In the simulator, make sure that the preview thread is a Java thread,
since we won't be going through the binder in single process mode.
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@ -25,6 +25,10 @@ LOCAL_SRC_FILES:= \
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LOCAL_MODULE:= libcamerastub
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ifeq ($(TARGET_SIMULATOR),true)
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LOCAL_CFLAGS += -DSINGLE_PROCESS
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endif
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LOCAL_SHARED_LIBRARIES:= libui
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include $(BUILD_STATIC_LIBRARY)
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@ -48,7 +52,11 @@ LOCAL_SHARED_LIBRARIES:= \
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LOCAL_MODULE:= libcameraservice
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LOCAL_CFLAGS+=-DLOG_TAG=\"CameraService\"
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LOCAL_CFLAGS += -DLOG_TAG=\"CameraService\"
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ifeq ($(TARGET_SIMULATOR),true)
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LOCAL_CFLAGS += -DSINGLE_PROCESS
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endif
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ifeq ($(USE_CAMERA_STUB), true)
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LOCAL_STATIC_LIBRARIES += libcamerastub
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@ -67,8 +67,15 @@ private:
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class PreviewThread : public Thread {
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CameraHardwareStub* mHardware;
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public:
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PreviewThread(CameraHardwareStub* hw)
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: Thread(false), mHardware(hw) { }
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PreviewThread(CameraHardwareStub* hw) :
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#ifdef SINGLE_PROCESS
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// In single process mode this thread needs to be a java thread,
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// since we won't be calling through the binder.
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Thread(true),
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#else
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Thread(false),
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#endif
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mHardware(hw) { }
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virtual void onFirstRef() {
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run("CameraPreviewThread", PRIORITY_URGENT_DISPLAY);
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}
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