2010-06-30 23:10:35 +00:00
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//
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// Copyright 2010 The Android Open Source Project
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//
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// The input reader.
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//
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#define LOG_TAG "InputDevice"
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//#define LOG_NDEBUG 0
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// Log debug messages for each raw event received from the EventHub.
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#define DEBUG_RAW_EVENTS 0
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// Log debug messages about touch screen filtering hacks.
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#define DEBUG_HACKS 0
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// Log debug messages about virtual key processing.
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#define DEBUG_VIRTUAL_KEYS 0
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// Log debug messages about pointers.
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#define DEBUG_POINTERS 0
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// Log debug messages about pointer assignment calculations.
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#define DEBUG_POINTER_ASSIGNMENT 0
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#include <cutils/log.h>
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#include <ui/InputDevice.h>
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#include <stddef.h>
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#include <unistd.h>
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#include <errno.h>
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#include <limits.h>
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/* Slop distance for jumpy pointer detection.
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* The vertical range of the screen divided by this is our epsilon value. */
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#define JUMPY_EPSILON_DIVISOR 212
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/* Number of jumpy points to drop for touchscreens that need it. */
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#define JUMPY_TRANSITION_DROPS 3
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#define JUMPY_DROP_LIMIT 3
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/* Maximum squared distance for averaging.
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* If moving farther than this, turn of averaging to avoid lag in response. */
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#define AVERAGING_DISTANCE_LIMIT (75 * 75)
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namespace android {
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// --- Static Functions ---
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template<typename T>
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inline static T abs(const T& value) {
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return value < 0 ? - value : value;
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}
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template<typename T>
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inline static T min(const T& a, const T& b) {
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return a < b ? a : b;
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}
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template<typename T>
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inline static void swap(T& a, T& b) {
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T temp = a;
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a = b;
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b = temp;
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}
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// --- InputDevice ---
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InputDevice::InputDevice(int32_t id, uint32_t classes, String8 name) :
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id(id), classes(classes), name(name), ignored(false) {
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}
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void InputDevice::reset() {
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if (isKeyboard()) {
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keyboard.reset();
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}
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if (isTrackball()) {
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trackball.reset();
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}
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if (isMultiTouchScreen()) {
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multiTouchScreen.reset();
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} else if (isSingleTouchScreen()) {
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singleTouchScreen.reset();
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}
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if (isTouchScreen()) {
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touchScreen.reset();
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}
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}
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// --- InputDevice::TouchData ---
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void InputDevice::TouchData::copyFrom(const TouchData& other) {
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pointerCount = other.pointerCount;
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idBits = other.idBits;
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for (uint32_t i = 0; i < pointerCount; i++) {
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pointers[i] = other.pointers[i];
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idToIndex[i] = other.idToIndex[i];
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}
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}
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// --- InputDevice::KeyboardState ---
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void InputDevice::KeyboardState::reset() {
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2010-07-15 01:48:53 +00:00
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current.metaState = AMETA_NONE;
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2010-06-30 23:10:35 +00:00
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current.downTime = 0;
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}
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// --- InputDevice::TrackballState ---
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void InputDevice::TrackballState::reset() {
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accumulator.clear();
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current.down = false;
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current.downTime = 0;
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}
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// --- InputDevice::TouchScreenState ---
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void InputDevice::TouchScreenState::reset() {
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lastTouch.clear();
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downTime = 0;
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currentVirtualKey.status = CurrentVirtualKeyState::STATUS_UP;
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for (uint32_t i = 0; i < MAX_POINTERS; i++) {
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averagingTouchFilter.historyStart[i] = 0;
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averagingTouchFilter.historyEnd[i] = 0;
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}
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jumpyTouchFilter.jumpyPointsDropped = 0;
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}
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struct PointerDistanceHeapElement {
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uint32_t currentPointerIndex : 8;
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uint32_t lastPointerIndex : 8;
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uint64_t distance : 48; // squared distance
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};
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void InputDevice::TouchScreenState::calculatePointerIds() {
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uint32_t currentPointerCount = currentTouch.pointerCount;
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uint32_t lastPointerCount = lastTouch.pointerCount;
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if (currentPointerCount == 0) {
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// No pointers to assign.
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currentTouch.idBits.clear();
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} else if (lastPointerCount == 0) {
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// All pointers are new.
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currentTouch.idBits.clear();
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for (uint32_t i = 0; i < currentPointerCount; i++) {
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currentTouch.pointers[i].id = i;
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currentTouch.idToIndex[i] = i;
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currentTouch.idBits.markBit(i);
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}
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} else if (currentPointerCount == 1 && lastPointerCount == 1) {
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// Only one pointer and no change in count so it must have the same id as before.
