fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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/*
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|
* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SharedBufferStack"
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Debug.h>
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#include <utils/Log.h>
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#include <utils/threads.h>
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2010-02-10 01:46:37 +00:00
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#include <private/surfaceflinger/SharedBufferStack.h>
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#define DEBUG_ATOMICS 0
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namespace android {
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// ----------------------------------------------------------------------------
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SharedClient::SharedClient()
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2010-03-19 23:14:13 +00:00
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: lock(Mutex::SHARED), cv(Condition::SHARED)
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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{
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}
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SharedClient::~SharedClient() {
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}
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// these functions are used by the clients
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status_t SharedClient::validate(size_t i) const {
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2010-05-19 00:06:55 +00:00
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if (uint32_t(i) >= uint32_t(SharedBufferStack::NUM_LAYERS_MAX))
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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return BAD_INDEX;
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return surfaces[i].status;
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}
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// ----------------------------------------------------------------------------
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SharedBufferStack::SharedBufferStack()
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{
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}
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2009-09-11 02:41:18 +00:00
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void SharedBufferStack::init(int32_t i)
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{
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inUse = -1;
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status = NO_ERROR;
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identity = i;
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}
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2010-04-16 01:48:26 +00:00
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status_t SharedBufferStack::setCrop(int buffer, const Rect& crop)
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{
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if (uint32_t(buffer) >= NUM_BUFFER_MAX)
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return BAD_INDEX;
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buffers[buffer].crop.l = uint16_t(crop.left);
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buffers[buffer].crop.t = uint16_t(crop.top);
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buffers[buffer].crop.r = uint16_t(crop.right);
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buffers[buffer].crop.b = uint16_t(crop.bottom);
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return NO_ERROR;
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|
}
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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status_t SharedBufferStack::setDirtyRegion(int buffer, const Region& dirty)
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{
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|
if (uint32_t(buffer) >= NUM_BUFFER_MAX)
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|
|
return BAD_INDEX;
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|
2010-04-21 22:24:11 +00:00
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FlatRegion& reg(buffers[buffer].dirtyRegion);
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|
|
if (dirty.isEmpty()) {
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reg.count = 0;
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|
return NO_ERROR;
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|
}
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2010-04-05 23:21:53 +00:00
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|
size_t count;
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Rect const* r = dirty.getArray(&count);
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|
if (count > FlatRegion::NUM_RECT_MAX) {
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const Rect bounds(dirty.getBounds());
