2012-12-04 00:44:16 +00:00
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <ui/DisplayInfo.h>
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#include <gui/SurfaceComposerClient.h>
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#include "GLHelper.h"
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namespace android {
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GLHelper::GLHelper() :
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mGraphicBufferAlloc(new GraphicBufferAlloc()),
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mDisplay(EGL_NO_DISPLAY),
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mContext(EGL_NO_CONTEXT),
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mDummySurface(EGL_NO_SURFACE),
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mConfig(0),
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mShaderPrograms(NULL),
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mDitherTexture(0) {
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}
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GLHelper::~GLHelper() {
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}
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bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
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bool result;
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mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (mDisplay == EGL_NO_DISPLAY) {
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fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
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return false;
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}
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EGLint majorVersion;
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EGLint minorVersion;
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result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
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if (result != EGL_TRUE) {
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fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
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return false;
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}
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EGLint numConfigs = 0;
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EGLint configAttribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE
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};
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result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
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&numConfigs);
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if (result != EGL_TRUE) {
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fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
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return false;
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}
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EGLint contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
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contextAttribs);
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if (mContext == EGL_NO_CONTEXT) {
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fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
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return false;
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}
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bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
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&mDummySurface);
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if (!resultb) {
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return false;
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}
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resultb = makeCurrent(mDummySurface);
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if (!resultb) {
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return false;
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}
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resultb = setUpShaders(shaderDescs, numShaders);
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if (!resultb) {
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return false;
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}
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return true;
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}
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void GLHelper::tearDown() {
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if (mShaderPrograms != NULL) {
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delete[] mShaderPrograms;
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mShaderPrograms = NULL;
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}
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if (mSurfaceComposerClient != NULL) {
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mSurfaceComposerClient->dispose();
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mSurfaceComposerClient.clear();
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}
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if (mDisplay != EGL_NO_DISPLAY) {
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eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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}
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if (mContext != EGL_NO_CONTEXT) {
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eglDestroyContext(mDisplay, mContext);
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}
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if (mDummySurface != EGL_NO_SURFACE) {
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eglDestroySurface(mDisplay, mDummySurface);
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}
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mDisplay = EGL_NO_DISPLAY;
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mContext = EGL_NO_CONTEXT;
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mDummySurface = EGL_NO_SURFACE;
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mDummyGLConsumer.clear();
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mConfig = 0;
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}
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bool GLHelper::makeCurrent(EGLSurface surface) {
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EGLint result;
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result = eglMakeCurrent(mDisplay, surface, surface, mContext);
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if (result != EGL_TRUE) {
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fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
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return false;
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}
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EGLint w, h;
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eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
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eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
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glViewport(0, 0, w, h);
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return true;
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}
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bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
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sp<GLConsumer>* glConsumer, EGLSurface* surface,
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GLuint* name) {
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if (!makeCurrent(mDummySurface)) {
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return false;
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}
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*name = 0;
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glGenTextures(1, name);
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if (*name == 0) {
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fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
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return false;
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}
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return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
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}
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void GLHelper::destroySurface(EGLSurface* surface) {
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if (eglGetCurrentSurface(EGL_READ) == *surface ||
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eglGetCurrentSurface(EGL_DRAW) == *surface) {
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eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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}
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eglDestroySurface(mDisplay, *surface);
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*surface = EGL_NO_SURFACE;
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}
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bool GLHelper::swapBuffers(EGLSurface surface) {
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EGLint result;
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result = eglSwapBuffers(mDisplay, surface);
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if (result != EGL_TRUE) {
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fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
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return false;
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}
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return true;
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}
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bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
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for (size_t i = 0; i < mNumShaders; i++) {
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if (strcmp(mShaderDescs[i].name, name) == 0) {
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*outPgm = mShaderPrograms[i];
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return true;
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}
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}
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fprintf(stderr, "unknown shader name: \"%s\"\n", name);
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return false;
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}
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bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
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sp<GLConsumer>* glConsumer, EGLSurface* surface) {
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2013-07-17 05:56:09 +00:00
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sp<BufferQueue> bq = new BufferQueue(mGraphicBufferAlloc);
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2013-07-13 05:06:26 +00:00
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sp<GLConsumer> glc = new GLConsumer(bq, name,
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GL_TEXTURE_EXTERNAL_OES, false);
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2012-12-04 00:44:16 +00:00
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glc->setDefaultBufferSize(w, h);
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glc->setDefaultMaxBufferCount(3);
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glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
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2013-02-15 01:11:02 +00:00
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sp<ANativeWindow> anw = new Surface(bq);
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2012-12-04 00:44:16 +00:00
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EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
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if (s == EGL_NO_SURFACE) {
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fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
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return false;