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uint32_t id = lastTouch.pointers[0].id;
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currentTouch.pointers[0].id = id;
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currentTouch.idToIndex[id] = 0;
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currentTouch.idBits.value = BitSet32::valueForBit(id);
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} else {
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// General case.
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// We build a heap of squared euclidean distances between current and last pointers
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// associated with the current and last pointer indices. Then, we find the best
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// match (by distance) for each current pointer.
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PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS];
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uint32_t heapSize = 0;
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for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount;
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currentPointerIndex++) {
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for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount;
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lastPointerIndex++) {
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int64_t deltaX = currentTouch.pointers[currentPointerIndex].x
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- lastTouch.pointers[lastPointerIndex].x;
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int64_t deltaY = currentTouch.pointers[currentPointerIndex].y
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- lastTouch.pointers[lastPointerIndex].y;
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uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
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// Insert new element into the heap (sift up).
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heap[heapSize].currentPointerIndex = currentPointerIndex;
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heap[heapSize].lastPointerIndex = lastPointerIndex;
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heap[heapSize].distance = distance;
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heapSize += 1;
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}
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}
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// Heapify
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for (uint32_t startIndex = heapSize / 2; startIndex != 0; ) {
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startIndex -= 1;
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for (uint32_t parentIndex = startIndex; ;) {
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uint32_t childIndex = parentIndex * 2 + 1;
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if (childIndex >= heapSize) {
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break;
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}
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if (childIndex + 1 < heapSize
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&& heap[childIndex + 1].distance < heap[childIndex].distance) {
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childIndex += 1;
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}
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if (heap[parentIndex].distance <= heap[childIndex].distance) {
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break;
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}
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swap(heap[parentIndex], heap[childIndex]);
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parentIndex = childIndex;
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}
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}
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#if DEBUG_POINTER_ASSIGNMENT
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LOGD("calculatePointerIds - initial distance min-heap: size=%d", heapSize);
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for (size_t i = 0; i < heapSize; i++) {
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LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld",
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i, heap[i].currentPointerIndex, heap[i].lastPointerIndex,
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heap[i].distance);
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}
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#endif
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// Pull matches out by increasing order of distance.
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// To avoid reassigning pointers that have already been matched, the loop keeps track
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// of which last and current pointers have been matched using the matchedXXXBits variables.
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// It also tracks the used pointer id bits.
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BitSet32 matchedLastBits(0);
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BitSet32 matchedCurrentBits(0);
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BitSet32 usedIdBits(0);
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bool first = true;
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for (uint32_t i = min(currentPointerCount, lastPointerCount); i > 0; i--) {
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for (;;) {
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if (first) {
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// The first time through the loop, we just consume the root element of
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// the heap (the one with smallest distance).
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first = false;
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} else {
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// Previous iterations consumed the root element of the heap.
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// Pop root element off of the heap (sift down).
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heapSize -= 1;
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assert(heapSize > 0);
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// Sift down.
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heap[0] = heap[heapSize];
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for (uint32_t parentIndex = 0; ;) {
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uint32_t childIndex = parentIndex * 2 + 1;
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if (childIndex >= heapSize) {
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break;
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}
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if (childIndex + 1 < heapSize
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&& heap[childIndex + 1].distance < heap[childIndex].distance) {
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childIndex += 1;
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}
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if (heap[parentIndex].distance <= heap[childIndex].distance) {
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break;
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}
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swap(heap[parentIndex], heap[childIndex]);
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parentIndex = childIndex;
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}
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#if DEBUG_POINTER_ASSIGNMENT
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LOGD("calculatePointerIds - reduced distance min-heap: size=%d", heapSize);
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for (size_t i = 0; i < heapSize; i++) {
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LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld",
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i, heap[i].currentPointerIndex, heap[i].lastPointerIndex,
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heap[i].distance);
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}
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#endif
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}
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uint32_t currentPointerIndex = heap[0].currentPointerIndex;
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if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched
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uint32_t lastPointerIndex = heap[0].lastPointerIndex;
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if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched
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matchedCurrentBits.markBit(currentPointerIndex);
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matchedLastBits.markBit(lastPointerIndex);
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uint32_t id = lastTouch.pointers[lastPointerIndex].id;
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currentTouch.pointers[currentPointerIndex].id = id;
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currentTouch.idToIndex[id] = currentPointerIndex;
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usedIdBits.markBit(id);
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#if DEBUG_POINTER_ASSIGNMENT
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LOGD("calculatePointerIds - matched: cur=%d, last=%d, id=%d, distance=%lld",
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lastPointerIndex, currentPointerIndex, id, heap[0].distance);
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#endif
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break;
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}
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}
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// Assign fresh ids to new pointers.