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reg.count = 1;
|
2010-04-16 01:48:26 +00:00
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reg.rects[0].l = uint16_t(bounds.left);
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reg.rects[0].t = uint16_t(bounds.top);
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reg.rects[0].r = uint16_t(bounds.right);
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reg.rects[0].b = uint16_t(bounds.bottom);
|
2010-04-05 23:21:53 +00:00
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} else {
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reg.count = count;
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for (size_t i=0 ; i<count ; i++) {
|
2010-04-16 01:48:26 +00:00
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reg.rects[i].l = uint16_t(r[i].left);
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reg.rects[i].t = uint16_t(r[i].top);
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reg.rects[i].r = uint16_t(r[i].right);
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reg.rects[i].b = uint16_t(r[i].bottom);
|
2010-04-05 23:21:53 +00:00
|
|
|
}
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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|
return NO_ERROR;
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|
|
}
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Region SharedBufferStack::getDirtyRegion(int buffer) const
|
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|
|
{
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|
|
|
Region res;
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|
if (uint32_t(buffer) >= NUM_BUFFER_MAX)
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|
return res;
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|
2010-04-16 01:48:26 +00:00
|
|
|
const FlatRegion& reg(buffers[buffer].dirtyRegion);
|
2010-04-05 23:21:53 +00:00
|
|
|
if (reg.count > FlatRegion::NUM_RECT_MAX)
|
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|
return res;
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|
|
if (reg.count == 1) {
|
2010-04-16 01:48:26 +00:00
|
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const Rect r(
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|
|
reg.rects[0].l,
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|
reg.rects[0].t,
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reg.rects[0].r,
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|
reg.rects[0].b);
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|
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res.set(r);
|
2010-04-05 23:21:53 +00:00
|
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|
} else {
|
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|
for (size_t i=0 ; i<reg.count ; i++) {
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const Rect r(
|
2010-04-16 01:48:26 +00:00
|
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|
reg.rects[i].l,
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reg.rects[i].t,
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|
reg.rects[i].r,
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|
reg.rects[i].b);
|
2010-04-05 23:21:53 +00:00
|
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|
res.orSelf(r);
|
|
|
|
}
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return res;
|
|
|
|
}
|
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|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
SharedBufferBase::SharedBufferBase(SharedClient* sharedClient,
|
2010-05-19 00:06:55 +00:00
|
|
|
int surface, int32_t identity)
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
: mSharedClient(sharedClient),
|
|
|
|
mSharedStack(sharedClient->surfaces + surface),
|
2010-05-19 00:06:55 +00:00
|
|
|
mIdentity(identity)
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
SharedBufferBase::~SharedBufferBase()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2009-10-03 01:12:30 +00:00
|
|
|
status_t SharedBufferBase::getStatus() const
|
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
return stack.status;
|
|
|
|
}
|
|
|
|
|
2010-05-28 21:22:23 +00:00
|
|
|
int32_t SharedBufferBase::getIdentity() const
|
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
return stack.identity;
|
|
|
|
}
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
size_t SharedBufferBase::getFrontBuffer() const
|
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
return size_t( stack.head );
|
|
|
|
}
|
|
|
|
|
|
|
|
String8 SharedBufferBase::dump(char const* prefix) const
|
|
|
|
{
|
|
|
|
const size_t SIZE = 1024;
|
|
|
|
char buffer[SIZE];
|
|
|
|
String8 result;
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
snprintf(buffer, SIZE,
|
2010-05-19 00:06:55 +00:00
|
|
|
"%s[ head=%2d, available=%2d, queued=%2d ] "
|
2010-05-18 01:54:19 +00:00
|
|
|
"reallocMask=%08x, inUse=%2d, identity=%d, status=%d",
|
2010-05-19 00:06:55 +00:00
|
|
|
prefix, stack.head, stack.available, stack.queued,
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
stack.reallocMask, stack.inUse, stack.identity, stack.status);
|
|
|
|
result.append(buffer);
