opengl: Add GLES31 and GLES31Ext class templates

Bug: 15028495
Change-Id: I276d04f029d441e092428fad72f09ca15e1d233a
This commit is contained in:
Jesse Hall 2014-05-19 15:12:22 -07:00
parent 26d82dd0ab
commit 16f0392874
51 changed files with 1006 additions and 3 deletions

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@ -105,7 +105,9 @@ javac -d classes android/opengl/EGL14.java \
android/opengl/GLES11.java \
android/opengl/GLES11Ext.java \
android/opengl/GLES20.java \
android/opengl/GLES30.java
android/opengl/GLES30.java \
android/opengl/GLES31.java \
android/opengl/GLES31Ext.java
popd > /dev/null
JAVA_RESULT=$?
if [ $JAVA_RESULT -ne 0 ]; then
@ -152,7 +154,7 @@ do
compareGenerated ../../../../base/opengl/java/javax/microedition/khronos/opengles generated/javax/microedition/khronos/opengles $x
done
for x in EGL14 EGLExt GLES10 GLES10Ext GLES11 GLES11Ext GLES20 GLES30
for x in EGL14 EGLExt GLES10 GLES10Ext GLES11 GLES11Ext GLES20 GLES30 GLES31 GLES31Ext
do
compareGenerated ../../../../base/opengl/java/android/opengl generated/android/opengl ${x}.java
compareGenerated ../../../../base/core/jni generated/C android_opengl_${x}.cpp

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@ -0,0 +1,68 @@
void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
void glDispatchComputeIndirect ( GLintptr indirect )
void glDrawArraysIndirect ( GLenum mode, const void *indirect )
void glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect )
void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param )
void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params )
void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params )
GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name )
void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )
void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params )
GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name )
void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program )
void glActiveShaderProgram ( GLuint pipeline, GLuint program )
GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings )
void glBindProgramPipeline ( GLuint pipeline )
void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines )
void glGenProgramPipelines ( GLsizei n, GLuint *pipelines )
GLboolean glIsProgramPipeline ( GLuint pipeline )
void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params )
void glProgramUniform1i ( GLuint program, GLint location, GLint v0 )
void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )
void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 )
void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 )
void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )
void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 )
void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 )
void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value )
void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value )
void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value )
void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glValidateProgramPipeline ( GLuint pipeline )
void glGetProgramPipelineInfoLog ( GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog )
void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format )
void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data )
void glMemoryBarrier ( GLbitfield barriers )
void glMemoryBarrierByRegion ( GLbitfield barriers )
void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )
void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val )
void glSampleMaski ( GLuint maskNumber, GLbitfield mask )
void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params )
void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params )
void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride )
void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset )
void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset )
void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex )
void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor )

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@ -0,0 +1,36 @@
void glBlendBarrierKHR ( void )
void glDebugMessageControlKHR ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
void glDebugMessageCallbackKHR ( GLDEBUGPROCKHR callback, const void *userParam )
GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
void glPushDebugGroupKHR ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
void glPopDebugGroupKHR ( void )
void glObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
void glGetObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
void glObjectPtrLabelKHR ( const void *ptr, GLsizei length, const GLchar *label )
void glGetObjectPtrLabelKHR ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label )
void glGetPointervKHR ( GLenum pname, void **params )
void glMinSampleShadingOES ( GLfloat value )
void glTexStorage3DMultisampleOES ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
void glCopyImageSubDataEXT ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
void glEnableiEXT ( GLenum target, GLuint index )
void glDisableiEXT ( GLenum target, GLuint index )
void glBlendEquationiEXT ( GLuint buf, GLenum mode )
void glBlendEquationSeparateiEXT ( GLuint buf, GLenum modeRGB, GLenum modeAlpha )
void glBlendFunciEXT ( GLuint buf, GLenum src, GLenum dst )
void glBlendFuncSeparateiEXT ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
void glColorMaskiEXT ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
GLboolean glIsEnablediEXT ( GLenum target, GLuint index )
void glFramebufferTextureEXT ( GLenum target, GLenum attachment, GLuint texture, GLint level )
void glPrimitiveBoundingBoxEXT ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
void glPatchParameteriEXT ( GLenum pname, GLint value )
void glTexParameterIivEXT ( GLenum target, GLenum pname, const GLint *params )
void glTexParameterIuivEXT ( GLenum target, GLenum pname, const GLuint *params )
void glGetTexParameterIivEXT ( GLenum target, GLenum pname, GLint *params )
void glGetTexParameterIuivEXT ( GLenum target, GLenum pname, GLuint *params )
void glSamplerParameterIivEXT ( GLuint sampler, GLenum pname, const GLint *param )
void glSamplerParameterIuivEXT ( GLuint sampler, GLenum pname, const GLuint *param )
void glGetSamplerParameterIivEXT ( GLuint sampler, GLenum pname, GLint *params )
void glGetSamplerParameterIuivEXT ( GLuint sampler, GLenum pname, GLuint *params )
void glTexBufferEXT ( GLenum target, GLenum internalformat, GLuint buffer )
void glTexBufferRangeEXT ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )

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@ -84,7 +84,8 @@ public class GenerateGLES {
// Generate files
for(String suffix: new String[] {"GLES10", "GLES10Ext",
"GLES11", "GLES11Ext", "GLES20", "GLES30"})
"GLES11", "GLES11Ext", "GLES20",
"GLES30", "GLES31", "GLES31Ext"})
{
BufferedReader spec11Reader =
new BufferedReader(new FileReader("specs/gles11/"

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@ -0,0 +1,257 @@
/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This source file is automatically generated
package android.opengl;
/** @hide */
public class GLES31Ext {
// GL_KHR_blend_equation_advanced
public static final int GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285;
public static final int GL_MULTIPLY_KHR = 0x9294;
public static final int GL_SCREEN_KHR = 0x9295;
public static final int GL_OVERLAY_KHR = 0x9296;
public static final int GL_DARKEN_KHR = 0x9297;
public static final int GL_LIGHTEN_KHR = 0x9298;
public static final int GL_COLORDODGE_KHR = 0x9299;
public static final int GL_COLORBURN_KHR = 0x929A;
public static final int GL_HARDLIGHT_KHR = 0x929B;
public static final int GL_SOFTLIGHT_KHR = 0x929C;
public static final int GL_DIFFERENCE_KHR = 0x929E;
public static final int GL_EXCLUSION_KHR = 0x92A0;
public static final int GL_HSL_HUE_KHR = 0x92AD;
public static final int GL_HSL_SATURATION_KHR = 0x92AE;
public static final int GL_HSL_COLOR_KHR = 0x92AF;
public static final int GL_HSL_LUMINOSITY_KHR = 0x92B0;
// GL_KHR_debug
public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242;
public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243;
public static final int GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244;
public static final int GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245;
public static final int GL_DEBUG_SOURCE_API_KHR = 0x8246;
public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247;
public static final int GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248;
public static final int GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249;
public static final int GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A;
public static final int GL_DEBUG_SOURCE_OTHER_KHR = 0x824B;
public static final int GL_DEBUG_TYPE_ERROR_KHR = 0x824C;
public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D;
public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E;
public static final int GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F;
public static final int GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250;
public static final int GL_DEBUG_TYPE_OTHER_KHR = 0x8251;
public static final int GL_DEBUG_TYPE_MARKER_KHR = 0x8268;
public static final int GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269;
public static final int GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A;
public static final int GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B;
public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C;
public static final int GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D;
public static final int GL_BUFFER_KHR = 0x82E0;
public static final int GL_SHADER_KHR = 0x82E1;
public static final int GL_PROGRAM_KHR = 0x82E2;
public static final int GL_VERTEX_ARRAY_KHR = 0x8074;
public static final int GL_QUERY_KHR = 0x82E3;
public static final int GL_SAMPLER_KHR = 0x82E6;
public static final int GL_MAX_LABEL_LENGTH_KHR = 0x82E8;
public static final int GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143;
public static final int GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144;
public static final int GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145;
public static final int GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146;
public static final int GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147;
public static final int GL_DEBUG_SEVERITY_LOW_KHR = 0x9148;
public static final int GL_DEBUG_OUTPUT_KHR = 0x92E0;
public static final int GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002;
public static final int GL_STACK_OVERFLOW_KHR = 0x0503;
public static final int GL_STACK_UNDERFLOW_KHR = 0x0504;
// GL_KHR_texture_compression_astc_ldr
public static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
public static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
public static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
public static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
public static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
public static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
public static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
public static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
public static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
public static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
public static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
public static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
public static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
public static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
// GL_OES_sample_shading
public static final int GL_SAMPLE_SHADING_OES = 0x8C36;
public static final int GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37;
// GL_OES_shader_multisample_interpolation
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B;
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C;
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D;
// GL_OES_texture_stencil8
public static final int GL_STENCIL_INDEX_OES = 0x1901;
public static final int GL_STENCIL_INDEX8_OES = 0x8D48;
// GL_OES_texture_storage_multisample_2d_array
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102;
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105;
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B;
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D;
// GL_EXT_geometry_shader
public static final int GL_GEOMETRY_SHADER_EXT = 0x8DD9;
public static final int GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004;
public static final int GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916;
public static final int GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917;
public static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918;
public static final int GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F;
public static final int GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E;
