replicant-frameworks_native/opengl/libs/enums.in

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GL_ENUM(0x0000,GL_POINTS)
GL_ENUM(0x0001,GL_LINES)
GL_ENUM(0x0002,GL_LINE_LOOP)
GL_ENUM(0x0003,GL_LINE_STRIP)
GL_ENUM(0x0004,GL_TRIANGLES)
GL_ENUM(0x0005,GL_TRIANGLE_STRIP)
GL_ENUM(0x0006,GL_TRIANGLE_FAN)
GL_ENUM(0x0200,GL_NEVER)
GL_ENUM(0x0201,GL_LESS)
GL_ENUM(0x0202,GL_EQUAL)
GL_ENUM(0x0203,GL_LEQUAL)
GL_ENUM(0x0204,GL_GREATER)
GL_ENUM(0x0205,GL_NOTEQUAL)
GL_ENUM(0x0206,GL_GEQUAL)
GL_ENUM(0x0207,GL_ALWAYS)
GL_ENUM(0x0300,GL_SRC_COLOR)
GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR)
GL_ENUM(0x0302,GL_SRC_ALPHA)
GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA)
GL_ENUM(0x0304,GL_DST_ALPHA)
GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA)
GL_ENUM(0x0306,GL_DST_COLOR)
GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR)
GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x3000,GL_CLIP_PLANE0)
GL_ENUM(0x3001,GL_CLIP_PLANE1)
GL_ENUM(0x3002,GL_CLIP_PLANE2)
GL_ENUM(0x3003,GL_CLIP_PLANE3)
GL_ENUM(0x3004,GL_CLIP_PLANE4)
GL_ENUM(0x3005,GL_CLIP_PLANE5)
GL_ENUM(0x0404,GL_FRONT)
GL_ENUM(0x0405,GL_BACK)
GL_ENUM(0x0408,GL_FRONT_AND_BACK)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x0B60,GL_FOG)
GL_ENUM(0x0B50,GL_LIGHTING)
GL_ENUM(0x0DE1,GL_TEXTURE_2D)
GL_ENUM(0x0B44,GL_CULL_FACE)
GL_ENUM(0x0BC0,GL_ALPHA_TEST)
GL_ENUM(0x0BE2,GL_BLEND)
GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP)
GL_ENUM(0x0BD0,GL_DITHER)
GL_ENUM(0x0B90,GL_STENCIL_TEST)
GL_ENUM(0x0B71,GL_DEPTH_TEST)
GL_ENUM(0x0B10,GL_POINT_SMOOTH)
GL_ENUM(0x0B20,GL_LINE_SMOOTH)
GL_ENUM(0x0C11,GL_SCISSOR_TEST)
GL_ENUM(0x0B57,GL_COLOR_MATERIAL)
GL_ENUM(0x0BA1,GL_NORMALIZE)
GL_ENUM(0x803A,GL_RESCALE_NORMAL)
GL_ENUM(0x8074,GL_VERTEX_ARRAY)
GL_ENUM(0x8075,GL_NORMAL_ARRAY)
GL_ENUM(0x8076,GL_COLOR_ARRAY)
GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY)
GL_ENUM(0x809D,GL_MULTISAMPLE)
GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE)
GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE)
GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE)
GL_ENUM(0x0500,GL_INVALID_ENUM)
GL_ENUM(0x0501,GL_INVALID_VALUE)
GL_ENUM(0x0502,GL_INVALID_OPERATION)
GL_ENUM(0x0503,GL_STACK_OVERFLOW)
GL_ENUM(0x0504,GL_STACK_UNDERFLOW)
GL_ENUM(0x0505,GL_OUT_OF_MEMORY)
GL_ENUM(0x0800,GL_EXP)
GL_ENUM(0x0801,GL_EXP2)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x0B62,GL_FOG_DENSITY)
GL_ENUM(0x0B63,GL_FOG_START)
GL_ENUM(0x0B64,GL_FOG_END)
GL_ENUM(0x0B65,GL_FOG_MODE)
GL_ENUM(0x0B66,GL_FOG_COLOR)
GL_ENUM(0x0900,GL_CW)
GL_ENUM(0x0901,GL_CCW)
GL_ENUM(0x0B00,GL_CURRENT_COLOR)
GL_ENUM(0x0B02,GL_CURRENT_NORMAL)
GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS)
GL_ENUM(0x0B11,GL_POINT_SIZE)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8126,GL_POINT_SIZE_MIN)
GL_ENUM(0x8127,GL_POINT_SIZE_MAX)
GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE)
GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION)
GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE)
GL_ENUM(0x0B21,GL_LINE_WIDTH)
GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE)
GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE)
GL_ENUM(0x0B45,GL_CULL_FACE_MODE)
GL_ENUM(0x0B46,GL_FRONT_FACE)
GL_ENUM(0x0B54,GL_SHADE_MODEL)
GL_ENUM(0x0B70,GL_DEPTH_RANGE)
GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK)
GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE)
GL_ENUM(0x0B74,GL_DEPTH_FUNC)
GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE)
GL_ENUM(0x0B92,GL_STENCIL_FUNC)
GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK)
GL_ENUM(0x0B94,GL_STENCIL_FAIL)
GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL)
GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS)
GL_ENUM(0x0B97,GL_STENCIL_REF)
GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK)
GL_ENUM(0x0BA0,GL_MATRIX_MODE)
GL_ENUM(0x0BA2,GL_VIEWPORT)
GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH)
GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH)
GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH)
GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX)
GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX)
GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX)
GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC)
GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF)
GL_ENUM(0x0BE0,GL_BLEND_DST)
GL_ENUM(0x0BE1,GL_BLEND_SRC)
GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE)
GL_ENUM(0x0C10,GL_SCISSOR_BOX)
GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE)
GL_ENUM(0x0C23,GL_COLOR_WRITEMASK)
GL_ENUM(0x0D31,GL_MAX_LIGHTS)
GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES)
GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE)
GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH)
GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH)
GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH)
GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS)
GL_ENUM(0x0D50,GL_SUBPIXEL_BITS)
GL_ENUM(0x0D52,GL_RED_BITS)
GL_ENUM(0x0D53,GL_GREEN_BITS)
GL_ENUM(0x0D54,GL_BLUE_BITS)
GL_ENUM(0x0D55,GL_ALPHA_BITS)
GL_ENUM(0x0D56,GL_DEPTH_BITS)
GL_ENUM(0x0D57,GL_STENCIL_BITS)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS)
GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL)
GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR)
GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D)
GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE)
GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE)
GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE)
GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE)
GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE)
GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE)
GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE)
GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE)
GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE)
GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE)
GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE)
GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER)
GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER)
GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER)
GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER)
GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS)
GL_ENUM(0x80A9,GL_SAMPLES)
GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE)
GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT)
GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)
GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS)
GL_ENUM(0x1100,GL_DONT_CARE)
GL_ENUM(0x1101,GL_FASTEST)
GL_ENUM(0x1102,GL_NICEST)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT)
GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT)
GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT)
GL_ENUM(0x0C54,GL_FOG_HINT)
GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT)
GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT)
GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE)
GL_ENUM(0x1200,GL_AMBIENT)
GL_ENUM(0x1201,GL_DIFFUSE)
GL_ENUM(0x1202,GL_SPECULAR)
GL_ENUM(0x1203,GL_POSITION)
GL_ENUM(0x1204,GL_SPOT_DIRECTION)
GL_ENUM(0x1205,GL_SPOT_EXPONENT)
GL_ENUM(0x1206,GL_SPOT_CUTOFF)
GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION)
GL_ENUM(0x1208,GL_LINEAR_ATTENUATION)
GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION)
GL_ENUM(0x1400,GL_BYTE)
GL_ENUM(0x1401,GL_UNSIGNED_BYTE)
GL_ENUM(0x1402,GL_SHORT)
GL_ENUM(0x1403,GL_UNSIGNED_SHORT)
GL_ENUM(0x1406,GL_FLOAT)
GL_ENUM(0x140C,GL_FIXED)
GL_ENUM(0x1500,GL_CLEAR)
GL_ENUM(0x1501,GL_AND)
GL_ENUM(0x1502,GL_AND_REVERSE)
GL_ENUM(0x1503,GL_COPY)
GL_ENUM(0x1504,GL_AND_INVERTED)
GL_ENUM(0x1505,GL_NOOP)
GL_ENUM(0x1506,GL_XOR)
GL_ENUM(0x1507,GL_OR)
GL_ENUM(0x1508,GL_NOR)
GL_ENUM(0x1509,GL_EQUIV)
GL_ENUM(0x150A,GL_INVERT)
GL_ENUM(0x150B,GL_OR_REVERSE)
GL_ENUM(0x150C,GL_COPY_INVERTED)
GL_ENUM(0x150D,GL_OR_INVERTED)
GL_ENUM(0x150E,GL_NAND)
GL_ENUM(0x150F,GL_SET)
GL_ENUM(0x1600,GL_EMISSION)
GL_ENUM(0x1601,GL_SHININESS)
GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE)
GL_ENUM(0x1700,GL_MODELVIEW)
GL_ENUM(0x1701,GL_PROJECTION)
GL_ENUM(0x1702,GL_TEXTURE)
GL_ENUM(0x1906,GL_ALPHA)
GL_ENUM(0x1907,GL_RGB)
GL_ENUM(0x1908,GL_RGBA)
GL_ENUM(0x1909,GL_LUMINANCE)
GL_ENUM(0x190A,GL_LUMINANCE_ALPHA)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT)
GL_ENUM(0x0D05,GL_PACK_ALIGNMENT)
GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4)
GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1)
GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5)
GL_ENUM(0x1D00,GL_FLAT)
GL_ENUM(0x1D01,GL_SMOOTH)
GL_ENUM(0x1E00,GL_KEEP)
GL_ENUM(0x1E01,GL_REPLACE)
GL_ENUM(0x1E02,GL_INCR)
GL_ENUM(0x1E03,GL_DECR)
GL_ENUM(0x1F00,GL_VENDOR)
GL_ENUM(0x1F01,GL_RENDERER)
GL_ENUM(0x1F02,GL_VERSION)
GL_ENUM(0x1F03,GL_EXTENSIONS)
GL_ENUM(0x2100,GL_MODULATE)
GL_ENUM(0x2101,GL_DECAL)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x0104,GL_ADD)
GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE)
GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR)
GL_ENUM(0x2300,GL_TEXTURE_ENV)
GL_ENUM(0x2600,GL_NEAREST)
GL_ENUM(0x2601,GL_LINEAR)
GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST)
GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST)
GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR)
GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR)
GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER)
GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER)
GL_ENUM(0x2802,GL_TEXTURE_WRAP_S)
GL_ENUM(0x2803,GL_TEXTURE_WRAP_T)
GL_ENUM(0x8191,GL_GENERATE_MIPMAP)
GL_ENUM(0x84C0,GL_TEXTURE0)
GL_ENUM(0x84C1,GL_TEXTURE1)
GL_ENUM(0x84C2,GL_TEXTURE2)
GL_ENUM(0x84C3,GL_TEXTURE3)
GL_ENUM(0x84C4,GL_TEXTURE4)
GL_ENUM(0x84C5,GL_TEXTURE5)
GL_ENUM(0x84C6,GL_TEXTURE6)
GL_ENUM(0x84C7,GL_TEXTURE7)
GL_ENUM(0x84C8,GL_TEXTURE8)
GL_ENUM(0x84C9,GL_TEXTURE9)
GL_ENUM(0x84CA,GL_TEXTURE10)
GL_ENUM(0x84CB,GL_TEXTURE11)
GL_ENUM(0x84CC,GL_TEXTURE12)
GL_ENUM(0x84CD,GL_TEXTURE13)
GL_ENUM(0x84CE,GL_TEXTURE14)
GL_ENUM(0x84CF,GL_TEXTURE15)
GL_ENUM(0x84D0,GL_TEXTURE16)
GL_ENUM(0x84D1,GL_TEXTURE17)
GL_ENUM(0x84D2,GL_TEXTURE18)
GL_ENUM(0x84D3,GL_TEXTURE19)
GL_ENUM(0x84D4,GL_TEXTURE20)
GL_ENUM(0x84D5,GL_TEXTURE21)
GL_ENUM(0x84D6,GL_TEXTURE22)
GL_ENUM(0x84D7,GL_TEXTURE23)
GL_ENUM(0x84D8,GL_TEXTURE24)
GL_ENUM(0x84D9,GL_TEXTURE25)
GL_ENUM(0x84DA,GL_TEXTURE26)
GL_ENUM(0x84DB,GL_TEXTURE27)
GL_ENUM(0x84DC,GL_TEXTURE28)
GL_ENUM(0x84DD,GL_TEXTURE29)
GL_ENUM(0x84DE,GL_TEXTURE30)
GL_ENUM(0x84DF,GL_TEXTURE31)
GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE)
GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x2901,GL_REPEAT)
GL_ENUM(0x812F,GL_CLAMP_TO_EDGE)
GL_ENUM(0x4000,GL_LIGHT0)
GL_ENUM(0x4001,GL_LIGHT1)
GL_ENUM(0x4002,GL_LIGHT2)
GL_ENUM(0x4003,GL_LIGHT3)
GL_ENUM(0x4004,GL_LIGHT4)
GL_ENUM(0x4005,GL_LIGHT5)
GL_ENUM(0x4006,GL_LIGHT6)
GL_ENUM(0x4007,GL_LIGHT7)
GL_ENUM(0x8892,GL_ARRAY_BUFFER)
GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER)
GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING)
GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING)
GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING)
GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING)
GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING)
GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
GL_ENUM(0x88E4,GL_STATIC_DRAW)
GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
GL_ENUM(0x8764,GL_BUFFER_SIZE)
GL_ENUM(0x8765,GL_BUFFER_USAGE)
GL_ENUM(0x84E7,GL_SUBTRACT)
GL_ENUM(0x8570,GL_COMBINE)
GL_ENUM(0x8571,GL_COMBINE_RGB)