|
2010-05-19 00:06:55 +00:00
|
|
|
result.append("\n");
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2010-04-27 23:41:19 +00:00
|
|
|
status_t SharedBufferBase::waitForCondition(const ConditionBase& condition)
|
|
|
|
{
|
|
|
|
const SharedBufferStack& stack( *mSharedStack );
|
|
|
|
SharedClient& client( *mSharedClient );
|
|
|
|
const nsecs_t TIMEOUT = s2ns(1);
|
|
|
|
const int identity = mIdentity;
|
|
|
|
|
|
|
|
Mutex::Autolock _l(client.lock);
|
|
|
|
while ((condition()==false) &&
|
|
|
|
(stack.identity == identity) &&
|
|
|
|
(stack.status == NO_ERROR))
|
|
|
|
{
|
|
|
|
status_t err = client.cv.waitRelative(client.lock, TIMEOUT);
|
|
|
|
// handle errors and timeouts
|
|
|
|
if (CC_UNLIKELY(err != NO_ERROR)) {
|
|
|
|
if (err == TIMED_OUT) {
|
|
|
|
if (condition()) {
|
|
|
|
LOGE("waitForCondition(%s) timed out (identity=%d), "
|
|
|
|
"but condition is true! We recovered but it "
|
|
|
|
"shouldn't happen." , condition.name(), stack.identity);
|
|
|
|
break;
|
|
|
|
} else {
|
|
|
|
LOGW("waitForCondition(%s) timed out "
|
|
|
|
"(identity=%d, status=%d). "
|
|
|
|
"CPU may be pegged. trying again.", condition.name(),
|
|
|
|
stack.identity, stack.status);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
LOGE("waitForCondition(%s) error (%s) ",
|
|
|
|
condition.name(), strerror(-err));
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return (stack.identity != mIdentity) ? status_t(BAD_INDEX) : stack.status;
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
// ============================================================================
|
|
|
|
// conditions and updates
|
|
|
|
// ============================================================================
|
|
|
|
|
|
|
|
SharedBufferClient::DequeueCondition::DequeueCondition(
|
|
|
|
SharedBufferClient* sbc) : ConditionBase(sbc) {
|
|
|
|
}
|
2010-04-27 23:41:19 +00:00
|
|
|
bool SharedBufferClient::DequeueCondition::operator()() const {
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return stack.available > 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SharedBufferClient::LockCondition::LockCondition(
|
|
|
|
SharedBufferClient* sbc, int buf) : ConditionBase(sbc), buf(buf) {
|
|
|
|
}
|
2010-04-27 23:41:19 +00:00
|
|
|
bool SharedBufferClient::LockCondition::operator()() const {
|
2010-04-30 19:59:21 +00:00
|
|
|
// NOTE: if stack.head is messed up, we could crash the client
|
|
|
|
// or cause some drawing artifacts. This is okay, as long as it is
|
|
|
|
// limited to the client.
|
2010-04-28 04:08:20 +00:00
|
|
|
return (buf != stack.index[stack.head] ||
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
(stack.queued > 0 && stack.inUse != buf));
|
|
|
|
}
|
|
|
|
|
|
|
|
SharedBufferServer::ReallocateCondition::ReallocateCondition(
|
|
|
|
SharedBufferBase* sbb, int buf) : ConditionBase(sbb), buf(buf) {
|
|
|
|
}
|
2010-04-27 23:41:19 +00:00
|
|
|
bool SharedBufferServer::ReallocateCondition::operator()() const {
|
2010-04-30 19:59:21 +00:00
|
|
|
int32_t head = stack.head;
|
2010-05-19 00:06:55 +00:00
|
|
|
if (uint32_t(head) >= SharedBufferStack::NUM_BUFFER_MAX) {
|
2010-04-30 19:59:21 +00:00
|
|
|
// if stack.head is messed up, we cannot allow the server to
|
|
|
|
// crash (since stack.head is mapped on the client side)
|
|
|
|
stack.status = BAD_VALUE;
|
|
|
|
return false;
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
// TODO: we should also check that buf has been dequeued
|
2010-04-30 19:59:21 +00:00
|
|
|
return (buf != stack.index[head]);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
SharedBufferClient::QueueUpdate::QueueUpdate(SharedBufferBase* sbb)
|
|
|
|
: UpdateBase(sbb) {
|
|
|
|
}
|
|
|
|
ssize_t SharedBufferClient::QueueUpdate::operator()() {
|
|
|
|
android_atomic_inc(&stack.queued);
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
SharedBufferClient::UndoDequeueUpdate::UndoDequeueUpdate(SharedBufferBase* sbb)
|
|
|
|
: UpdateBase(sbb) {
|
|
|
|
}
|
|
|
|
ssize_t SharedBufferClient::UndoDequeueUpdate::operator()() {
|
|
|
|
android_atomic_inc(&stack.available);
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
SharedBufferServer::UnlockUpdate::UnlockUpdate(
|
|
|
|
SharedBufferBase* sbb, int lockedBuffer)
|
|
|
|
: UpdateBase(sbb), lockedBuffer(lockedBuffer) {
|
|
|
|
}
|
|
|
|
ssize_t SharedBufferServer::UnlockUpdate::operator()() {
|
|
|
|
if (stack.inUse != lockedBuffer) {
|
|
|
|
LOGE("unlocking %d, but currently locked buffer is %d",
|
|
|
|
lockedBuffer, stack.inUse);
|
|
|
|
return BAD_VALUE;
|
|
|
|
}
|
|
|
|
android_atomic_write(-1, &stack.inUse);
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
SharedBufferServer::RetireUpdate::RetireUpdate(
|
|
|
|
SharedBufferBase* sbb, int numBuffers)
|
|
|
|
: UpdateBase(sbb), numBuffers(numBuffers) {
|
|
|
|
}
|
|
|
|
ssize_t SharedBufferServer::RetireUpdate::operator()() {
|
|
|
|
int32_t head = stack.head;
|
2010-05-19 00:06:55 +00:00
|
|
|
if (uint32_t(head) >= SharedBufferStack::NUM_BUFFER_MAX)
|
2010-04-30 19:59:21 +00:00
|
|
|
return BAD_VALUE;
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
|
|
|
|
// Preventively lock the current buffer before updating queued.