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if (currentPointerCount > lastPointerCount) {
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for (uint32_t i = currentPointerCount - lastPointerCount; ;) {
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uint32_t currentPointerIndex = matchedCurrentBits.firstUnmarkedBit();
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uint32_t id = usedIdBits.firstUnmarkedBit();
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currentTouch.pointers[currentPointerIndex].id = id;
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currentTouch.idToIndex[id] = currentPointerIndex;
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usedIdBits.markBit(id);
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#if DEBUG_POINTER_ASSIGNMENT
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LOGD("calculatePointerIds - assigned: cur=%d, id=%d",
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currentPointerIndex, id);
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#endif
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if (--i == 0) break; // done
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matchedCurrentBits.markBit(currentPointerIndex);
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}
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}
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// Fix id bits.
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currentTouch.idBits = usedIdBits;
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}
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}
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/* Special hack for devices that have bad screen data: if one of the
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* points has moved more than a screen height from the last position,
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* then drop it. */
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bool InputDevice::TouchScreenState::applyBadTouchFilter() {
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// This hack requires valid axis parameters.
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if (! parameters.yAxis.valid) {
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return false;
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}
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uint32_t pointerCount = currentTouch.pointerCount;
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// Nothing to do if there are no points.
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if (pointerCount == 0) {
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return false;
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}
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// Don't do anything if a finger is going down or up. We run
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// here before assigning pointer IDs, so there isn't a good
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// way to do per-finger matching.
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if (pointerCount != lastTouch.pointerCount) {
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return false;
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}
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// We consider a single movement across more than a 7/16 of
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// the long size of the screen to be bad. This was a magic value
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// determined by looking at the maximum distance it is feasible
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// to actually move in one sample.
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int32_t maxDeltaY = parameters.yAxis.range * 7 / 16;
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// XXX The original code in InputDevice.java included commented out
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// code for testing the X axis. Note that when we drop a point
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// we don't actually restore the old X either. Strange.
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// The old code also tries to track when bad points were previously
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// detected but it turns out that due to the placement of a "break"
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// at the end of the loop, we never set mDroppedBadPoint to true
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// so it is effectively dead code.
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// Need to figure out if the old code is busted or just overcomplicated
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// but working as intended.
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// Look through all new points and see if any are farther than
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// acceptable from all previous points.
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for (uint32_t i = pointerCount; i-- > 0; ) {
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int32_t y = currentTouch.pointers[i].y;
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int32_t closestY = INT_MAX;
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int32_t closestDeltaY = 0;
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#if DEBUG_HACKS
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LOGD("BadTouchFilter: Looking at next point #%d: y=%d", i, y);
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#endif
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for (uint32_t j = pointerCount; j-- > 0; ) {
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int32_t lastY = lastTouch.pointers[j].y;
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int32_t deltaY = abs(y - lastY);
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#if DEBUG_HACKS
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LOGD("BadTouchFilter: Comparing with last point #%d: y=%d deltaY=%d",
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j, lastY, deltaY);
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#endif
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if (deltaY < maxDeltaY) {
|
|
|
|
goto SkipSufficientlyClosePoint;
|
|
|
|
}
|
|
|
|
if (deltaY < closestDeltaY) {
|
|
|
|
closestDeltaY = deltaY;
|
|
|
|
closestY = lastY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Must not have found a close enough match.
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("BadTouchFilter: Dropping bad point #%d: newY=%d oldY=%d deltaY=%d maxDeltaY=%d",
|
|
|
|
i, y, closestY, closestDeltaY, maxDeltaY);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
currentTouch.pointers[i].y = closestY;
|
|
|
|
return true; // XXX original code only corrects one point
|
|
|
|
|
|
|
|
SkipSufficientlyClosePoint: ;
|
|
|
|
}
|
|
|
|
|
|
|
|
// No change.
