2011-07-20 00:20:35 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <time.h>
|
|
|
|
#include <sched.h>
|
|
|
|
#include <sys/resource.h>
|
|
|
|
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
#include <GLES2/gl2.h>
|
|
|
|
#include <GLES2/gl2ext.h>
|
|
|
|
|
|
|
|
#include <utils/Timers.h>
|
|
|
|
|
2014-03-05 23:06:53 +00:00
|
|
|
#include <WindowSurface.h>
|
|
|
|
#include <EGLUtils.h>
|
2011-07-20 00:20:35 +00:00
|
|
|
|
|
|
|
using namespace android;
|
|
|
|
|
|
|
|
static void printGLString(const char *name, GLenum s) {
|
|
|
|
// fprintf(stderr, "printGLString %s, %d\n", name, s);
|
|
|
|
const char *v = (const char *) glGetString(s);
|
|
|
|
// int error = glGetError();
|
|
|
|
// fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
|
|
|
|
// (unsigned int) v);
|
|
|
|
// if ((v < (const char*) 0) || (v > (const char*) 0x10000))
|
|
|
|
// fprintf(stderr, "GL %s = %s\n", name, v);
|
|
|
|
// else
|
|
|
|
// fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
|
|
|
|
fprintf(stderr, "GL %s = %s\n", name, v);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
|
|
|
|
if (returnVal != EGL_TRUE) {
|
|
|
|
fprintf(stderr, "%s() returned %d\n", op, returnVal);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
|
|
|
|
= eglGetError()) {
|
|
|
|
fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
|
|
|
|
error);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void checkGlError(const char* op) {
|
|
|
|
for (GLint error = glGetError(); error; error
|
|
|
|
= glGetError()) {
|
|
|
|
fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const char gVertexShader[] = "attribute vec4 vPosition;\n"
|
|
|
|
"void main() {\n"
|
|
|
|
" gl_Position = vPosition;\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
static const char gFragmentShader[] = "precision mediump float;\n"
|
|
|
|
"void main() {\n"
|
|
|
|
" gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
GLuint loadShader(GLenum shaderType, const char* pSource) {
|
|
|
|
GLuint shader = glCreateShader(shaderType);
|
|
|
|
if (shader) {
|
|
|
|
glShaderSource(shader, 1, &pSource, NULL);
|
|
|
|
glCompileShader(shader);
|
|
|
|
GLint compiled = 0;
|
|
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
|
|
|
if (!compiled) {
|
|
|
|
GLint infoLen = 0;
|
|
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
|
|
|
|
if (infoLen) {
|
|
|
|
char* buf = (char*) malloc(infoLen);
|
|
|
|
if (buf) {
|
|
|
|
glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
|
|
|
fprintf(stderr, "Could not compile shader %d:\n%s\n",
|
|
|
|
shaderType, buf);
|
|
|
|
free(buf);
|
|
|
|
}
|
|
|
|
glDeleteShader(shader);
|
|
|
|
shader = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
|
|
|
|
GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
|
|
|
if (!vertexShader) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
|
|
|
if (!pixelShader) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint program = glCreateProgram();
|
|
|
|
if (program) {
|
|
|
|
glAttachShader(program, vertexShader);
|
|
|
|
checkGlError("glAttachShader");
|
|
|
|
glAttachShader(program, pixelShader);
|
|
|
|
checkGlError("glAttachShader");
|
|
|
|
glLinkProgram(program);
|
|
|
|
GLint linkStatus = GL_FALSE;
|
|
|
|
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
|
|
|
|
if (linkStatus != GL_TRUE) {
|
|
|
|
GLint bufLength = 0;
|
|
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
|
|
|
|
if (bufLength) {
|
|
|
|
char* buf = (char*) malloc(bufLength);
|
|
|
|
if (buf) {
|
|
|
|
glGetProgramInfoLog(program, bufLength, NULL, buf);
|
|
|
|