|
2010-04-28 04:08:20 +00:00
|
|
|
android_atomic_write(stack.index[head], &stack.inUse);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
|
|
|
|
// Decrement the number of queued buffers
|
|
|
|
int32_t queued;
|
|
|
|
do {
|
|
|
|
queued = stack.queued;
|
|
|
|
if (queued == 0) {
|
|
|
|
return NOT_ENOUGH_DATA;
|
|
|
|
}
|
|
|
|
} while (android_atomic_cmpxchg(queued, queued-1, &stack.queued));
|
|
|
|
|
|
|
|
// lock the buffer before advancing head, which automatically unlocks
|
|
|
|
// the buffer we preventively locked upon entering this function
|
2010-05-18 01:54:19 +00:00
|
|
|
|
2010-05-07 22:58:44 +00:00
|
|
|
head = (head + 1) % numBuffers;
|
2010-04-28 04:08:20 +00:00
|
|
|
android_atomic_write(stack.index[head], &stack.inUse);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
|
2010-05-07 22:58:44 +00:00
|
|
|
// head is only modified here, so we don't need to use cmpxchg
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
android_atomic_write(head, &stack.head);
|
2010-05-07 22:58:44 +00:00
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
// now that head has moved, we can increment the number of available buffers
|
|
|
|
android_atomic_inc(&stack.available);
|
|
|
|
return head;
|
|
|
|
}
|
|
|
|
|
2009-09-10 23:55:13 +00:00
|
|
|
SharedBufferServer::StatusUpdate::StatusUpdate(
|
|
|
|
SharedBufferBase* sbb, status_t status)
|
|
|
|
: UpdateBase(sbb), status(status) {
|
|
|
|
}
|
|
|
|
|
|
|
|
ssize_t SharedBufferServer::StatusUpdate::operator()() {
|
|
|
|
android_atomic_write(status, &stack.status);
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
// ============================================================================
|
|
|
|
|
|
|
|
SharedBufferClient::SharedBufferClient(SharedClient* sharedClient,
|
2009-10-07 02:00:57 +00:00
|
|
|
int surface, int num, int32_t identity)
|
2010-05-19 00:06:55 +00:00
|
|
|
: SharedBufferBase(sharedClient, surface, identity),
|
|
|
|
mNumBuffers(num), tail(0), undoDequeueTail(0)
|
2009-09-14 22:48:42 +00:00
|
|
|
{
|
2010-04-28 04:08:20 +00:00
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
2009-09-14 22:48:42 +00:00
|
|
|
tail = computeTail();
|
2010-04-28 04:08:20 +00:00
|
|
|
queued_head = stack.head;
|
2009-09-14 22:48:42 +00:00
|
|
|
}
|
|
|
|
|
2010-05-19 00:06:55 +00:00
|
|
|
int32_t SharedBufferClient::computeTail() const
|
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
return (mNumBuffers + stack.head - stack.available + 1) % mNumBuffers;
|
|
|
|
}
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
ssize_t SharedBufferClient::dequeue()
|
|
|
|
{
|
2009-09-12 02:18:20 +00:00
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
|
2010-04-05 23:21:53 +00:00
|
|
|
if (stack.head == tail && stack.available == mNumBuffers) {
|
2009-09-12 02:18:20 +00:00
|
|
|
LOGW("dequeue: tail=%d, head=%d, avail=%d, queued=%d",
|
|
|
|
tail, stack.head, stack.available, stack.queued);