public static final int GL_LINES_ADJACENCY_EXT = 0x000A;
public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0x000B;
public static final int GL_TRIANGLES_ADJACENCY_EXT = 0x000C;
public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D;
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF;
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C;
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32;
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123;
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124;
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0;
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1;
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A;
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29;
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF;
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5;
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD;
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7;
public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D;
public static final int GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E;
public static final int GL_UNDEFINED_VERTEX_EXT = 0x8260;
public static final int GL_PRIMITIVES_GENERATED_EXT = 0x8C87;
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312;
public static final int GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317;
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8;
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7;
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309;
// GL_EXT_primitive_bounding_box
public static final int GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE;
// GL_EXT_tessellation_shader
public static final int GL_PATCHES_EXT = 0x000E;
public static final int GL_PATCH_VERTICES_EXT = 0x8E72;
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75;
public static final int GL_TESS_GEN_MODE_EXT = 0x8E76;
public static final int GL_TESS_GEN_SPACING_EXT = 0x8E77;
public static final int GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78;
public static final int GL_TESS_GEN_POINT_MODE_EXT = 0x8E79;
public static final int GL_ISOLINES_EXT = 0x8E7A;
public static final int GL_QUADS_EXT = 0x0007;
public static final int GL_FRACTIONAL_ODD_EXT = 0x8E7B;
public static final int GL_FRACTIONAL_EVEN_EXT = 0x8E7C;
public static final int GL_MAX_PATCH_VERTICES_EXT = 0x8E7D;
public static final int GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E;
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F;
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80;
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81;
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82;
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83;
public static final int GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84;
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85;
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86;
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89;
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A;
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C;
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D;
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E;
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F;
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD;
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE;
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3;
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4;
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB;
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC;
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8;
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9;
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221;
public static final int GL_IS_PER_PATCH_EXT = 0x92E7;
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307;
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308;
public static final int GL_TESS_CONTROL_SHADER_EXT = 0x8E88;
public static final int GL_TESS_EVALUATION_SHADER_EXT = 0x8E87;
public static final int GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008;
public static final int GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010;
// GL_EXT_texture_border_clamp
public static final int GL_TEXTURE_BORDER_COLOR_EXT = 0x1004;
public static final int GL_CLAMP_TO_BORDER_EXT = 0x812D;
// GL_EXT_texture_buffer
public static final int GL_TEXTURE_BUFFER_EXT = 0x8C2A;
public static final int GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A;
public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B;
public static final int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C;
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D;
public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F;
public static final int GL_SAMPLER_BUFFER_EXT = 0x8DC2;
public static final int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0;
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8;
public static final int GL_IMAGE_BUFFER_EXT = 0x9051;
public static final int GL_INT_IMAGE_BUFFER_EXT = 0x905C;
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067;
public static final int GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D;
public static final int GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E;
// GL_EXT_texture_cube_map_array
public static final int GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009;
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A;
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C;
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D;
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E;
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F;
public static final int GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054;
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F;
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A;
// GL_EXT_texture_sRGB_decode
public static final int GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48;
public static final int GL_DECODE_EXT = 0x8A49;
public static final int GL_SKIP_DECODE_EXT = 0x8A4A;
native private static void _nativeClassInit();
static {
_nativeClassInit();
}
private GLES31Ext() {}

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@ -0,0 +1,21 @@
/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This source file is automatically generated
#include <GLES3/gl31.h>
#include <GLES2/gl2ext.h>

