2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <utils/Errors.h>
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2009-05-20 02:08:10 +00:00
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#include <binder/Parcel.h>
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2012-02-26 02:48:35 +00:00
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#include <gui/ISurfaceComposerClient.h>
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2012-12-18 17:49:45 +00:00
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#include <gui/IGraphicBufferProducer.h>
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2012-02-26 02:48:35 +00:00
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#include <private/gui/LayerState.h>
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2009-03-04 03:31:44 +00:00
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namespace android {
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status_t layer_state_t::write(Parcel& output) const
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{
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2013-02-12 00:40:36 +00:00
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output.writeStrongBinder(surface);
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2014-11-18 18:24:03 +00:00
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output.writeUint32(what);
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2013-02-12 00:40:36 +00:00
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output.writeFloat(x);
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output.writeFloat(y);
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2014-11-18 18:24:03 +00:00
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output.writeUint32(z);
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output.writeUint32(w);
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output.writeUint32(h);
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output.writeUint32(layerStack);
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2013-02-12 00:40:36 +00:00
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output.writeFloat(alpha);
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2014-11-18 18:24:03 +00:00
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output.writeUint32(flags);
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output.writeUint32(mask);
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2013-02-12 00:40:36 +00:00
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*reinterpret_cast<layer_state_t::matrix22_t *>(
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output.writeInplace(sizeof(layer_state_t::matrix22_t))) = matrix;
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output.write(crop);
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output.write(transparentRegion);
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return NO_ERROR;
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2009-03-04 03:31:44 +00:00
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}
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status_t layer_state_t::read(const Parcel& input)
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{
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2013-02-12 00:40:36 +00:00
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surface = input.readStrongBinder();
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2014-11-18 18:24:03 +00:00
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what = input.readUint32();
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2013-02-12 00:40:36 +00:00
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x = input.readFloat();
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y = input.readFloat();
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2014-11-18 18:24:03 +00:00
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z = input.readUint32();
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w = input.readUint32();
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h = input.readUint32();
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layerStack = input.readUint32();
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2013-02-12 00:40:36 +00:00
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alpha = input.readFloat();
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2014-11-18 18:24:03 +00:00
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flags = static_cast<uint8_t>(input.readUint32());
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mask = static_cast<uint8_t>(input.readUint32());
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2014-10-31 18:10:13 +00:00
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const void* matrix_data = input.readInplace(sizeof(layer_state_t::matrix22_t));
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if (matrix_data) {
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matrix = *reinterpret_cast<layer_state_t::matrix22_t const *>(matrix_data);
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} else {
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return BAD_VALUE;
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}
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2013-02-12 00:40:36 +00:00
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input.read(crop);
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input.read(transparentRegion);
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2009-03-04 03:31:44 +00:00
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return NO_ERROR;
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}
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2011-06-29 02:09:31 +00:00
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status_t ComposerState::write(Parcel& output) const {
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2014-11-14 16:01:01 +00:00
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output.writeStrongBinder(IInterface::asBinder(client));
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2011-06-29 02:09:31 +00:00
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return state.write(output);
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}
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status_t ComposerState::read(const Parcel& input) {
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client = interface_cast<ISurfaceComposerClient>(input.readStrongBinder());
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return state.read(input);
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}
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2012-07-25 03:43:54 +00:00
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status_t DisplayState::write(Parcel& output) const {
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2012-08-09 23:29:12 +00:00
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output.writeStrongBinder(token);
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2014-11-14 16:01:01 +00:00
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output.writeStrongBinder(IInterface::asBinder(surface));
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2014-11-18 18:24:03 +00:00
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output.writeUint32(what);
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output.writeUint32(layerStack);
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output.writeUint32(orientation);
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2012-08-13 02:37:16 +00:00
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output.write(viewport);
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output.write(frame);
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2014-11-18 18:24:03 +00:00
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output.writeUint32(width);
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output.writeUint32(height);
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2012-07-25 03:43:54 +00:00
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return NO_ERROR;
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}
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status_t DisplayState::read(const Parcel& input) {
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2012-08-09 23:29:12 +00:00
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token = input.readStrongBinder();
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2012-12-18 17:49:45 +00:00
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surface = interface_cast<IGraphicBufferProducer>(input.readStrongBinder());
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2014-11-18 18:24:03 +00:00
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what = input.readUint32();
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layerStack = input.readUint32();
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orientation = input.readUint32();
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2012-08-13 02:37:16 +00:00
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input.read(viewport);
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input.read(frame);
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2014-11-18 18:24:03 +00:00
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width = input.readUint32();
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height = input.readUint32();
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2012-07-25 03:43:54 +00:00
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return NO_ERROR;
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}
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2009-03-04 03:31:44 +00:00
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}; // namespace android
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