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Special hack for devices that have bad screen data: drop points where
|
|
|
|
* the coordinate value for one axis has jumped to the other pointer's location.
|
|
|
|
*/
|
|
|
|
bool InputDevice::TouchScreenState::applyJumpyTouchFilter() {
|
|
|
|
// This hack requires valid axis parameters.
|
|
|
|
if (! parameters.yAxis.valid) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t pointerCount = currentTouch.pointerCount;
|
|
|
|
if (lastTouch.pointerCount != pointerCount) {
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("JumpyTouchFilter: Different pointer count %d -> %d",
|
|
|
|
lastTouch.pointerCount, pointerCount);
|
|
|
|
for (uint32_t i = 0; i < pointerCount; i++) {
|
|
|
|
LOGD(" Pointer %d (%d, %d)", i,
|
|
|
|
currentTouch.pointers[i].x, currentTouch.pointers[i].y);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_TRANSITION_DROPS) {
|
|
|
|
if (lastTouch.pointerCount == 1 && pointerCount == 2) {
|
|
|
|
// Just drop the first few events going from 1 to 2 pointers.
|
|
|
|
// They're bad often enough that they're not worth considering.
|
|
|
|
currentTouch.pointerCount = 1;
|
|
|
|
jumpyTouchFilter.jumpyPointsDropped += 1;
|
|
|
|
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("JumpyTouchFilter: Pointer 2 dropped");
|
|
|
|
#endif
|
|
|
|
return true;
|
|
|
|
} else if (lastTouch.pointerCount == 2 && pointerCount == 1) {
|
|
|
|
// The event when we go from 2 -> 1 tends to be messed up too
|
|
|
|
currentTouch.pointerCount = 2;
|
|
|
|
currentTouch.pointers[0] = lastTouch.pointers[0];
|
|
|
|
currentTouch.pointers[1] = lastTouch.pointers[1];
|
|
|
|
jumpyTouchFilter.jumpyPointsDropped += 1;
|
|
|
|
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
for (int32_t i = 0; i < 2; i++) {
|
|
|
|
LOGD("JumpyTouchFilter: Pointer %d replaced (%d, %d)", i,
|
|
|
|
currentTouch.pointers[i].x, currentTouch.pointers[i].y);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Reset jumpy points dropped on other transitions or if limit exceeded.
|
|
|
|
jumpyTouchFilter.jumpyPointsDropped = 0;
|
|
|
|
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("JumpyTouchFilter: Transition - drop limit reset");
|
|
|
|
#endif
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// We have the same number of pointers as last time.
|
|
|
|
// A 'jumpy' point is one where the coordinate value for one axis
|
|
|
|
// has jumped to the other pointer's location. No need to do anything
|
|
|
|
// else if we only have one pointer.
|
|
|
|
if (pointerCount < 2) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_DROP_LIMIT) {
|
|
|
|
int jumpyEpsilon = parameters.yAxis.range / JUMPY_EPSILON_DIVISOR;
|
|
|
|
|
|
|
|
// We only replace the single worst jumpy point as characterized by pointer distance
|
|
|
|
// in a single axis.
|
|
|
|
int32_t badPointerIndex = -1;
|
|
|
|
int32_t badPointerReplacementIndex = -1;
|
|
|
|
int32_t badPointerDistance = INT_MIN; // distance to be corrected
|
|
|
|
|
|
|
|
for (uint32_t i = pointerCount; i-- > 0; ) {
|
|
|
|
int32_t x = currentTouch.pointers[i].x;
|
|
|
|
int32_t y = currentTouch.pointers[i].y;
|
|
|
|
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("JumpyTouchFilter: Point %d (%d, %d)", i, x, y);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Check if a touch point is too close to another's coordinates
|
|
|
|
bool dropX = false, dropY = false;
|
|
|
|
for (uint32_t j = 0; j < pointerCount; j++) {
|
|
|
|
if (i == j) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (abs(x - currentTouch.pointers[j].x) <= jumpyEpsilon) {
|
|
|
|
dropX = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (abs(y - currentTouch.pointers[j].y) <= jumpyEpsilon) {
|
|
|
|
dropY = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (! dropX && ! dropY) {
|
|
|
|
continue; // not jumpy
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find a replacement candidate by comparing with older points on the
|
|
|
|
// complementary (non-jumpy) axis.
|
|
|
|
int32_t distance = INT_MIN; // distance to be corrected
|
|
|
|
int32_t replacementIndex = -1;
|
|
|
|
|
|
|
|
if (dropX) {
|
|
|
|
// X looks too close. Find an older replacement point with a close Y.
