66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SF_RENDER_ENGINE_MESH_H
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#define SF_RENDER_ENGINE_MESH_H
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#include <stdint.h>
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namespace android {
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class Mesh {
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public:
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enum Primitive {
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TRIANGLES = 0x0004,
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TRIANGLE_STRIP = 0x0005,
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TRIANGLE_FAN = 0x0006
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};
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Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0);
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~Mesh();
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float const* operator[](size_t index) const;
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float* operator[](size_t index);
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Primitive getPrimitive() const;
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float const* getVertices() const;
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float* getVertices();
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float const* getTexCoords() const;
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float* getTexCoords();
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size_t getVertexCount() const;
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size_t getVertexSize() const;
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size_t getTexCoordsSize() const;
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size_t getByteStride() const;
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size_t getStride() const;
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private:
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float* mVertices;
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size_t mVertexCount;
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size_t mVertexSize;
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size_t mTexCoordsSize;
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size_t mStride;
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Primitive mPrimitive;
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};
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} /* namespace android */
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#endif /* SF_RENDER_ENGINE_MESH_H */
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