replicant-frameworks_native/include/gui/ConsumerBase.h

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_CONSUMERBASE_H
#define ANDROID_GUI_CONSUMERBASE_H
#include <gui/BufferQueue.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
namespace android {
// ----------------------------------------------------------------------------
class String8;
// ConsumerBase is a base class for BufferQueue consumer end-points. It
// handles common tasks like management of the connection to the BufferQueue
// and the buffer pool.
class ConsumerBase : public virtual RefBase,
protected BufferQueue::ConsumerListener {
public:
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. This means that frames that are queued
// while in asynchronous mode only trigger the callback if no previous
// frames are pending. Frames queued while in synchronous mode always
// trigger the callback.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
};
virtual ~ConsumerBase();
// abandon frees all the buffers and puts the ConsumerBase into the
// 'abandoned' state. Once put in this state the ConsumerBase can never
// leave it. When in the 'abandoned' state, all methods of the
// ISurfaceTexture interface will fail with the NO_INIT error.
//
// Note that while calling this method causes all the buffers to be freed
// from the perspective of the the ConsumerBase, if there are additional
// references on the buffers (e.g. if a buffer is referenced by a client
// or by OpenGL ES as a texture) then those buffer will remain allocated.
void abandon();
// set the name of the ConsumerBase that will be used to identify it in
// log messages.
void setName(const String8& name);
// getBufferQueue returns the BufferQueue object to which this
// ConsumerBase is connected.
sp<BufferQueue> getBufferQueue() const;
// dump writes the current state to a string. These methods should NOT be
// overridden by child classes. Instead they should override the
// dumpLocked method, which is called by these methods after locking the
// mutex.
void dump(String8& result) const;
void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
private:
ConsumerBase(const ConsumerBase&);
void operator=(const ConsumerBase&);
protected:
// TODO: Fix this comment
// ConsumerBase constructs a new ConsumerBase object. tex indicates the
// name of the OpenGL ES texture to which images are to be streamed.
// allowSynchronousMode specifies whether or not synchronous mode can be
// enabled. texTarget specifies the OpenGL ES texture target to which the
// texture will be bound in updateTexImage. useFenceSync specifies whether
// fences should be used to synchronize access to buffers if that behavior
// is enabled at compile-time. A custom bufferQueue can be specified
// if behavior for queue/dequeue/connect etc needs to be customized.
// Otherwise a default BufferQueue will be created and used.
//
// For legacy reasons, the ConsumerBase is created in a state where it is
// considered attached to an OpenGL ES context for the purposes of the
// attachToContext and detachFromContext methods. However, despite being
// considered "attached" to a context, the specific OpenGL ES context
// doesn't get latched until the first call to updateTexImage. After that
// point, all calls to updateTexImage must be made with the same OpenGL ES
// context current.
//
// A ConsumerBase may be detached from one OpenGL ES context and then
// attached to a different context using the detachFromContext and
// attachToContext methods, respectively. The intention of these methods is
// purely to allow a ConsumerBase to be transferred from one consumer
// context to another. If such a transfer is not needed there is no
// requirement that either of these methods be called.
ConsumerBase(const sp<BufferQueue> &bufferQueue);
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the ConsumerBase of asynchronous events in the
// BufferQueue.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
//
// This method must be called with mMutex locked.
virtual void freeBufferLocked(int slotIndex);
// abandonLocked puts the BufferQueue into the abandoned state, causing
// all future operations on it to fail. This method rather than the public
// abandon method should be overridden by child classes to add abandon-
// time behavior.
//
// This method must be called with mMutex locked.
virtual void abandonLocked();
virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
size_t SIZE) const;
// acquireBufferLocked fetches the next buffer from the BufferQueue and
// updates the buffer slot for the buffer returned.
virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
// releaseBufferLocked relinquishes control over a buffer, returning that
// control to the BufferQueue.
virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
EGLSyncKHR eglFence, const sp<Fence>& fence);
// Slot contains the information and object references that
// ConsumerBase maintains about a BufferQueue buffer slot.
struct Slot {
// mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
// no Gralloc buffer is in the slot.
sp<GraphicBuffer> mGraphicBuffer;
// mFence is a fence which will signal when the buffer associated with
// this buffer slot is no longer being used by the consumer and can be
// overwritten. The buffer can be dequeued before the fence signals;
// the producer is responsible for delaying writes until it signals.
sp<Fence> mFence;
};
// mSlots stores the buffers that have been allocated by the BufferQueue
// for each buffer slot. It is initialized to null pointers, and gets
// filled in with the result of BufferQueue::acquire when the
// client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS];
// mAbandoned indicates that the BufferQueue will no longer be used to
// consume images buffers pushed to it using the ISurfaceTexture
// interface. It is initialized to false, and set to true in the abandon
// method. A BufferQueue that has been abandoned will return the NO_INIT
// error from all IConsumerBase methods capable of returning an error.
bool mAbandoned;
// mName is a string used to identify the ConsumerBase in log messages.
// It can be set by the setName method.
String8 mName;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
sp<FrameAvailableListener> mFrameAvailableListener;
// The ConsumerBase has-a BufferQueue and is responsible for creating this object
// if none is supplied
sp<BufferQueue> mBufferQueue;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of ConsumerBase objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_CONSUMERBASE_H