|
|
|
|
}
|
2010-05-19 00:06:55 +00:00
|
|
|
|
|
|
|
RWLock::AutoRLock _rd(mLock);
|
|
|
|
|
2009-09-17 08:35:28 +00:00
|
|
|
const nsecs_t dequeueTime = systemTime(SYSTEM_TIME_THREAD);
|
2009-09-12 02:18:20 +00:00
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
//LOGD("[%d] about to dequeue a buffer",
|
|
|
|
// mSharedStack->identity);
|
|
|
|
DequeueCondition condition(this);
|
|
|
|
status_t err = waitForCondition(condition);
|
|
|
|
if (err != NO_ERROR)
|
|
|
|
return ssize_t(err);
|
|
|
|
|
|
|
|
// NOTE: 'stack.available' is part of the conditions, however
|
|
|
|
// decrementing it, never changes any conditions, so we don't need
|
|
|
|
// to do this as part of an update.
|
|
|
|
if (android_atomic_dec(&stack.available) == 0) {
|
|
|
|
LOGW("dequeue probably called from multiple threads!");
|
|
|
|
}
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
undoDequeueTail = tail;
|
|
|
|
int dequeued = stack.index[tail];
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
tail = ((tail+1 >= mNumBuffers) ? 0 : tail+1);
|
2010-04-28 04:08:20 +00:00
|
|
|
LOGD_IF(DEBUG_ATOMICS, "dequeued=%d, tail++=%d, %s",
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
dequeued, tail, dump("").string());
|
2009-09-12 02:18:20 +00:00
|
|
|
|
2009-09-17 08:35:28 +00:00
|
|
|
mDequeueTime[dequeued] = dequeueTime;
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return dequeued;
|
|
|
|
}
|
|
|
|
|
|
|
|
status_t SharedBufferClient::undoDequeue(int buf)
|
|
|
|
{
|
2010-05-19 00:06:55 +00:00
|
|
|
RWLock::AutoRLock _rd(mLock);
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
// TODO: we can only undo the previous dequeue, we should
|
|
|
|
// enforce that in the api
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
UndoDequeueUpdate update(this);
|
|
|
|
status_t err = updateCondition( update );
|
2009-09-14 22:48:42 +00:00
|
|
|
if (err == NO_ERROR) {
|
2010-04-27 23:11:38 +00:00
|
|
|
tail = undoDequeueTail;
|
2009-09-14 22:48:42 +00:00
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
status_t SharedBufferClient::lock(int buf)
|
|
|
|
{
|
2010-05-19 00:06:55 +00:00
|
|
|
RWLock::AutoRLock _rd(mLock);
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
LockCondition condition(this, buf);
|
2009-09-17 08:35:28 +00:00
|
|
|
status_t err = waitForCondition(condition);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
status_t SharedBufferClient::queue(int buf)
|
|
|
|
{
|
2010-05-19 00:06:55 +00:00
|
|
|
RWLock::AutoRLock _rd(mLock);
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
|
2010-05-18 01:54:19 +00:00
|
|
|
queued_head = (queued_head + 1) % mNumBuffers;
|
2010-04-28 04:08:20 +00:00
|
|
|
stack.index[queued_head] = buf;
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
QueueUpdate update(this);
|
|
|
|
status_t err = updateCondition( update );
|
|
|
|
LOGD_IF(DEBUG_ATOMICS, "queued=%d, %s", buf, dump("").string());