GL_ENUM(0x8572,GL_COMBINE_ALPHA)
GL_ENUM(0x8573,GL_RGB_SCALE)
GL_ENUM(0x8574,GL_ADD_SIGNED)
GL_ENUM(0x8575,GL_INTERPOLATE)
GL_ENUM(0x8576,GL_CONSTANT)
GL_ENUM(0x8577,GL_PRIMARY_COLOR)
GL_ENUM(0x8578,GL_PREVIOUS)
GL_ENUM(0x8590,GL_OPERAND0_RGB)
GL_ENUM(0x8591,GL_OPERAND1_RGB)
GL_ENUM(0x8592,GL_OPERAND2_RGB)
GL_ENUM(0x8598,GL_OPERAND0_ALPHA)
GL_ENUM(0x8599,GL_OPERAND1_ALPHA)
GL_ENUM(0x859A,GL_OPERAND2_ALPHA)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x0D1C,GL_ALPHA_SCALE)
GL_ENUM(0x8580,GL_SRC0_RGB)
GL_ENUM(0x8581,GL_SRC1_RGB)
GL_ENUM(0x8582,GL_SRC2_RGB)
GL_ENUM(0x8588,GL_SRC0_ALPHA)
GL_ENUM(0x8589,GL_SRC1_ALPHA)
GL_ENUM(0x858A,GL_SRC2_ALPHA)
GL_ENUM(0x86AE,GL_DOT3_RGB)
GL_ENUM(0x86AF,GL_DOT3_RGBA)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8006,GL_FUNC_ADD)
GL_ENUM(0x8009,GL_BLEND_EQUATION)
GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA)
GL_ENUM(0x800A,GL_FUNC_SUBTRACT)
GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT)
GL_ENUM(0x80C8,GL_BLEND_DST_RGB)
GL_ENUM(0x80C9,GL_BLEND_SRC_RGB)
GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA)
GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA)
GL_ENUM(0x8001,GL_CONSTANT_COLOR)
GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR)
GL_ENUM(0x8003,GL_CONSTANT_ALPHA)
GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA)
GL_ENUM(0x8005,GL_BLEND_COLOR)
GL_ENUM(0x88E0,GL_STREAM_DRAW)
GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB)
GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC)
GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL)
GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL)
GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF)
GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK)
GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK)
GL_ENUM(0x1404,GL_INT)
GL_ENUM(0x1405,GL_UNSIGNED_INT)
GL_ENUM(0x1902,GL_DEPTH_COMPONENT)
GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
GL_ENUM(0x8B31,GL_VERTEX_SHADER)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS)
GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS)
GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS)
GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS)
GL_ENUM(0x8B4F,GL_SHADER_TYPE)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8B80,GL_DELETE_STATUS)
GL_ENUM(0x8B82,GL_LINK_STATUS)
GL_ENUM(0x8B83,GL_VALIDATE_STATUS)
GL_ENUM(0x8B85,GL_ATTACHED_SHADERS)
GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH)
GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES)
GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION)
GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM)
GL_ENUM(0x8507,GL_INCR_WRAP)
GL_ENUM(0x8508,GL_DECR_WRAP)
GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP)
GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP)
GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X)
GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE)
GL_ENUM(0x8370,GL_MIRRORED_REPEAT)
GL_ENUM(0x8B50,GL_FLOAT_VEC2)
GL_ENUM(0x8B51,GL_FLOAT_VEC3)
GL_ENUM(0x8B52,GL_FLOAT_VEC4)
GL_ENUM(0x8B53,GL_INT_VEC2)
GL_ENUM(0x8B54,GL_INT_VEC3)
GL_ENUM(0x8B55,GL_INT_VEC4)
GL_ENUM(0x8B56,GL_BOOL)
GL_ENUM(0x8B57,GL_BOOL_VEC2)
GL_ENUM(0x8B58,GL_BOOL_VEC3)
GL_ENUM(0x8B59,GL_BOOL_VEC4)
GL_ENUM(0x8B5A,GL_FLOAT_MAT2)
GL_ENUM(0x8B5B,GL_FLOAT_MAT3)
GL_ENUM(0x8B5C,GL_FLOAT_MAT4)
GL_ENUM(0x8B5E,GL_SAMPLER_2D)
GL_ENUM(0x8B60,GL_SAMPLER_CUBE)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED)
GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE)
GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE)
GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE)
GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER)
GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE)
GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT)
GL_ENUM(0x8B81,GL_COMPILE_STATUS)
GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH)
GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH)
GL_ENUM(0x8DFA,GL_SHADER_COMPILER)
GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
GL_ENUM(0x8DF0,GL_LOW_FLOAT)
GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
GL_ENUM(0x8DF2,GL_HIGH_FLOAT)
GL_ENUM(0x8DF3,GL_LOW_INT)
GL_ENUM(0x8DF4,GL_MEDIUM_INT)
GL_ENUM(0x8DF5,GL_HIGH_INT)
GL_ENUM(0x8D40,GL_FRAMEBUFFER)
GL_ENUM(0x8D41,GL_RENDERBUFFER)
GL_ENUM(0x8056,GL_RGBA4)
GL_ENUM(0x8057,GL_RGB5_A1)
GL_ENUM(0x8D62,GL_RGB565)
GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16)
GL_ENUM(0x8D48,GL_STENCIL_INDEX8)
GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH)
GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT)
GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT)
GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE)
GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE)
GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE)
GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE)
GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE)
GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE)
GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0)
GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT)
GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT)
GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE)
GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)
GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED)
GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING)
GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING)
GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE)
GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION)
GL_ENUM(0x0C02,GL_READ_BUFFER)
GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH)
GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS)
GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS)
GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH)
GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS)
GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS)
GL_ENUM(0x1800,GL_COLOR)
GL_ENUM(0x1801,GL_DEPTH)
GL_ENUM(0x1802,GL_STENCIL)
GL_ENUM(0x1903,GL_RED)
GL_ENUM(0x8051,GL_RGB8)
GL_ENUM(0x8058,GL_RGBA8)
GL_ENUM(0x8059,GL_RGB10_A2)
GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D)
GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES)
GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT)
GL_ENUM(0x806F,GL_TEXTURE_3D)
GL_ENUM(0x8072,GL_TEXTURE_WRAP_R)
GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE)
GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV)
GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES)
GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES)
GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD)
GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD)
GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL)
GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL)
GL_ENUM(0x8007,GL_MIN)
GL_ENUM(0x8008,GL_MAX)
GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24)
GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS)
GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE)
GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC)
GL_ENUM(0x8865,GL_CURRENT_QUERY)
GL_ENUM(0x8866,GL_QUERY_RESULT)
GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE)
GL_ENUM(0x88BC,GL_BUFFER_MAPPED)
GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER)
GL_ENUM(0x88E1,GL_STREAM_READ)
GL_ENUM(0x88E2,GL_STREAM_COPY)
GL_ENUM(0x88E5,GL_STATIC_READ)
GL_ENUM(0x88E6,GL_STATIC_COPY)
GL_ENUM(0x88E9,GL_DYNAMIC_READ)
GL_ENUM(0x88EA,GL_DYNAMIC_COPY)
GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS)
GL_ENUM(0x8825,GL_DRAW_BUFFER0)
GL_ENUM(0x8826,GL_DRAW_BUFFER1)
GL_ENUM(0x8827,GL_DRAW_BUFFER2)
GL_ENUM(0x8828,GL_DRAW_BUFFER3)
GL_ENUM(0x8829,GL_DRAW_BUFFER4)
GL_ENUM(0x882A,GL_DRAW_BUFFER5)
GL_ENUM(0x882B,GL_DRAW_BUFFER6)
GL_ENUM(0x882C,GL_DRAW_BUFFER7)
GL_ENUM(0x882D,GL_DRAW_BUFFER8)
GL_ENUM(0x882E,GL_DRAW_BUFFER9)
GL_ENUM(0x882F,GL_DRAW_BUFFER10)
GL_ENUM(0x8830,GL_DRAW_BUFFER11)
GL_ENUM(0x8831,GL_DRAW_BUFFER12)
GL_ENUM(0x8832,GL_DRAW_BUFFER13)
GL_ENUM(0x8833,GL_DRAW_BUFFER14)
GL_ENUM(0x8834,GL_DRAW_BUFFER15)
GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS)
GL_ENUM(0x8B5F,GL_SAMPLER_3D)
GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW)
GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER)
GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER)
GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING)
GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING)
GL_ENUM(0x8B65,GL_FLOAT_MAT2x3)
GL_ENUM(0x8B66,GL_FLOAT_MAT2x4)
GL_ENUM(0x8B67,GL_FLOAT_MAT3x2)
GL_ENUM(0x8B68,GL_FLOAT_MAT3x4)
GL_ENUM(0x8B69,GL_FLOAT_MAT4x2)
GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8C40,GL_SRGB)
GL_ENUM(0x8C41,GL_SRGB8)
GL_ENUM(0x8C43,GL_SRGB8_ALPHA8)
GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE)
GL_ENUM(0x821B,GL_MAJOR_VERSION)
GL_ENUM(0x821C,GL_MINOR_VERSION)
GL_ENUM(0x821D,GL_NUM_EXTENSIONS)
GL_ENUM(0x8814,GL_RGBA32F)
GL_ENUM(0x8815,GL_RGB32F)
GL_ENUM(0x881A,GL_RGBA16F)
GL_ENUM(0x881B,GL_RGB16F)
GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER)
GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS)
GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET)
GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET)
GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS)
GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY)
GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY)
GL_ENUM(0x8C3A,GL_R11F_G11F_B10F)
GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV)
GL_ENUM(0x8C3D,GL_RGB9_E5)
GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV)
GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
GL_ENUM(0x8C83,GL_TRANSFORM_FEEDBACK_VARYINGS)
GL_ENUM(0x8C84,GL_TRANSFORM_FEEDBACK_BUFFER_START)
GL_ENUM(0x8C85,GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
GL_ENUM(0x8C88,GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
GL_ENUM(0x8C89,GL_RASTERIZER_DISCARD)
GL_ENUM(0x8C8A,GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
GL_ENUM(0x8C8B,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS)
GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS)
GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER)
GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
GL_ENUM(0x8D70,GL_RGBA32UI)
GL_ENUM(0x8D71,GL_RGB32UI)
GL_ENUM(0x8D76,GL_RGBA16UI)
GL_ENUM(0x8D77,GL_RGB16UI)
GL_ENUM(0x8D7C,GL_RGBA8UI)
GL_ENUM(0x8D7D,GL_RGB8UI)
GL_ENUM(0x8D82,GL_RGBA32I)
GL_ENUM(0x8D83,GL_RGB32I)
GL_ENUM(0x8D88,GL_RGBA16I)
GL_ENUM(0x8D89,GL_RGB16I)
GL_ENUM(0x8D8E,GL_RGBA8I)
GL_ENUM(0x8D8F,GL_RGB8I)
GL_ENUM(0x8D94,GL_RED_INTEGER)
GL_ENUM(0x8D98,GL_RGB_INTEGER)
GL_ENUM(0x8D99,GL_RGBA_INTEGER)
GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY)
GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW)
GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW)
GL_ENUM(0x8DC6,GL_UNSIGNED_INT_VEC2)
GL_ENUM(0x8DC7,GL_UNSIGNED_INT_VEC3)
GL_ENUM(0x8DC8,GL_UNSIGNED_INT_VEC4)
GL_ENUM(0x8DCA,GL_INT_SAMPLER_2D)
GL_ENUM(0x8DCB,GL_INT_SAMPLER_3D)
GL_ENUM(0x8DCC,GL_INT_SAMPLER_CUBE)
GL_ENUM(0x8DCF,GL_INT_SAMPLER_2D_ARRAY)
GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D)
GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D)
GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE)
GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS)
GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH)
GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET)
GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F)
GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8)
GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT)
GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED)
GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT)
GL_ENUM(0x84F9,GL_DEPTH_STENCIL)
GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8)
GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8)
GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED)
GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER)
GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER)
GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING)
GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES)
GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS)
GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1)
GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2)
GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3)
GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4)
GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5)
GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6)
GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7)
GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8)
GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9)
GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10)
GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11)
GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12)
GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13)
GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14)
GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15)
GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
GL_ENUM(0x8D57,GL_MAX_SAMPLES)
GL_ENUM(0x140B,GL_HALF_FLOAT)
GL_ENUM(0x8227,GL_RG)
GL_ENUM(0x8228,GL_RG_INTEGER)
GL_ENUM(0x8229,GL_R8)
GL_ENUM(0x822B,GL_RG8)
GL_ENUM(0x822D,GL_R16F)
GL_ENUM(0x822E,GL_R32F)
GL_ENUM(0x822F,GL_RG16F)
GL_ENUM(0x8230,GL_RG32F)
GL_ENUM(0x8231,GL_R8I)
GL_ENUM(0x8232,GL_R8UI)
GL_ENUM(0x8233,GL_R16I)
GL_ENUM(0x8234,GL_R16UI)
GL_ENUM(0x8235,GL_R32I)
GL_ENUM(0x8236,GL_R32UI)
GL_ENUM(0x8237,GL_RG8I)
GL_ENUM(0x8238,GL_RG8UI)
GL_ENUM(0x8239,GL_RG16I)
GL_ENUM(0x823A,GL_RG16UI)
GL_ENUM(0x823B,GL_RG32I)
GL_ENUM(0x823C,GL_RG32UI)
GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING)
GL_ENUM(0x8F94,GL_R8_SNORM)
GL_ENUM(0x8F95,GL_RG8_SNORM)
GL_ENUM(0x8F96,GL_RGB8_SNORM)
GL_ENUM(0x8F97,GL_RGBA8_SNORM)
GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX)
GL_ENUM(0x8F36,GL_COPY_READ_BUFFER)
GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER)
GL_ENUM(0x8A11,GL_UNIFORM_BUFFER)
GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING)
GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START)
GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE)
GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS)
GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS)
GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS)
GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE)
GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS)
GL_ENUM(0x8A37,GL_UNIFORM_TYPE)
GL_ENUM(0x8A38,GL_UNIFORM_SIZE)
GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH)
GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX)
GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET)
GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE)
GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE)
GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR)
GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING)
GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE)
GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH)
GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX)
GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS)
GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS)
GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT)
GL_ENUM(0x9112,GL_OBJECT_TYPE)
GL_ENUM(0x9113,GL_SYNC_CONDITION)
GL_ENUM(0x9114,GL_SYNC_STATUS)
GL_ENUM(0x9115,GL_SYNC_FLAGS)
GL_ENUM(0x9116,GL_SYNC_FENCE)
GL_ENUM(0x9117,GL_SYNC_GPU_COMMANDS_COMPLETE)
GL_ENUM(0x9118,GL_UNSIGNALED)
GL_ENUM(0x9119,GL_SIGNALED)
GL_ENUM(0x911A,GL_ALREADY_SIGNALED)
GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED)
GL_ENUM(0x911C,GL_CONDITION_SATISFIED)
GL_ENUM(0x911D,GL_WAIT_FAILED)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED)
GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED)
GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
GL_ENUM(0x8919,GL_SAMPLER_BINDING)
GL_ENUM(0x906F,GL_RGB10_A2UI)
GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R)
GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G)
GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B)
GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A)
GL_ENUM(0x1904,GL_GREEN)
GL_ENUM(0x1905,GL_BLUE)
GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV)
GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK)
GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED)
GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE)
GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING)
GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH)
GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS)
GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS)
GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC)
GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC)
GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC)
GL_ENUM(0x9273,GL_COMPRESSED_SIGNED_RG11_EAC)
GL_ENUM(0x9274,GL_COMPRESSED_RGB8_ETC2)
GL_ENUM(0x9275,GL_COMPRESSED_SRGB8_ETC2)
GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC)
GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT)
GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX)
GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS)
GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES)
GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES)
GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
GL_ENUM(0x8D64,GL_ETC1_RGB8_OES)
GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES)
GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES)
GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES)
GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES)
GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES)
GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES)
GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES)
GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES)
GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES)
GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES)
GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES)
GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES)
GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
GL_ENUM(0x88B9,GL_WRITE_ONLY_OES)
GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES)
GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES)
GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES)
GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES)
GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES)
GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES)
GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES)
GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES)
GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES)
GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES)
GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES)
GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES)
GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES)
GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES)
GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES)
GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES)
GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES)
GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES)
GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
GL_ENUM(0x8861,GL_POINT_SPRITE_OES)
GL_ENUM(0x8862,GL_COORD_REPLACE_OES)
GL_ENUM(0x803C,GL_ALPHA8_OES)
GL_ENUM(0x8043,GL_LUMINANCE4_ALPHA4_OES)
GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_OES)
GL_ENUM(0x8040,GL_LUMINANCE8_OES)
GL_ENUM(0x8052,GL_RGB10_EXT)
GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES)
GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES)
GL_ENUM(0x8511,GL_NORMAL_MAP_OES)
GL_ENUM(0x8512,GL_REFLECTION_MAP_OES)
GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES)
GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES)
GL_ENUM(0x87F9,GL_3DC_X_AMD)
GL_ENUM(0x87FA,GL_3DC_XY_AMD)
GL_ENUM(0x8C92,GL_ATC_RGB_AMD)
GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
GL_ENUM(0x8A53,GL_SYNC_OBJECT_APPLE)
GL_ENUM(0x80E1,GL_BGRA_EXT)
GL_ENUM(0x93A1,GL_BGRA8_EXT)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT)
GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT)
GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT)
GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT)
GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT)
GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT)
GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT)
GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT)
GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT)
GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT)
GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT)
GL_ENUM(0x8816,GL_ALPHA32F_EXT)
GL_ENUM(0x8818,GL_LUMINANCE32F_EXT)
GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT)
GL_ENUM(0x881C,GL_ALPHA16F_EXT)
GL_ENUM(0x881E,GL_LUMINANCE16F_EXT)
GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT)
GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG)
GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG)
GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG)
GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG)
GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG)
GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG)
GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG)
GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG)
GL_ENUM(0x8C09,GL_ADD_BLEND_IMG)
GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV)
GL_ENUM(0x84F3,GL_FENCE_STATUS_NV)
GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV)
GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM)
GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM)
GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM)
GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM)
GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM)
GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM)
GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM)
GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM)
GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM)
GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM)
GL_ENUM(0x8BDC,GL_STATE_RESTORE)
GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM)
GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM)
GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR)
GL_ENUM(0x9294,GL_MULTIPLY_KHR)
GL_ENUM(0x9295,GL_SCREEN_KHR)
GL_ENUM(0x9296,GL_OVERLAY_KHR)
GL_ENUM(0x9297,GL_DARKEN_KHR)
GL_ENUM(0x9298,GL_LIGHTEN_KHR)
GL_ENUM(0x9299,GL_COLORDODGE_KHR)
GL_ENUM(0x929A,GL_COLORBURN_KHR)
GL_ENUM(0x929B,GL_HARDLIGHT_KHR)
GL_ENUM(0x929C,GL_SOFTLIGHT_KHR)
GL_ENUM(0x929E,GL_DIFFERENCE_KHR)
GL_ENUM(0x92A0,GL_EXCLUSION_KHR)
GL_ENUM(0x92AD,GL_HSL_HUE_KHR)
GL_ENUM(0x92AE,GL_HSL_SATURATION_KHR)
GL_ENUM(0x92AF,GL_HSL_COLOR_KHR)
GL_ENUM(0x92B0,GL_HSL_LUMINOSITY_KHR)
GL_ENUM(0x82E6,GL_SAMPLER)
GL_ENUM(0x8242,GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR)
GL_ENUM(0x8243,GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR)