fprintf(stderr, "Could not link program:\n%s\n", buf);
|
|
|
|
free(buf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glDeleteProgram(program);
|
|
|
|
program = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint gProgram;
|
|
|
|
GLuint gTextureProgram;
|
|
|
|
GLuint gvPositionHandle;
|
|
|
|
GLuint gvTexturePositionHandle;
|
|
|
|
GLuint gvTextureTexCoordsHandle;
|
|
|
|
GLuint gvTextureSamplerHandle;
|
|
|
|
GLuint gFbo;
|
|
|
|
GLuint gTexture;
|
|
|
|
GLuint gBufferTexture;
|
|
|
|
|
|
|
|
static const char gSimpleVS[] =
|
|
|
|
"attribute vec4 position;\n"
|
|
|
|
"attribute vec2 texCoords;\n"
|
|
|
|
"varying vec2 outTexCoords;\n"
|
|
|
|
"\nvoid main(void) {\n"
|
|
|
|
" outTexCoords = texCoords;\n"
|
|
|
|
" gl_Position = position;\n"
|
|
|
|
"}\n\n";
|
|
|
|
static const char gSimpleFS[] =
|
|
|
|
"precision mediump float;\n\n"
|
|
|
|
"varying vec2 outTexCoords;\n"
|
|
|
|
"uniform sampler2D texture;\n"
|
|
|
|
"\nvoid main(void) {\n"
|
|
|
|
" gl_FragColor = texture2D(texture, outTexCoords);\n"
|
|
|
|
"}\n\n";
|
|
|
|
|
|
|
|
bool setupGraphics(int w, int h) {
|
|
|
|
gProgram = createProgram(gVertexShader, gFragmentShader);
|
|
|
|
if (!gProgram) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
|
|
|
|
checkGlError("glGetAttribLocation");
|
|
|
|
fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle);
|
|
|
|
|
|
|
|
gTextureProgram = createProgram(gSimpleVS, gSimpleFS);
|
|
|
|
if (!gTextureProgram) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position");
|
|
|
|
checkGlError("glGetAttribLocation");
|
|
|
|
gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
|
|
|
|
checkGlError("glGetAttribLocation");
|
|
|
|
gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture");
|
|
|
|
checkGlError("glGetAttribLocation");
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
|
|
|
|
glGenTextures(1, &gTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gTexture);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
glGenTextures(1, &gBufferTexture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gBufferTexture);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
glGenFramebuffers(1, &gFbo);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
|
|
|
|
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
|
|
|
|
glViewport(0, 0, w, h);
|
|
|
|
checkGlError("glViewport");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
|
|
|
|
0.5f, -0.5f };
|
|
|
|
|
|
|
|
const GLint FLOAT_SIZE_BYTES = 4;
|
|
|
|
const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
|
|
|
|
const GLfloat gTriangleVerticesData[] = {
|
|
|
|
// X, Y, Z, U, V
|
|
|
|
-1.0f, -1.0f, 0, 0.f, 0.f,
|
|
|
|
1.0f, -1.0f, 0, 1.f, 0.f,
|
|
|
|
-1.0f, 1.0f, 0, 0.f, 1.f,
|
|
|
|
1.0f, 1.0f, 0, 1.f, 1.f,
|
|
|
|
};
|
|
|
|
|
|
|
|
void renderFrame(GLint w, GLint h) {
|
|
|
|
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
checkGlError("glClearColor");
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
|
|
checkGlError("glClear");
|
|
|
|
|
|
|
|
// Bind FBO and draw into it
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
|
|
|
|
checkGlError("glBindFramebuffer");
|
|
|
|
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
checkGlError("glClearColor");
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
checkGlError("glClear");
|
|
|
|
|
|
|
|
glUseProgram(gProgram);
|
|
|
|
checkGlError("glUseProgram");
|
|
|
|
|
|
|
|
glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
|
|
|
|
checkGlError("glVertexAttribPointer");
|
|
|
|
glEnableVertexAttribArray(gvPositionHandle);
|
|
|
|