|
2010-04-28 04:08:20 +00:00
|
|
|
|
2009-09-17 08:35:28 +00:00
|
|
|
const nsecs_t now = systemTime(SYSTEM_TIME_THREAD);
|
|
|
|
stack.stats.totalTime = ns2us(now - mDequeueTime[buf]);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
bool SharedBufferClient::needNewBuffer(int buf) const
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
2010-05-21 21:51:33 +00:00
|
|
|
const uint32_t mask = 1<<(31-buf);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return (android_atomic_and(~mask, &stack.reallocMask) & mask) != 0;
|
|
|
|
}
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
status_t SharedBufferClient::setCrop(int buf, const Rect& crop)
|
2010-04-16 01:48:26 +00:00
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
2010-04-28 04:08:20 +00:00
|
|
|
return stack.setCrop(buf, crop);
|
2010-04-16 01:48:26 +00:00
|
|
|
}
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
status_t SharedBufferClient::setDirtyRegion(int buf, const Region& reg)
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
2010-04-28 04:08:20 +00:00
|
|
|
return stack.setDirtyRegion(buf, reg);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
|
|
|
|
2010-05-19 00:06:55 +00:00
|
|
|
status_t SharedBufferClient::setBufferCount(
|
|
|
|
int bufferCount, const SetBufferCountCallback& ipc)
|
2010-05-07 22:58:44 +00:00
|
|
|
{
|
2010-05-18 01:54:19 +00:00
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
2010-05-19 00:06:55 +00:00
|
|
|
if (uint32_t(bufferCount) >= SharedBufferStack::NUM_BUFFER_MAX)
|
2010-05-07 22:58:44 +00:00
|
|
|
return BAD_VALUE;
|
2010-05-19 00:06:55 +00:00
|
|
|
|
2010-05-21 21:19:50 +00:00
|
|
|
if (uint32_t(bufferCount) < SharedBufferStack::NUM_BUFFER_MIN)
|
|
|
|
return BAD_VALUE;
|
|
|
|
|
2010-05-19 00:06:55 +00:00
|
|
|
RWLock::AutoWLock _wr(mLock);
|
|
|
|
|
|
|
|
status_t err = ipc(bufferCount);
|
|
|
|
if (err == NO_ERROR) {
|
|
|
|
mNumBuffers = bufferCount;
|
|
|
|
queued_head = (stack.head + stack.queued) % mNumBuffers;
|
|
|
|
}
|
|
|
|
return err;
|
2010-05-07 22:58:44 +00:00
|
|
|
}
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
SharedBufferServer::SharedBufferServer(SharedClient* sharedClient,
|
2009-09-11 02:41:18 +00:00
|
|
|
int surface, int num, int32_t identity)
|
2010-05-19 00:06:55 +00:00
|
|
|
: SharedBufferBase(sharedClient, surface, identity),
|
|
|
|
mNumBuffers(num)
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
2009-09-11 02:41:18 +00:00
|
|
|
mSharedStack->init(identity);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
mSharedStack->head = num-1;
|
|
|
|
mSharedStack->available = num;
|
|
|
|
mSharedStack->queued = 0;
|
|
|
|
mSharedStack->reallocMask = 0;
|
2010-04-16 01:48:26 +00:00
|
|
|
memset(mSharedStack->buffers, 0, sizeof(mSharedStack->buffers));
|
2010-04-28 04:08:20 +00:00
|
|
|
for (int i=0 ; i<num ; i++) {
|
2010-05-07 22:58:44 +00:00
|
|
|
mBufferList.add(i);
|
