Add DisplaySurface abstraction
DisplayDevice now has a DisplaySurface instead of using FramebufferSurface directly. FramebufferSurface implements DisplaySurface, and so does the new VirtualDisplaySurface class. DisplayDevice now always has a surface, not just for virtual displays. In this change VirtualDisplaySurface is just a stub; buffers still go directly from GLES to the final consumer. Bug: 8384764 Change-Id: I57cb668edbc6c37bfebda90b9222d435bf589f37
This commit is contained in:
parent
4c00cc1114
commit
99c7dbb249
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@ -2,22 +2,22 @@ LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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Client.cpp \
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DisplayDevice.cpp \
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EventThread.cpp \
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FrameTracker.cpp \
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Layer.cpp \
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LayerDim.cpp \
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DisplayHardware/FramebufferSurface.cpp \
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DisplayHardware/HWComposer.cpp \
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DisplayHardware/PowerHAL.cpp \
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GLExtensions.cpp \
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MessageQueue.cpp \
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SurfaceFlinger.cpp \
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SurfaceFlingerConsumer.cpp \
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SurfaceTextureLayer.cpp \
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Transform.cpp \
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Client.cpp \
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DisplayDevice.cpp \
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EventThread.cpp \
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FrameTracker.cpp \
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GLExtensions.cpp \
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Layer.cpp \
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LayerDim.cpp \
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MessageQueue.cpp \
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SurfaceFlinger.cpp \
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SurfaceFlingerConsumer.cpp \
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SurfaceTextureLayer.cpp \
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Transform.cpp \
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DisplayHardware/FramebufferSurface.cpp \
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DisplayHardware/HWComposer.cpp \
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DisplayHardware/PowerHAL.cpp \
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DisplayHardware/VirtualDisplaySurface.cpp \
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LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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@ -35,7 +35,7 @@
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#include <hardware/gralloc.h>
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#include "DisplayHardware/FramebufferSurface.h"
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#include "DisplayHardware/DisplaySurface.h"
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#include "DisplayHardware/HWComposer.h"
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#include "clz.h"
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@ -72,14 +72,12 @@ DisplayDevice::DisplayDevice(
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DisplayType type,
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bool isSecure,
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const wp<IBinder>& displayToken,
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const sp<ANativeWindow>& nativeWindow,
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const sp<FramebufferSurface>& framebufferSurface,
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const sp<DisplaySurface>& displaySurface,
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EGLConfig config)
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: mFlinger(flinger),
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mType(type), mHwcDisplayId(-1),
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mDisplayToken(displayToken),
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mNativeWindow(nativeWindow),
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mFramebufferSurface(framebufferSurface),
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mDisplaySurface(displaySurface),
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mDisplay(EGL_NO_DISPLAY),
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mSurface(EGL_NO_SURFACE),
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mContext(EGL_NO_CONTEXT),
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@ -92,6 +90,7 @@ DisplayDevice::DisplayDevice(
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mLayerStack(NO_LAYER_STACK),
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mOrientation()
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{
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mNativeWindow = new Surface(mDisplaySurface->getIGraphicBufferProducer());
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init(config);
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}
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@ -183,10 +182,7 @@ uint32_t DisplayDevice::getPageFlipCount() const {
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}
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status_t DisplayDevice::compositionComplete() const {
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if (mFramebufferSurface == NULL) {
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return NO_ERROR;
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}
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return mFramebufferSurface->compositionComplete();
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return mDisplaySurface->compositionComplete();
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}
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void DisplayDevice::flip(const Region& dirty) const
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@ -209,45 +205,38 @@ void DisplayDevice::flip(const Region& dirty) const
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}
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void DisplayDevice::swapBuffers(HWComposer& hwc) const {
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EGLBoolean success = EGL_TRUE;
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if (hwc.initCheck() != NO_ERROR) {
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// no HWC, we call eglSwapBuffers()
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success = eglSwapBuffers(mDisplay, mSurface);
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} else {
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// We have a valid HWC, but not all displays can use it, in particular
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// the virtual displays are on their own.
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// TODO: HWC 1.2 will allow virtual displays
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if (mType >= DisplayDevice::DISPLAY_VIRTUAL) {
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// always call eglSwapBuffers() for virtual displays
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success = eglSwapBuffers(mDisplay, mSurface);
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} else if (hwc.supportsFramebufferTarget()) {
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// as of hwc 1.1 we always call eglSwapBuffers if we have some
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// GLES layers
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if (hwc.hasGlesComposition(mType)) {
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success = eglSwapBuffers(mDisplay, mSurface);
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// We need to call eglSwapBuffers() unless:
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// (a) there was no GLES composition this frame, or
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// (b) we're using a legacy HWC with no framebuffer target support (in
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// which case HWComposer::commit() handles things).