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@ -0,0 +1,202 @@
/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This source file is automatically generated
package android.opengl;
/** OpenGL ES 3.1
* @hide
*/
public class GLES31 extends GLES30 {
public static final int GL_VERTEX_SHADER_BIT = 0x00000001;
public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002;
public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004;
public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;
public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;
public static final int GL_COMMAND_BARRIER_BIT = 0x00000040;
public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;
public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;
public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200;
public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400;
public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;
public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;
public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000;
public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF
public static final int GL_TEXTURE_WIDTH = 0x1000;
public static final int GL_TEXTURE_HEIGHT = 0x1001;
public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
public static final int GL_STENCIL_INDEX = 0x1901;
public static final int GL_TEXTURE_RED_SIZE = 0x805C;
public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
public static final int GL_TEXTURE_DEPTH = 0x8071;
public static final int GL_PROGRAM_SEPARABLE = 0x8258;
public static final int GL_ACTIVE_PROGRAM = 0x8259;
public static final int GL_PROGRAM_PIPELINE_BINDING = 0x825A;
public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262;
public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263;
public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264;
public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265;
public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266;
public static final int GL_COMPUTE_WORK_GROUP_SIZE = 0x8267;
public static final int GL_MAX_UNIFORM_LOCATIONS = 0x826E;
public static final int GL_VERTEX_ATTRIB_BINDING = 0x82D4;
public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5;
public static final int GL_VERTEX_BINDING_DIVISOR = 0x82D6;
public static final int GL_VERTEX_BINDING_OFFSET = 0x82D7;
public static final int GL_VERTEX_BINDING_STRIDE = 0x82D8;
public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9;
public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA;
public static final int GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5;
public static final int GL_TEXTURE_COMPRESSED = 0x86A1;
public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
public static final int GL_READ_ONLY = 0x88B8;
public static final int GL_WRITE_ONLY = 0x88B9;
public static final int GL_READ_WRITE = 0x88BA;
public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
public static final int GL_TEXTURE_RED_TYPE = 0x8C10;
public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11;
public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12;
public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13;
public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16;
public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F;
public static final int GL_SAMPLE_POSITION = 0x8E50;
public static final int GL_SAMPLE_MASK = 0x8E51;
public static final int GL_SAMPLE_MASK_VALUE = 0x8E52;
public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;
public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E;
public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F;
public static final int GL_MAX_IMAGE_UNITS = 0x8F38;
public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39;
public static final int GL_IMAGE_BINDING_NAME = 0x8F3A;
public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B;
public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C;
public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D;
public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E;
public static final int GL_DRAW_INDIRECT_BUFFER = 0x8F3F;
public static final int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43;
public static final int GL_VERTEX_BINDING_BUFFER = 0x8F4F;
public static final int GL_IMAGE_2D = 0x904D;
public static final int GL_IMAGE_3D = 0x904E;
public static final int GL_IMAGE_CUBE = 0x9050;
public static final int GL_IMAGE_2D_ARRAY = 0x9053;
public static final int GL_INT_IMAGE_2D = 0x9058;
public static final int GL_INT_IMAGE_3D = 0x9059;
public static final int GL_INT_IMAGE_CUBE = 0x905B;
public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E;
public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063;
public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064;
public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066;
public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069;
public static final int GL_IMAGE_BINDING_FORMAT = 0x906E;
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7;
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8;
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9;
public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA;
public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE;
public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF;
public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2;
public static final int GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3;
public static final int GL_SHADER_STORAGE_BUFFER_START = 0x90D4;
public static final int GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5;
public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6;
public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA;
public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB;
public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC;
public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD;
public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE;
public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF;
public static final int GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA;
public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB;
public static final int GL_DISPATCH_INDIRECT_BUFFER = 0x90EE;
public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF;
public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;
public static final int GL_TEXTURE_SAMPLES = 0x9106;
public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;
public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;
public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;
public static final int GL_MAX_INTEGER_SAMPLES = 0x9110;
public static final int GL_COMPUTE_SHADER = 0x91B9;
public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB;
public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC;
public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD;
public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE;
public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF;
public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;
public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1;
public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2;
public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3;
public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC;
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0;
public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1;
public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2;
public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6;
public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7;
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8;
public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9;
public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB;
public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC;
public static final int GL_UNIFORM = 0x92E1;
public static final int GL_UNIFORM_BLOCK = 0x92E2;
public static final int GL_PROGRAM_INPUT = 0x92E3;
public static final int GL_PROGRAM_OUTPUT = 0x92E4;
public static final int GL_BUFFER_VARIABLE = 0x92E5;
public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6;
public static final int GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4;
public static final int GL_ACTIVE_RESOURCES = 0x92F5;
public static final int GL_MAX_NAME_LENGTH = 0x92F6;
public static final int GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7;
public static final int GL_NAME_LENGTH = 0x92F9;
public static final int GL_TYPE = 0x92FA;
public static final int GL_ARRAY_SIZE = 0x92FB;
public static final int GL_OFFSET = 0x92FC;
public static final int GL_BLOCK_INDEX = 0x92FD;
public static final int GL_ARRAY_STRIDE = 0x92FE;
public static final int GL_MATRIX_STRIDE = 0x92FF;
public static final int GL_IS_ROW_MAJOR = 0x9300;
public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301;
public static final int GL_BUFFER_BINDING = 0x9302;
public static final int GL_BUFFER_DATA_SIZE = 0x9303;
public static final int GL_NUM_ACTIVE_VARIABLES = 0x9304;
public static final int GL_ACTIVE_VARIABLES = 0x9305;
public static final int GL_REFERENCED_BY_VERTEX_SHADER = 0x9306;
public static final int GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A;
public static final int GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B;
public static final int GL_TOP_LEVEL_ARRAY_SIZE = 0x930C;
public static final int GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D;
public static final int GL_LOCATION = 0x930E;
public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310;
public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311;
public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313;
public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314;
public static final int GL_MAX_FRAMEBUFFER_WIDTH = 0x9315;
public static final int GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316;
public static final int GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318;
native private static void _nativeClassInit();
static {
_nativeClassInit();
}
private GLES31() {}

