/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SF_RENDER_ENGINE_MESH_H #define SF_RENDER_ENGINE_MESH_H #include namespace android { class Mesh { public: enum Primitive { TRIANGLES = 0x0004, TRIANGLE_STRIP = 0x0005, TRIANGLE_FAN = 0x0006 }; Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); ~Mesh(); float const* operator[](size_t index) const; float* operator[](size_t index); Primitive getPrimitive() const; float const* getVertices() const; float* getVertices(); float const* getTexCoords() const; float* getTexCoords(); size_t getVertexCount() const; size_t getVertexSize() const; size_t getTexCoordsSize() const; size_t getByteStride() const; size_t getStride() const; private: float* mVertices; size_t mVertexCount; size_t mVertexSize; size_t mTexCoordsSize; size_t mStride; Primitive mPrimitive; }; } /* namespace android */ #endif /* SF_RENDER_ENGINE_MESH_H */