202 lines
15 KiB
Plaintext
202 lines
15 KiB
Plaintext
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/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// This source file is automatically generated
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package android.opengl;
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/** OpenGL ES 3.1
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*/
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public class GLES31 extends GLES30 {
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public static final int GL_VERTEX_SHADER_BIT = 0x00000001;
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public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002;
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public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004;
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public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;
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public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;
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public static final int GL_COMMAND_BARRIER_BIT = 0x00000040;
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public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;
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public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;
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public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200;
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public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400;
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public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;
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public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;
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public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000;
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public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF
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public static final int GL_TEXTURE_WIDTH = 0x1000;
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public static final int GL_TEXTURE_HEIGHT = 0x1001;
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public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
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public static final int GL_STENCIL_INDEX = 0x1901;
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public static final int GL_TEXTURE_RED_SIZE = 0x805C;
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public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
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public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
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public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
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public static final int GL_TEXTURE_DEPTH = 0x8071;
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public static final int GL_PROGRAM_SEPARABLE = 0x8258;
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public static final int GL_ACTIVE_PROGRAM = 0x8259;
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public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A;
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public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262;
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public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263;
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public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264;
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public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265;
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public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266;
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public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267;
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public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E;
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public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4;
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public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5;
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public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6;
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public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7;
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public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8;
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public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9;
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public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA;
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public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5;
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public static final int GL_TEXTURE_COMPRESSED = 0x86A1;
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public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
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public static final int GL_READ_ONLY = 0x88B8;
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public static final int GL_WRITE_ONLY = 0x88B9;
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public static final int GL_READ_WRITE = 0x88BA;
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public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
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public static final int GL_TEXTURE_RED_TYPE = 0x8C10;
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public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11;
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public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12;
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public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13;
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public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16;
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public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F;
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public static final int GL_SAMPLE_POSITION = 0x8E50;
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public static final int GL_SAMPLE_MASK = 0x8E51;
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public static final int GL_SAMPLE_MASK_VALUE = 0x8E52;
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public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;
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public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E;
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public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F;
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public static final int GL_MAX_IMAGE_UNITS = 0x8F38;
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public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39;
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public static final int GL_IMAGE_BINDING_NAME = 0x8F3A;
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public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B;
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public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C;
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public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D;
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public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E;
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public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F;
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public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43;
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public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F;
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public static final int GL_IMAGE_2D = 0x904D;
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public static final int GL_IMAGE_3D = 0x904E;
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public static final int GL_IMAGE_CUBE = 0x9050;
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public static final int GL_IMAGE_2D_ARRAY = 0x9053;
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public static final int GL_INT_IMAGE_2D = 0x9058;
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public static final int GL_INT_IMAGE_3D = 0x9059;
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public static final int GL_INT_IMAGE_CUBE = 0x905B;
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public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E;
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public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063;
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public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064;
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public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066;
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public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069;
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public static final int GL_IMAGE_BINDING_FORMAT = 0x906E;
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public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7;
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public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8;
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public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9;
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public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA;
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public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE;
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public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF;
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public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2;
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public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3;
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public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4;
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public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5;
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public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6;
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public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA;
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public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB;
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public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC;
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public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD;
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public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE;
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public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF;
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public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA;
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public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB;
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public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE;
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public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF;
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public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
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public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;
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public static final int GL_TEXTURE_SAMPLES = 0x9106;
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public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
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public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;
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public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;
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public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;
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public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;
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public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;
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public static final int GL_MAX_INTEGER_SAMPLES = 0x9110;
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public static final int GL_COMPUTE_SHADER = 0x91B9;
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public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB;
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public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC;
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public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD;
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public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE;
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public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF;
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public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;
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public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1;
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public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2;
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public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3;
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public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC;
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public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0;
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public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1;
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public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2;
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public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6;
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public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7;
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public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8;
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public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9;
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public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB;
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public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC;
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public static final int GL_UNIFORM = 0x92E1;
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public static final int GL_UNIFORM_BLOCK = 0x92E2;
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public static final int GL_PROGRAM_INPUT = 0x92E3;
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public static final int GL_PROGRAM_OUTPUT = 0x92E4;
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public static final int GL_BUFFER_VARIABLE = 0x92E5;
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public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6;
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public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4;
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public static final int GL_ACTIVE_RESOURCES = 0x92F5;
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public static final int GL_MAX_NAME_LENGTH = 0x92F6;
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public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7;
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public static final int GL_NAME_LENGTH = 0x92F9;
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public static final int GL_TYPE = 0x92FA;
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public static final int GL_ARRAY_SIZE = 0x92FB;
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public static final int GL_OFFSET = 0x92FC;
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public static final int GL_BLOCK_INDEX = 0x92FD;
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public static final int GL_ARRAY_STRIDE = 0x92FE;
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public static final int GL_MATRIX_STRIDE = 0x92FF;
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public static final int GL_IS_ROW_MAJOR = 0x9300;
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public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301;
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public static final int GL_BUFFER_BINDING = 0x9302;
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public static final int GL_BUFFER_DATA_SIZE = 0x9303;
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public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304;
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public static final int GL_ACTIVE_VARIABLES = 0x9305;
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public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306;
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public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A;
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public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B;
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public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C;
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public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D;
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public static final int GL_LOCATION = 0x930E;
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public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310;
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public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311;
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public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313;
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public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314;
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public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315;
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public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316;
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public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318;
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native private static void _nativeClassInit();
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static {
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_nativeClassInit();
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}
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private GLES31() {}
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