checkGlError("glEnableVertexAttribArray");
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
checkGlError("glDrawArrays");
|
|
|
|
|
|
|
|
// Copy content of FBO into a texture
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gBufferTexture);
|
|
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, w / 2, h / 2);
|
|
|
|
checkGlError("glCopyTexSubImage2D");
|
|
|
|
|
|
|
|
// Back to the display
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
checkGlError("glBindFramebuffer");
|
|
|
|
|
|
|
|
// Draw copied content on the screen
|
|
|
|
glUseProgram(gTextureProgram);
|
|
|
|
checkGlError("glUseProgram");
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
|
|
glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE,
|
|
|
|
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, gTriangleVerticesData);
|
|
|
|
checkGlError("glVertexAttribPointer");
|
|
|
|
glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
|
|
|
|
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, &gTriangleVerticesData[3]);
|
|
|
|
checkGlError("glVertexAttribPointer");
|
|
|
|
glEnableVertexAttribArray(gvTexturePositionHandle);
|
|
|
|
glEnableVertexAttribArray(gvTextureTexCoordsHandle);
|
|
|
|
checkGlError("glEnableVertexAttribArray");
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
checkGlError("glDrawArrays");
|
|
|
|
}
|
|
|
|
|
|
|
|
void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
|
|
|
|
|
|
|
|
#define X(VAL) {VAL, #VAL}
|
|
|
|
struct {EGLint attribute; const char* name;} names[] = {
|
|
|
|
X(EGL_BUFFER_SIZE),
|
|
|
|
X(EGL_ALPHA_SIZE),
|
|
|
|
X(EGL_BLUE_SIZE),
|
|
|
|
X(EGL_GREEN_SIZE),
|
|
|
|
X(EGL_RED_SIZE),
|
|
|
|
X(EGL_DEPTH_SIZE),
|
|
|
|
X(EGL_STENCIL_SIZE),
|
|
|
|
X(EGL_CONFIG_CAVEAT),
|
|
|
|
X(EGL_CONFIG_ID),
|
|
|
|
X(EGL_LEVEL),
|
|
|
|
X(EGL_MAX_PBUFFER_HEIGHT),
|
|
|
|
X(EGL_MAX_PBUFFER_PIXELS),
|
|
|
|
X(EGL_MAX_PBUFFER_WIDTH),
|
|
|
|
X(EGL_NATIVE_RENDERABLE),
|
|
|
|
X(EGL_NATIVE_VISUAL_ID),
|
|
|
|
X(EGL_NATIVE_VISUAL_TYPE),
|
|
|
|
X(EGL_SAMPLES),
|
|
|
|
X(EGL_SAMPLE_BUFFERS),
|
|
|
|
X(EGL_SURFACE_TYPE),
|
|
|
|
X(EGL_TRANSPARENT_TYPE),
|
|
|
|
X(EGL_TRANSPARENT_RED_VALUE),
|
|
|
|
X(EGL_TRANSPARENT_GREEN_VALUE),
|
|
|
|
X(EGL_TRANSPARENT_BLUE_VALUE),
|
|
|
|
X(EGL_BIND_TO_TEXTURE_RGB),
|
|
|
|
X(EGL_BIND_TO_TEXTURE_RGBA),
|
|
|
|
X(EGL_MIN_SWAP_INTERVAL),
|
|
|
|
X(EGL_MAX_SWAP_INTERVAL),
|
|
|
|
X(EGL_LUMINANCE_SIZE),
|
|
|
|
X(EGL_ALPHA_MASK_SIZE),
|
|
|
|
X(EGL_COLOR_BUFFER_TYPE),
|
|
|
|
X(EGL_RENDERABLE_TYPE),
|
|
|
|
X(EGL_CONFORMANT),
|
|
|
|
};
|
|
|
|
#undef X
|
|
|
|
|
|
|
|
for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
|
|
|
|
EGLint value = -1;
|
|
|
|
EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
|
|
|
|
EGLint error = eglGetError();
|
|
|
|
if (returnVal && error == EGL_SUCCESS) {
|
|
|
|
printf(" %s: ", names[j].name);
|
|
|
|
printf("%d (0x%x)", value, value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
printf("\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
int printEGLConfigurations(EGLDisplay dpy) {
|
|
|
|
EGLint numConfig = 0;
|
|
|
|
EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
|
|
|
|
checkEglError("eglGetConfigs", returnVal);
|
|
|
|
if (!returnVal) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("Number of EGL configuration: %d\n", numConfig);
|
|
|
|
|
|
|
|
EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
|
|
|
|
if (! configs) {
|
|
|
|
printf("Could not allocate configs.\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
|
|
|
|
checkEglError("eglGetConfigs", returnVal);
|
|
|
|
if (!returnVal) {