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if (hwc.initCheck() != NO_ERROR ||
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(hwc.hasGlesComposition(mHwcDisplayId) &&
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hwc.supportsFramebufferTarget())) {
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EGLBoolean success = eglSwapBuffers(mDisplay, mSurface);
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if (!success) {
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EGLint error = eglGetError();
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if (error == EGL_CONTEXT_LOST ||
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mType == DisplayDevice::DISPLAY_PRIMARY) {
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LOG_ALWAYS_FATAL("eglSwapBuffers(%p, %p) failed with 0x%08x",
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mDisplay, mSurface, error);
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} else {
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ALOGE("eglSwapBuffers(%p, %p) failed with 0x%08x",
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mDisplay, mSurface, error);
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}
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} else {
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// HWC doesn't have the framebuffer target, we don't call
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// eglSwapBuffers(), since this is handled by HWComposer::commit().
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}
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}
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if (!success) {
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EGLint error = eglGetError();
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if (error == EGL_CONTEXT_LOST ||
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mType == DisplayDevice::DISPLAY_PRIMARY) {
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LOG_ALWAYS_FATAL("eglSwapBuffers(%p, %p) failed with 0x%08x",
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mDisplay, mSurface, error);
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}
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status_t result = mDisplaySurface->advanceFrame();
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if (result != NO_ERROR) {
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ALOGE("[%s] failed pushing new frame to HWC: %d",
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mDisplayName.string(), result);
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}
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}
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void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const {
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if (hwc.initCheck() == NO_ERROR) {
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if (mFramebufferSurface != NULL) {
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int fd = hwc.getAndResetReleaseFenceFd(mType);
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mFramebufferSurface->setReleaseFenceFd(fd);
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}
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int fd = hwc.getAndResetReleaseFenceFd(mType);
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mDisplaySurface->setReleaseFenceFd(fd);
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}
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}
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@ -455,9 +444,7 @@ void DisplayDevice::dump(String8& result, char* buffer, size_t SIZE) const {
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result.append(buffer);
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String8 fbtargetDump;
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if (mFramebufferSurface != NULL) {
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mFramebufferSurface->dump(fbtargetDump);
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result.append(fbtargetDump);
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}
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String8 surfaceDump;
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mDisplaySurface->dump(surfaceDump);
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result.append(surfaceDump);
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}
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@ -37,7 +37,7 @@ struct ANativeWindow;
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namespace android {
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class DisplayInfo;
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class FramebufferSurface;
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class DisplaySurface;
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class Layer;
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class SurfaceFlinger;
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class HWComposer;
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@ -74,8 +74,7 @@ public:
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DisplayType type,
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bool isSecure,
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const wp<IBinder>& displayToken,
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const sp<ANativeWindow>& nativeWindow,
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const sp<FramebufferSurface>& framebufferSurface,
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const sp<DisplaySurface>& displaySurface,
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EGLConfig config);
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~DisplayDevice();
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@ -165,9 +164,7 @@ private:
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// ANativeWindow this display is rendering into
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sp<ANativeWindow> mNativeWindow;
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// set if mNativeWindow is a FramebufferSurface
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sp<FramebufferSurface> mFramebufferSurface;
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sp<DisplaySurface> mDisplaySurface;
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EGLDisplay mDisplay;
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EGLSurface mSurface;
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@ -0,0 +1,68 @@
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_DISPLAY_SURFACE_H
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#define ANDROID_SF_DISPLAY_SURFACE_H
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#include <utils/Errors.h>
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#include <utils/RefBase.h>
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#include <utils/StrongPointer.h>
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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class IGraphicBufferProducer;
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class String8;
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class DisplaySurface : public virtual RefBase {
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public:
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virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const = 0;
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// Should be called when composition rendering is complete for a frame (but
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// eglSwapBuffers hasn't necessarily been called). Required by certain
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// older drivers for synchronization.
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// TODO: Remove this when we drop support for HWC 1.0.
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virtual status_t compositionComplete() = 0;
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// Inform the surface that GLES composition is complete for this frame, and
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// the surface should make sure that HWComposer has the correct buffer for
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// this frame. Some implementations may only push a new buffer to
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// HWComposer if GLES composition took place, others need to push a new
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// buffer on every frame.
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virtual status_t advanceFrame() = 0;
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// setReleaseFenceFd stores a fence file descriptor that will signal when
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// the current buffer is no longer being read. This fence will be returned
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// to the producer when the current buffer is released by updateTexImage().
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// Multiple fences can be set for a given buffer; they will be merged into
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// a single union fence. The GLConsumer will close the file descriptor
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// when finished with it.