2010-04-28 04:08:20 +00:00
|
|
|
mSharedStack->index[i] = i;
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
ssize_t SharedBufferServer::retireAndLock()
|
|
|
|
{
|
2010-05-19 00:06:55 +00:00
|
|
|
RWLock::AutoRLock _l(mLock);
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
RetireUpdate update(this, mNumBuffers);
|
|
|
|
ssize_t buf = updateCondition( update );
|
2010-04-28 04:08:20 +00:00
|
|
|
if (buf >= 0) {
|
2010-05-19 00:06:55 +00:00
|
|
|
if (uint32_t(buf) >= SharedBufferStack::NUM_BUFFER_MAX)
|
2010-04-30 19:59:21 +00:00
|
|
|
return BAD_VALUE;
|
2010-04-28 04:08:20 +00:00
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
buf = stack.index[buf];
|
|
|
|
LOGD_IF(DEBUG_ATOMICS && buf>=0, "retire=%d, %s",
|
|
|
|
int(buf), dump("").string());
|
|
|
|
}
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return buf;
|
|
|
|
}
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
status_t SharedBufferServer::unlock(int buf)
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
2010-04-28 04:08:20 +00:00
|
|
|
UnlockUpdate update(this, buf);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
status_t err = updateCondition( update );
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
2009-09-10 23:55:13 +00:00
|
|
|
void SharedBufferServer::setStatus(status_t status)
|
|
|
|
{
|
2009-10-03 01:12:30 +00:00
|
|
|
if (status < NO_ERROR) {
|
|
|
|
StatusUpdate update(this, status);
|
|
|
|
updateCondition( update );
|
|
|
|
}
|
2009-09-10 23:55:13 +00:00
|
|
|
}
|
|
|
|
|
2010-05-22 00:24:35 +00:00
|
|
|
status_t SharedBufferServer::reallocateAll()
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
2010-05-19 00:06:55 +00:00
|
|
|
RWLock::AutoRLock _l(mLock);
|
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
2010-05-21 21:51:33 +00:00
|
|
|
uint32_t mask = mBufferList.getMask();
|
2010-05-22 00:24:35 +00:00
|
|
|
android_atomic_or(mask, &stack.reallocMask);
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
status_t SharedBufferServer::reallocateAllExcept(int buffer)
|
|
|
|
{
|
|
|
|
RWLock::AutoRLock _l(mLock);
|
|
|
|
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
BufferList temp(mBufferList);
|
|
|
|
temp.remove(buffer);
|
|
|
|
uint32_t mask = temp.getMask();
|
|
|
|
android_atomic_or(mask, &stack.reallocMask);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
2009-10-07 23:44:10 +00:00
|
|
|
int32_t SharedBufferServer::getQueuedCount() const
|
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
return stack.queued;
|
|
|
|
}
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
status_t SharedBufferServer::assertReallocate(int buf)
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
2010-05-19 00:06:55 +00:00
|
|
|
/*
|
|
|
|
* NOTE: it's safe to hold mLock for read while waiting for
|
|
|
|
* the ReallocateCondition because that condition is not updated
|
|
|
|
* by the thread that holds mLock for write.
