replicant-frameworks_native/opengl/libs/GLES2_dbg/src/egl.cpp

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/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "header.h"
EGLBoolean Debug_eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
{
glesv2debugger::Message msg;
const bool expectResponse = false;
struct : public FunctionCall {
EGLDisplay dpy;
EGLSurface draw;
const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
msg.set_time(-1);
return reinterpret_cast<const int *>(true);
}
} caller;
caller.dpy = dpy;
caller.draw = draw;
msg.set_arg0(reinterpret_cast<int>(dpy));
msg.set_arg1(reinterpret_cast<int>(draw));
int * ret = MessageLoop(caller, msg, expectResponse,
glesv2debugger::Message_Function_eglSwapBuffers);
return static_cast<EGLBoolean>(reinterpret_cast<int>(ret));
}