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virtual status_t setReleaseFenceFd(int fenceFd) = 0;
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virtual void dump(String8& result) const = 0;
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protected:
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DisplaySurface() {}
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virtual ~DisplaySurface() {}
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};
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// ---------------------------------------------------------------------------
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} // namespace android
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// ---------------------------------------------------------------------------
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#endif // ANDROID_SF_DISPLAY_SURFACE_H
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@ -68,6 +68,17 @@ FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp) :
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mBufferQueue->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS);
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}
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sp<IGraphicBufferProducer> FramebufferSurface::getIGraphicBufferProducer() const {
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return getBufferQueue();
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}
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status_t FramebufferSurface::advanceFrame() {
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// Once we remove FB HAL support, we can call nextBuffer() from here
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// instead of using onFrameAvailable(). No real benefit, except it'll be
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// more like VirtualDisplaySurface.
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return NO_ERROR;
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}
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status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
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Mutex::Autolock lock(mMutex);
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return mHwc.fbCompositionComplete();
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}
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void FramebufferSurface::dump(String8& result) {
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// Since DisplaySurface and ConsumerBase both have a method with this
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// signature, results will vary based on the static pointer type the caller is
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// using:
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// void dump(FrameBufferSurface* fbs, String8& s) {
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// // calls FramebufferSurface::dump()
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// fbs->dump(s);
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//
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// // calls ConsumerBase::dump() since it is non-virtual
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// static_cast<ConsumerBase*>(fbs)->dump(s);
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//
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// // calls FramebufferSurface::dump() since it is virtual
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// static_cast<DisplaySurface*>(fbs)->dump(s);
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// }
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// To make sure that all of these end up doing the same thing, we just redirect
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// to ConsumerBase::dump() here. It will take the internal lock, and then call
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// virtual dumpLocked(), which is where the real work happens.
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void FramebufferSurface::dump(String8& result) const {
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ConsumerBase::dump(result);
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}
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@ -22,6 +22,8 @@
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#include <gui/ConsumerBase.h>
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#include "DisplaySurface.h"
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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@ -32,23 +34,20 @@ class HWComposer;
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// ---------------------------------------------------------------------------
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class FramebufferSurface : public ConsumerBase {
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class FramebufferSurface : public ConsumerBase,
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public DisplaySurface {
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public:
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FramebufferSurface(HWComposer& hwc, int disp);
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status_t compositionComplete();
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virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
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// TODO(jessehall): This overrides the non-virtual ConsumerBase version.
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// Will rework slightly in a following change.
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void dump(String8& result);
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virtual status_t compositionComplete();
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virtual status_t advanceFrame();
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virtual status_t setReleaseFenceFd(int fenceFd);
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// setReleaseFenceFd stores a fence file descriptor that will signal when the
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// current buffer is no longer being read. This fence will be returned to
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// the producer when the current buffer is released by updateTexImage().
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// Multiple fences can be set for a given buffer; they will be merged into
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// a single union fence. The GLConsumer will close the file descriptor
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// when finished with it.
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status_t setReleaseFenceFd(int fenceFd);
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// Implementation of DisplaySurface::dump(). Note that ConsumerBase also
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// has a non-virtual dump() with the same signature.
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virtual void dump(String8& result) const;
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private:
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virtual ~FramebufferSurface() { }; // this class cannot be overloaded
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@ -617,14 +617,14 @@ status_t HWComposer::prepare() {
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}
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bool HWComposer::hasHwcComposition(int32_t id) const {
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if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
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if (!mHwc || uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
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return false;