|
|
|
|
*/
|
|
|
|
RWLock::AutoRLock _l(mLock);
|
|
|
|
|
2010-05-11 03:06:11 +00:00
|
|
|
// TODO: need to validate "buf"
|
2010-04-28 04:08:20 +00:00
|
|
|
ReallocateCondition condition(this, buf);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
status_t err = waitForCondition(condition);
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
2010-04-28 04:08:20 +00:00
|
|
|
Region SharedBufferServer::getDirtyRegion(int buf) const
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
2010-04-28 04:08:20 +00:00
|
|
|
return stack.getDirtyRegion(buf);
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
}
|
|
|
|
|
2010-05-07 22:58:44 +00:00
|
|
|
/*
|
|
|
|
* NOTE: this is not thread-safe on the server-side, meaning
|
|
|
|
* 'head' cannot move during this operation. The client-side
|
|
|
|
* can safely operate an usual.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
status_t SharedBufferServer::resize(int newNumBuffers)
|
|
|
|
{
|
2010-05-19 00:06:55 +00:00
|
|
|
if (uint32_t(newNumBuffers) >= SharedBufferStack::NUM_BUFFER_MAX)
|
2010-05-07 22:58:44 +00:00
|
|
|
return BAD_VALUE;
|
|
|
|
|
2010-05-19 00:06:55 +00:00
|
|
|
RWLock::AutoWLock _l(mLock);
|
|
|
|
|
2010-05-07 22:58:44 +00:00
|
|
|
// for now we're not supporting shrinking
|
|
|
|
const int numBuffers = mNumBuffers;
|
|
|
|
if (newNumBuffers < numBuffers)
|
|
|
|
return BAD_VALUE;
|
|
|
|
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
const int extra = newNumBuffers - numBuffers;
|
|
|
|
|
|
|
|
// read the head, make sure it's valid
|
|
|
|
int32_t head = stack.head;
|
2010-05-19 00:06:55 +00:00
|
|
|
if (uint32_t(head) >= SharedBufferStack::NUM_BUFFER_MAX)
|
2010-05-07 22:58:44 +00:00
|
|
|
return BAD_VALUE;
|
|
|
|
|
|
|
|
int base = numBuffers;
|
|
|
|
int32_t avail = stack.available;
|
|
|
|
int tail = head - avail + 1;
|
2010-05-18 00:27:26 +00:00
|
|
|
|
2010-05-07 22:58:44 +00:00
|
|
|
if (tail >= 0) {
|
|
|
|
int8_t* const index = const_cast<int8_t*>(stack.index);
|
|
|
|
const int nb = numBuffers - head;
|
|
|
|
memmove(&index[head + extra], &index[head], nb);
|
|
|
|
base = head;
|
|
|
|
// move head 'extra' ahead, this doesn't impact stack.index[head];
|
|
|
|
stack.head = head + extra;
|
|
|
|
}
|
|
|
|
stack.available += extra;
|
|
|
|
|
|
|
|
// fill the new free space with unused buffers
|
|
|
|
BufferList::const_iterator curr(mBufferList.free_begin());
|
|
|
|
for (int i=0 ; i<extra ; i++) {
|
2010-05-18 00:27:26 +00:00
|
|
|
stack.index[base+i] = *curr;
|
|
|
|
mBufferList.add(*curr);
|
|
|
|
++curr;
|
2010-05-07 22:58:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
mNumBuffers = newNumBuffers;
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
2009-09-17 08:35:28 +00:00
|
|
|
SharedBufferStack::Statistics SharedBufferServer::getStats() const
|
|
|
|
{
|
|
|
|
SharedBufferStack& stack( *mSharedStack );
|
|
|
|
return stack.stats;
|
|
|
|
}
|
|
|
|
|
2010-05-07 22:58:44 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
status_t SharedBufferServer::BufferList::add(int value)
|
|
|
|
{
|
|
|
|
if (uint32_t(value) >= mCapacity)
|
|
|
|
return BAD_VALUE;
|
|
|
|
uint32_t mask = 1<<(31-value);
|
|
|
|
if (mList & mask)
|
|
|
|
return ALREADY_EXISTS;
|
|
|
|
mList |= mask;
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
status_t SharedBufferServer::BufferList::remove(int value)
|
|
|
|
{
|
|
|
|
if (uint32_t(value) >= mCapacity)
|
|
|
|
return BAD_VALUE;
|
|
|
|
uint32_t mask = 1<<(31-value);
|
|
|
|
if (!(mList & mask))
|
|
|
|
return NAME_NOT_FOUND;
|
|
|
|
mList &= ~mask;
|
|
|
|
return NO_ERROR;
|
|
|
|
}
|
|
|
|
|
2009-09-17 08:35:28 +00:00
|
|
|
|
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
}; // namespace android
|