2011-04-20 21:20:59 +00:00
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SURFACE_TEXTURE_LAYER_H
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#define ANDROID_SURFACE_TEXTURE_LAYER_H
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <gui/SurfaceTexture.h>
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namespace android {
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// ---------------------------------------------------------------------------
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class Layer;
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class SurfaceTextureLayer : public SurfaceTexture
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{
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wp<Layer> mLayer;
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uint32_t mDefaultFormat;
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public:
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SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer);
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~SurfaceTextureLayer();
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status_t setDefaultBufferSize(uint32_t w, uint32_t h);
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status_t setDefaultBufferFormat(uint32_t format);
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public:
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virtual status_t setBufferCount(int bufferCount);
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protected:
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2011-07-19 22:24:46 +00:00
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virtual status_t queueBuffer(int buf, int64_t timestamp,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
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2011-04-20 21:20:59 +00:00
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virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
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uint32_t format, uint32_t usage);
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2011-07-30 22:06:10 +00:00
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virtual status_t connect(int api);
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2011-04-20 21:20:59 +00:00
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SURFACE_TEXTURE_LAYER_H
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