71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
|
/*
|
||
|
* Copyright 2013 The Android Open Source Project
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
|
||
|
#ifndef SF_GLES20RENDERENGINE_H_
|
||
|
#define SF_GLES20RENDERENGINE_H_
|
||
|
|
||
|
#include <stdint.h>
|
||
|
#include <sys/types.h>
|
||
|
|
||
|
#include <GLES2/gl2.h>
|
||
|
|
||
|
#include "RenderEngine.h"
|
||
|
#include "ProgramCache.h"
|
||
|
#include "Description.h"
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
namespace android {
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
class String8;
|
||
|
class Mesh;
|
||
|
|
||
|
class GLES20RenderEngine : public RenderEngine {
|
||
|
GLuint mProtectedTexName;
|
||
|
GLint mMaxViewportDims[2];
|
||
|
GLint mMaxTextureSize;
|
||
|
|
||
|
Description mState;
|
||
|
|
||
|
public:
|
||
|
GLES20RenderEngine();
|
||
|
|
||
|
protected:
|
||
|
virtual ~GLES20RenderEngine();
|
||
|
|
||
|
virtual void dump(String8& result);
|
||
|
virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap);
|
||
|
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
|
||
|
virtual void setupDimLayerBlending(int alpha);
|
||
|
virtual void setupLayerTexturing(size_t textureName, bool useFiltering, const float* textureMatrix);
|
||
|
virtual void setupLayerBlackedOut();
|
||
|
virtual void disableTexturing();
|
||
|
virtual void disableBlending();
|
||
|
|
||
|
virtual void fillWithColor(const Mesh& mesh, float r, float g, float b, float a);
|
||
|
virtual void drawMesh(const Mesh& mesh);
|
||
|
|
||
|
virtual size_t getMaxTextureSize() const;
|
||
|
virtual size_t getMaxViewportDims() const;
|
||
|
};
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
}; // namespace android
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
#endif /* SF_GLES20RENDERENGINE_H_ */
|