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@ -0,0 +1,20 @@
/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This source file is automatically generated
#include <stdint.h>
#include <GLES3/gl31.h>

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/* void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) */
static void
android_glBindVertexBuffer__IIJI
(JNIEnv *_env, jobject _this, jint bindingindex, jint buffer, jlong offset, jint stride) {
if (sizeof(GLintptr) != sizeof(jlong) && (offset < LONG_MIN || offset > LONG_MAX)) {
jniThrowException(_env, "java/lang/IllegalArgumentException", "offset too large");
return;
}
glBindVertexBuffer(
(GLuint)bindingindex,
(GLuint)buffer,
(GLintptr)offset,
(GLsizei)stride
);
}

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@ -0,0 +1,9 @@
// C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride )
public static native void glBindVertexBuffer(
int bindingindex,
int buffer,
long offset,
int stride
);

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@ -0,0 +1 @@
{"glBindVertexBuffer", "(IIJI)V", (void *) android_glBindVertexBuffer__IIJI },

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@ -0,0 +1,8 @@
/* GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings ) */
static jint
android_glCreateShaderProgramv
(JNIEnv *_env, jobject _this, jint type, jobjectArray strings) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return 0;
}

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@ -0,0 +1,7 @@
// C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings )
public static native int glCreateShaderProgramv(
int type,
String[] strings
);

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@ -0,0 +1 @@
{"glCreateShaderProgramv", "(I[Ljava/lang/String;)I", (void *) android_glCreateShaderProgramv },

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@ -0,0 +1,5 @@
/* void glDebugMessageCallbackKHR ( GLDEBUGPROCKHR callback, const void *userParam ) */
static void
android_glDebugMessageCallbackKHR(JNIEnv *_env, jobject _this, jobject callback) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
}

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@ -0,0 +1,8 @@
// C function void glDebugMessageCallbackKHR ( GLDEBUGPROCKHR callback, const void *userParam )
public interface DebugProcKHR {
void onMessage(int source, int type, int id, int severity, String message);
}
public static native void glDebugMessageCallbackKHR(DebugProcKHR callback);

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@ -0,0 +1 @@
{"glDebugMessageCallbackKHR", "(Landroid/opengl/GLES31Ext$DebugProcKHR;)V", (void *) android_glDebugMessageCallbackKHR },

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/* void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) */
static void
android_glDebugMessageInsertKHR__IIIILjava_lang_String_2
(JNIEnv *_env, jobject _this, jint source, jint type, jint id, jint severity, jstring buf) {
jint _exception = 0;
const char * _exceptionType = NULL;
const char * _exceptionMessage = NULL;
const char* _nativebuf = 0;
jint _length = 0;
if (!buf) {
_exception = 1;
_exceptionType = "java/lang/IllegalArgumentException";
_exceptionMessage = "buf == null";
goto exit;
}
_nativebuf = _env->GetStringUTFChars(buf, 0);
_length = _env->GetStringUTFLength(buf);
glDebugMessageInsertKHR(
(GLenum)source,
(GLenum)type,
(GLuint)id,
(GLenum)severity,
(GLsizei)_length,
(GLchar *)_nativebuf
);
exit:
if (_nativebuf) {
_env->ReleaseStringUTFChars(buf, _nativebuf);
}
if (_exception) {
jniThrowException(_env, _exceptionType, _exceptionMessage);
}
}

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// C function void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
public static native void glDebugMessageInsertKHR(
int source,
int type,
int id,
int severity,
String buf
);

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{"glDebugMessageInsertKHR", "(IIIILjava/lang/String;)V", (void *) android_glDebugMessageInsertKHR__IIIILjava_lang_String_2 },

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/* void glDispatchComputeIndirect ( GLintptr indirect ) */
static void android_glDispatchComputeIndirect(JNIEnv *_env, jobject, jlong indirect) {
// 'indirect' is a byte offset, not a pointer. GL checks for negative and too-large values.
// Here we only need to check for successful 64-bit to 32-bit conversion.
// - jlong is a int64_t (jni.h)
// - GLintptr is a long (khrplatform.h)
if (sizeof(GLintptr) != sizeof(jlong) && (indirect < LONG_MIN || indirect > LONG_MAX)) {
jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
return;
}
glDispatchComputeIndirect((GLintptr)indirect);
}

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// C function void glDispatchComputeIndirect ( GLintptr indirect );
public static native void glDispatchComputeIndirect(long indirect);

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@ -0,0 +1 @@
{"glDispatchComputeIndirect", "(J)V", (void *) android_glDispatchComputeIndirect },

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/* void glDrawArraysIndirect ( GLenum mode, const void *indirect ) */
static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) {
// In OpenGL ES, 'indirect' is a byte offset into a buffer, not a raw pointer.
// GL checks for too-large values. Here we only need to check for successful signed 64-bit
// to unsigned 32-bit conversion.
if (sizeof(void*) != sizeof(jlong) && indirect > UINTPTR_MAX) {
jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
return;
}
glDrawArraysIndirect(mode, (const void*)indirect);
}

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// C function void glDrawArraysIndirect ( GLenum mode, const void *indirect );
public static native void glDrawArraysIndirect(int mode, long indirect);

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@ -0,0 +1 @@
{"glDrawArraysIndirect", "(IJ)V", (void *) android_glDrawArraysIndirect },

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@ -0,0 +1,12 @@
/* void glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect ) */
static void android_glDrawElementsIndirect(JNIEnv *_env, jobject, jint mode, jint type, jlong indirect) {
// In OpenGL ES, 'indirect' is a byte offset into a buffer, not a raw pointer.
// GL checks for too-large values. Here we only need to check for successful signed 64-bit
// to unsigned 32-bit conversion.
if (sizeof(void*) != sizeof(jlong) && indirect > UINTPTR_MAX) {
jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
return;
}
glDrawElementsIndirect(mode, type, (const void*)indirect);
}

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@ -0,0 +1,4 @@
// C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect );
public static native void glDrawElementsIndirect(int mode, int type, long indirect);

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@ -0,0 +1 @@
{"glDrawElementsIndirect", "(IIJ)V", (void *) android_glDrawElementsIndirect },

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@ -0,0 +1,31 @@
/* GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) */
static jint
android_glGetDebugMessageLogKHR__II_3II_3II_3II_3II_3II_3BI
(JNIEnv *_env, jobject _this, jint count, jint bufSize, jintArray sources_ref, jint sourcesOffset, jintArray types_ref, jint typesOffset, jintArray ids_ref, jint idsOffset, jintArray severities_ref, jint severitiesOffset, jintArray lengths_ref, jint lengthsOffset, jbyteArray messageLog_ref, jint messageLogOffset) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return 0;
}
/* GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) */
static uint
android_glGetDebugMessageLogKHR__ILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_ByteBuffer_2
(JNIEnv *_env, jobject _this, jint count, jobject sources_ref, jobject types_ref, jobject ids_ref, jobject severities_ref, jobject lengths_ref, jobject messageLog_ref) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return 0;
}
/* GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) */
static jobjectArray
android_glGetDebugMessageLogKHR__I_3II_3II_3II_3II
(JNIEnv *_env, jobject _this, jint count, jintArray sources_ref, jint sourcesOffset, jintArray types_ref, jint typesOffset, jintArray ids_ref, jint idsOffset, jintArray severities_ref, jint severitiesOffset) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return 0;
}
/* GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) */
static jobjectArray
android_glGetDebugMessageLogKHR__ILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2
(JNIEnv *_env, jobject _this, jint count, jobject sources_ref, jobject types_ref, jobject ids_ref, jobject severities_ref) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return 0;
}

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@ -0,0 +1,51 @@
// C function GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
public static native int glGetDebugMessageLogKHR(
int count,
int bufSize,
int[] sources,
int sourcesOffset,
int[] types,
int typesOffset,
int[] ids,
int idsOffset,
int[] severities,
int severitiesOffset,
int[] lengths,
int lengthsOffset,
byte[] messageLog,
int messageLogOffset);
// C function GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
public static native int glGetDebugMessageLogKHR(
int count,
java.nio.IntBuffer sources,
java.nio.IntBuffer types,
java.nio.IntBuffer ids,
java.nio.IntBuffer severities,
java.nio.IntBuffer lengths,
java.nio.ByteBuffer messageLog);
// C function GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
public static native String[] glGetDebugMessageLogKHR(
int count,
int[] sources,
int sourcesOffset,
int[] types,
int typesOffset,
int[] ids,
int idsOffset,
int[] severities,
int severitiesOffset);
// C function GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
public static native String[] glGetDebugMessageLogKHR(
int count,
java.nio.IntBuffer sources,
java.nio.IntBuffer types,
java.nio.IntBuffer ids,
java.nio.IntBuffer severities);

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@ -0,0 +1,4 @@
{"glGetDebugMessageLogKHR", "(II[II[II[II[II[II[BI)I", (void *) android_glGetDebugMessageLogKHR__II_3II_3II_3II_3II_3II_3BI },
{"glGetDebugMessageLogKHR", "(ILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/ByteBuffer;)I", (void *) android_glGetDebugMessageLogKHR__ILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_ByteBuffer_2 },
{"glGetDebugMessageLogKHR", "(I[II[II[II[II)[Ljava/lang/String;", (void *) android_glGetDebugMessageLogKHR__I_3II_3II_3II_3II },
{"glGetDebugMessageLogKHR", "(ILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;)[Ljava/lang/String;", (void *) android_glGetDebugMessageLogKHR__ILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },

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@ -0,0 +1,7 @@
/* void glGetObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ) */
static jstring
android_glGetObjectLabelKHR(JNIEnv *_env, jobject _this, jint identifier, jint name) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return NULL;
}

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@ -0,0 +1,4 @@
// C function void glGetObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
public static native String glGetObjectLabelKHR(int identifier, int name);

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@ -0,0 +1 @@
{"glGetObjectLabelKHR", "(II)Ljava/lang/String;", (void *) android_glGetObjectLabelKHR },

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@ -0,0 +1,7 @@
/* void glGetObjectPtrLabelKHR ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label ) */
static jstring
android_glGetObjectPtrLabelKHR(JNIEnv *_env, jobject _this, jlong ptr) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return NULL;
}

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@ -0,0 +1,4 @@
// C function void glGetObjectPtrLabelKHR ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label )
public static native String glGetObjectPtrLabelKHR(long ptr);

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@ -0,0 +1 @@
{"glGetObjectPtrLabelKHR", "(J)Ljava/lang/String;", (void *) android_glGetObjectPtrLabelKHR },

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@ -0,0 +1,7 @@
/* void glGetPointervKHR ( GLenum pname, void **params ) */
static jobject
android_glGetDebugMessageCallbackKHR(JNIEnv *_env, jobject _this) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return NULL;
}

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@ -0,0 +1,4 @@
// C function void glGetPointervKHR ( GLenum pname, void **params )
public static native DebugProcKHR glGetDebugMessageCallbackKHR();

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@ -0,0 +1 @@
{"glGetDebugMessageCallbackKHR", "()Landroid/opengl/GLES31Ext$DebugProcKHR;", (void *) android_glGetDebugMessageCallbackKHR },

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@ -0,0 +1,19 @@
#include <stdlib.h>
/* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) {
GLint infoLen = 0;
glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (!infoLen) {
return _env->NewStringUTF("");
}
char* buf = (char*) malloc(infoLen);
if (buf == NULL) {
jniThrowException(_env, "java/lang/OutOfMemoryError", "out of memory");
return NULL;
}
glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
jstring result = _env->NewStringUTF(buf);
free(buf);
return result;
}

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@ -0,0 +1,6 @@
// C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog);
public static native String glGetProgramPipelineInfoLog(
int program
);

