2009-03-04 03:31:44 +00:00
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LOCAL_PATH:= $(call my-dir)
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#
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# Build the software OpenGL ES library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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egl.cpp \
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state.cpp \
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texture.cpp \
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Tokenizer.cpp \
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TokenManager.cpp \
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TextureObjectManager.cpp \
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BufferObjectManager.cpp \
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array.cpp.arm \
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fp.cpp.arm \
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light.cpp.arm \
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matrix.cpp.arm \
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mipmap.cpp.arm \
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primitives.cpp.arm \
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vertex.cpp.arm
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2009-10-27 03:12:37 +00:00
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LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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2012-06-13 23:32:25 +00:00
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LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1 libui
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2009-10-27 03:12:37 +00:00
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LOCAL_LDLIBS := -lpthread -ldl
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2009-03-04 03:31:44 +00:00
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ifeq ($(TARGET_ARCH),arm)
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LOCAL_SRC_FILES += fixed_asm.S iterators.S
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LOCAL_CFLAGS += -fstrict-aliasing
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endif
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2010-02-19 11:06:59 +00:00
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ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
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LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
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endif
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2011-07-12 05:12:16 +00:00
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# we need to access the private Bionic header <bionic_tls.h>
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# on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
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# behavior from the bionic Android.mk file
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ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
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LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
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2009-03-04 03:31:44 +00:00
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endif
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2011-07-12 05:12:16 +00:00
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LOCAL_C_INCLUDES += bionic/libc/private
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2009-03-04 03:31:44 +00:00
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2009-05-29 00:39:03 +00:00
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LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
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LOCAL_MODULE:= libGLES_android
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2009-03-04 03:31:44 +00:00
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include $(BUILD_SHARED_LIBRARY)
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