GL_ENUM(0x8244,GL_DEBUG_CALLBACK_FUNCTION_KHR)
GL_ENUM(0x8245,GL_DEBUG_CALLBACK_USER_PARAM_KHR)
GL_ENUM(0x8246,GL_DEBUG_SOURCE_API_KHR)
GL_ENUM(0x8247,GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR)
GL_ENUM(0x8248,GL_DEBUG_SOURCE_SHADER_COMPILER_KHR)
GL_ENUM(0x8249,GL_DEBUG_SOURCE_THIRD_PARTY_KHR)
GL_ENUM(0x824A,GL_DEBUG_SOURCE_APPLICATION_KHR)
GL_ENUM(0x824B,GL_DEBUG_SOURCE_OTHER_KHR)
GL_ENUM(0x824C,GL_DEBUG_TYPE_ERROR_KHR)
GL_ENUM(0x824D,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR)
GL_ENUM(0x824E,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR)
GL_ENUM(0x824F,GL_DEBUG_TYPE_PORTABILITY_KHR)
GL_ENUM(0x8250,GL_DEBUG_TYPE_PERFORMANCE_KHR)
GL_ENUM(0x8251,GL_DEBUG_TYPE_OTHER_KHR)
GL_ENUM(0x8268,GL_DEBUG_TYPE_MARKER_KHR)
GL_ENUM(0x8269,GL_DEBUG_TYPE_PUSH_GROUP_KHR)
GL_ENUM(0x826A,GL_DEBUG_TYPE_POP_GROUP_KHR)
GL_ENUM(0x826B,GL_DEBUG_SEVERITY_NOTIFICATION_KHR)
GL_ENUM(0x826C,GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR)
GL_ENUM(0x826D,GL_DEBUG_GROUP_STACK_DEPTH_KHR)
GL_ENUM(0x82E0,GL_BUFFER_KHR)
GL_ENUM(0x82E1,GL_SHADER_KHR)
GL_ENUM(0x82E2,GL_PROGRAM_KHR)
GL_ENUM(0x82E3,GL_QUERY_KHR)
GL_ENUM(0x82E8,GL_MAX_LABEL_LENGTH_KHR)
GL_ENUM(0x9143,GL_MAX_DEBUG_MESSAGE_LENGTH_KHR)
GL_ENUM(0x9144,GL_MAX_DEBUG_LOGGED_MESSAGES_KHR)
GL_ENUM(0x9145,GL_DEBUG_LOGGED_MESSAGES_KHR)
GL_ENUM(0x9146,GL_DEBUG_SEVERITY_HIGH_KHR)
GL_ENUM(0x9147,GL_DEBUG_SEVERITY_MEDIUM_KHR)
GL_ENUM(0x9148,GL_DEBUG_SEVERITY_LOW_KHR)
GL_ENUM(0x92E0,GL_DEBUG_OUTPUT_KHR)
GL_ENUM(0x93B0,GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
GL_ENUM(0x93B1,GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
GL_ENUM(0x93B2,GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
GL_ENUM(0x93B3,GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
GL_ENUM(0x93B4,GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
GL_ENUM(0x93B5,GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
GL_ENUM(0x93B6,GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
GL_ENUM(0x93B7,GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
GL_ENUM(0x93B8,GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
GL_ENUM(0x93B9,GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
GL_ENUM(0x93BA,GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
GL_ENUM(0x93BB,GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
GL_ENUM(0x93BC,GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
GL_ENUM(0x93BD,GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
GL_ENUM(0x93D0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
GL_ENUM(0x93D1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
GL_ENUM(0x93D2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
GL_ENUM(0x93D3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
GL_ENUM(0x93D4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
GL_ENUM(0x93D5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
GL_ENUM(0x93D6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
GL_ENUM(0x93D7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
GL_ENUM(0x93D8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
GL_ENUM(0x93D9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
GL_ENUM(0x93DA,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
GL_ENUM(0x93DB,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
GL_ENUM(0x93DC,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
GL_ENUM(0x93DD,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
GL_ENUM(0x8C36,GL_SAMPLE_SHADING_OES)
GL_ENUM(0x8C37,GL_MIN_SAMPLE_SHADING_VALUE_OES)
GL_ENUM(0x8E5B,GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES)
GL_ENUM(0x8E5C,GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES)
GL_ENUM(0x8E5D,GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES)
GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES)
GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES)
GL_ENUM(0x93C2,GL_COMPRESSED_RGBA_ASTC_4x4x3_OES)
GL_ENUM(0x93C3,GL_COMPRESSED_RGBA_ASTC_4x4x4_OES)
GL_ENUM(0x93C4,GL_COMPRESSED_RGBA_ASTC_5x4x4_OES)
GL_ENUM(0x93C5,GL_COMPRESSED_RGBA_ASTC_5x5x4_OES)
GL_ENUM(0x93C6,GL_COMPRESSED_RGBA_ASTC_5x5x5_OES)
GL_ENUM(0x93C7,GL_COMPRESSED_RGBA_ASTC_6x5x5_OES)
GL_ENUM(0x93C8,GL_COMPRESSED_RGBA_ASTC_6x6x5_OES)
GL_ENUM(0x93C9,GL_COMPRESSED_RGBA_ASTC_6x6x6_OES)
GL_ENUM(0x93E0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES)
GL_ENUM(0x93E1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES)
GL_ENUM(0x93E2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES)
GL_ENUM(0x93E3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES)
GL_ENUM(0x93E4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES)
GL_ENUM(0x93E5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES)
GL_ENUM(0x93E6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES)
GL_ENUM(0x93E7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES)
GL_ENUM(0x93E8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES)
GL_ENUM(0x93E9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES)
GL_ENUM(0x8D61,GL_HALF_FLOAT_OES)
GL_ENUM(0x1901,GL_STENCIL_INDEX_OES)
GL_ENUM(0x9102,GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES)
GL_ENUM(0x9105,GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES)
GL_ENUM(0x910B,GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
GL_ENUM(0x910C,GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
GL_ENUM(0x910D,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES)
GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES)
GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD)
GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD)
GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD)
GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD)
GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD)
GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD)
GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD)
GL_ENUM(0x8740,GL_Z400_BINARY_AMD)
GL_ENUM(0x93A4,GL_PACK_REVERSE_ROW_ORDER_ANGLE)
GL_ENUM(0x93A6,GL_PROGRAM_BINARY_ANGLE)
GL_ENUM(0x83F2,GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
GL_ENUM(0x83F3,GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
GL_ENUM(0x93A2,GL_TEXTURE_USAGE_ANGLE)
GL_ENUM(0x93A3,GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
GL_ENUM(0x93A0,GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
GL_ENUM(0x8A1F,GL_RGB_422_APPLE)
GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE)
GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE)
GL_ENUM(0x8A51,GL_RGB_RAW_422_APPLE)
GL_ENUM(0x8F61,GL_MALI_PROGRAM_BINARY_ARM)
GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM)
GL_ENUM(0x8F65,GL_FETCH_PER_SAMPLE_ARM)
GL_ENUM(0x8F66,GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM)
GL_ENUM(0x9250,GL_SHADER_BINARY_DMP)
GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT)
GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT)
GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT)
GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT)
GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT)
GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT)
GL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT)
GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT)
GL_ENUM(0x8E28,GL_TIMESTAMP_EXT)
GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT)
GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT)
GL_ENUM(0x90F1,GL_MULTIVIEW_EXT)
GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT)
GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT)
GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT)
GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT)
GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT)
GL_ENUM(0x8A57,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT)
GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT)
GL_ENUM(0x8259,GL_ACTIVE_PROGRAM_EXT)
GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS_EXT)
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
2014-05-14 04:21:46 +00:00
GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE_EXT)
GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING_EXT)
GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT)
GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT)
GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)
GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT)
GL_ENUM(0x8A49,GL_DECODE_EXT)
GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT)
GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ)
GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
GL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL)
GL_ENUM(0x83FA,GL_PERFQUERY_FLUSH_INTEL)
GL_ENUM(0x83F9,GL_PERFQUERY_DONOT_FLUSH_INTEL)
GL_ENUM(0x94F0,GL_PERFQUERY_COUNTER_EVENT_INTEL)
GL_ENUM(0x94F1,GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
GL_ENUM(0x94F2,GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
GL_ENUM(0x94F3,GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
GL_ENUM(0x94F4,GL_PERFQUERY_COUNTER_RAW_INTEL)
GL_ENUM(0x94F5,GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
GL_ENUM(0x94F8,GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
GL_ENUM(0x94F9,GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
GL_ENUM(0x94FA,GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
GL_ENUM(0x94FB,GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
GL_ENUM(0x94FC,GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
GL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV)
GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV)
GL_ENUM(0x9284,GL_CONJOINT_NV)
GL_ENUM(0x92A1,GL_CONTRAST_NV)
GL_ENUM(0x9283,GL_DISJOINT_NV)
GL_ENUM(0x928F,GL_DST_ATOP_NV)
GL_ENUM(0x928B,GL_DST_IN_NV)
GL_ENUM(0x9287,GL_DST_NV)
GL_ENUM(0x928D,GL_DST_OUT_NV)
GL_ENUM(0x9289,GL_DST_OVER_NV)
GL_ENUM(0x92A9,GL_HARDMIX_NV)
GL_ENUM(0x92B4,GL_INVERT_OVG_NV)
GL_ENUM(0x92A3,GL_INVERT_RGB_NV)
GL_ENUM(0x92A5,GL_LINEARBURN_NV)
GL_ENUM(0x92A4,GL_LINEARDODGE_NV)
GL_ENUM(0x92A7,GL_LINEARLIGHT_NV)
GL_ENUM(0x92B3,GL_MINUS_CLAMPED_NV)
GL_ENUM(0x929F,GL_MINUS_NV)
GL_ENUM(0x92A8,GL_PINLIGHT_NV)
GL_ENUM(0x92B2,GL_PLUS_CLAMPED_ALPHA_NV)
GL_ENUM(0x92B1,GL_PLUS_CLAMPED_NV)
GL_ENUM(0x9292,GL_PLUS_DARKER_NV)
GL_ENUM(0x9291,GL_PLUS_NV)
GL_ENUM(0x928E,GL_SRC_ATOP_NV)
GL_ENUM(0x928A,GL_SRC_IN_NV)
GL_ENUM(0x9286,GL_SRC_NV)
GL_ENUM(0x928C,GL_SRC_OUT_NV)
GL_ENUM(0x9288,GL_SRC_OVER_NV)
GL_ENUM(0x9282,GL_UNCORRELATED_NV)
GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV)
GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV)
GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV)
GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV)
GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV)
GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV)
GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV)
GL_ENUM(0x8C46,GL_SLUMINANCE_NV)
GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV)
GL_ENUM(0x8C47,GL_SLUMINANCE8_NV)
GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV)
GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV)
GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV)
GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV)
GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV)
GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV)
GL_ENUM(0x1004,GL_TEXTURE_BORDER_COLOR_NV)
GL_ENUM(0x812D,GL_CLAMP_TO_BORDER_NV)
GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM)
GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM)
GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM)
GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV)