replicant-frameworks_native/camera/libcameraservice/Android.mk

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LOCAL_PATH:= $(call my-dir)
# Set USE_CAMERA_STUB if you don't want to use the hardware camera.
# force these builds to use camera stub only
ifneq ($(filter sooner generic sim,$(TARGET_DEVICE)),)
USE_CAMERA_STUB:=true
endif
ifeq ($(USE_CAMERA_STUB),true)
INCLUDE_CAMERA_STUB:=true
INCLUDE_CAMERA_HARDWARE:=false
else
INCLUDE_CAMERA_STUB:=true # set this to true temporarily for testing
INCLUDE_CAMERA_HARDWARE:=true
endif
ifeq ($(INCLUDE_CAMERA_STUB),true)
#
# libcamerastub
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
CameraHardwareStub.cpp \
FakeCamera.cpp
LOCAL_MODULE:= libcamerastub
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_CFLAGS += -DSINGLE_PROCESS
endif
LOCAL_SHARED_LIBRARIES:= libui
include $(BUILD_STATIC_LIBRARY)
endif # INCLUDE_CAMERA_STUB
#
# libcameraservice
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
CameraService.cpp
LOCAL_SHARED_LIBRARIES:= \
libui \
libutils \
libbinder \
libcutils \
libmedia \
libcamera_client \
libsurfaceflinger_client
LOCAL_MODULE:= libcameraservice
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_CFLAGS += -DSINGLE_PROCESS
endif
ifeq ($(INCLUDE_CAMERA_STUB), true)
LOCAL_STATIC_LIBRARIES += libcamerastub
LOCAL_CFLAGS += -DINCLUDE_CAMERA_STUB
endif
ifeq ($(INCLUDE_CAMERA_HARDWARE),true)
LOCAL_CFLAGS += -DINCLUDE_CAMERA_HARDWARE
LOCAL_SHARED_LIBRARIES += libcamera
endif
include $(BUILD_SHARED_LIBRARY)