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return mDisplayData[id].hasOvComp;
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}
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bool HWComposer::hasGlesComposition(int32_t id) const {
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if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
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return false;
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if (!mHwc || uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
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return true;
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return mDisplayData[id].hasFbComp;
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}
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@ -0,0 +1,60 @@
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gui/IGraphicBufferProducer.h>
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#include "VirtualDisplaySurface.h"
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int disp,
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const sp<IGraphicBufferProducer>& sink, const String8& name)
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: mHwc(hwc),
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mDisplayId(disp),
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mSink(sink),
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mName(name)
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{}
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VirtualDisplaySurface::~VirtualDisplaySurface() {
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}
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sp<IGraphicBufferProducer> VirtualDisplaySurface::getIGraphicBufferProducer() const {
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return mSink;
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}
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status_t VirtualDisplaySurface::compositionComplete() {
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return NO_ERROR;
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}
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status_t VirtualDisplaySurface::advanceFrame() {
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return NO_ERROR;
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}
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status_t VirtualDisplaySurface::setReleaseFenceFd(int fenceFd) {
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if (fenceFd >= 0) {
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ALOGW("[%s] unexpected release fence", mName.string());
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close(fenceFd);
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}
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return NO_ERROR;
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}
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void VirtualDisplaySurface::dump(String8& result) const {
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}
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// ---------------------------------------------------------------------------
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} // namespace android
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// ---------------------------------------------------------------------------
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@ -0,0 +1,57 @@
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
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#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
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#include <utils/String8.h>
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#include "DisplaySurface.h"
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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class HWComposer;
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class VirtualDisplaySurface : public DisplaySurface {
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public:
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VirtualDisplaySurface(HWComposer& hwc, int disp,
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const sp<IGraphicBufferProducer>& sink,
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const String8& name);
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virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
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virtual status_t compositionComplete();
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virtual status_t advanceFrame();
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virtual status_t setReleaseFenceFd(int fenceFd);
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virtual void dump(String8& result) const;
|
||||
|
||||
private:
|
||||
virtual ~VirtualDisplaySurface();
|
||||
|
||||
// immutable after construction
|
||||
HWComposer& mHwc;
|
||||
int mDisplayId;
|
||||
sp<IGraphicBufferProducer> mSink;
|
||||
String8 mName;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
} // namespace android
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
|
||||
|
|
@ -66,6 +66,7 @@
|
|||
|
||||
#include "DisplayHardware/FramebufferSurface.h"
|
||||
#include "DisplayHardware/HWComposer.h"
|
||||
#include "DisplayHardware/VirtualDisplaySurface.h"
|
||||
|
||||
|
||||
#define EGL_VERSION_HW_ANDROID 0x3143
|
||||
|
@ -501,11 +502,9 @@ status_t SurfaceFlinger::readyToRun()
|
|||
createBuiltinDisplayLocked(type);
|
||||
wp<IBinder> token = mBuiltinDisplays[i];
|
||||
|
||||
sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i);
|
||||
sp<Surface> stc = new Surface(
|
||||
static_cast< sp<IGraphicBufferProducer> >(fbs->getBufferQueue()));
|
||||
sp<DisplayDevice> hw = new DisplayDevice(this,
|
||||
type, isSecure, token, stc, fbs, mEGLConfig);
|
||||
type, isSecure, token, new FramebufferSurface(*mHwc, i),
|
||||
mEGLConfig);
|
||||
if (i > DisplayDevice::DISPLAY_PRIMARY) {
|
||||
// FIXME: currently we don't get blank/unblank requests
|
||||
// for displays other than the main display, so we always
|
||||
|
@ -1174,10 +1173,14 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
|||
if (draw.indexOfKey(curr.keyAt(i)) < 0) {
|
||||
const DisplayDeviceState& state(curr[i]);
|
||||
|
||||
sp<FramebufferSurface> fbs;
|
||||
sp<Surface> stc;
|
||||
if (!state.isVirtualDisplay()) {
|
||||
|
||||
sp<DisplaySurface> dispSurface;
|
||||
if (state.isVirtualDisplay()) {
|
||||
if (state.surface != NULL) {
|
||||
dispSurface = new VirtualDisplaySurface(
|
||||
*mHwc, state.type, state.surface,
|
||||
state.displayName);
|
||||
}
|
||||
} else {
|
||||
ALOGE_IF(state.surface!=NULL,
|
||||
"adding a supported display, but rendering "
|
||||
"surface is provided (%p), ignoring it",
|
||||
|
@ -1185,21 +1188,14 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
|||
|
||||
// for supported (by hwc) displays we provide our
|
||||
// own rendering surface
|
||||
fbs = new FramebufferSurface(*mHwc, state.type);
|
||||
stc = new Surface(
|
||||
static_cast< sp<IGraphicBufferProducer> >(
|
||||
fbs->getBufferQueue()));
|
||||
} else {
|
||||
if (state.surface != NULL) {
|
||||
stc = new Surface(state.surface);
|
||||
}
|
||||
dispSurface = new FramebufferSurface(*mHwc, state.type);
|
||||
}
|
||||
|
||||
const wp<IBinder>& display(curr.keyAt(i));
|
||||
if (stc != NULL) {
|
||||
if (dispSurface != NULL) {
|
||||
sp<DisplayDevice> hw = new DisplayDevice(this,
|
||||
state.type, state.isSecure, display, stc, fbs,
|
||||
mEGLConfig);
|
||||
state.type, state.isSecure, display,
|
||||
dispSurface, mEGLConfig);
|
||||
hw->setLayerStack(state.layerStack);
|
||||
hw->setProjection(state.orientation,
|
||||
state.viewport, state.frame);
|
||||
|
|
Loading…
Reference in New Issue