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}
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*glConsumer = glc;
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*surface = s;
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return true;
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}
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bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
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sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
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if (dpy == NULL) {
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fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
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return false;
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}
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DisplayInfo info;
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status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
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if (err != NO_ERROR) {
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fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
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return false;
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}
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float scaleX = float(info.w) / float(w);
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float scaleY = float(info.h) / float(h);
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*scale = scaleX < scaleY ? scaleX : scaleY;
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return true;
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}
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bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
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sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
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bool result;
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status_t err;
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if (mSurfaceComposerClient == NULL) {
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mSurfaceComposerClient = new SurfaceComposerClient;
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}
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err = mSurfaceComposerClient->initCheck();
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if (err != NO_ERROR) {
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fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
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return false;
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}
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sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
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String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
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if (sc == NULL || !sc->isValid()) {
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fprintf(stderr, "Failed to create SurfaceControl.\n");
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return false;
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}
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float scale;
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result = computeWindowScale(w, h, &scale);
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if (!result) {
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return false;
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}
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SurfaceComposerClient::openGlobalTransaction();
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err = sc->setLayer(0x7FFFFFFF);
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if (err != NO_ERROR) {
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fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err);
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return false;
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}
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err = sc->setMatrix(scale, 0.0f, 0.0f, scale);
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if (err != NO_ERROR) {
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fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err);
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return false;
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}
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err = sc->show();
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if (err != NO_ERROR) {
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fprintf(stderr, "SurfaceComposer::show error: %#x\n", err);
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return false;
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}
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SurfaceComposerClient::closeGlobalTransaction();
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sp<ANativeWindow> anw = sc->getSurface();
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EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
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if (s == EGL_NO_SURFACE) {
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fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
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return false;
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}
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*surfaceControl = sc;
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*surface = s;
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return true;
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}
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static bool compileShader(GLenum shaderType, const char* src,
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GLuint* outShader) {
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GLuint shader = glCreateShader(shaderType);
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if (shader == 0) {
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fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
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return false;
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}
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen) {
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char* buf = new char[infoLen];
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if (buf) {
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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fprintf(stderr, "Shader compile log:\n%s\n", buf);
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delete[] buf;
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}
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}
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glDeleteShader(shader);
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return false;
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}
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*outShader = shader;
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return true;
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}
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static void printShaderSource(const char* const* src) {
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for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
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fprintf(stderr, "%3d: %s\n", i+1, src[i]);
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}
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}
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static const char* makeShaderString(const char* const* src) {
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size_t len = 0;
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for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
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// The +1 is for the '\n' that will be added.
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len += strlen(src[i]) + 1;
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}
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char* result = new char[len+1];
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char* end = result;
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for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
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strcpy(end, src[i]);
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end += strlen(src[i]);
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*end = '\n';
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end++;
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}
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*end = '\0';
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return result;
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}
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static bool compileShaderLines(GLenum shaderType, const char* const* lines,
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GLuint* outShader) {
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const char* src = makeShaderString(lines);
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bool result = compileShader(shaderType, src, outShader);
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if (!result) {
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fprintf(stderr, "Shader source:\n");
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printShaderSource(lines);
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return false;
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}
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delete[] src;
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return true;
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}
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static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
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GLuint program = glCreateProgram();
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if (program == 0) {
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fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
glAttachShader(program, vs);
|
|
|
|
glAttachShader(program, fs);
|
|
|
|
glLinkProgram(program);
|
|
|
|
GLint linkStatus = GL_FALSE;
|
|
|
|
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
|
|
|
|
if (linkStatus != GL_TRUE) {
|
|
|
|
GLint bufLength = 0;
|
|
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
|
|
|
|
if (bufLength) {
|
|
|
|
char* buf = new char[bufLength];
|
|
|
|
if (buf) {
|
|
|
|
glGetProgramInfoLog(program, bufLength, NULL, buf);
|
|
|
|
fprintf(stderr, "Program link log:\n%s\n", buf);
|
|
|
|
delete[] buf;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glDeleteProgram(program);
|
|
|
|
program = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
*outPgm = program;
|
|
|
|
return program != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
|
|
|
|
mShaderPrograms = new GLuint[numShaders];
|
|
|
|
bool result = true;
|
|
|
|
|
|
|
|
for (size_t i = 0; i < numShaders && result; i++) {
|
|
|
|
GLuint vs, fs;
|
|
|
|
|
|
|
|
result = compileShaderLines(GL_VERTEX_SHADER,
|
|
|
|
shaderDescs[i].vertexShader, &vs);
|
|
|
|
if (!result) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = compileShaderLines(GL_FRAGMENT_SHADER,
|
|
|
|
shaderDescs[i].fragmentShader, &fs);
|
|
|
|
if (!result) {
|
|
|
|
glDeleteShader(vs);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
|
|
|
|
glDeleteShader(vs);
|
|
|
|
glDeleteShader(fs);
|
|
|
|
}
|
|
|
|
|
|
|
|
mNumShaders = numShaders;
|
|
|
|
mShaderDescs = shaderDescs;
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool GLHelper::getDitherTexture(GLuint* outTexName) {
|
|
|
|
if (mDitherTexture == 0) {
|
|
|
|
const uint8_t pattern[] = {
|
|
|
|
0, 8, 2, 10,
|
|
|
|
12, 4, 14, 6,
|
|
|
|
3, 11, 1, 9,
|
|
|
|
15, 7, 13, 5
|
|
|
|
};
|
|
|
|
|
|
|
|
glGenTextures(1, &mDitherTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, mDitherTexture);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
|
|
|
|
DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
|
|
|
|
}
|
|
|
|
|
|
|
|
*outTexName = mDitherTexture;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|