYS = 0x0207;
|
|
|
|
public static final int GL_KEEP = 0x1E00;
|
|
|
|
public static final int GL_REPLACE = 0x1E01;
|
|
|
|
public static final int GL_INCR = 0x1E02;
|
|
|
|
public static final int GL_DECR = 0x1E03;
|
|
|
|
public static final int GL_INVERT = 0x150A;
|
|
|
|
public static final int GL_INCR_WRAP = 0x8507;
|
|
|
|
public static final int GL_DECR_WRAP = 0x8508;
|
|
|
|
public static final int GL_VENDOR = 0x1F00;
|
|
|
|
public static final int GL_RENDERER = 0x1F01;
|
|
|
|
public static final int GL_VERSION = 0x1F02;
|
|
|
|
public static final int GL_EXTENSIONS = 0x1F03;
|
|
|
|
public static final int GL_NEAREST = 0x2600;
|
|
|
|
public static final int GL_LINEAR = 0x2601;
|
|
|
|
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
|
|
|
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
|
|
|
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
|
|
|
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
|
|
|
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
|
|
|
|
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
|
|
|
|
public static final int GL_TEXTURE_WRAP_S = 0x2802;
|
|
|
|
public static final int GL_TEXTURE_WRAP_T = 0x2803;
|
|
|
|
public static final int GL_TEXTURE = 0x1702;
|
|
|
|
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
|
|
|
|
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
|
|
|
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
|
|
|
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
|
|
|
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
|
|
|
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
|
|
|
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
|
|
|
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
|
|
|
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
|
|
|
public static final int GL_TEXTURE0 = 0x84C0;
|
|
|
|
public static final int GL_TEXTURE1 = 0x84C1;
|
|
|
|
public static final int GL_TEXTURE2 = 0x84C2;
|
|
|
|
public static final int GL_TEXTURE3 = 0x84C3;
|
|
|
|
public static final int GL_TEXTURE4 = 0x84C4;
|
|
|
|
public static final int GL_TEXTURE5 = 0x84C5;
|
|
|
|
public static final int GL_TEXTURE6 = 0x84C6;
|
|
|
|
public static final int GL_TEXTURE7 = 0x84C7;
|
|
|
|
public static final int GL_TEXTURE8 = 0x84C8;
|
|
|
|
public static final int GL_TEXTURE9 = 0x84C9;
|
|
|
|
public static final int GL_TEXTURE10 = 0x84CA;
|
|
|
|
public static final int GL_TEXTURE11 = 0x84CB;
|
|
|
|
public static final int GL_TEXTURE12 = 0x84CC;
|
|
|
|
public static final int GL_TEXTURE13 = 0x84CD;
|
|
|
|
public static final int GL_TEXTURE14 = 0x84CE;
|
|
|
|
public static final int GL_TEXTURE15 = 0x84CF;
|
|
|
|
public static final int GL_TEXTURE16 = 0x84D0;
|
|
|
|
public static final int GL_TEXTURE17 = 0x84D1;
|
|
|
|
public static final int GL_TEXTURE18 = 0x84D2;
|
|
|
|
public static final int GL_TEXTURE19 = 0x84D3;
|
|
|
|
public static final int GL_TEXTURE20 = 0x84D4;
|
|
|
|
public static final int GL_TEXTURE21 = 0x84D5;
|
|
|
|
public static final int GL_TEXTURE22 = 0x84D6;
|
|
|
|
public static final int GL_TEXTURE23 = 0x84D7;
|
|
|
|
public static final int GL_TEXTURE24 = 0x84D8;
|
|
|
|
public static final int GL_TEXTURE25 = 0x84D9;
|
|
|
|
public static final int GL_TEXTURE26 = 0x84DA;
|
|
|
|
public static final int GL_TEXTURE27 = 0x84DB;
|
|
|
|
public static final int GL_TEXTURE28 = 0x84DC;
|
|
|
|
public static final int GL_TEXTURE29 = 0x84DD;
|
|
|
|
public static final int GL_TEXTURE30 = 0x84DE;
|
|
|
|
public static final int GL_TEXTURE31 = 0x84DF;
|
|
|
|
public static final int GL_REPEAT = 0x2901;
|
|
|
|
public static final int GL_CLAMP_TO_EDGE = 0x812F;
|
|
|
|
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
|
|
|
public static final int GL_FLOAT_VEC2 = 0x8B50;
|
|
|
|
public static final int GL_FLOAT_VEC3 = 0x8B51;
|
|
|
|
public static final int GL_FLOAT_VEC4 = 0x8B52;
|
|
|
|
public static final int GL_INT_VEC2 = 0x8B53;
|
|
|
|
public static final int GL_INT_VEC3 = 0x8B54;
|
|
|
|
public static final int GL_INT_VEC4 = 0x8B55;
|
|
|
|
public static final int GL_BOOL = 0x8B56;
|
|
|
|
public static final int GL_BOOL_VEC2 = 0x8B57;
