replicant-frameworks_native/libs/gui/tests/SurfaceTextureClient_test.cpp

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <EGL/egl.h>
#include <gtest/gtest.h>
#include <gui/SurfaceTextureClient.h>
#include <utils/threads.h>
namespace android {
class SurfaceTextureClientTest : public ::testing::Test {
protected:
SurfaceTextureClientTest():
mEglDisplay(EGL_NO_DISPLAY),
mEglSurface(EGL_NO_SURFACE),
mEglContext(EGL_NO_CONTEXT) {
}
virtual void SetUp() {
mST = new SurfaceTexture(123);
mSTC = new SurfaceTextureClient(mST);
// We need a valid GL context so we can test updateTexImage()
// This initializes EGL and create a dummy GL context with a
// pbuffer render target.
mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
EGLint majorVersion, minorVersion;
EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLConfig myConfig;
EGLint numConfigs = 0;
EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(),
&myConfig, 1, &numConfigs));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLint pbufferAttribs[] = {
EGL_WIDTH, 16,
EGL_HEIGHT, 16,
EGL_NONE };
mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, pbufferAttribs);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, 0);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
}
virtual void TearDown() {
mST.clear();
mSTC.clear();
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(mEglDisplay, mEglContext);
eglDestroySurface(mEglDisplay, mEglSurface);
eglTerminate(mEglDisplay);
}
virtual EGLint const* getConfigAttribs() {
static EGLint sDefaultConfigAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_NONE
};
return sDefaultConfigAttribs;
}
sp<SurfaceTexture> mST;
sp<SurfaceTextureClient> mSTC;
EGLDisplay mEglDisplay;
EGLSurface mEglSurface;
EGLContext mEglContext;
};
TEST_F(SurfaceTextureClientTest, GetISurfaceTextureIsNotNull) {
sp<ISurfaceTexture> ist(mSTC->getISurfaceTexture());
ASSERT_TRUE(ist != NULL);
}
TEST_F(SurfaceTextureClientTest, QueuesToWindowCompositorIsFalse) {
sp<ANativeWindow> anw(mSTC);
int result = -123;
int err = anw->query(anw.get(), NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER,
&result);
EXPECT_EQ(NO_ERROR, err);
EXPECT_EQ(0, result);
}
TEST_F(SurfaceTextureClientTest, ConcreteTypeIsSurfaceTextureClient) {
sp<ANativeWindow> anw(mSTC);
int result = -123;
int err = anw->query(anw.get(), NATIVE_WINDOW_CONCRETE_TYPE, &result);
EXPECT_EQ(NO_ERROR, err);
EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
}
TEST_F(SurfaceTextureClientTest, ANativeWindowLockFails) {
sp<ANativeWindow> anw(mSTC);
ANativeWindow_Buffer buf;
ASSERT_EQ(BAD_VALUE, ANativeWindow_lock(anw.get(), &buf, NULL));
}
TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
sp<ANativeWindow> anw(mSTC);
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
ASSERT_NE(EGL_NO_DISPLAY, dpy);
EGLint majorVersion;
EGLint minorVersion;
EXPECT_TRUE(eglInitialize(dpy, &majorVersion, &minorVersion));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLConfig myConfig = {0};
EGLint numConfigs = 0;
EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
EGL_NONE };
EXPECT_TRUE(eglChooseConfig(dpy, configAttribs, &myConfig, 1,
&numConfigs));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
EGLSurface eglSurface = eglCreateWindowSurface(dpy, myConfig, anw.get(),
NULL);
EXPECT_NE(EGL_NO_SURFACE, eglSurface);
EXPECT_EQ(EGL_SUCCESS, eglGetError());
eglTerminate(dpy);
}
TEST_F(SurfaceTextureClientTest, BufferGeometryInvalidSizesFail) {
sp<ANativeWindow> anw(mSTC);
EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), -1, 0, 0));
EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), 0, -1, 0));
EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, -1));
EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), -1, -1, 0));
EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), 0, 8, 0));
EXPECT_GT(OK, native_window_set_buffers_geometry(anw.get(), 8, 0, 0));
}
TEST_F(SurfaceTextureClientTest, DefaultGeometryValues) {
sp<ANativeWindow> anw(mSTC);
ANativeWindowBuffer* buf;
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
}
TEST_F(SurfaceTextureClientTest, BufferGeometryCanBeSet) {
sp<ANativeWindow> anw(mSTC);
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 16, 8, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
}