|
|
|
|
free(configs);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
for(int i = 0; i < numConfig; i++) {
|
|
|
|
printf("Configuration %d\n", i);
|
|
|
|
printEGLConfiguration(dpy, configs[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
free(configs);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
EGLBoolean returnValue;
|
|
|
|
EGLConfig myConfig = {0};
|
|
|
|
|
|
|
|
EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
|
|
|
|
EGLint s_configAttribs[] = {
|
|
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
|
|
EGL_RED_SIZE, 8,
|
|
|
|
EGL_GREEN_SIZE, 8,
|
|
|
|
EGL_BLUE_SIZE, 8,
|
|
|
|
EGL_ALPHA_SIZE, 8,
|
|
|
|
EGL_NONE };
|
|
|
|
EGLint majorVersion;
|
|
|
|
EGLint minorVersion;
|
|
|
|
EGLContext context;
|
|
|
|
EGLSurface surface;
|
|
|
|
EGLint w, h;
|
|
|
|
|
|
|
|
EGLDisplay dpy;
|
|
|
|
|
|
|
|
checkEglError("<init>");
|
|
|
|
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
|
|
checkEglError("eglGetDisplay");
|
|
|
|
if (dpy == EGL_NO_DISPLAY) {
|
|
|
|
printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
|
|
|
|
checkEglError("eglInitialize", returnValue);
|
|
|
|
fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
|
|
|
|
if (returnValue != EGL_TRUE) {
|
|
|
|
printf("eglInitialize failed\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!printEGLConfigurations(dpy)) {
|
|
|
|
printf("printEGLConfigurations failed\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
checkEglError("printEGLConfigurations");
|
|
|
|
|
2014-03-05 23:06:53 +00:00
|
|
|
WindowSurface windowSurface;
|
|
|
|
EGLNativeWindowType window = windowSurface.getSurface();
|
2011-07-20 00:20:35 +00:00
|
|
|
EGLint numConfigs = -1, n = 0;
|
|
|
|
eglChooseConfig(dpy, s_configAttribs, 0, 0, &numConfigs);
|
|
|
|
if (numConfigs) {
|
|
|
|
EGLConfig* const configs = new EGLConfig[numConfigs];
|
|
|
|
eglChooseConfig(dpy, s_configAttribs, configs, numConfigs, &n);
|
|
|
|
myConfig = configs[0];
|
|
|
|
delete[] configs;
|
|
|
|
}
|
|
|
|
|
|
|
|
checkEglError("EGLUtils::selectConfigForNativeWindow");
|
|
|
|
|
|
|
|
printf("Chose this configuration:\n");
|
|
|
|
printEGLConfiguration(dpy, myConfig);
|
|
|
|
|
|
|
|
surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
|
|
|
|
checkEglError("eglCreateWindowSurface");
|
|
|
|
if (surface == EGL_NO_SURFACE) {
|
|
|
|
printf("gelCreateWindowSurface failed.\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
|
|
|
|
checkEglError("eglCreateContext");
|
|
|
|
if (context == EGL_NO_CONTEXT) {
|
|
|
|
printf("eglCreateContext failed\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
returnValue = eglMakeCurrent(dpy, surface, surface, context);
|
|
|
|
checkEglError("eglMakeCurrent", returnValue);
|
|
|
|
if (returnValue != EGL_TRUE) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
|
|
|
|
checkEglError("eglQuerySurface");
|
|
|
|
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
|
|
|
|
checkEglError("eglQuerySurface");
|
|
|
|
GLint dim = w < h ? w : h;
|
|
|
|
|
|
|
|
fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
|
|
|
|
|
|
|
|
printGLString("Version", GL_VERSION);
|
|
|
|
printGLString("Vendor", GL_VENDOR);
|
|
|
|
printGLString("Renderer", GL_RENDERER);
|
|
|
|
printGLString("Extensions", GL_EXTENSIONS);
|
|
|
|
|
|
|
|
if(!setupGraphics(w, h)) {
|
|
|
|
fprintf(stderr, "Could not set up graphics.\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (;;) {
|
|
|
|
renderFrame(w, h);
|
|
|
|
eglSwapBuffers(dpy, surface);
|
|
|
|
checkEglError("eglSwapBuffers");
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|