2011-04-20 21:20:59 +00:00
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include "Layer.h"
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#include "SurfaceTextureLayer.h"
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namespace android {
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// ---------------------------------------------------------------------------
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SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer)
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: SurfaceTexture(tex), mLayer(layer) {
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}
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SurfaceTextureLayer::~SurfaceTextureLayer() {
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}
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status_t SurfaceTextureLayer::setDefaultBufferSize(uint32_t w, uint32_t h)
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{
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//LOGD("%s, w=%u, h=%u", __PRETTY_FUNCTION__, w, h);
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return SurfaceTexture::setDefaultBufferSize(w, h);
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}
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status_t SurfaceTextureLayer::setDefaultBufferFormat(uint32_t format)
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{
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mDefaultFormat = format;
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return NO_ERROR;
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}
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status_t SurfaceTextureLayer::setBufferCount(int bufferCount) {
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status_t res = SurfaceTexture::setBufferCount(bufferCount);
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return res;
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}
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2011-07-19 22:24:46 +00:00
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status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp,
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uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
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status_t res = SurfaceTexture::queueBuffer(buf, timestamp,
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outWidth, outHeight, outTransform);
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sp<Layer> layer(mLayer.promote());
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if (layer != NULL) {
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2011-07-21 21:50:29 +00:00
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uint32_t orientation = layer->getOrientation();
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if (orientation & Transform::ROT_INVALID) {
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orientation = 0;
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}
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2011-07-19 22:24:46 +00:00
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*outTransform = layer->getOrientation();
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}
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return res;
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}
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2011-04-20 21:20:59 +00:00
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status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
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status_t res(NO_INIT);
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sp<Layer> layer(mLayer.promote());
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if (layer != NULL) {
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if (format == 0)
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format = mDefaultFormat;
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uint32_t effectiveUsage = layer->getEffectiveUsage(usage);
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//LOGD("%s, w=%u, h=%u, format=%u, usage=%08x, effectiveUsage=%08x",
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// __PRETTY_FUNCTION__, w, h, format, usage, effectiveUsage);
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res = SurfaceTexture::dequeueBuffer(buf, w, h, format, effectiveUsage);
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}
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return res;
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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