TEST_F(SurfaceTextureClientTest, BufferGeometryDefaultSizeSetFormat) {
sp<ANativeWindow> anw(mSTC);
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySetSizeDefaultFormat) {
sp<ANativeWindow> anw(mSTC);
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 16, 8, 0));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeUnset) {
sp<ANativeWindow> anw(mSTC);
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 16, 8, 0));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, 0));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeChangedWithoutFormat) {
sp<ANativeWindow> anw(mSTC);
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 0, 0, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 16, 8, 0));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSize) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeAfterDequeue) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
ANativeWindowBuffer* buf[2];
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1]));
EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(16, buf[0]->width);
EXPECT_EQ(16, buf[1]->width);
EXPECT_EQ(8, buf[0]->height);
EXPECT_EQ(8, buf[1]->height);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1]));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeVsGeometry) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
ANativeWindowBuffer* buf[2];
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(16, buf[0]->width);
EXPECT_EQ(16, buf[1]->width);
EXPECT_EQ(8, buf[0]->height);
EXPECT_EQ(8, buf[1]->height);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1]));
EXPECT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 12, 24, 0));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(12, buf[0]->width);
EXPECT_EQ(12, buf[1]->width);
EXPECT_EQ(24, buf[0]->height);
EXPECT_EQ(24, buf[1]->height);
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[1]));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, st->setSynchronousMode(false));
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(OK, st->updateTexImage());
ASSERT_EQ(OK, st->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(OK, st->updateTexImage());
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, st->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]);
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]);
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]);
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, st->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]);
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]);
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]);
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, st->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[0]);
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]);
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
EXPECT_NE(buf[1], buf[2]);
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]);
}
// XXX: We currently have no hardware that properly handles dequeuing the
// buffer that is currently bound to the texture.
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
android_native_buffer_t* firstBuf;
ASSERT_EQ(OK, st->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &firstBuf));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), firstBuf));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), firstBuf);
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
EXPECT_EQ(firstBuf, buf[2]);
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, st->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
// We should be able to dequeue all the buffers before we've queued any.
EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[2]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
EXPECT_EQ(OK, st->updateTexImage());
EXPECT_EQ(st->getCurrentBuffer().get(), buf[1]);
EXPECT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
// Once we've queued a buffer, however we should not be able to dequeue more
// than (buffer-count - MIN_UNDEQUEUED_BUFFERS), which is 2 in this case.
EXPECT_EQ(-EBUSY, anw->dequeueBuffer(anw.get(), &buf[1]));
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->cancelBuffer(anw.get(), buf[2]));
}
// XXX: This is not expected to pass until the synchronization hacks are removed
// from the SurfaceTexture class.
TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
class MyThread : public Thread {
sp<SurfaceTexture> st;
EGLContext ctx;
EGLSurface sur;
EGLDisplay dpy;
bool mBufferRetired;
Mutex mLock;
virtual bool threadLoop() {
eglMakeCurrent(dpy, sur, sur, ctx);
usleep(20000);
Mutex::Autolock _l(mLock);
st->updateTexImage();
mBufferRetired = true;
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
return false;
}
public:
MyThread(const sp<SurfaceTexture>& st)
: st(st), mBufferRetired(false) {
ctx = eglGetCurrentContext();
sur = eglGetCurrentSurface(EGL_DRAW);
dpy = eglGetCurrentDisplay();
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
~MyThread() {
eglMakeCurrent(dpy, sur, sur, ctx);
}
void bufferDequeued() {
Mutex::Autolock _l(mLock);
EXPECT_EQ(true, mBufferRetired);
}
};
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, st->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 3));
// dequeue/queue/update so we have a current buffer
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
st->updateTexImage();
MyThread* thread = new MyThread(st);
sp<Thread> threadBase(thread);
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[1]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[1]));
thread->run();
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[2]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[2]));
thread->bufferDequeued();
thread->requestExitAndWait();
}
TEST_F(SurfaceTextureClientTest, GetTransformMatrixReturnsVerticalFlip) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
float mtx[16] = {};
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, st->updateTexImage());
st->getTransformMatrix(mtx);
EXPECT_EQ(1.f, mtx[0]);
EXPECT_EQ(0.f, mtx[1]);
EXPECT_EQ(0.f, mtx[2]);
EXPECT_EQ(0.f, mtx[3]);
EXPECT_EQ(0.f, mtx[4]);
EXPECT_EQ(-1.f, mtx[5]);
EXPECT_EQ(0.f, mtx[6]);
EXPECT_EQ(0.f, mtx[7]);
EXPECT_EQ(0.f, mtx[8]);
EXPECT_EQ(0.f, mtx[9]);
EXPECT_EQ(1.f, mtx[10]);
EXPECT_EQ(0.f, mtx[11]);
EXPECT_EQ(0.f, mtx[12]);
EXPECT_EQ(1.f, mtx[13]);
EXPECT_EQ(0.f, mtx[14]);
EXPECT_EQ(1.f, mtx[15]);
}
TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffers) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
float mtx[16] = {};
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, st->updateTexImage());
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 6)); // frees buffers
st->getTransformMatrix(mtx);
EXPECT_EQ(1.f, mtx[0]);
EXPECT_EQ(0.f, mtx[1]);
EXPECT_EQ(0.f, mtx[2]);
EXPECT_EQ(0.f, mtx[3]);
EXPECT_EQ(0.f, mtx[4]);
EXPECT_EQ(-1.f, mtx[5]);
EXPECT_EQ(0.f, mtx[6]);
EXPECT_EQ(0.f, mtx[7]);
EXPECT_EQ(0.f, mtx[8]);
EXPECT_EQ(0.f, mtx[9]);
EXPECT_EQ(1.f, mtx[10]);
EXPECT_EQ(0.f, mtx[11]);
EXPECT_EQ(0.f, mtx[12]);
EXPECT_EQ(1.f, mtx[13]);
EXPECT_EQ(0.f, mtx[14]);
EXPECT_EQ(1.f, mtx[15]);
}
TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffersWithCrop) {
sp<ANativeWindow> anw(mSTC);
sp<SurfaceTexture> st(mST);
android_native_buffer_t* buf[3];
float mtx[16] = {};
android_native_rect_t crop;
crop.left = 0;
crop.top = 0;
crop.right = 5;
crop.bottom = 5;
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 4));
ASSERT_EQ(OK, native_window_set_buffers_geometry(anw.get(), 8, 8, 0));
ASSERT_EQ(OK, anw->dequeueBuffer(anw.get(), &buf[0]));
ASSERT_EQ(OK, native_window_set_crop(anw.get(), &crop));
ASSERT_EQ(OK, anw->queueBuffer(anw.get(), buf[0]));
ASSERT_EQ(OK, st->updateTexImage());
ASSERT_EQ(OK, native_window_set_buffer_count(anw.get(), 6)); // frees buffers
st->getTransformMatrix(mtx);
// This accounts for the 1 texel shrink for each edge that's included in the
// transform matrix to avoid texturing outside the crop region.
EXPECT_EQ(.5f, mtx[0]);
EXPECT_EQ(0.f, mtx[1]);
EXPECT_EQ(0.f, mtx[2]);
EXPECT_EQ(0.f, mtx[3]);
EXPECT_EQ(0.f, mtx[4]);
EXPECT_EQ(-.5f, mtx[5]);
EXPECT_EQ(0.f, mtx[6]);
EXPECT_EQ(0.f, mtx[7]);
EXPECT_EQ(0.f, mtx[8]);
EXPECT_EQ(0.f, mtx[9]);
EXPECT_EQ(1.f, mtx[10]);
EXPECT_EQ(0.f, mtx[11]);
EXPECT_EQ(0.f, mtx[12]);
EXPECT_EQ(.5f, mtx[13]);
EXPECT_EQ(0.f, mtx[14]);
EXPECT_EQ(1.f, mtx[15]);
}
} // namespace android