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@ -0,0 +1 @@
{"glGetProgramPipelineInfoLog", "(I)Ljava/lang/String;", (void *) android_glGetProgramPipelineInfoLog },

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@ -0,0 +1,8 @@
/* void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name ) */
static jstring
android_glGetProgramResourceName
(JNIEnv *_env, jobject _this, jint program, jint programInterface, jint index) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
return NULL;
}

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@ -0,0 +1,8 @@
// C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name )
public static native String glGetProgramResourceName(
int program,
int programInterface,
int index
);

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@ -0,0 +1 @@
{"glGetProgramResourceName", "(III)Ljava/lang/String;", (void *) android_glGetProgramResourceName },

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@ -0,0 +1,6 @@
/* void glObjectPtrLabelKHR ( const void *ptr, GLsizei length, const GLchar *label ) */
static void
android_glObjectPtrLabelKHR(JNIEnv *_env, jobject _this, jlong ptr, jstring label) {
jniThrowException(_env, "java/lang/UnsupportedOperationException", "not yet implemented");
}

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@ -0,0 +1,4 @@
// C function void glObjectPtrLabelKHR ( const void *ptr, GLsizei length, const GLchar *label )
public static native void glObjectPtrLabelKHR(long ptr, String label);

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@ -0,0 +1 @@
{"glObjectPtrLabelKHR", "(JLjava/lang/String;)V", (void *) android_glObjectPtrLabelKHR },

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@ -30,6 +30,29 @@ if sys.path[1] != regpath:
import reg
AEP_EXTENSIONS = [
'GL_KHR_blend_equation_advanced',
'GL_KHR_debug',
'GL_KHR_texture_compression_astc_ldr',
'GL_OES_sample_shading',
'GL_OES_sample_variables',
'GL_OES_shader_image_atomic',
'GL_OES_shader_multisample_interpolation',
'GL_OES_texture_stencil8',
'GL_OES_texture_storage_multisample_2d_array',
'GL_EXT_copy_image',
'GL_EXT_draw_buffers_indexed',
'GL_EXT_geometry_shader',
'GL_EXT_gpu_shader5',
'GL_EXT_primitive_bounding_box',
'GL_EXT_shader_io_blocks',
'GL_EXT_tessellation_shader',
'GL_EXT_texture_border_clamp',
'GL_EXT_texture_buffer',
'GL_EXT_texture_cube_map_array',
'GL_EXT_texture_sRGB_decode']
def nonestr(s):
return s if s else ""
@ -188,6 +211,20 @@ class ApiGenerator(reg.OutputGenerator):
print('GL_ENUM(%s,%s)' % (enum[0], enum[1]), file=outfile)
# Generate .spec entries for use by legacy 'gen' script
class SpecGenerator(reg.OutputGenerator):
def __init__(self):
reg.OutputGenerator.__init__(self, sys.stderr, sys.stderr, None)
def genCmd(self, cmd, name):
reg.OutputGenerator.genCmd(self, cmd, name)
rtype, fname = parseTypedName(cmd.elem.find('proto'))
params = [parseTypedName(p) for p in cmd.elem.findall('param')]
print('%s %s ( %s )' % (rtype, fname, fmtParams(params)),
file=self.outFile)
if __name__ == '__main__':
registry = reg.Registry()
registry.loadFile('registry/gl.xml')
@ -248,3 +285,30 @@ if __name__ == '__main__':
apigen.writeTrace(f)
with open('../../libs/enums.in', 'w') as f:
apigen.writeEnums(f)
registry.setGenerator(SpecGenerator())
SPEC_OPTIONS = [
reg.GeneratorOptions(
apiname = 'gles2',
profile = 'common',
versions = '3\.1',
filename = '../glgen/specs/gles11/GLES31.spec'),
reg.GeneratorOptions(
apiname = 'gles2',
profile = 'common',
emitversions = None,
defaultExtensions = None,
addExtensions = '^({})$'.format('|'.join(AEP_EXTENSIONS)),
filename = '../glgen/specs/gles11/GLES31Ext.spec')]
# SpecGenerator creates a good starting point, but the CFunc.java parser is
# so terrible that the .spec file needs a lot of manual massaging before
# it works. Commenting this out to avoid accidentally overwriting all the
# manual modifications.
#
# Eventually this script should generate the Java and JNI code directly,
# skipping the intermediate .spec step, and obsoleting the existing
# ../glgen system.
#
# for opts in SPEC_OPTIONS:
# registry.apiGen(opts)