|
|
|
|
int32_t smallestDeltaY = INT_MAX;
|
|
|
|
for (uint32_t j = 0; j < pointerCount; j++) {
|
|
|
|
int32_t deltaY = abs(y - lastTouch.pointers[j].y);
|
|
|
|
if (deltaY < smallestDeltaY) {
|
|
|
|
smallestDeltaY = deltaY;
|
|
|
|
replacementIndex = j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
distance = abs(x - lastTouch.pointers[replacementIndex].x);
|
|
|
|
} else {
|
|
|
|
// Y looks too close. Find an older replacement point with a close X.
|
|
|
|
int32_t smallestDeltaX = INT_MAX;
|
|
|
|
for (uint32_t j = 0; j < pointerCount; j++) {
|
|
|
|
int32_t deltaX = abs(x - lastTouch.pointers[j].x);
|
|
|
|
if (deltaX < smallestDeltaX) {
|
|
|
|
smallestDeltaX = deltaX;
|
|
|
|
replacementIndex = j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
distance = abs(y - lastTouch.pointers[replacementIndex].y);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If replacing this pointer would correct a worse error than the previous ones
|
|
|
|
// considered, then use this replacement instead.
|
|
|
|
if (distance > badPointerDistance) {
|
|
|
|
badPointerIndex = i;
|
|
|
|
badPointerReplacementIndex = replacementIndex;
|
|
|
|
badPointerDistance = distance;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Correct the jumpy pointer if one was found.
|
|
|
|
if (badPointerIndex >= 0) {
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("JumpyTouchFilter: Replacing bad pointer %d with (%d, %d)",
|
|
|
|
badPointerIndex,
|
|
|
|
lastTouch.pointers[badPointerReplacementIndex].x,
|
|
|
|
lastTouch.pointers[badPointerReplacementIndex].y);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
currentTouch.pointers[badPointerIndex].x =
|
|
|
|
lastTouch.pointers[badPointerReplacementIndex].x;
|
|
|
|
currentTouch.pointers[badPointerIndex].y =
|
|
|
|
lastTouch.pointers[badPointerReplacementIndex].y;
|
|
|
|
jumpyTouchFilter.jumpyPointsDropped += 1;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
jumpyTouchFilter.jumpyPointsDropped = 0;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Special hack for devices that have bad screen data: aggregate and
|
|
|
|
* compute averages of the coordinate data, to reduce the amount of
|
|
|
|
* jitter seen by applications. */
|
|
|
|
void InputDevice::TouchScreenState::applyAveragingTouchFilter() {
|
|
|
|
for (uint32_t currentIndex = 0; currentIndex < currentTouch.pointerCount; currentIndex++) {
|
|
|
|
uint32_t id = currentTouch.pointers[currentIndex].id;
|
|
|
|
int32_t x = currentTouch.pointers[currentIndex].x;
|
|
|
|
int32_t y = currentTouch.pointers[currentIndex].y;
|
|
|
|
int32_t pressure = currentTouch.pointers[currentIndex].pressure;
|
|
|
|
|
|
|
|
if (lastTouch.idBits.hasBit(id)) {
|
|
|
|
// Pointer was down before and is still down now.
|
|
|
|
// Compute average over history trace.
|
|
|
|
uint32_t start = averagingTouchFilter.historyStart[id];
|
|
|
|
uint32_t end = averagingTouchFilter.historyEnd[id];
|
|
|
|
|
|
|
|
int64_t deltaX = x - averagingTouchFilter.historyData[end].pointers[id].x;
|
|
|
|
int64_t deltaY = y - averagingTouchFilter.historyData[end].pointers[id].y;
|
|
|
|
uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
|
|
|
|
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("AveragingTouchFilter: Pointer id %d - Distance from last sample: %lld",
|
|
|
|
id, distance);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (distance < AVERAGING_DISTANCE_LIMIT) {
|
|
|
|
// Increment end index in preparation for recording new historical data.
|
|
|
|
end += 1;
|
|
|
|
if (end > AVERAGING_HISTORY_SIZE) {
|
|
|
|
end = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the end index has looped back to the start index then we have filled
|
|
|
|
// the historical trace up to the desired size so we drop the historical
|
|
|
|
// data at the start of the trace.
|
|
|
|
if (end == start) {
|
|
|
|
start += 1;
|
|
|
|
if (start > AVERAGING_HISTORY_SIZE) {
|
|
|
|
start = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add the raw data to the historical trace.
|
|
|
|
averagingTouchFilter.historyStart[id] = start;
|
|
|
|
averagingTouchFilter.historyEnd[id] = end;
|
|
|
|
averagingTouchFilter.historyData[end].pointers[id].x = x;
|
|
|
|
averagingTouchFilter.historyData[end].pointers[id].y = y;
|
|
|
|
averagingTouchFilter.historyData[end].pointers[id].pressure = pressure;
|
|
|
|
|
|
|
|
// Average over all historical positions in the trace by total pressure.
