replicant-frameworks_native/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp

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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VirtualDisplaySurface.h"
#include <cutils/log.h>
#include <gui/IGraphicBufferProducer.h>
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
const sp<IGraphicBufferProducer>& sink, const String8& name)
: mSink(sink)
{
LOG_ALWAYS_FATAL_IF(dispId >= 0);
}
VirtualDisplaySurface::~VirtualDisplaySurface() {
}
sp<IGraphicBufferProducer> VirtualDisplaySurface::getIGraphicBufferProducer() const {
return mSink;
}
status_t VirtualDisplaySurface::compositionComplete() {
return NO_ERROR;
}
status_t VirtualDisplaySurface::advanceFrame() {
return NO_ERROR;
}
void VirtualDisplaySurface::onFrameCommitted() {
}
void VirtualDisplaySurface::dump(String8& result) const {
}
// ---------------------------------------------------------------------------
} // namespace android
// ---------------------------------------------------------------------------