|
|
|
|
public static final int GL_BOOL_VEC3 = 0x8B58;
|
|
|
|
public static final int GL_BOOL_VEC4 = 0x8B59;
|
|
|
|
public static final int GL_FLOAT_MAT2 = 0x8B5A;
|
|
|
|
public static final int GL_FLOAT_MAT3 = 0x8B5B;
|
|
|
|
public static final int GL_FLOAT_MAT4 = 0x8B5C;
|
|
|
|
public static final int GL_SAMPLER_2D = 0x8B5E;
|
|
|
|
public static final int GL_SAMPLER_CUBE = 0x8B60;
|
|
|
|
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
|
|
|
|
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
|
|
|
|
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
|
|
|
|
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
|
|
|
|
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
|
|
|
|
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
|
|
|
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
|
|
|
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
|
|
|
|
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
|
|
|
public static final int GL_COMPILE_STATUS = 0x8B81;
|
|
|
|
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
|
|
|
|
public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
|
|
|
|
public static final int GL_SHADER_COMPILER = 0x8DFA;
|
|
|
|
public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
|
|
|
|
public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
|
|
|
|
public static final int GL_LOW_FLOAT = 0x8DF0;
|
|
|
|
public static final int GL_MEDIUM_FLOAT = 0x8DF1;
|
|
|
|
public static final int GL_HIGH_FLOAT = 0x8DF2;
|
|
|
|
public static final int GL_LOW_INT = 0x8DF3;
|
|
|
|
public static final int GL_MEDIUM_INT = 0x8DF4;
|
|
|
|
public static final int GL_HIGH_INT = 0x8DF5;
|
|
|
|
public static final int GL_FRAMEBUFFER = 0x8D40;
|
|
|
|
public static final int GL_RENDERBUFFER = 0x8D41;
|
|
|
|
public static final int GL_RGBA4 = 0x8056;
|
|
|
|
public static final int GL_RGB5_A1 = 0x8057;
|
|
|
|
public static final int GL_RGB565 = 0x8D62;
|
|
|
|
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
|
2013-03-29 20:06:32 +00:00
|
|
|
// GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
|
|
|
|
// token with value 0x1901. It shouldn't be here, but we can't remove it
|
|
|
|
// now in case someone is using it.
|
2009-11-19 08:34:55 +00:00
|
|
|
public static final int GL_STENCIL_INDEX = 0x1901;
|
|
|
|
public static final int GL_STENCIL_INDEX8 = 0x8D48;
|
|
|
|
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
|
|
|
|
public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
|
|
|
|
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
|
|
|
public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
|
|
|
|
public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
|
|
|
public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
|
|
|
public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
|
|
|
public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
|
|
|
public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
|
|
|
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
|
|
|
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
|
|
|
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
|
|
|
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
|
|
|
public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
|
|
|
|
public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
|
|
|
|
public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
|
|
|
|
public static final int GL_NONE = 0;
|
|
|
|
public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
|
|
|
|
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
|
|
|
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
|
|
|
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
|
|
|
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
|
|
|
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
|
|
|
|
public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
|
|
|
|
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
|
|
|
|
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
|
|
|
|
|
|
|
native private static void _nativeClassInit();
|
|
|
|
static {
|
|
|
|
_nativeClassInit();
|
|
|
|
}
|