|
|
|
|
int32_t averagedX = 0;
|
|
|
|
int32_t averagedY = 0;
|
|
|
|
int32_t totalPressure = 0;
|
|
|
|
for (;;) {
|
|
|
|
int32_t historicalX = averagingTouchFilter.historyData[start].pointers[id].x;
|
|
|
|
int32_t historicalY = averagingTouchFilter.historyData[start].pointers[id].y;
|
|
|
|
int32_t historicalPressure = averagingTouchFilter.historyData[start]
|
|
|
|
.pointers[id].pressure;
|
|
|
|
|
|
|
|
averagedX += historicalX * historicalPressure;
|
|
|
|
averagedY += historicalY * historicalPressure;
|
|
|
|
totalPressure += historicalPressure;
|
|
|
|
|
|
|
|
if (start == end) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
start += 1;
|
|
|
|
if (start > AVERAGING_HISTORY_SIZE) {
|
|
|
|
start = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
averagedX /= totalPressure;
|
|
|
|
averagedY /= totalPressure;
|
|
|
|
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("AveragingTouchFilter: Pointer id %d - "
|
|
|
|
"totalPressure=%d, averagedX=%d, averagedY=%d", id, totalPressure,
|
|
|
|
averagedX, averagedY);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
currentTouch.pointers[currentIndex].x = averagedX;
|
|
|
|
currentTouch.pointers[currentIndex].y = averagedY;
|
|
|
|
} else {
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("AveragingTouchFilter: Pointer id %d - Exceeded max distance", id);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
#if DEBUG_HACKS
|
|
|
|
LOGD("AveragingTouchFilter: Pointer id %d - Pointer went up", id);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset pointer history.
|
|
|
|
averagingTouchFilter.historyStart[id] = 0;
|
|
|
|
averagingTouchFilter.historyEnd[id] = 0;
|
|
|
|
averagingTouchFilter.historyData[0].pointers[id].x = x;
|
|
|
|
averagingTouchFilter.historyData[0].pointers[id].y = y;
|
|
|
|
averagingTouchFilter.historyData[0].pointers[id].pressure = pressure;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool InputDevice::TouchScreenState::isPointInsideDisplay(int32_t x, int32_t y) const {
|
|
|
|
if (! parameters.xAxis.valid || ! parameters.yAxis.valid) {
|
|
|
|
// Assume all points on a touch screen without valid axis parameters are
|
|
|
|
// inside the display.
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return x >= parameters.xAxis.minValue
|
|
|
|
&& x <= parameters.xAxis.maxValue
|
|
|
|
&& y >= parameters.yAxis.minValue
|
|
|
|
&& y <= parameters.yAxis.maxValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const InputDevice::VirtualKey* InputDevice::TouchScreenState::findVirtualKeyHit() const {
|
|
|
|
int32_t x = currentTouch.pointers[0].x;
|
|
|
|
int32_t y = currentTouch.pointers[0].y;
|
|
|
|
for (size_t i = 0; i < virtualKeys.size(); i++) {
|
|
|
|
const InputDevice::VirtualKey& virtualKey = virtualKeys[i];
|
|
|
|
|
|
|
|
#if DEBUG_VIRTUAL_KEYS
|
|
|
|
LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
|
|
|
|
"left=%d, top=%d, right=%d, bottom=%d",
|
|
|
|
x, y,
|
|
|
|
virtualKey.keyCode, virtualKey.scanCode,
|
|
|
|
virtualKey.hitLeft, virtualKey.hitTop,
|
|
|
|
virtualKey.hitRight, virtualKey.hitBottom);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (virtualKey.isHit(x, y)) {
|
|
|
|
return & virtualKey;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// --- InputDevice::SingleTouchScreenState ---
|
|
|
|
|
|
|
|
void InputDevice::SingleTouchScreenState::reset() {
|
|
|
|
accumulator.clear();
|
|
|
|
current.down = false;
|
|
|
|
current.x = 0;
|
|
|
|
current.y = 0;
|
|
|
|
current.pressure = 0;
|
|
|
|
current.size = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// --- InputDevice::MultiTouchScreenState ---
|
|
|
|
|
|
|
|
void InputDevice::MultiTouchScreenState::reset() {
|
|
|
|
accumulator.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace android
|